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#pragma once
#include "PassiveMonster.h"
class cVillager :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
enum eVillagerType
{
vtFarmer = 0,
vtLibrarian = 1,
vtPriest = 2,
vtBlacksmith = 3,
vtButcher = 4,
vtGeneric = 5,
vtMax
} ;
cVillager(eVillagerType VillagerType);
CLASS_PROTODEF(cVillager);
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
void HandleFarmer();
bool IsBlockFarmable(BLOCKTYPE a_BlockType);
int GetVilType(void) const { return m_Type; }
private:
int m_ActionCountDown;
int m_Type;
bool m_DidFindCrops;
Vector3i m_CropsPos;
} ;
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