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#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../UI/AnvilWindow.h"
class cBlockAnvilHandler :
public cBlockHandler
{
public:
cBlockAnvilHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta >> 2));
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
cWindow * Window = new cAnvilWindow(a_BlockX, a_BlockY, a_BlockZ);
a_Player.OpenWindow(*Window);
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
int Direction = static_cast<int>(floor(a_Player.GetYaw() * 4.0 / 360.0 + 1.5)) & 0x3;
switch (Direction)
{
case 0: a_BlockMeta = static_cast<NIBBLETYPE>(0x2 | Meta << 2); break;
case 1: a_BlockMeta = static_cast<NIBBLETYPE>(0x3 | Meta << 2); break;
case 2: a_BlockMeta = static_cast<NIBBLETYPE>(0x0 | Meta << 2); break;
case 3: a_BlockMeta = static_cast<NIBBLETYPE>(0x1 | Meta << 2); break;
default:
{
return false;
}
}
return true;
}
virtual bool IsUseable() override
{
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 6;
}
} ;
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