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// MapSerializer.h
// Declares the cMapSerializer class that is used for saving maps into NBT format used by Anvil
#pragma once
// fwd:
class cFastNBTWriter;
class cParsedNBT;
class cMap;
/** Utility class used to serialize maps. */
class cMapSerializer
{
public:
cMapSerializer(const AString& a_WorldName, cMap * a_Map);
/** Try to load the scoreboard */
bool Load(void);
/** Try to save the scoreboard */
bool Save(void);
private:
void SaveMapToNBT(cFastNBTWriter & a_Writer);
bool LoadMapFromNBT(const cParsedNBT & a_NBT);
cMap * m_Map;
AString m_Path;
} ;
/** Utility class used to serialize item ID counts.
In order to perform bounds checking (while loading),
the last registered ID of each item is serialized to an NBT file.
*/
class cIDCountSerializer
{
public:
cIDCountSerializer(const AString & a_WorldName);
/** Try to load the ID counts */
bool Load(void);
/** Try to save the ID counts */
bool Save(void);
inline unsigned int GetMapCount(void) const { return m_MapCount; }
inline void SetMapCount(unsigned int a_MapCount) { m_MapCount = a_MapCount; }
private:
AString m_Path;
unsigned int m_MapCount;
};
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