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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Ocelot.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../Items/ItemHandler.h"
#include "Broadcaster.h"
#include "../BoundingBox.h"
cOcelot::cOcelot(void) :
super(mtOcelot, "entity.cat.hurt", "entity.cat.death", 0.6, 0.8),
m_IsSitting(false),
m_IsTame(false),
m_IsBegging(false),
m_CatType(ctWildOcelot),
m_OwnerName("")
{
m_EMPersonality = PASSIVE;
m_BehaviorDoNothing.AttachToMonster(*this);
GetMonsterConfig("Ocelot");
}
void cOcelot::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
if (!IsTame() && !IsBaby())
{
if (m_CheckPlayerTickCount == 23)
{
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), 10, true);
if (a_Closest_Player != nullptr)
{
cItems Items;
GetBreedingItems(Items);
if (Items.ContainsType(a_Closest_Player->GetEquippedItem().m_ItemType))
{
if (!IsBegging())
{
SetIsBegging(true);
m_World->BroadcastEntityMetadata(*this);
}
MoveToPosition(a_Closest_Player->GetPosition());
}
else
{
if (IsBegging())
{
SetIsBegging(false);
m_World->BroadcastEntityMetadata(*this);
}
}
}
m_CheckPlayerTickCount = 0;
}
else
{
m_CheckPlayerTickCount++;
}
}
if (IsTame() && !IsSitting())
{
TickFollowPlayer();
}
else if (IsSitting())
{
StopMovingToPosition();
}
m_World->BroadcastEntityMetadata(*this);
}
void cOcelot::TickFollowPlayer()
{
class cCallback :
public cPlayerListCallback
{
virtual bool Item(cPlayer * a_Player) override
{
OwnerPos = a_Player->GetPosition();
OwnerFlying = a_Player->IsFlying();
return true;
}
public:
Vector3d OwnerPos;
bool OwnerFlying;
} Callback;
if (m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback))
{
// The player is present in the world, follow him:
double Distance = (Callback.OwnerPos - GetPosition()).Length();
if (Distance > 12)
{
if (!Callback.OwnerFlying)
{
Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
}
}
if (Distance < 2)
{
StopMovingToPosition();
}
else
{
if (!Callback.OwnerFlying)
{
MoveToPosition(Callback.OwnerPos);
}
}
}
}
void cOcelot::OnRightClicked(cPlayer & a_Player)
{
if (!IsTame())
{
if (
IsBegging() &&
((a_Player.GetPosition() - GetPosition()).Length() <= 3)
)
{
cItems Items;
GetBreedingItems(Items);
if (Items.ContainsType(a_Player.GetEquippedItem().m_ItemType))
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
auto & Random = GetRandomProvider();
if (Random.RandBool(1.0 / 3.0))
{
// Taming succeeded
SetIsBegging(false);
SetMaxHealth(20);
SetIsTame(true);
SetOwner(a_Player.GetName(), a_Player.GetUUID());
SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3)));
m_World->BroadcastEntityStatus(*this, esWolfTamed);
m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
else
{
// Taming failed
m_World->BroadcastEntityStatus(*this, esWolfTaming);
m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
}
}
else
{
super::OnRightClicked(a_Player);
}
}
else if (a_Player.GetUUID() == m_OwnerUUID)
{
super::OnRightClicked(a_Player);
SetIsSitting(!IsSitting());
}
m_World->BroadcastEntityMetadata(*this);
}
void cOcelot::SpawnOn(cClientHandle & a_ClientHandle)
{
super::SpawnOn(a_ClientHandle);
if (!IsBaby() && GetRandomProvider().RandBool(1.0 / 7.0))
{
m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true);
m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true);
}
}
class cFindSittingCat :
public cEntityCallback
{
virtual bool Item(cEntity * a_Entity) override
{
return (
(a_Entity->GetEntityType() == cEntity::etMonster) &&
(static_cast<cMonster *>(a_Entity)->GetMobType() == eMonsterType::mtOcelot) &&
(static_cast<cOcelot *>(a_Entity)->IsSitting())
);
}
};
bool cOcelot::IsCatSittingOnBlock(cWorld * a_World, Vector3d a_BlockPosition)
{
cFindSittingCat FindSittingCat;
return a_World->ForEachEntityInBox(cBoundingBox(Vector3d(a_BlockPosition.x, a_BlockPosition.y + 1, a_BlockPosition.z), 1), FindSittingCat);
}
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