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#pragma once
#include "Monster.h"
class cPassiveMonster :
public cMonster
{
typedef cMonster super;
public:
cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
/** When hit by someone, run away */
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
/** Returns the items that the animal of this class follows when a player holds it in hand. */
virtual void GetFollowedItems(cItems & a_Items) { }
/** Returns the items that make the animal breed - this is usually the same as the ones that make the animal follow, but not necessarily. */
virtual void GetBreedingItems(cItems & a_Items) { GetFollowedItems(a_Items); }
cPassiveMonster * GetPartner(void) const { return m_LovePartner; }
void EngageLoveMode(cPassiveMonster * a_Partner);
void ResetLoveMode();
bool IsInLove() const { return (m_LoveTimer > 0); }
bool IsInLoveCooldown() const { return (m_LoveCooldown > 0); }
protected:
cPassiveMonster * m_LovePartner;
int m_LoveTimer;
int m_LoveCooldown;
int m_MatingTimer;
};
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