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#pragma once
#include "BlockHandler.h"
#include "../World.h"
class cBlockOreHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockOreHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
auto & Random = GetRandomProvider();
switch (m_BlockType)
{
case E_BLOCK_LAPIS_ORE:
{
a_Pickups.emplace_back(E_ITEM_DYE, Random.RandInt<char>(4, 8), 4);
break;
}
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
{
a_Pickups.emplace_back(E_ITEM_REDSTONE_DUST, Random.RandInt<char>(4, 5), 0);
break;
}
case E_BLOCK_DIAMOND_ORE:
{
a_Pickups.push_back(cItem(E_ITEM_DIAMOND));
break;
}
case E_BLOCK_EMERALD_ORE:
{
a_Pickups.push_back(cItem(E_ITEM_EMERALD));
break;
}
case E_BLOCK_COAL_ORE:
{
a_Pickups.push_back(cItem(E_ITEM_COAL));
break;
}
case E_BLOCK_NETHER_QUARTZ_ORE:
{
a_Pickups.push_back(cItem(E_ITEM_NETHER_QUARTZ));
break;
}
case E_BLOCK_CLAY:
{
a_Pickups.push_back(cItem(E_ITEM_CLAY, 4));
break;
}
default:
{
a_Pickups.push_back(cItem(m_BlockType));
break;
}
}
}
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
if (a_Player.IsGameModeCreative())
{
// Don't drop XP when the player is in creative mode.
return;
}
if (a_Player.GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
{
// Don't drop XP when the ore is mined with the Silk Touch enchantment
return;
}
auto & Random = GetRandomProvider();
int Reward = 0;
switch (m_BlockType)
{
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_LAPIS_ORE:
{
// Lapis and nether quartz get 2 - 5 experience
Reward = Random.RandInt(2, 5);
break;
}
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
{
// Redstone gets 1 - 5 experience
Reward = Random.RandInt(1, 5);
break;
}
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_EMERALD_ORE:
{
// Diamond and emerald get 3 - 7 experience
Reward = Random.RandInt(3, 7);
break;
}
case E_BLOCK_COAL_ORE:
{
// Coal gets 0 - 2 experience
Reward = Random.RandInt(2);
break;
}
default: break;
}
if (Reward != 0)
{
a_WorldInterface.SpawnExperienceOrb(a_BlockX, a_BlockY, a_BlockZ, Reward);
}
}
} ;
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