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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Root.h"
#include "Server.h"
#include "World.h"
#include "WebAdmin.h"
#include "FurnaceRecipe.h"
#include "CraftingRecipes.h"
#include "Bindings/PluginManager.h"
#include "MonsterConfig.h"
#include "Entities/Player.h"
#include "Blocks/BlockHandler.h"
#include "Items/ItemHandler.h"
#include "Chunk.h"
#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
#include "CommandOutput.h"
#include "DeadlockDetect.h"
#include "OSSupport/Timer.h"
#include "LoggerListeners.h"
#include "inifile/iniFile.h"
#ifdef _WIN32
#include "conio.h"
#include <psapi.h>
#elif defined(__linux__)
#include <fstream>
#elif defined(__APPLE__)
#include <mach/mach.h>
#endif
cRoot* cRoot::s_Root = NULL;
cRoot::cRoot(void) :
m_PrimaryServerVersion(cProtocolRecognizer::PROTO_VERSION_LATEST),
m_pDefaultWorld(NULL),
m_InputThread(NULL),
m_Server(NULL),
m_MonsterConfig(NULL),
m_CraftingRecipes(NULL),
m_FurnaceRecipe(NULL),
m_WebAdmin(NULL),
m_PluginManager(NULL),
m_bStop(false),
m_bRestart(false)
{
s_Root = this;
}
cRoot::~cRoot()
{
s_Root = 0;
}
void cRoot::InputThread(void * a_Params)
{
cRoot & self = *(cRoot*)a_Params;
cLogCommandOutputCallback Output;
while (!self.m_bStop && !self.m_bRestart && !m_TerminateEventRaised && std::cin.good())
{
AString Command;
std::getline(std::cin, Command);
if (!Command.empty())
{
self.ExecuteConsoleCommand(TrimString(Command), Output);
}
}
if (m_TerminateEventRaised || !std::cin.good())
{
// We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running; stop the server:
self.m_bStop = true;
}
}
void cRoot::Start(void)
{
#ifdef _WIN32
HWND hwnd = GetConsoleWindow();
HMENU hmenu = GetSystemMenu(hwnd, FALSE);
EnableMenuItem(hmenu, SC_CLOSE, MF_GRAYED); // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling
#endif
cLogger::cListener * consoleLogListener = MakeConsoleListener();
cLogger::cListener * fileLogListener = new cFileListener();
cLogger::GetInstance().AttachListener(consoleLogListener);
cLogger::GetInstance().AttachListener(fileLogListener);
LOG("--- Started Log ---\n");
cDeadlockDetect dd;
m_bStop = false;
while (!m_bStop)
{
cTimer Time;
long long mseconds = Time.GetNowTime();
m_bRestart = false;
LoadGlobalSettings();
LOG("Creating new server instance...");
m_Server = new cServer();
LOG("Reading server config...");
cIniFile IniFile;
if (!IniFile.ReadFile("settings.ini"))
{
LOGWARN("Regenerating settings.ini, all settings will be reset");
IniFile.AddHeaderComment(" This is the main server configuration");
IniFile.AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini");
IniFile.AddHeaderComment(" See: http://wiki.mc-server.org/doku.php?id=configure:settings.ini for further configuration help");
}
m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0);
if (m_PrimaryServerVersion == 0)
{
m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST;
}
else
{
// Make a note in the log that the primary server version is explicitly set in the ini file
LOGINFO("Primary server version set explicitly to %d.", m_PrimaryServerVersion);
}
LOG("Starting server...");
m_MojangAPI.Start(IniFile); // Mojang API needs to be started before plugins, so that plugins may use it for DB upgrades on server init
if (!m_Server->InitServer(IniFile))
{
IniFile.WriteFile("Settings.ini")
LOGERROR("Failure starting server, aborting...");
return;
}
m_WebAdmin = new cWebAdmin();
m_WebAdmin->Init();
LOGD("Loading settings...");
m_RankManager.Initialize(m_MojangAPI);
m_CraftingRecipes = new cCraftingRecipes;
m_FurnaceRecipe = new cFurnaceRecipe();
LOGD("Loading worlds...");
LoadWorlds(IniFile);
LOGD("Loading plugin manager...");
m_PluginManager = new cPluginManager();
m_PluginManager->ReloadPluginsNow(IniFile);
LOGD("Loading MonsterConfig...");
m_MonsterConfig = new cMonsterConfig;
// This sets stuff in motion
LOGD("Starting Authenticator...");
m_Authenticator.Start(IniFile);
LOGD("Starting worlds...");
StartWorlds();
if (IniFile.GetValueSetB("DeadlockDetect", "Enabled", true))
{
LOGD("Starting deadlock detector...");
dd.Start(IniFile.GetValueSetI("DeadlockDetect", "IntervalSec", 20));
}
IniFile.WriteFile("settings.ini");
LOGD("Finalising startup...");
m_Server->Start();
m_WebAdmin->Start();
#if !defined(ANDROID_NDK)
LOGD("Starting InputThread...");
m_InputThread = new cThread( InputThread, this, "cRoot::InputThread");
m_InputThread->Start( false); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
#endif
long long finishmseconds = Time.GetNowTime();
finishmseconds -= mseconds;
LOG("Startup complete, took %lld ms!", finishmseconds);
#ifdef _WIN32
EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
#endif
while (!m_bStop && !m_bRestart && !m_TerminateEventRaised) // These are modified by external threads
{
cSleep::MilliSleep(1000);
}
if (m_TerminateEventRaised)
{
m_bStop = true;
}
#if !defined(ANDROID_NDK)
delete m_InputThread; m_InputThread = NULL;
#endif
// Stop the server:
m_WebAdmin->Stop();
LOG("Shutting down server...");
m_Server->Shutdown();
LOGD("Shutting down deadlock detector...");
dd.Stop();
LOGD("Stopping world threads...");
StopWorlds();
LOGD("Stopping authenticator...");
m_Authenticator.Stop();
LOGD("Freeing MonsterConfig...");
delete m_MonsterConfig; m_MonsterConfig = NULL;
delete m_WebAdmin; m_WebAdmin = NULL;
LOGD("Unloading recipes...");
delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
delete m_CraftingRecipes; m_CraftingRecipes = NULL;
LOGD("Unloading worlds...");
UnloadWorlds();
LOGD("Stopping plugin manager...");
delete m_PluginManager; m_PluginManager = NULL;
cItemHandler::Deinit();
LOG("Cleaning up...");
delete m_Server; m_Server = NULL;
LOG("Shutdown successful!");
}
LOG("--- Stopped Log ---");
cLogger::GetInstance().DetachListener(consoleLogListener);
delete consoleLogListener;
cLogger::GetInstance().DetachListener(fileLogListener);
delete fileLogListener;
}
void cRoot::LoadGlobalSettings()
{
// Nothing needed yet
}
void cRoot::LoadWorlds(cIniFile & IniFile)
{
// First get the default world
AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
m_pDefaultWorld = new cWorld(DefaultWorldName.c_str());
m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
// Then load the other worlds
int KeyNum = IniFile.FindKey("Worlds");
int NumWorlds = IniFile.GetNumValues(KeyNum);
if (NumWorlds <= 0)
{
return;
}
bool FoundAdditionalWorlds = false;
for (int i = 0; i < NumWorlds; i++)
{
AString ValueName = IniFile.GetValueName(KeyNum, i);
if (ValueName.compare("World") != 0)
{
continue;
}
AString WorldName = IniFile.GetValue(KeyNum, i);
if (WorldName.empty())
{
continue;
}
FoundAdditionalWorlds = true;
cWorld* NewWorld = new cWorld( WorldName.c_str());
m_WorldsByName[ WorldName ] = NewWorld;
} // for i - Worlds
if (!FoundAdditionalWorlds)
{
if (IniFile.GetKeyComment("Worlds", 0) != " World=secondworld")
{
IniFile.DeleteKeyComment("Worlds", 0);
IniFile.AddKeyComment("Worlds", " World=secondworld");
}
}
}
cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName)
{
cWorld * World = m_WorldsByName[a_WorldName];
if (World != NULL)
{
return World;
}
cWorld * NewWorld = new cWorld(a_WorldName.c_str(), a_Dimension, a_OverworldName);
m_WorldsByName[a_WorldName] = NewWorld;
NewWorld->Start();
NewWorld->InitializeSpawn();
m_PluginManager->CallHookWorldStarted(*NewWorld);
return NewWorld;
}
void cRoot::StartWorlds(void)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
itr->second->Start();
itr->second->InitializeSpawn();
m_PluginManager->CallHookWorldStarted(*itr->second);
}
}
void cRoot::StopWorlds(void)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
itr->second->Stop();
}
}
void cRoot::UnloadWorlds(void)
{
m_pDefaultWorld = NULL;
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
delete itr->second;
}
m_WorldsByName.clear();
}
cWorld * cRoot::GetDefaultWorld()
{
return m_pDefaultWorld;
}
cWorld * cRoot::GetWorld(const AString & a_WorldName, bool a_SearchForFolder)
{
WorldMap::iterator itr = m_WorldsByName.find(a_WorldName);
if (itr != m_WorldsByName.end())
{
return itr->second;
}
if (a_SearchForFolder && cFile::IsFolder(FILE_IO_PREFIX + a_WorldName))
{
return CreateAndInitializeWorld(a_WorldName);
}
return NULL;
}
bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
{
++itr2;
if (itr->second != NULL)
{
if (a_Callback.Item(itr->second))
{
return false;
}
}
}
return true;
}
void cRoot::TickCommands(void)
{
// Execute any pending commands:
cCommandQueue PendingCommands;
{
cCSLock Lock(m_CSPendingCommands);
std::swap(PendingCommands, m_PendingCommands);
}
for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr)
{
ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output));
}
}
void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
// Some commands are built-in:
if (a_Cmd == "stop")
{
m_bStop = true;
}
else if (a_Cmd == "restart")
{
m_bRestart = true;
}
// Put the command into a queue (Alleviates FS #363):
cCSLock Lock(m_CSPendingCommands);
m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output));
}
void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
{
// Put the command into a queue (Alleviates FS #363):
cCSLock Lock(m_CSPendingCommands);
m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
}
void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
// cRoot handles stopping and restarting due to our access to controlling variables
if (a_Cmd == "stop")
{
m_bStop = true;
return;
}
else if (a_Cmd == "restart")
{
m_bRestart = true;
return;
}
LOG("Executing console command: \"%s\"", a_Cmd.c_str());
m_Server->ExecuteConsoleCommand(a_Cmd, a_Output);
}
void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
{
m_Server->KickUser(a_ClientID, a_Reason);
}
void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
{
m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID, a_Properties);
}
int cRoot::GetTotalChunkCount(void)
{
int res = 0;
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
res += itr->second->GetNumChunks();
}
return res;
}
void cRoot::SaveAllChunks(void)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
itr->second->QueueSaveAllChunks();
}
}
void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
itr->second->BroadcastChat(a_Message, NULL, a_ChatPrefix);
} // for itr - m_WorldsByName[]
}
void cRoot::BroadcastChat(const cCompositeChat & a_Message)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
itr->second->BroadcastChat(a_Message);
} // for itr - m_WorldsByName[]
}
bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
{
++itr2;
if (!itr->second->ForEachPlayer(a_Callback))
{
return false;
}
}
return true;
}
bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
class cCallback : public cPlayerListCallback
{
size_t m_BestRating;
size_t m_NameLength;
const AString m_PlayerName;
virtual bool Item (cPlayer * a_pPlayer)
{
size_t Rating = RateCompareString (m_PlayerName, a_pPlayer->GetName());
if ((Rating > 0) && (Rating >= m_BestRating))
{
m_BestMatch = a_pPlayer;
if (Rating > m_BestRating)
{
m_NumMatches = 0;
}
m_BestRating = Rating;
++m_NumMatches;
}
if (Rating == m_NameLength) // Perfect match
{
return true;
}
return false;
}
public:
cCallback (const AString & a_PlayerName) :
m_BestRating(0),
m_NameLength(a_PlayerName.length()),
m_PlayerName(a_PlayerName),
m_BestMatch(NULL),
m_NumMatches(0)
{}
cPlayer * m_BestMatch;
unsigned m_NumMatches;
} Callback (a_PlayerName);
ForEachPlayer(Callback);
if (Callback.m_NumMatches == 1)
{
return a_Callback.Item(Callback.m_BestMatch);
}
return false;
}
AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
{
return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);
}
int cRoot::GetVirtualRAMUsage(void)
{
#ifdef _WIN32
PROCESS_MEMORY_COUNTERS_EX pmc;
if (GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS *)&pmc, sizeof(pmc)))
{
return (int)(pmc.PrivateUsage / 1024);
}
return -1;
#elif defined(__linux__)
// Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
std::ifstream StatFile("/proc/self/status");
if (!StatFile.good())
{
return -1;
}
while (StatFile.good())
{
AString Line;
std::getline(StatFile, Line);
if (strncmp(Line.c_str(), "VmSize:", 7) == 0)
{
int res = atoi(Line.c_str() + 8);
return (res == 0) ? -1 : res; // If parsing failed, return -1
}
}
return -1;
#elif defined (__APPLE__)
// Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
struct task_basic_info t_info;
mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;
if (KERN_SUCCESS == task_info(
mach_task_self(),
TASK_BASIC_INFO,
(task_info_t)&t_info,
&t_info_count
))
{
return (int)(t_info.virtual_size / 1024);
}
return -1;
#else
LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
return -1;
#endif
}
int cRoot::GetPhysicalRAMUsage(void)
{
#ifdef _WIN32
PROCESS_MEMORY_COUNTERS pmc;
if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc)))
{
return (int)(pmc.WorkingSetSize / 1024);
}
return -1;
#elif defined(__linux__)
// Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
std::ifstream StatFile("/proc/self/status");
if (!StatFile.good())
{
return -1;
}
while (StatFile.good())
{
AString Line;
std::getline(StatFile, Line);
if (strncmp(Line.c_str(), "VmRSS:", 6) == 0)
{
int res = atoi(Line.c_str() + 7);
return (res == 0) ? -1 : res; // If parsing failed, return -1
}
}
return -1;
#elif defined (__APPLE__)
// Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process
struct task_basic_info t_info;
mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT;
if (KERN_SUCCESS == task_info(
mach_task_self(),
TASK_BASIC_INFO,
(task_info_t)&t_info,
&t_info_count
))
{
return (int)(t_info.resident_size / 1024);
}
return -1;
#else
LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__);
return -1;
#endif
}
void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
{
int SumNumValid = 0;
int SumNumDirty = 0;
int SumNumInLighting = 0;
int SumNumInGenerator = 0;
int SumMem = 0;
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
cWorld * World = itr->second;
int NumInGenerator = World->GetGeneratorQueueLength();
int NumInSaveQueue = (int)World->GetStorageSaveQueueLength();
int NumInLoadQueue = (int)World->GetStorageLoadQueueLength();
int NumValid = 0;
int NumDirty = 0;
int NumInLighting = 0;
World->GetChunkStats(NumValid, NumDirty, NumInLighting);
a_Output.Out("World %s:", World->GetName().c_str());
a_Output.Out(" Num loaded chunks: %d", NumValid);
a_Output.Out(" Num dirty chunks: %d", NumDirty);
a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting);
a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator);
a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue);
a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue);
int Mem = NumValid * sizeof(cChunk);
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
a_Output.Out(" Per-chunk memory size breakdown:");
a_Output.Out(" block types: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
a_Output.Out(" block metadata: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
a_Output.Out(" block lighting: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
a_Output.Out(" heightmap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
a_Output.Out(" biomemap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
SumNumValid += NumValid;
SumNumDirty += NumDirty;
SumNumInLighting += NumInLighting;
SumNumInGenerator += NumInGenerator;
SumMem += Mem;
}
a_Output.Out("Totals:");
a_Output.Out(" Num loaded chunks: %d", SumNumValid);
a_Output.Out(" Num dirty chunks: %d", SumNumDirty);
a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting);
a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator);
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
}
int cRoot::GetFurnaceFuelBurnTime(const cItem & a_Fuel)
{
cFurnaceRecipe * FR = Get()->GetFurnaceRecipe();
return FR->GetBurnTime(a_Fuel);
}
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