blob: d39993012bb28ae2119042f5c688da835c666a0a (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BehaviorItemDropper.h"
#include "../Monster.h"
#include "../../World.h"
void cBehaviorItemDropper::AttachToMonster(cMonster & a_Parent)
{
m_Parent = &a_Parent;
m_EggDropTimer = 0;
m_Parent->AttachPostTickBehavior(this);
}
void cBehaviorItemDropper::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (!m_Parent->IsTicking())
{
// The base class tick destroyed us
return;
}
if (m_Parent->IsBaby())
{
return; // Babies don't lay eggs
}
if ((m_EggDropTimer == 6000) && GetRandomProvider().RandBool())
{
cItems Drops;
m_EggDropTimer = 0;
Drops.push_back(cItem(E_ITEM_EGG, 1));
m_Parent->GetWorld()->SpawnItemPickups(Drops, m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 10);
}
else if (m_EggDropTimer == 12000)
{
cItems Drops;
m_EggDropTimer = 0;
Drops.push_back(cItem(E_ITEM_EGG, 1));
m_Parent->GetWorld()->SpawnItemPickups(Drops, m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 10);
}
else
{
m_EggDropTimer++;
}
}
|