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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "SnowGolem.h"
#include "../World.h"
cSnowGolem::cSnowGolem(void) :
super(mtSnowGolem, "entity.snowman.hurt", "entity.snowman.death", 0.4, 1.8)
{
m_EMPersonality = PASSIVE;
m_BehaviorWanderer.AttachToMonster(*this);
GetMonsterConfig("SnowGolem");
}
void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
UNUSED(a_Killer);
AddRandomDropItem(a_Drops, 0, 15, E_ITEM_SNOWBALL);
}
void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
if (IsBiomeNoDownfall(m_World->GetBiomeAt(POSX_TOINT, POSZ_TOINT)))
{
TakeDamage(*this);
}
else
{
BLOCKTYPE BlockBelow = m_World->GetBlock(POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT);
BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT);
if ((Block == E_BLOCK_AIR) && cBlockInfo::IsSolid(BlockBelow))
{
m_World->SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_SNOW, 0);
}
}
}
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