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#pragma once
#include "PassiveMonster.h"
class cHorse :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
cHorse(int Type, int Color, int Style, int TameTimes);
CLASS_PROTODEF(cHorse)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
bool IsSaddled (void) const {return m_bIsSaddled; }
bool IsChested (void) const {return m_bHasChest; }
bool IsEating (void) const {return m_bIsEating; }
bool IsRearing (void) const {return m_bIsRearing; }
bool IsMthOpen (void) const {return m_bIsMouthOpen; }
bool IsTame (void) const override {return m_bIsTame; }
int GetHorseType (void) const {return m_Type; }
int GetHorseColor (void) const {return m_Color; }
int GetHorseStyle (void) const {return m_Style; }
int GetHorseArmour (void) const {return m_Armour;}
virtual void GetBreedingItems(cItems & a_Items) override
{
a_Items.Add(E_ITEM_GOLDEN_CARROT);
a_Items.Add(E_ITEM_GOLDEN_APPLE);
}
private:
bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
float m_MaxSpeed;
} ;
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