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#pragma once
#include "Entity.h"
// tolua_begin
class cPainting :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
CLASS_PROTODEF(cPainting);
cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z);
const AString & GetName(void) const { return m_Name; } // tolua_export
int GetDirection(void) const { return m_Direction; } // tolua_export
private:
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
virtual void KilledBy(cEntity * a_Killer) override
{
super::KilledBy(a_Killer);
Destroy();
}
AString m_Name;
int m_Direction;
}; // tolua_export
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