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#pragma once
#include "BlockHandler.h"
#include "BlockOre.h"
class cBlockRedstoneOreHandler :
public cBlockOreHandler
{
using Super = cBlockOreHandler;
public:
using Super::Super;
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ,
eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ
) override
{
Vector3i BlockPos{a_BlockX, a_BlockY, a_BlockZ};
a_ChunkInterface.SetBlock(BlockPos, E_BLOCK_REDSTONE_ORE_GLOWING, 0);
return false;
}
virtual void OnDigging(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ
) override
{
Vector3i BlockPos{a_BlockX, a_BlockY, a_BlockZ};
a_ChunkInterface.SetBlock(BlockPos, E_BLOCK_REDSTONE_ORE_GLOWING, 0);
}
virtual bool IsUseable() override
{
return true;
}
};
class cBlockGlowingRedstoneOreHandler:
public cBlockOreHandler
{
using Super = cBlockOreHandler;
public:
using Super::Super;
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_BlockPluginInterface,
cChunk & a_Chunk,
int a_RelX, int a_RelY, int a_RelZ
) override
{
const Vector3i a_RelPos{a_RelX, a_RelY, a_RelZ};
auto BlockPos = a_Chunk.RelativeToAbsolute(a_RelPos);
a_ChunkInterface.SetBlock(BlockPos, E_BLOCK_REDSTONE_ORE, 0);
}
};
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