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#pragma once
#include "AnimBlendList.h"
// TODO: put somewhere else
struct AnimBlendFrameData
{
enum {
IGNORE_ROTATION = 2,
IGNORE_TRANSLATION = 4,
VELOCITY_EXTRACTION = 8,
VELOCITY_EXTRACTION_3D = 0x10,
UPDATE_KEYFRAMES = 0x20,
COMPRESSED = 0x40
};
uint8 flag;
RwV3d resetPos;
union {
RwFrame *frame;
RpHAnimStdInterpFrame *hanimFrame;
};
int32 nodeID;
};
VALIDATE_SIZE(AnimBlendFrameData, 0x18);
class CAnimBlendClumpData
{
public:
CAnimBlendLink link;
int32 numFrames;
CVector *velocity;
// order of frames is determined by RW hierarchy
AnimBlendFrameData *frames;
CAnimBlendClumpData(void);
~CAnimBlendClumpData(void);
void SetNumberOfFrames(int n);
void SetNumberOfBones(int n) { SetNumberOfFrames(n); }
void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg);
};
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