blob: 920f9d5c7a10bf78ac3bff34e4acb49c2c6fefd0 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
#pragma once
// mobTodo I just need vector3d
#include "Behavior.h"
#include "../../World.h"
class cBehaviorDayLightBurner : cBehavior
{
public:
void AttachToMonster(cMonster & a_Parent);
void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
static bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk, cMonster & a_Monster);
private:
cMonster * m_Parent; // Our Parent
cEntity * m_Attacker; // The entity we're running away from
};
|