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#pragma once
#include "AggressiveMonster.h"
class cWither :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cWither(void);
CLASS_PROTODEF(cWither);
unsigned int GetNumInvulnerableTicks(void) const { return m_InvulnerableTicks; }
void SetNumInvulnerableTicks(unsigned int a_Ticks) { m_InvulnerableTicks = a_Ticks; }
/** Returns whether the wither is invulnerable to arrows. */
bool IsArmored(void) const;
// cEntity overrides
virtual bool Initialize(cWorld * a_World) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
/** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */
unsigned int m_InvulnerableTicks;
} ;
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