1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
|
// ChunkDef.h
// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h
#pragma once
#include "Vector3i.h"
/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
*/
#define ZERO_CHUNK_Y 0
// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
#define AXIS_ORDER_YZX 1 // Original (1.1-)
#define AXIS_ORDER_XZY 2 // New (1.2+)
#define AXIS_ORDER AXIS_ORDER_XZY
// fwd
class cBlockEntity;
class cEntity;
class cClientHandle;
class cBlockEntity;
typedef std::list<cEntity *> cEntityList;
typedef std::list<cBlockEntity *> cBlockEntityList;
// tolua_begin
/// The datatype used by blockdata
typedef unsigned char BLOCKTYPE;
/// The datatype used by nibbledata (meta, light, skylight)
typedef unsigned char NIBBLETYPE;
/// The type used by the heightmap
typedef unsigned char HEIGHTTYPE;
// tolua_end
// tolua_begin
/** Biome IDs
The first batch corresponds to the clientside biomes, used by MineCraft.
BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client
*/
enum EMCSBiome
{
biOcean = 0,
biPlains = 1,
biDesert = 2,
biExtremeHills = 3,
biForest = 4,
biTaiga = 5,
biSwampland = 6,
biRiver = 7,
biHell = 8, // same as Nether
biNether = 8,
biSky = 9, // same as biEnd
biEnd = 9,
biFrozenOcean = 10,
biFrozenRiver = 11,
biIcePlains = 12,
biTundra = 12, // same as Ice Plains
biIceMountains = 13,
biMushroomIsland = 14,
biMushroomShore = 15,
biBeach = 16,
biDesertHills = 17,
biForestHills = 18,
biTaigaHills = 19,
biExtremeHillsEdge = 20,
biJungle = 21,
biJungleHills = 22,
// Release 1.7 biomes:
biJungleEdge = 23,
biDeepOcean = 24,
biStoneBeach = 25,
biColdBeach = 26,
biBirchForest = 27,
biBirchForestHills = 28,
biRoofedForest = 29,
biColdTaiga = 30,
biColdTaigaHills = 31,
biMegaTaiga = 32,
biMegaTaigaHills = 33,
biExtremeHillsPlus = 34,
biSavanna = 35,
biSavannaPlateau = 36,
biMesa = 37,
biMesaPlateauF = 38,
biMesaPlateau = 39,
// Automatically capture the maximum consecutive biome value into biMaxBiome:
biNumBiomes, // True number of biomes, since they are zero-based
biMaxBiome = biNumBiomes - 1, // The maximum biome value
// Add this number to the biomes to get the variant
biVariant = 128,
// Release 1.7 biome variants:
biSunflowerPlains = 129,
biDesertM = 130,
biExtremeHillsM = 131,
biFlowerForest = 132,
biTaigaM = 133,
biSwamplandM = 134,
biIcePlainsSpikes = 140,
biJungleM = 149,
biJungleEdgeM = 151,
biBirchForestM = 155,
biBirchForestHillsM = 156,
biRoofedForestM = 157,
biColdTaigaM = 158,
biMegaSpruceTaiga = 160,
biMegaSpruceTaigaHills = 161,
biExtremeHillsPlusM = 162,
biSavannaM = 163,
biSavannaPlateauM = 164,
biMesaBryce = 165,
biMesaPlateauFM = 166,
biMesaPlateauM = 167,
} ;
// tolua_end
/// Constants used throughout the code, useful typedefs and utility functions
class cChunkDef
{
public:
enum
{
// Chunk dimensions:
Width = 16,
Height = 256,
NumBlocks = Width * Height * Width,
/// If the data is collected into a single buffer, how large it needs to be:
BlockDataSize = cChunkDef::NumBlocks * 2 + (cChunkDef::NumBlocks / 2), // 2.5 * numblocks
} ;
/// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column
typedef HEIGHTTYPE HeightMap[Width * Width];
/** The type used for any biomemap operations and storage inside MCServer,
using MCServer biomes (need not correspond to client representation!)
idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
*/
typedef EMCSBiome BiomeMap[Width * Width];
/// The type used for block type operations and storage, AXIS_ORDER ordering
typedef BLOCKTYPE BlockTypes[NumBlocks];
/// The type used for block data in nibble format, AXIS_ORDER ordering
typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
/// Converts absolute block coords into relative (chunk + block) coords:
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
{
UNUSED(a_Y);
BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
a_X = a_X - a_ChunkX * Width;
a_Z = a_Z - a_ChunkZ * Width;
}
/// Converts absolute block coords to chunk coords:
inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ)
{
a_ChunkX = a_X / Width;
if ((a_X < 0) && (a_X % Width != 0))
{
a_ChunkX--;
}
a_ChunkZ = a_Z / cChunkDef::Width;
if ((a_Z < 0) && (a_Z % Width != 0))
{
a_ChunkZ--;
}
}
inline static unsigned int MakeIndex(int x, int y, int z )
{
if (
(x < Width) && (x > -1) &&
(y < Height) && (y > -1) &&
(z < Width) && (z > -1)
)
{
return MakeIndexNoCheck(x, y, z);
}
LOGERROR("cChunkDef::MakeIndex(): coords out of range: {%d, %d, %d}; returning fake index 0", x, y, z);
ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!");
return 0;
}
inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
{
#if AXIS_ORDER == AXIS_ORDER_XZY
// For some reason, NOT using the Horner schema is faster. Weird.
return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY
#elif AXIS_ORDER == AXIS_ORDER_YZX
return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX
#endif
}
inline static Vector3i IndexToCoordinate( unsigned int index )
{
#if AXIS_ORDER == AXIS_ORDER_XZY
return Vector3i( // 1.2
index % cChunkDef::Width, // X
index / (cChunkDef::Width * cChunkDef::Width), // Y
(index / cChunkDef::Width) % cChunkDef::Width // Z
);
#elif AXIS_ORDER == AXIS_ORDER_YZX
return Vector3i( // 1.1
index / (cChunkDef::Height * cChunkDef::Width), // X
index % cChunkDef::Height, // Y
(index / cChunkDef::Height) % cChunkDef::Width // Z
);
#endif
}
inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type)
{
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Y >= 0) && (a_Y < Height));
ASSERT((a_Z >= 0) && (a_Z < Width));
a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
}
inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type)
{
ASSERT((a_Index >= 0) && (a_Index <= NumBlocks));
a_BlockTypes[a_Index] = a_Type;
}
inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
{
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Y >= 0) && (a_Y < Height));
ASSERT((a_Z >= 0) && (a_Z < Width));
return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
}
inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx)
{
ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks));
return a_BlockTypes[a_Idx];
}
inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
{
ASSERT((a_X >= 0) && (a_X <= Width));
ASSERT((a_Z >= 0) && (a_Z <= Width));
return a_HeightMap[a_X + Width * a_Z];
}
inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
{
ASSERT((a_X >= 0) && (a_X <= Width));
ASSERT((a_Z >= 0) && (a_Z <= Width));
a_HeightMap[a_X + Width * a_Z] = a_Height;
}
inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
{
ASSERT((a_X >= 0) && (a_X <= Width));
ASSERT((a_Z >= 0) && (a_Z <= Width));
return a_BiomeMap[a_X + Width * a_Z];
}
inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
{
ASSERT((a_X >= 0) && (a_X <= Width));
ASSERT((a_Z >= 0) && (a_Z <= Width));
a_BiomeMap[a_X + Width * a_Z] = a_Biome;
}
static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx)
{
if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
{
return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
return 0;
}
static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
int Index = MakeIndexNoCheck(x, y, z);
return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
return 0;
}
static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
{
if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
{
ASSERT(!"cChunkDef::SetNibble(): index out of range!");
return;
}
a_Buffer[a_BlockIdx / 2] = (
(a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
);
}
static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
{
if (
(x >= Width) || (x < 0) ||
(y >= Height) || (y < 0) ||
(z >= Width) || (z < 0)
)
{
ASSERT(!"cChunkDef::SetNibble(): index out of range!");
return;
}
int Index = MakeIndexNoCheck(x, y, z);
a_Buffer[Index / 2] = (
(a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
);
}
inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
{
return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
}
inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value )
{
SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
}
} ;
/** Interface class used for getting data out of a chunk using the GetAllData() function.
Implementation must use the pointers immediately and NOT store any of them for later use
The virtual methods are called in the same order as they're declared here.
*/
class cChunkDataCallback abstract
{
public:
/** Called before any other callbacks to inform of the current coords
(only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
If false is returned, the chunk is skipped.
*/
virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
/// Called once to provide heightmap data
virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
/// Called once to provide biome data
virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
/// Called once to export block types
virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); };
/// Called once to export block meta
virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); };
/// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true)
virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; };
/// Called once to export block light
virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); };
/// Called once to export sky light
virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); };
/// Called for each entity in the chunk
virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
/// Called for each blockentity in the chunk
virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
} ;
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
*/
class cChunkDataCollector :
public cChunkDataCallback
{
public:
// Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
unsigned char m_BlockData[cChunkDef::BlockDataSize];
protected:
virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
{
memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
}
virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
{
memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2);
}
virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
{
memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2);
}
virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
{
memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2);
}
} ;
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
*/
class cChunkDataSeparateCollector :
public cChunkDataCallback
{
public:
cChunkDef::BlockTypes m_BlockTypes;
cChunkDef::BlockNibbles m_BlockMetas;
cChunkDef::BlockNibbles m_BlockLight;
cChunkDef::BlockNibbles m_BlockSkyLight;
protected:
virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
{
memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
}
virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
{
memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas));
}
virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
{
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
}
virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
{
memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
}
} ;
/** Interface class used for comparing clients of two chunks.
Used primarily for entity moving while both chunks are locked.
*/
class cClientDiffCallback
{
public:
/// Called for clients that are in Chunk1 and not in Chunk2,
virtual void Removed(cClientHandle * a_Client) = 0;
/// Called for clients that are in Chunk2 and not in Chunk1.
virtual void Added(cClientHandle * a_Client) = 0;
} ;
struct sSetBlock
{
int x, y, z;
int ChunkX, ChunkZ;
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position
sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
x(a_X), y(a_Y), z(a_Z),
ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),
BlockType(a_BlockType),
BlockMeta(a_BlockMeta)
{}
};
typedef std::list<sSetBlock> sSetBlockList;
typedef std::vector<sSetBlock> sSetBlockVector;
class cChunkCoords
{
public:
int m_ChunkX;
int m_ChunkY;
int m_ChunkZ;
cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {}
bool operator == (const cChunkCoords & a_Other) const
{
return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ));
}
} ;
typedef std::list<cChunkCoords> cChunkCoordsList;
/// Interface class used as a callback for operations that involve chunk coords
class cChunkCoordCallback
{
public:
virtual void Call(int a_ChunkX, int a_ChunkZ) = 0;
} ;
/// Generic template that can store any kind of data together with a triplet of 3 coords:
template <typename X> class cCoordWithData
{
public:
int x;
int y;
int z;
X Data;
cCoordWithData(int a_X, int a_Y, int a_Z) :
x(a_X), y(a_Y), z(a_Z)
{
}
cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) :
x(a_X), y(a_Y), z(a_Z), Data(a_Data)
{
}
} ;
// Illegal in C++03: typedef std::list< cCoordWithData<X> > cCoordWithDataList<X>;
typedef cCoordWithData<int> cCoordWithInt;
typedef std::list<cCoordWithInt> cCoordWithIntList;
typedef std::vector<cCoordWithInt> cCoordWithIntVector;
|