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#pragma once
#include "BehaviorAttacker.h"
#include <functional>
class cBehaviorAttackerMelee;
/** Grants the mob that ability to approach a target and then melee attack it.
Use BehaviorAttackerMelee::SetTarget to attack. */
typedef std::function<void(cBehaviorAttackerMelee & a_Behavior, cMonster & a_Attacker, cPawn & a_Attacked)> PostAttackFunction;
class cBehaviorAttackerMelee : public cBehaviorAttacker
{
public:
cBehaviorAttackerMelee(PostAttackFunction a_PostAttackFunction = nullptr);
bool DoStrike(int a_StrikeTickCnt) override;
private:
PostAttackFunction m_PostAttackFunction;
};
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