summaryrefslogtreecommitdiffstats
path: root/src/Items/ItemFishingRod.h
blob: 435d8ccf41c16a5eaf025e98886d28926024f282 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252

// ItemFishingRod.h

// Declares the various fishing rod ItemHandlers





#pragma once

#include "../Bindings/PluginManager.h"
#include "../Entities/Floater.h"
#include "../Entities/Entity.h"
#include "../Item.h"
#include "../Root.h"





////////////////////////////////////////////////////////////////////////////////
// cFloaterCallback
class cFloaterCallback :
	public cEntityCallback
{
public:
	cFloaterCallback(void) :
		m_CanPickup(false),
		m_AttachedMobID(-1)
	{
	}

	virtual bool Item(cEntity * a_Entity) override
	{
		m_CanPickup = ((cFloater *)a_Entity)->CanPickup();
		m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ());
		m_AttachedMobID = ((cFloater *)a_Entity)->GetAttachedMobID();
		a_Entity->Destroy(true);
		return true;
	}

	bool CanPickup(void)       const { return m_CanPickup; }
	bool IsAttached(void)      const { return (m_AttachedMobID != -1); }
	int GetAttachedMobID(void) const { return m_AttachedMobID; }
	Vector3d GetPos(void)      const { return m_Pos; }

protected:
	bool m_CanPickup;
	int m_AttachedMobID;
	Vector3d m_Pos;
} ;





////////////////////////////////////////////////////////////////////////////////
// cSweepEntityCallback:

class cSweepEntityCallback :
	public cEntityCallback
{
public:
	cSweepEntityCallback(Vector3d a_PlayerPos) :
	  m_PlayerPos(a_PlayerPos)
	{
	}

	virtual bool Item(cEntity * a_Entity) override
	{
		Vector3d Speed = m_PlayerPos - a_Entity->GetPosition();
		a_Entity->AddSpeed(Speed);
		return true;
	}

protected:
	Vector3d m_PlayerPos;
} ;





class cItemFishingRodHandler :
	public cItemHandler
{
	typedef cItemHandler super;
	
public:
	cItemFishingRodHandler(int a_ItemType) :
		super(a_ItemType)
	{
	}

	virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
	{
		if (a_Dir != BLOCK_FACE_NONE)
		{
			return false;
		}

		if (a_Player->IsFishing())
		{
			cFloaterCallback FloaterInfo;
			a_World->DoWithEntityByID(a_Player->GetFloaterID(), FloaterInfo);
			a_Player->SetIsFishing(false);

			if (FloaterInfo.IsAttached())
			{
				cSweepEntityCallback SweepEntity(a_Player->GetPosition());
				a_World->DoWithEntityByID(FloaterInfo.GetAttachedMobID(), SweepEntity);
			}
			else if (FloaterInfo.CanPickup())
			{
				cItems Drops;
				int ItemCategory = a_World->GetTickRandomNumber(99);
				if (ItemCategory <= 4)  // Treasures 5%
				{
					int Treasure = a_World->GetTickRandomNumber(5);
					switch (Treasure)
					{
						case 0:
						{
							Drops.Add(cItem(E_ITEM_BOW));  // TODO: Enchantments
							break;
						}
						case 1:
						{
							Drops.Add(cItem(E_ITEM_BOOK));  // TODO: Enchanted book
							break;
						}
						case 2:
						{
							Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, (short)a_World->GetTickRandomNumber(50)));  // Fishing rod with durability. TODO: Enchantments on it
							break;
						}
						case 3:
						{
							Drops.Add(cItem(E_ITEM_NAME_TAG));
							break;
						}
						case 4:
						{
							Drops.Add(cItem(E_ITEM_SADDLE));
							break;
						}
						case 5:
						{
							Drops.Add(cItem(E_BLOCK_LILY_PAD));
							break;
						}
					}

					a_Player->GetStatManager().AddValue(statTreasureFished, 1);
				}
				else if (ItemCategory <= 14)  // Junk 10%
				{
					int Junk = a_World->GetTickRandomNumber(70);
					if (Junk <= 1)
					{
						Drops.Add(cItem(E_ITEM_DYE, 10, 0));
					}
					else if (Junk <= 4)
					{
						Drops.Add(cItem(E_ITEM_BOW, 1, (short)a_World->GetTickRandomNumber(64)));
					}
					else if (Junk <= 9)
					{
						Drops.Add(cItem(E_ITEM_STICK));
					}
					else if (Junk <= 14)
					{
						Drops.Add(cItem(E_ITEM_STRING));
					}
					else if (Junk <= 22)
					{
						Drops.Add(cItem(E_ITEM_BOWL));
					}
					else if (Junk <= 30)
					{
						Drops.Add(cItem(E_ITEM_LEATHER));
					}
					else if (Junk <= 38)
					{
						Drops.Add(cItem(E_ITEM_LEATHER_BOOTS));
					}
					else if (Junk <= 46)
					{
						Drops.Add(cItem(E_ITEM_ROTTEN_FLESH));
					}
					else if (Junk <= 54)
					{
						Drops.Add(cItem(E_ITEM_POTIONS));
					}
					else if (Junk <= 62)
					{
						Drops.Add(cItem(E_ITEM_BONE));
					}
					else if (Junk <= 70)
					{
						Drops.Add(cItem(E_BLOCK_TRIPWIRE_HOOK));
					}

					a_Player->GetStatManager().AddValue(statJunkFished, 1);
				}
				else  // Fish
				{
					int FishType = a_World->GetTickRandomNumber(99);
					if (FishType <= 1)  // Clownfish has a 2% chance of spawning
					{
						Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
					} 
					else if (FishType <= 12)  // Pufferfish has a 13% chance of spawning
					{
						Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
					}
					else if (FishType <= 24)
					{
						Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_SALMON));
					}
					else
					{
						Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_FISH));
					}

					a_Player->GetStatManager().AddValue(statFishCaught, 1);
				}

				if (cRoot::Get()->GetPluginManager()->CallHookPlayerFishing(*a_Player, Drops))
				{
					return true;
				}
				Vector3d FloaterPos = FloaterInfo.GetPos();
				Vector3d FlyDirection = a_Player->GetEyePosition() - FloaterPos;
				a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z);
				cRoot::Get()->GetPluginManager()->CallHookPlayerFished(*a_Player, Drops);
			}
		}
		else
		{
			cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100));
			Floater->Initialize(*a_World);
			a_Player->SetIsFishing(true, Floater->GetUniqueID());
		}
		return true;
	}
} ;