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author | Heiner Lohaus <hlohaus@users.noreply.github.com> | 2024-04-09 19:19:33 +0200 |
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committer | Heiner Lohaus <hlohaus@users.noreply.github.com> | 2024-04-09 19:19:33 +0200 |
commit | 90715e702bbebcf2c3cfd39628c931bbadda28b0 (patch) | |
tree | f574bae75b22ee59e5c60e2f6f4017338614fd8c /projects/android | |
parent | Add async client docs (diff) | |
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Diffstat (limited to 'projects/android')
-rw-r--r-- | projects/android/buildozer.spec | 455 |
1 files changed, 455 insertions, 0 deletions
diff --git a/projects/android/buildozer.spec b/projects/android/buildozer.spec new file mode 100644 index 00000000..2b67c28d --- /dev/null +++ b/projects/android/buildozer.spec @@ -0,0 +1,455 @@ +[app] + +# (str) Title of your application +title = g4f + +# (str) Package name +package.name = g4a + +# (str) Package domain (needed for android/ios packaging) +package.domain = org.g4f + +# (str) Source code where the main.py live +source.dir = . + +# (list) Source files to include (let empty to include all the files) +#source.include_exts = py,png,jpg,kv,atlas,html,css,js,png + +# (list) List of inclusions using pattern matching +source.include_patterns = main.py + +# (list) Source files to exclude (let empty to not exclude anything) +#source.exclude_exts = spec + +# (list) List of directory to exclude (let empty to not exclude anything) +source.exclude_dirs = etc, docker, docs, .github + +# (list) List of exclusions using pattern matching +# Do not prefix with './' +#source.exclude_patterns = license,images/*/*.jpg + +# (str) Application versioning (method 1) +version = 0.1 + +# (str) Application versioning (method 2) +# version.regex = __version__ = ['"](.*)['"] +# version.filename = %(source.dir)s/main.py + +# (list) Application requirements +# comma separated e.g. requirements = sqlite3,kivy +requirements = python3==3.11.7,kivy==2.3.0,aiohttp==3.9.3,aiosignal==1.3.1,attrs==23.2.0,beautifulsoup4==4.12.3,certifi==2024.2.2,charset-normalizer==3.3.2,docutils==0.20.1,frozenlist==1.4.1,idna==3.6,multidict==6.0.5,requests==2.31.0,soupsieve==2.5,Unidecode==1.3.8,urllib3==2.2.0,yarl==1.9.4,pywebview,pillow,platformdirs,python-for-android,plyer,/home/heiner/gpt4free2/,proxy_tools,bottle,typing_extensions,cryptography,brotli,android + +# (str) Custom source folders for requirements +# Sets custom source for any requirements with recipes +# requirements.source.g4f = /home/.../gpt4free + +# (str) Presplash of the application +#presplash.filename = %(source.dir)s/data/presplash.png + +# (str) Icon of the application +icon.filename = %(source.dir)s/g4f/gui/client/static/img/android-chrome-512x512.png + +# (list) Supported orientations +# Valid options are: landscape, portrait, portrait-reverse or landscape-reverse +orientation = portrait + +# (list) List of service to declare +#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY + +# +# OSX Specific +# + +# +# author = © Copyright Info + +# change the major version of python used by the app +osx.python_version = 3 + +# Kivy version to use +osx.kivy_version = 1.9.1 + +# +# Android specific +# + +# (bool) Indicate if the application should be fullscreen or not +fullscreen = 0 + +# (string) Presplash background color (for android toolchain) +# Supported formats are: #RRGGBB #AARRGGBB or one of the following names: +# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, +# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, +# olive, purple, silver, teal. +#android.presplash_color = #FFFFFF + +# (string) Presplash animation using Lottie format. +# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/ +# for general documentation. +# Lottie files can be created using various tools, like Adobe After Effect or Synfig. +#android.presplash_lottie = "path/to/lottie/file.json" + +# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime) +#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png +#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png + +# (list) Permissions +# (See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties) +android.permissions = android.permission.INTERNET, android.permission.CAMERA, android.permission.WRITE_EXTERNAL_STORAGE, android.permission.READ_EXTERNAL_STORAGE + +# (list) features (adds uses-feature -tags to manifest) +#android.features = android.hardware.usb.host + +# (int) Target Android API, should be as high as possible. +android.api = 21 +#31 + +# (int) Minimum API your APK / AAB will support. +android.minapi = 21 + +# (int) Android SDK version to use +#android.sdk = 23 +# File path exposed error + +# (str) Android NDK version to use +#android.ndk = 23b + +# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. +#android.ndk_api = 21 + +# (bool) Use --private data storage (True) or --dir public storage (False) +#android.private_storage = True + +# (str) Android NDK directory (if empty, it will be automatically downloaded.) +#android.ndk_path = + +# (str) Android SDK directory (if empty, it will be automatically downloaded.) +#android.sdk_path = + +# (str) ANT directory (if empty, it will be automatically downloaded.) +#android.ant_path = + +# (bool) If True, then skip trying to update the Android sdk +# This can be useful to avoid excess Internet downloads or save time +# when an update is due and you just want to test/build your package +# android.skip_update = False + +# (bool) If True, then automatically accept SDK license +# agreements. This is intended for automation only. If set to False, +# the default, you will be shown the license when first running +# buildozer. +# android.accept_sdk_license = False + +# (str) Android entry point, default is ok for Kivy-based app +#android.entrypoint = org.kivy.android.PythonActivity + +# (str) Full name including package path of the Java class that implements Android Activity +# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity +#android.activity_class_name = org.kivy.android.PythonActivity + +# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml +# use that parameter to provide a filename from where to load your custom XML code +#android.extra_manifest_xml = ./src/android/extra_manifest.xml + +# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml +# use that parameter to provide a filename from where to load your custom XML arguments: +#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml + +# (str) Full name including package path of the Java class that implements Python Service +# use that parameter to set custom Java class which extends PythonService +#android.service_class_name = org.kivy.android.PythonService + +# (str) Android app theme, default is ok for Kivy-based app +# android.apptheme = "@android:style/Theme.NoTitleBar" + +# (list) Pattern to whitelist for the whole project +#android.whitelist = + +# (str) Path to a custom whitelist file +#android.whitelist_src = + +# (str) Path to a custom blacklist file +#android.blacklist_src = + +# (list) List of Java .jar files to add to the libs so that pyjnius can access +# their classes. Don't add jars that you do not need, since extra jars can slow +# down the build process. Allows wildcards matching, for example: +# OUYA-ODK/libs/*.jar +android.add_jars = /home/heiner/.local/lib/python3.10/site-packages/webview/lib/pywebview-android.jar + +# (list) List of Java files to add to the android project (can be java or a +# directory containing the files) +#android.add_src = + +# (list) Android AAR archives to add +#android.add_aars = + +# (list) Put these files or directories in the apk assets directory. +# Either form may be used, and assets need not be in 'source.include_exts'. +# 1) android.add_assets = source_asset_relative_path +# 2) android.add_assets = source_asset_path:destination_asset_relative_path +#android.add_assets = + +# (list) Put these files or directories in the apk res directory. +# The option may be used in three ways, the value may contain one or zero ':' +# Some examples: +# 1) A file to add to resources, legal resource names contain ['a-z','0-9','_'] +# android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png +# 2) A directory, here 'legal_icons' must contain resources of one kind +# android.add_resources = legal_icons:drawable +# 3) A directory, here 'legal_resources' must contain one or more directories, +# each of a resource kind: drawable, xml, etc... +# android.add_resources = legal_resources +#android.add_resources = + +# (list) Gradle dependencies to add +#android.gradle_dependencies = + +# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies' +# contains an 'androidx' package, or any package from Kotlin source. +# android.enable_androidx requires android.api >= 28 +#android.enable_androidx = True + +# (list) add java compile options +# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option +# see https://developer.android.com/studio/write/java8-support for further information +# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8" + +# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies} +# please enclose in double quotes +# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }" +#android.add_gradle_repositories = + +# (list) packaging options to add +# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html +# can be necessary to solve conflicts in gradle_dependencies +# please enclose in double quotes +# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'" +#android.add_packaging_options = + +# (list) Java classes to add as activities to the manifest. +#android.add_activities = com.example.ExampleActivity + +# (str) OUYA Console category. Should be one of GAME or APP +# If you leave this blank, OUYA support will not be enabled +#android.ouya.category = GAME + +# (str) Filename of OUYA Console icon. It must be a 732x412 png image. +#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png + +# (str) XML file to include as an intent filters in <activity> tag +#android.manifest.intent_filters = + +# (list) Copy these files to src/main/res/xml/ (used for example with intent-filters) +#android.res_xml = PATH_TO_FILE, + +# (str) launchMode to set for the main activity +#android.manifest.launch_mode = standard + +# (str) screenOrientation to set for the main activity. +# Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element +#android.manifest.orientation = fullSensor + +# (list) Android additional libraries to copy into libs/armeabi +#android.add_libs_armeabi = libs/android/*.so +#android.add_libs_armeabi_v7a = libs/android-v7/*.so +#android.add_libs_arm64_v8a = libs/android-v8/*.so +#android.add_libs_x86 = libs/android-x86/*.so +#android.add_libs_mips = libs/android-mips/*.so + +# (bool) Indicate whether the screen should stay on +# Don't forget to add the WAKE_LOCK permission if you set this to True +#android.wakelock = False + +# (list) Android application meta-data to set (key=value format) +#android.meta_data = + +# (list) Android library project to add (will be added in the +# project.properties automatically.) +#android.library_references = + +# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag +#android.uses_library = + +# (str) Android logcat filters to use +#android.logcat_filters = *:S python:D + +# (bool) Android logcat only display log for activity's pid +#android.logcat_pid_only = False + +# (str) Android additional adb arguments +#android.adb_args = -H host.docker.internal + +# (bool) Copy library instead of making a libpymodules.so +#android.copy_libs = 1 + +# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 +# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time. +android.archs = arm64-v8a +#, armeabi-v7a + +# (int) overrides automatic versionCode computation (used in build.gradle) +# this is not the same as app version and should only be edited if you know what you're doing +# android.numeric_version = 1 + +# (bool) enables Android auto backup feature (Android API >=23) +android.allow_backup = True + +# (str) XML file for custom backup rules (see official auto backup documentation) +# android.backup_rules = + +# (str) If you need to insert variables into your AndroidManifest.xml file, +# you can do so with the manifestPlaceholders property. +# This property takes a map of key-value pairs. (via a string) +# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"] +# android.manifest_placeholders = [:] + +# (bool) Skip byte compile for .py files +# android.no-byte-compile-python = False + +# (str) The format used to package the app for release mode (aab or apk or aar). +# android.release_artifact = aab + +# (str) The format used to package the app for debug mode (apk or aar). +# android.debug_artifact = apk + +# +# Python for android (p4a) specific +# + +# (str) python-for-android URL to use for checkout +#p4a.url = + +# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy) +#p4a.fork = kivy + +# (str) python-for-android branch to use, defaults to master +#p4a.branch = master + +# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch +#p4a.commit = HEAD + +# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) +#p4a.source_dir = + +# (str) The directory in which python-for-android should look for your own build recipes (if any) +#p4a.local_recipes = + +# (str) Filename to the hook for p4a +#p4a.hook = + +# (str) Bootstrap to use for android builds +# p4a.bootstrap = sdl2 + +# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) +#p4a.port = + +# Control passing the --use-setup-py vs --ignore-setup-py to p4a +# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not +# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py +# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate +# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts. +#p4a.setup_py = false + +# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain +#p4a.extra_args = + + + +# +# iOS specific +# + +# (str) Path to a custom kivy-ios folder +#ios.kivy_ios_dir = ../kivy-ios +# Alternately, specify the URL and branch of a git checkout: +ios.kivy_ios_url = https://github.com/kivy/kivy-ios +ios.kivy_ios_branch = master + +# Another platform dependency: ios-deploy +# Uncomment to use a custom checkout +#ios.ios_deploy_dir = ../ios_deploy +# Or specify URL and branch +ios.ios_deploy_url = https://github.com/phonegap/ios-deploy +ios.ios_deploy_branch = 1.10.0 + +# (bool) Whether or not to sign the code +ios.codesign.allowed = false + +# (str) Name of the certificate to use for signing the debug version +# Get a list of available identities: buildozer ios list_identities +#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" + +# (str) The development team to use for signing the debug version +#ios.codesign.development_team.debug = <hexstring> + +# (str) Name of the certificate to use for signing the release version +#ios.codesign.release = %(ios.codesign.debug)s + +# (str) The development team to use for signing the release version +#ios.codesign.development_team.release = <hexstring> + +# (str) URL pointing to .ipa file to be installed +# This option should be defined along with `display_image_url` and `full_size_image_url` options. +#ios.manifest.app_url = + +# (str) URL pointing to an icon (57x57px) to be displayed during download +# This option should be defined along with `app_url` and `full_size_image_url` options. +#ios.manifest.display_image_url = + +# (str) URL pointing to a large icon (512x512px) to be used by iTunes +# This option should be defined along with `app_url` and `display_image_url` options. +#ios.manifest.full_size_image_url = + + +[buildozer] + +# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) +log_level = 2 + +# (int) Display warning if buildozer is run as root (0 = False, 1 = True) +warn_on_root = 1 + +# (str) Path to build artifact storage, absolute or relative to spec file +# build_dir = ./.buildozer + +# (str) Path to build output (i.e. .apk, .aab, .ipa) storage +# bin_dir = ./bin + +# ----------------------------------------------------------------------------- +# List as sections +# +# You can define all the "list" as [section:key]. +# Each line will be considered as a option to the list. +# Let's take [app] / source.exclude_patterns. +# Instead of doing: +# +#[app] +#source.exclude_patterns = license,data/audio/*.wav,data/images/original/* +# +# This can be translated into: +# +#[app:source.exclude_patterns] +#license +#data/audio/*.wav +#data/images/original/* +# + + +# ----------------------------------------------------------------------------- +# Profiles +# +# You can extend section / key with a profile +# For example, you want to deploy a demo version of your application without +# HD content. You could first change the title to add "(demo)" in the name +# and extend the excluded directories to remove the HD content. +# +#[app@demo] +#title = My Application (demo) +# +#[app:source.exclude_patterns@demo] +#images/hd/* +# +# Then, invoke the command line with the "demo" profile: +# +#buildozer --profile demo android debug |