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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
class cItemHoeHandler :
public cItemHandler
{
public:
cItemHoeHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS))
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0);
a_Player->UseEquippedItem();
return true;
}
return false;
}
virtual short GetDurabilityLostWithThatAction(eDurabilityLostAction a_Action) override
{
return 0;
}
} ;
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