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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Behavior.h"
#include "../Monster.h"
bool cBehavior::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
LOGD("ERROR: Probably forgot to implement cBehavior::IsControlDesired but implement cBehavior::Tick");
return false;
}
bool cBehavior::ControlStarting(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
return true;
}
bool cBehavior::ControlEnding(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
return true;
}
void cBehavior::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
LOGD("ERROR: Called a TICK on a behavior that doesn't have one.");
ASSERT(1 == 0);
}
void cBehavior::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
LOGD("ERROR: Called a PostTick on a behavior that doesn't have one.");
ASSERT(1 == 0);
}
void cBehavior::PreTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
LOGD("ERROR: Called a PreTick on a behavior that doesn't have one.");
ASSERT(1 == 0);
}
void cBehavior::OnRightClicked(cPlayer & a_Player)
{
LOGD("ERROR: Called onRightClicked on a behavior that doesn't have one.");
ASSERT(1 == 0);
}
void cBehavior::Destroyed()
{
LOGD("ERROR: Called Destroyed on a behavior that doesn't have one.");
ASSERT(1 == 0);
}
void cBehavior::DoTakeDamage(TakeDamageInfo & a_TDI)
{
UNUSED(a_TDI);
LOGD("ERROR: Called DoTakeDamage on a behavior that doesn't have one.");
ASSERT(1 == 0);
}
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