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// UnderwaterBaseGen.h
// Declares the cUnderwaterBaseGen class representing the underwater base generator
#pragma once
#include "GridStructGen.h"
#include "PrefabPiecePool.h"
class cUnderwaterBaseGen :
public cGridStructGen
{
typedef cGridStructGen super;
public:
cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen);
protected:
class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp
/** The noise used for generating random numbers */
cNoise m_Noise;
/** Maximum depth of the generator tree */
int m_MaxDepth;
/** Maximum size, in X / Z blocks, of the structure (radius from the origin) */
int m_MaxSize;
/** The underlying biome generator that defines whether the base is created or not */
cBiomeGenPtr m_BiomeGen;
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
} ;
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