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// EchoServer.cpp
// Implements an Echo server using the LibEvent-based cNetwork API, as a test of that API
#include "Globals.h"
#include <iostream>
#include <string>
#include "OSSupport/Network.h"
class cEchoServerCallbacks:
public cNetwork::cListenCallbacks
{
virtual void OnAccepted(cTCPLink & a_Link) override
{
LOGD("New client accepted (%s:%d), sending welcome message.", a_Link.GetRemoteIP().c_str(), a_Link.GetRemotePort());
// Send a welcome message to each connecting client:
a_Link.Send("Welcome to the simple echo server.\r\n");
LOGD("Welcome message queued.");
}
};
/** cTCPLink callbacks that echo everything they receive back to the remote peer. */
class cEchoLinkCallbacks:
public cTCPLink::cCallbacks
{
virtual void OnReceivedData(cTCPLink & a_Link, const char * a_Data, size_t a_Size) override
{
// Echo the incoming data back to outgoing data:
LOGD("%p (%s:%d): Data received (%u bytes), echoing back.", &a_Link, a_Link.GetRemoteIP().c_str(), a_Link.GetRemotePort(), static_cast<unsigned>(a_Size));
a_Link.Send(a_Data, a_Size);
LOGD("Echo queued");
}
virtual void OnRemoteClosed(cTCPLink & a_Link) override
{
LOGD("%p (%s:%d): Remote has closed the connection.", &a_Link, a_Link.GetRemoteIP().c_str(), a_Link.GetRemotePort());
}
virtual void OnError(cTCPLink & a_Link, int a_ErrorCode) override
{
LOGD("%p (%s:%d): Error %d in the cEchoLinkCallbacks.", &a_Link, a_Link.GetRemoteIP().c_str(), a_Link.GetRemotePort(), a_ErrorCode);
}
};
int main()
{
LOGD("EchoServer: starting up");
cServerHandlePtr Server = cNetwork::Listen(9876, std::make_shared<cEchoServerCallbacks>(), std::make_shared<cEchoLinkCallbacks>());
if (!Server->IsListening())
{
LOGWARNING("Cannot listen on port 9876");
abort();
}
ASSERT(Server->IsListening());
// Wait for the user to terminate the server:
printf("Press enter to terminate the server.\n");
AString line;
std::getline(std::cin, line);
// Close the server and all its active connections:
LOG("Server terminating.");
Server->Close();
ASSERT(!Server->IsListening());
LOG("Network test finished.");
return 0;
}
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