1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Creeper.h"
#include "../World.h"
#include "../Entities/ProjectileEntity.h"
#include "../Entities/Player.h"
cCreeper::cCreeper(void) :
super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
m_bIsBlowing(false),
m_bIsCharged(false),
m_BurnedWithFlintAndSteel(false),
m_ExplodingTimer(0)
{
}
void cCreeper::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (!TargetIsInRange() && !m_BurnedWithFlintAndSteel)
{
if (m_bIsBlowing)
{
m_ExplodingTimer = 0;
m_bIsBlowing = false;
m_World->BroadcastEntityMetadata(*this);
}
}
else
{
if (m_bIsBlowing)
{
m_ExplodingTimer += 1;
}
if (m_ExplodingTimer == 30)
{
m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
Destroy(); // Just in case we aren't killed by the explosion
}
}
}
void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if (m_ExplodingTimer == 30)
{
// Exploded creepers drop naught but charred flesh, which Minecraft doesn't have
return;
}
unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
// If the creeper was killed by a skeleton, add a random music disc drop:
if (
(a_Killer != nullptr) &&
a_Killer->IsProjectile() &&
((reinterpret_cast<cProjectileEntity *>(a_Killer))->GetCreatorUniqueID() != cEntity::INVALID_ID))
{
class cProjectileCreatorCallback : public cEntityCallback
{
public:
cProjectileCreatorCallback(void) {}
virtual bool Item(cEntity * a_Entity) override
{
if (a_Entity->IsMob() && ((reinterpret_cast<cMonster *>(a_Entity))->GetMobType() == mtSkeleton))
{
return true;
}
return false;
}
} PCC;
if (GetWorld()->DoWithEntityByID((reinterpret_cast<cProjectileEntity *>(a_Killer))->GetCreatorUniqueID(), PCC))
{
AddRandomDropItem(a_Drops, 1, 1, static_cast<short>(m_World->GetTickRandomNumber(11) + E_ITEM_FIRST_DISC));
}
}
}
bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if (a_TDI.DamageType == dtLightning)
{
m_bIsCharged = true;
}
m_World->BroadcastEntityMetadata(*this);
return true;
}
void cCreeper::Attack(std::chrono::milliseconds a_Dt)
{
UNUSED(a_Dt);
if (!m_bIsBlowing)
{
m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_World->BroadcastEntityMetadata(*this);
}
}
void cCreeper::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL))
{
if (!a_Player.IsGameModeCreative())
{
a_Player.UseEquippedItem();
}
m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_World->BroadcastEntityMetadata(*this);
m_BurnedWithFlintAndSteel = true;
}
}
|