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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Enderman.h"
#include "../Entities/Player.h"
///////////////////////////////////////////////////////////////////////////
// cPlayerLookCheck
class cPlayerLookCheck :
public cPlayerListCallback
{
public:
cPlayerLookCheck(Vector3d a_EndermanPos) :
m_EndermanPos(a_EndermanPos),
m_Player(NULL)
{
}
virtual bool Item(cPlayer * a_Player) override
{
// Don't check players who are in creative gamemode.
if (a_Player->IsGameModeCreative())
{
return false;
}
Vector3d Direction = m_EndermanPos - a_Player->GetPosition();
// Don't check players who are more then 64 blocks away.
if (Direction.SqrLength() > 64)
{
return false;
}
// Don't check if the player has a pumpkin on his head.
if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN)
{
return false;
}
Direction.Normalize();
Vector3d LookVector = a_Player->GetLookVector();
LookVector.Normalize();
if ((Direction - LookVector).SqrLength() > 0.02)
{
return false;
}
// TODO: Don't attack the player if there is a wall between the player and the enderman.
m_Player = a_Player;
return true;
}
cPlayer * GetPlayer(void) const {return m_Player;}
bool HasFoundPlayer(void) const {return (m_Player != NULL);}
protected:
cPlayer * m_Player;
Vector3d m_EndermanPos;
} ;
cEnderman::cEnderman(void) :
super("Enderman", mtEnderman, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9),
m_bIsScreaming(false),
CarriedBlock(E_BLOCK_AIR),
CarriedMeta(0)
{
}
void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ENDER_PEARL);
}
void cEnderman::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_Target != NULL)
{
return;
}
cPlayerLookCheck Callback(GetPosition());
if (!m_World->ForEachPlayer(Callback))
{
return;
}
if (!Callback.HasFoundPlayer())
{
return;
}
m_bIsScreaming = true;
m_Target = Callback.GetPlayer();
m_World->BroadcastEntityMetadata(*this);
}
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