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// Protocol.h

// Interfaces to the cProtocol class representing the generic interface that a protocol
// parser and serializer must implement





#pragma once

#include "../Defines.h"
#include "../Scoreboard.h"
#include "../ByteBuffer.h"
#include "../EffectID.h"





class cMap;
class cExpOrb;
class cPlayer;
class cEntity;
class cWindow;
class cPickup;
class cPainting;
class cWorld;
class cMonster;
class cChunkDataSerializer;
class cFallingBlock;
class cCompositeChat;
class cStatManager;
class cPacketizer;





typedef unsigned char Byte;





class cProtocol
{
public:
	cProtocol(cClientHandle * a_Client) :
		m_Client(a_Client),
		m_OutPacketBuffer(64 KiB),
		m_OutPacketLenBuffer(20)  // 20 bytes is more than enough for one VarInt
	{
	}

	virtual ~cProtocol() {}

	/** Called when client sends some data */
	virtual void DataReceived(const char * a_Data, size_t a_Size) = 0;

	// Sending stuff to clients (alphabetically sorted):
	virtual void SendAttachEntity               (const cEntity & a_Entity, const cEntity & a_Vehicle) = 0;
	virtual void SendBlockAction                (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
	virtual void SendBlockBreakAnim             (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
	virtual void SendBlockChange                (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
	virtual void SendBlockChanges               (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
	virtual void SendOpenBook                   (const short a_Hand) = 0;
	virtual void SendCameraSetTo                (const cEntity & a_Entity) = 0;
	virtual void SendChat                       (const AString & a_Message, eChatType a_Type) = 0;
	virtual void SendChat                       (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) = 0;
	virtual void SendChatRaw                    (const AString & a_MessageRaw, eChatType a_Type) = 0;
	virtual void SendChunkData                  (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
	virtual void SendCollectEntity              (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) = 0;
	virtual void SendDestroyEntity              (const cEntity & a_Entity) = 0;
	virtual void SendDetachEntity               (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
	virtual void SendDisconnect                 (const AString & a_Reason) = 0;
	virtual void SendEditSign                   (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;  ///< Request the client to open up the sign editor for the sign (1.6+)
	virtual void SendEntityEffect               (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
	virtual void SendEntityEquipment            (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
	virtual void SendEntityHeadLook             (const cEntity & a_Entity) = 0;
	virtual void SendEntityLook                 (const cEntity & a_Entity) = 0;
	virtual void SendEntityMetadata             (const cEntity & a_Entity) = 0;
	virtual void SendEntityProperties           (const cEntity & a_Entity) = 0;
	virtual void SendEntityRelMove              (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
	virtual void SendEntityRelMoveLook          (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
	virtual void SendEntityStatus               (const cEntity & a_Entity, char a_Status) = 0;
	virtual void SendEntityVelocity             (const cEntity & a_Entity) = 0;
	virtual void SendExplosion                  (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
	virtual void SendGameMode                   (eGameMode a_GameMode) = 0;
	virtual void SendHealth                     (void) = 0;
	virtual void SendHideTitle                  (void) = 0;
	virtual void SendInventorySlot              (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
	virtual void SendKeepAlive                  (UInt32 a_PingID) = 0;
	virtual void SendLeashEntity                (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) = 0;
	virtual void SendLogin                      (const cPlayer & a_Player, const cWorld & a_World) = 0;
	virtual void SendLoginSuccess               (void) = 0;
	virtual void SendMapData                    (const cMap & a_Map, int a_DataStartX, int a_DataStartY) = 0;
	virtual void SendPaintingSpawn              (const cPainting & a_Painting) = 0;
	virtual void SendPickupSpawn                (const cPickup & a_Pickup) = 0;
	virtual void SendPlayerAbilities            (void) = 0;
	virtual void SendEntityAnimation            (const cEntity & a_Entity, char a_Animation) = 0;
	virtual void SendParticleEffect             (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
	virtual void SendParticleEffect             (const AString & a_SoundName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) = 0;
	virtual void SendPlayerListAddPlayer        (const cPlayer & a_Player) = 0;
	virtual void SendPlayerListRemovePlayer     (const cPlayer & a_Player) = 0;
	virtual void SendPlayerListUpdateGameMode   (const cPlayer & a_Player) = 0;
	virtual void SendPlayerListUpdatePing       (const cPlayer & a_Player) = 0;
	virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) = 0;
	virtual void SendPlayerMaxSpeed             (void) = 0;  ///< Informs the client of the maximum player speed (1.6.1+)
	virtual void SendPlayerMoveLook             (void) = 0;
	virtual void SendPlayerPosition             (void) = 0;
	virtual void SendPlayerSpawn                (const cPlayer & a_Player) = 0;
	virtual void SendPluginMessage              (const AString & a_Channel, const AString & a_Message) = 0;
	virtual void SendRemoveEntityEffect         (const cEntity & a_Entity, int a_EffectID) = 0;
	virtual void SendResetTitle                 (void) = 0;
	virtual void SendRespawn                    (eDimension a_Dimension) = 0;
	virtual void SendExperience                 (void) = 0;
	virtual void SendExperienceOrb              (const cExpOrb & a_ExpOrb) = 0;
	virtual void SendScoreboardObjective        (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
	virtual void SendScoreUpdate                (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
	virtual void SendDisplayObjective           (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
	virtual void SendSetSubTitle                (const cCompositeChat & a_SubTitle) = 0;
	virtual void SendSetRawSubTitle             (const AString & a_SubTitle) = 0;
	virtual void SendSetTitle                   (const cCompositeChat & a_Title) = 0;
	virtual void SendSetRawTitle                (const AString & a_Title) = 0;
	virtual void SendSoundEffect                (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
	virtual void SendSoundParticleEffect        (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
	virtual void SendSpawnFallingBlock          (const cFallingBlock & a_FallingBlock) = 0;
	virtual void SendSpawnMob                   (const cMonster & a_Mob) = 0;
	virtual void SendSpawnObject                (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
	virtual void SendSpawnVehicle               (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
	virtual void SendStatistics                 (const cStatManager & a_Manager) = 0;
	virtual void SendTabCompletionResults       (const AStringVector & a_Results) = 0;
	virtual void SendTeleportEntity             (const cEntity & a_Entity) = 0;
	virtual void SendThunderbolt                (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
	virtual void SendTitleTimes                 (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) = 0;
	virtual void SendTimeUpdate                 (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0;
	virtual void SendUnleashEntity              (const cEntity & a_Entity) = 0;
	virtual void SendUnloadChunk                (int a_ChunkX, int a_ChunkZ) = 0;
	virtual void SendUpdateBlockEntity          (cBlockEntity & a_BlockEntity) = 0;
	virtual void SendUpdateSign                 (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
	virtual void SendUseBed                     (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
	virtual void SendWeather                    (eWeather a_Weather) = 0;
	virtual void SendWholeInventory             (const cWindow    & a_Window) = 0;
	virtual void SendWindowClose                (const cWindow    & a_Window) = 0;
	virtual void SendWindowOpen                 (const cWindow & a_Window) = 0;
	virtual void SendWindowProperty             (const cWindow & a_Window, short a_Property, short a_Value) = 0;

	/** Returns the ServerID used for authentication through session.minecraft.net */
	virtual AString GetAuthServerID(void) = 0;

protected:
	friend class cPacketizer;

	cClientHandle * m_Client;

	/** Provides synchronization for sending the entire packet at once.
	Each SendXYZ() function must acquire this CS in order to send the whole packet at once.
	Automated via cPacketizer class. */
	cCriticalSection m_CSPacket;

	/** Buffer for composing the outgoing packets, through cPacketizer */
	cByteBuffer m_OutPacketBuffer;

	/** Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) */
	cByteBuffer m_OutPacketLenBuffer;

	/** A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it. */
	virtual void SendData(const char * a_Data, size_t a_Size) = 0;

	/** Sends a single packet contained within the cPacketizer class.
	The cPacketizer's destructor calls this to send the contained packet; protocol may transform the data (compression in 1.8 etc). */
	virtual void SendPacket(cPacketizer & a_Packet) = 0;
} ;