1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
#pragma once
#include "Entity.h"
#include "EntityEffects.h"
// tolua_begin
class cPawn :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
CLASS_PROTODEF(cPawn);
cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(cEntity * a_Killer) override;
// tolua_begin
/** Applies an entity effect
Checks with plugins if they allow the addition.
@param a_EffectType The entity effect to apply
@param a_EffectDurationTicks The duration of the effect
@param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc)
@param a_User The pawn that produced the effect (e.g. threw the potion)
@param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions)
*/
void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_User, double a_DistanceModifier = 1);
/** Applies an entity effect
Checks with plugins if they allow the addition.
@param a_EffectType The entity effect to apply
@param a_Effect The parameters of the effect
*/
void AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
/** Removes a currently applied entity effect
@param a_EffectType The entity effect to remove
*/
void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
/** Removes all currently applied entity effects (used when drinking milk) */
void ClearEntityEffects(void);
// tolua_end
protected:
typedef std::map<cEntityEffect::eType, cEntityEffect> tEffectMap;
tEffectMap m_EntityEffects;
/** Applies entity effect effects
* @param a_EffectType The selected entity effect
* @param a_Effect The parameters of the selected entity effect
*/
virtual void HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
} ; // tolua_export
|