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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorAggressive.h"
typedef std::string AString;
class cAggressiveMonster :
public cMonster
{
typedef cMonster super;
public:
cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
private:
cBehaviorAggressive m_BehaviorAggressive;
cBehaviorWanderer m_BehaviorWanderer;
} ;
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