#include "common.h"
#include "AudioManager.h"
#include "audio_enums.h"
#include "Automobile.h"
#include "Boat.h"
#include "Bridge.h"
#include "Camera.h"
#include "Cranes.h"
#include "DMAudio.h"
#include "Entity.h"
#include "Explosion.h"
#include "Fire.h"
#include "Garages.h"
#include "General.h"
#include "HandlingMgr.h"
#include "Heli.h"
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Pad.h"
#include "Ped.h"
#include "Physical.h"
#include "Placeable.h"
#include "Plane.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "Projectile.h"
#include "ProjectileInfo.h"
#include "Replay.h"
#include "Stats.h"
#include "SurfaceTable.h"
#include "Train.h"
#include "Transmission.h"
#include "Vehicle.h"
#include "WaterCannon.h"
#include "Weather.h"
#include "ZoneCull.h"
#include "sampman.h"
#include "Bike.h"
#include "WindModifiers.h"
#include "Fluff.h"
#include "Script.h"
#include "Wanted.h"
// TODO: Get rid of *intensity* consts (and get rid of term 'intensity' in general)
// Make them defines, not floats because they were not floats on PS2
#ifndef GTA_PS2
#define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples
#endif
void
cAudioManager::PreInitialiseGameSpecificSetup()
{
BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START;
#ifdef GTA_PS2
BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1;
BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2;
BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3;
BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4;
BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5;
BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6;
BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7;
BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8;
BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9;
BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1;
BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1;
BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2;
BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3;
BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4;
BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5;
BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6;
BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7;
BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8;
BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9;
BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1;
#endif // GTA_PS2
BankStartOffset[SFX_BANK_PED_COMMENTS] = SAMPLEBANK_PED_START;
}
void
cAudioManager::PostInitialiseGameSpecificSetup()
{
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if (m_nFireAudioEntity >= 0)
SetEntityStatus(m_nFireAudioEntity, TRUE);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
if (m_nCollisionEntity >= 0)
SetEntityStatus(m_nCollisionEntity, TRUE);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
if (m_nFrontEndEntity >= 0)
SetEntityStatus(m_nFrontEndEntity, TRUE);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
if (m_nProjectileEntity >= 0)
SetEntityStatus(m_nProjectileEntity, TRUE);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
if (m_nWaterCannonEntity >= 0)
SetEntityStatus(m_nWaterCannonEntity, TRUE);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if (m_nPoliceChannelEntity >= 0)
SetEntityStatus(m_nPoliceChannelEntity, TRUE);
#ifdef GTA_BRIDGE
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
if (m_nBridgeEntity >= 0)
SetEntityStatus(m_nBridgeEntity, TRUE);
#endif // GTA_BRIDGE
m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
if (m_nEscalatorEntity >= 0)
SetEntityStatus(m_nEscalatorEntity, TRUE);
m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
if (m_nExtraSoundsEntity >= 0)
SetEntityStatus(m_nExtraSoundsEntity, TRUE);
m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus[0] = PLAY_STATUS_STOPPED;
m_sMissionAudio.m_bIsPlaying[0] = FALSE;
m_sMissionAudio.m_bIsPlayed[0] = FALSE;
m_sMissionAudio.m_bPredefinedProperties[0] = TRUE;
m_sMissionAudio.m_nMissionAudioCounter[0] = 0;
m_sMissionAudio.m_bIsMobile[0] = FALSE;
field_5538 = 127;
m_sMissionAudio.m_nSampleIndex[1] = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus[1] = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus[1] = PLAY_STATUS_STOPPED;
m_sMissionAudio.m_bIsPlaying[1] = FALSE;
m_sMissionAudio.m_bIsPlayed[1] = FALSE;
m_sMissionAudio.m_bPredefinedProperties[1] = TRUE;
m_sMissionAudio.m_nMissionAudioCounter[1] = 0;
m_sMissionAudio.m_bIsMobile[1] = FALSE;
field_5538 = 127;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
m_bIsPlayerShutUp = FALSE;
m_nPlayerMood = PLAYER_MOOD_CALM;
m_nPlayerMoodTimer = 0;
}
void
cAudioManager::PreTerminateGameSpecificShutdown()
{
#ifdef GTA_BRIDGE
if (m_nBridgeEntity >= 0) {
DestroyEntity(m_nBridgeEntity);
m_nBridgeEntity = AEHANDLE_NONE;
}
#endif
if (m_nEscalatorEntity >= 0) {
DestroyEntity(m_nEscalatorEntity);
m_nEscalatorEntity = AEHANDLE_NONE;
}
if (m_nExtraSoundsEntity >= 0) {
DestroyEntity(m_nExtraSoundsEntity);
m_nExtraSoundsEntity = AEHANDLE_NONE;
}
if (m_nPoliceChannelEntity >= 0) {
DestroyEntity(m_nPoliceChannelEntity);
m_nPoliceChannelEntity = AEHANDLE_NONE;
}
if (m_nWaterCannonEntity >= 0) {
DestroyEntity(m_nWaterCannonEntity);
m_nWaterCannonEntity = AEHANDLE_NONE;
}
if (m_nFireAudioEntity >= 0) {
DestroyEntity(m_nFireAudioEntity);
m_nFireAudioEntity = AEHANDLE_NONE;
}
if (m_nCollisionEntity >= 0) {
DestroyEntity(m_nCollisionEntity);
m_nCollisionEntity = AEHANDLE_NONE;
}
if (m_nFrontEndEntity >= 0) {
DestroyEntity(m_nFrontEndEntity);
m_nFrontEndEntity = AEHANDLE_NONE;
}
if (m_nProjectileEntity >= 0) {
DestroyEntity(m_nProjectileEntity);
m_nProjectileEntity = AEHANDLE_NONE;
}
}
void
cAudioManager::PostTerminateGameSpecificShutdown()
{
;
}
void
cAudioManager::ResetAudioLogicTimers(uint32 timer)
{
for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
if (ped->IsPed()) {
ped->m_lastSoundStart = timer;
ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
}
}
}
ClearMissionAudio(0);
ClearMissionAudio(1);
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
}
void
cAudioManager::ProcessReverb()
{
#ifdef AUDIO_REVERB
#ifdef FIX_BUGS
const uint32 numChannels = NUM_CHANNELS_GENERIC;
#else
const uint32 numChannels = NUM_CHANNELS_GENERIC+1;
#endif
if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
#ifndef GTA_PS2
for (uint32 i = 0; i < numChannels; i++) {
if (m_asActiveSamples[i].m_bReverb)
SampleManager.SetChannelReverbFlag(i, TRUE);
}
#endif
}
#endif // AUDIO_REVERB
}
float
cAudioManager::GetDistanceSquared(const CVector &v)
{
const CVector &c = TheCamera.GetPosition();
return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
}
void
cAudioManager::CalculateDistance(bool8 &distCalculated, float dist)
{
if (!distCalculated) {
m_sQueueSample.m_fDistance = Sqrt(dist);
distCalculated = TRUE;
}
}
CVehicle *
cAudioManager::FindVehicleOfPlayer()
{
CVehicle* vehicle = FindPlayerVehicle();
CPlayerPed* ped = FindPlayerPed();
if (vehicle == nil && ped != nil) {
CEntity *attachedTo = ped->m_attachedTo;
if (attachedTo && attachedTo->IsVehicle())
vehicle = (CVehicle*)attachedTo;
}
return vehicle;
}
void
cAudioManager::ProcessSpecial()
{
CPlayerPed *playerPed;
CVehicle *remoteVehicle;
if (m_nUserPause) {
if (!m_nPreviousUserPause) {
SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
SampleManager.SetMusicFadeVolume(MAX_VOLUME);
}
} else {
if (!CReplay::IsPlayingBack())
ProcessPlayerMood();
remoteVehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle;
playerPed = FindPlayerPed();
if (playerPed) {
if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
if(!playerPed->EnteringCar() && !playerPed->bInVehicle && !remoteVehicle)
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
}
}
}
void
cAudioManager::ProcessEntity(int32 id)
{
if (m_asAudioEntities[id].m_bStatus) {
m_sQueueSample.m_nEntityIndex = id;
switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
ProcessPhysical(id);
}
break;
case AUDIOTYPE_EXPLOSION:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
ProcessExplosions(id);
}
break;
case AUDIOTYPE_FIRE:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
ProcessFires(id);
}
break;
case AUDIOTYPE_WEATHER:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE)
ProcessWeather(id);
}
break;
/* case AUDIOTYPE_CRANE:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
ProcessCrane();
}
break;*/
case AUDIOTYPE_SCRIPTOBJECT:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
ProcessScriptObject(id);
}
break;
#ifdef GTA_BRIDGE
case AUDIOTYPE_BRIDGE:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
ProcessBridge();
}
break;
#endif
case AUDIOTYPE_FRONTEND:
SET_SOUND_REVERB(FALSE);
ProcessFrontEnd();
break;
case AUDIOTYPE_PROJECTILE:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
ProcessProjectiles();
}
break;
case AUDIOTYPE_GARAGE:
if (!m_nUserPause)
ProcessGarages();
break;
case AUDIOTYPE_FIREHYDRANT:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATERCANNON:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
ProcessWaterCannon(id);
}
break;
case AUDIOTYPE_ESCALATOR:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
ProcessEscalators();
}
break;
case AUDIOTYPE_EXTRA_SOUNDS:
if (!m_nUserPause) {
SET_SOUND_REVERB(TRUE);
ProcessExtraSounds();
}
break;
default:
return;
}
}
}
void
cAudioManager::ProcessPhysical(int32 id)
{
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if (entity) {
switch (entity->GetType()) {
case ENTITY_TYPE_VEHICLE:
ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
break;
case ENTITY_TYPE_PED:
ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
break;
default:
return;
}
}
}
#pragma region VEHICLE AUDIO
enum eVehicleModel {
LANDSTAL,
IDAHO,
STINGER,
LINERUN,
PEREN,
SENTINEL,
RIO,
FIRETRUK,
TRASH,
STRETCH,
MANANA,
INFERNUS,
VOODOO,
PONY,
MULE,
CHEETAH,
AMBULAN,
FBICAR,
MOONBEAM,
ESPERANT,
TAXI,
WASHING,
BOBCAT,
MRWHOOP,
BFINJECT,
HUNTER,
POLICE,
ENFORCER,
SECURICA,
BANSHEE,
PREDATOR,
BUS,
RHINO,
BARRACKS,
CUBAN,
CHOPPER,
ANGEL,
COACH,
CABBIE,
STALLION,
RUMPO,
RCBANDIT,
ROMERO,
PACKER,
SENTXS,
ADMIRAL,
SQUALO,
SEASPAR,
PIZZABOY,
GANGBUR,
AIRTRAIN,
DEADDODO,
SPEEDER,
REEFER,
TROPIC,
FLATBED,
YANKEE,
CADDY,
ZEBRA,
TOPFUN,
SKIMMER,
PCJ600,
FAGGIO,
FREEWAY,
RCBARON,
RCRAIDER,
GLENDALE,
OCEANIC,
SANCHEZ,
SPARROW,
PATRIOT,
LOVEFIST,
COASTG,
DINGHY,
HERMES,
SABRE,
SABRETUR,
PHEONIX,
WALTON,
REGINA,
COMET,
DELUXO,
BURRITO,
SPAND,
MARQUIS,
BAGGAGE,
KAUFMAN,
MAVERICK,
VCNMAV,
RANCHER,
FBIRANCH,
VIRGO,
GREENWOO,
JETMAX,
HOTRING,
SANDKING,
BLISTAC,
POLMAV,
BOXVILLE,
BENSON,
MESA,
RCGOBLIN,
HOTRINA,
HOTRINB,
BLOODRA,
BLOODRB,
VICECHEE,
CAR237,
CAR238,
CAR239,
MAX_CARS,
// HACK so this compiles
// TODO(MIAMI): check it out
DODO = -1
};
enum
{
OLD_DOOR = 0,
NEW_DOOR,
TRUCK_DOOR,
BUS_DOOR,
};
struct tVehicleSampleData {
eSfxSample m_nAccelerationSampleIndex;
uint8 m_nBank;
eSfxSample m_nHornSample;
int32 m_nHornFrequency;
uint8 m_nSirenOrAlarmSample;
int32 m_nSirenOrAlarmFrequency;
uint8 m_bDoorType;
};
const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR},
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
{SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR},
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR},
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR},
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR},
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
{SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 22293, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
{SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 12688, OLD_DOOR},
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR},
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR},
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10500, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR},
{SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
{SFX_HELI_APACHE_1, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR},
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR},
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR},
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR},
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR},
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR},
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR},
{SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
{SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR},
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR},
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29000, SFX_CAR_HORN_JEEP, 9400, TRUCK_DOOR},
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR},
{SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR},
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 22043, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
{SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR},
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR},
{SFX_CAR_REV_12, SFX_BANK_GOLF_CART, SFX_CAR_HORN_JEEP, 28500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_SEAPLANE_PRO1, SFX_BANK_PLANE_SEAPLANE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
{SFX_CAR_REV_20, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
{SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
{SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
{SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR},
{SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10300, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR},
{SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10500, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR},
{SFX_CAR_REV_19, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 28000, SFX_CAR_HORN_JEEP, 9200, TRUCK_DOOR},
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PICKUP, 11200, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
{SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR},
{SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_BMW328, 9200, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR},
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
{SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10540, SFX_CAR_HORN_JEEP, 9935, TRUCK_DOOR},
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
{SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 9500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 9700, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18000, SFX_CAR_HORN_JEEP, 9500, TRUCK_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_JEEP, 27513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR},
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR},
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BUS2, 17900, SFX_POLICE_SIREN_SLOW, 10511, TRUCK_DOOR},
{SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
{SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BMW328, 9600, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
{SFX_CAR_REV_4, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10000, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR},
{SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_PORSCHE, 10500, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR},
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 25513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
{SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
{SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR},
{SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR},
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
{SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR},
{SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR},
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR},
{SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR},
{SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_POLICE_SIREN_SLOW, 11000, NEW_DOOR},
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR},
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR},
{SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR} };
bool8 bPlayerJustEnteredCar;
const bool8 hornPatternsArray[8][44] = {
{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE,
FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE},
{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE},
{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE},
{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
{FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE},
};
void
cAudioManager::ProcessVehicle(CVehicle* veh)
{
CVehicle* playerVeh;
cVehicleParams params;
CBike* bike;
CAutomobile* automobile;
playerVeh = FindVehicleOfPlayer();
if (playerVeh == veh
|| CGame::currArea == AREA_OVALRING
|| CGame::currArea == AREA_BLOOD
|| CGame::currArea == AREA_DIRT
|| CGame::currArea == AREA_EVERYWHERE
|| CGame::currArea == AREA_MALL
|| CGame::currArea == AREA_MAIN_MAP) {
m_sQueueSample.m_vecPos = veh->GetPosition();
params.m_bDistanceCalculated = FALSE;
params.m_pVehicle = veh;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil;
params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE;
if (veh->GetStatus() == STATUS_SIMPLE)
params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
else
params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward());
params.m_VehicleType = veh->m_vehType;
if (CGame::currArea == AREA_MALL && playerVeh != veh) {
ProcessVehicleOneShots(params);
ProcessVehicleSirenOrAlarm(params);
ProcessEngineDamage(params);
return;
}
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)veh;
UpdateGasPedalAudio(veh, params.m_VehicleType);
if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
ProcessModelVehicle(params);
ProcessEngineDamage(params);
} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
ProcessModelHeliVehicle(params);
ProcessEngineDamage(params);
} else {
switch (veh->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_HELI:
ProcessCarHeli(params);
ProcessVehicleFlatTyre(params);
ProcessEngineDamage(params);
break;
case VEHICLE_APPEARANCE_BOAT:
case VEHICLE_APPEARANCE_PLANE:
break;
default:
if (ProcessVehicleRoadNoise(params)) {
ProcessReverseGear(params);
if (CWeather::WetRoads > 0.0f)
ProcessWetRoadNoise(params);
ProcessVehicleSkidding(params);
ProcessVehicleFlatTyre(params);
ProcessVehicleHorn(params);
ProcessVehicleSirenOrAlarm(params);
if (UsesReverseWarning(params.m_nIndex))
ProcessVehicleReverseWarning(params);
if(HasAirBrakes(params.m_nIndex))
ProcessAirBrakes(params);
ProcessCarBombTick(params);
ProcessVehicleEngine(params);
ProcessEngineDamage(params);
ProcessVehicleDoors(params);
}
break;
}
}
ProcessVehicleOneShots(params);
automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange;
break;
case VEHICLE_TYPE_BOAT:
if (veh->m_modelIndex == MI_SKIMMER)
ProcessCarHeli(params);
else
ProcessBoatEngine(params);
ProcessBoatMovingOverWater(params);
ProcessVehicleOneShots(params);
break;
case VEHICLE_TYPE_HELI:
ProcessCarHeli(params);
ProcessVehicleOneShots(params);
break;
case VEHICLE_TYPE_PLANE:
ProcessPlane(params);
ProcessVehicleOneShots(params);
ProcessVehicleFlatTyre(params);
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)veh;
UpdateGasPedalAudio(veh, params.m_VehicleType);
if (ProcessVehicleRoadNoise(params)) {
if (CWeather::WetRoads > 0.0f)
ProcessWetRoadNoise(params);
ProcessVehicleSkidding(params);
ProcessVehicleHorn(params);
ProcessVehicleSirenOrAlarm(params);
ProcessCarBombTick(params);
ProcessEngineDamage(params);
ProcessVehicleEngine(params);
ProcessVehicleFlatTyre(params);
}
ProcessVehicleOneShots(params);
bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
break;
default:
break;
}
ProcessRainOnVehicle(params);
}
}
void
cAudioManager::ProcessCarHeli(cVehicleParams& params)
{
const float SOUND_INTENSITY = 250.0f;
CVehicle* playerVeh;
CVehicle* veh;
CAutomobile* automobile;
CBoat* boat;
uint8 emittingVol;
int16 brakeState;
int16 accelerateState;
uint32 freq;
float propellerSpeed;
float freqModifier; //may be relate to angle with horison
float cameraAngle;
bool8 distanceCalculatedOld;
float distanceOld;
CVector vecPosOld;
float volumeModifier;//TODO find better name
bool8 hunterBool;
static uint32 freqFrontPrev = 14287;
static uint32 freqPropellerPrev = 7143;
static uint32 freqSkimmerPrev = 14287;
boat = nil;
automobile = nil;
hunterBool = FALSE;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
playerVeh = FindPlayerVehicle();
veh = params.m_pVehicle;
if (playerVeh == veh) {
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
} else {
accelerateState = veh->m_fGasPedal * 255.0f;
brakeState = veh->m_fBrakePedal * 255.0f;
}
freqModifier = Abs(veh->GetUp().y);
cameraAngle = (DotProduct(veh->GetMatrix().GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
if (veh->m_modelIndex == MI_SKIMMER) {
boat = (CBoat*)veh;
propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
} else if (params.m_VehicleType == VEHICLE_TYPE_HELI) {
propellerSpeed = 1.0f;
} else {
automobile = (CAutomobile*)veh;
propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
}
if (propellerSpeed == 0.0f)
return;
propellerSpeed = Min(1.0f, propellerSpeed);
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
//sound on long distances
if (m_sQueueSample.m_fDistance >= 40.0f)
emittingVol = propellerSpeed * 75.0f;
else if (m_sQueueSample.m_fDistance >= 25.0f)
emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f;
else
emittingVol = 0;
if (emittingVol != 0) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 88;
if (boat != nil) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerateState > 0 || brakeState > 0)
m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
else
m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
} else {
m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
CVector backPropellerPos;
if (automobile != nil)
automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos);
else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
#ifdef FIX_BUGS
backPropellerPos =
#endif
params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f);
else
backPropellerPos = m_sQueueSample.m_vecPos;
if (params.m_fDistance >= SQR(140.0f))
return;
if (propellerSpeed >= 0.4f)
volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
else
volumeModifier = 0.0f;
if (!boat) {
freq = Min(1300, 7000.0f * freqModifier);
if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
freq = 1300;
if (veh->m_modelIndex == MI_HUNTER)
hunterBool = TRUE;
}
//sound from front of helicopter
emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 3;
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = 140.0f;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
} else if (boat != nil) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerateState > 0 || brakeState > 0)
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
else
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
freqFrontPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = 140.0f;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = 140.0f;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
//after accel rotor sound
emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 1;
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
} else if (boat) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerateState > 0 || brakeState > 0)
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
else
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
freqPropellerPrev = m_sQueueSample.m_nFrequency;
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
}
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = 140.0f;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
//engine starting sound
if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
if (automobile->bEngineOn) {
if (propellerSpeed < 1.0f) {
emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
freq = 3000.0f * propellerSpeed + 30000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
freq = 3000.0f * propellerSpeed + 6000;
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = 30.0f;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 30;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
}
if (boat) {
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) {
m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (accelerateState > 0 || brakeState > 0)
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
else
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(propellerSpeed * 100.0f);
SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4)
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_MaxDistance = 20.0f;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 7;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
} else {
//vacuum cleaner sound
vecPosOld = m_sQueueSample.m_vecPos;
distanceCalculatedOld = params.m_bDistanceCalculated;
distanceOld = params.m_fDistance;
m_sQueueSample.m_vecPos = backPropellerPos;
params.m_bDistanceCalculated = FALSE;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (params.m_fDistance < SQR(27.0f)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(volumeModifier * 25.0f);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = 27.0f;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
m_sQueueSample.m_vecPos = vecPosOld;
params.m_bDistanceCalculated = distanceCalculatedOld;
params.m_fDistance = distanceOld;
}
}
void
cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
{
const int SOUND_INTENSITY = 22.0f;
CVehicle *veh;
uint8 emittingVol;
if (params.m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
return;
veh = params.m_pVehicle;
veh->m_bRainAudioCounter++;
if (veh->m_bRainAudioCounter >= 2) {
veh->m_bRainAudioCounter = 0;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
emittingVol = 30.0f * CWeather::Rain;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
if (veh->m_bRainSamplesCounter > 4)
veh->m_bRainSamplesCounter = 68;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 9;
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
m_sQueueSample.m_nLoopCount = 1;
SET_EMITTING_VOLUME(emittingVol);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REVERB(FALSE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
bool8
cAudioManager::ProcessReverseGear(cVehicleParams& params)
{
const int reverseGearIntensity = 30;
CAutomobile* automobile;
float modificator;
uint8 emittingVolume;
if (params.m_fDistance >= SQR(reverseGearIntensity))
return FALSE;
automobile = (CAutomobile*)params.m_pVehicle;
if (automobile->m_modelIndex == MI_CADDY)
return TRUE;
if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if (automobile->m_nDriveWheelsOnGround != 0) {
modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity;
} else {
if (automobile->m_nDriveWheelsOnGroundPrev != 0)
automobile->m_fGasPedalAudio *= 0.4f;
modificator = automobile->m_fGasPedalAudio;
}
modificator = Abs(modificator);
emittingVolume = modificator * 24.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (params.m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_nCounter = 62;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
} else {
m_sQueueSample.m_nCounter = 61;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVolume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = reverseGearIntensity;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
return TRUE;
}
void
cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
{
const float SOUND_INTENSITY = 35.0f;
static uint32 prevFreq = 22050;
uint32 freq;
bool8 isPlayerVeh;
int16 acceletateState;
int16 brakeState;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
if (FindPlayerVehicle() == params.m_pVehicle)
isPlayerVeh = TRUE;
else
#ifdef FIX_BUGS
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
#else
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
#endif
if (isPlayerVeh) {
brakeState = Pads[0].GetBrake();
acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
} else {
acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
}
if (acceletateState < brakeState)
acceletateState = brakeState;
freq = Clamp2(5 * acceletateState + 22050, (int)prevFreq, 30);
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(70);
SET_LOOP_OFFSETS(SFX_CAR_RC_HELI)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 4;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
if (isPlayerVeh)
prevFreq = freq;
}
void
cAudioManager::ProcessModelVehicle(cVehicleParams& params)
{
const float SOUND_INTENSITY = 35.0f;
static uint32 prevFreq = 14000;
static uint8 prevVolume = 0;
uint32 freq;
int16 acceletateState;
int16 brakeState;
uint8 volume;
bool8 isPlayerVeh;
bool8 vehSlowdown;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
if (FindPlayerVehicle() == params.m_pVehicle)
isPlayerVeh = TRUE;
else
#ifdef FIX_BUGS
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle;
#else
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
#endif
if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) {
if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
volume = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f);
freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000;
} else {
volume = 127;
freq = 25000;
}
if (isPlayerVeh) {
volume = Clamp2(volume, prevVolume, 7);
freq = Clamp2(freq, prevFreq, 800);
}
if (volume > 0) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(volume);
SET_LOOP_OFFSETS(SFX_RC_REV)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 4;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
if (isPlayerVeh) {
prevFreq = freq;
prevVolume = volume;
}
} else if (params.m_pVehicle != nil) {
if (isPlayerVeh) {
acceletateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
} else {
acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal;
brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal;
}
if (acceletateState < brakeState)
acceletateState = brakeState;
if (acceletateState <= 0) {
vehSlowdown = TRUE;
volume = 127;
freq = 18000;
} else {
vehSlowdown = FALSE;
volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange));
freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
}
if (isPlayerVeh && !vehSlowdown) {
volume = Clamp2(volume, prevVolume, 7);
freq = Clamp2(freq, prevFreq, 800);
}
if (!vehSlowdown)
#ifdef THIS_IS_STUPID
freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f)));
#else
freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y);
#endif
if (params.m_pVehicle->bIsDrowning)
volume /= 4;
if (volume > 0) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (vehSlowdown) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE;
m_sQueueSample.m_nFramesToPlay = 6;
} else {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_RC_REV;
m_sQueueSample.m_nFramesToPlay = 4;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(volume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
if (isPlayerVeh) {
if (vehSlowdown) {
prevFreq = freq;
prevVolume = volume;
}
}
}
}
void
cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params)
{
const float SOUND_INTENSITY = 60.0f;
CAutomobile* automobile;
CBike* bike;
bool8 wheelBurst;
uint8 emittingVol;
float modifier;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return;
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)params.m_pVehicle;
wheelBurst = FALSE;
for (int i = 0; i < 4; i++)
if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
wheelBurst = TRUE;
if (!wheelBurst)
return;
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)params.m_pVehicle;
wheelBurst = FALSE;
for(int i = 0; i < 2; i++)
if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
wheelBurst = TRUE;
if (!wheelBurst)
return;
break;
default:
return;
}
modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity));
if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1)
emittingVol = (100.0f * modifier);
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 95;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(SFX_TYRE_BURST_L)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
bool8
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 95.0f;
int32 emittingVol;
uint32 freq;
float multiplier;
int sampleFreq;
float velocity;
uint8 wheelsOnGround;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
break;
case VEHICLE_TYPE_BIKE:
wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
break;
default:
wheelsOnGround = 4;
break;
}
if (params.m_pTransmission == nil || wheelsOnGround == 0)
return TRUE;
velocity = Abs(params.m_fVelocityChange);
if (velocity > 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
freq = 6050 * emittingVol / 30 + 16000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 4;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
return TRUE;
}
bool8
cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 30.0f;
float relativeVelocity;
int32 emittingVol;
float multiplier;
int freq;
float velocity;
uint8 wheelsOnGround;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround;
break;
case VEHICLE_TYPE_BIKE:
wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround;
break;
default:
wheelsOnGround = 4;
break;
}
if (params.m_pTransmission == nil || wheelsOnGround == 0)
return TRUE;
velocity = Abs(params.m_fVelocityChange);
if (velocity > 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 4;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
return TRUE;
}
bool8
cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
{
const float SOUND_INTENSITY = 50.0f;
CVehicle* playerVeh;
CVehicle* veh;
CAutomobile* automobile;
cTransmission* transmission;
CBike* bike;
tWheelState* wheelState;
float* gasPedalAudioPtr;
int32 freq = 0;
uint8 currentGear;
uint8 emittingVol;
int8 wheelsOnGround;
int8 wheelsOnGroundPrev;
float relativeGearChange;
float relativeChange;
float modificator;
float traction;
bool8 isMoped;
bool8 caddyBool;
isMoped = FALSE;
caddyBool = FALSE;
traction = 0.0f;
if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
playerVeh = FindPlayerVehicle();
veh = params.m_pVehicle;
if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
return TRUE;
}
if (veh->bEngineOn) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) {
ProcessPlayersVehicleEngine(params, params.m_pVehicle);
return TRUE;
}
transmission = params.m_pTransmission;
if (transmission != nil) {
switch (veh->m_modelIndex) {
case MI_PIZZABOY:
case MI_FAGGIO:
isMoped = TRUE;
currentGear = transmission->nNumberOfGears;
break;
case MI_CADDY:
currentGear = transmission->nNumberOfGears;
caddyBool = TRUE;
break;
default:
currentGear = veh->m_nCurrentGear;
break;
}
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)veh;
wheelsOnGround = automobile->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
wheelState = automobile->m_aWheelState;
gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)veh;
wheelsOnGround = bike->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
wheelState = bike->m_aWheelState;
gasPedalAudioPtr = &bike->m_fGasPedalAudio;
break;
default:
debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
return TRUE;
}
if (wheelsOnGround != 0) {
if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be TRUE together
if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) {
traction = 0.0f;
} else {
switch (transmission->nDriveType) {
case '4':
if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
for (int i = 0; i < 2; i++)
if (wheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.1f;
} else {
for (int i = 0; i < 4; i++)
if (wheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.05f;
}
break;
case 'F':
if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING)
traction += 0.2f;
} else {
if (wheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
if (wheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
}
break;
case 'R':
if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
traction += 0.2f;
} else {
if (wheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
if (wheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
}
break;
default:
break;
}
}
} else if (params.m_fVelocityChange == 0.0f) {
traction = 0.9f;
}
if (transmission->fMaxVelocity <= 0.0f) {
relativeChange = 0.0f;
modificator = 0.0f;
} else {
if (!isMoped && !caddyBool) {
if (currentGear != 0) {
relativeGearChange = Min(1.0f,
params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE &&
params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
traction = 0.7f;
relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
} else {
relativeChange = Min(1.0f,
1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
}
modificator = relativeChange;
} else {
modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
}
}
} else {
if (wheelsOnGroundPrev != 0)
*gasPedalAudioPtr *= 0.4f;
relativeChange = *gasPedalAudioPtr;
modificator = relativeChange;
}
if (currentGear != 0 || wheelsOnGround == 0)
freq = 1200 * currentGear + 18000.0f * modificator + 14000;
else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
freq = 22050;
else
freq = 13000.0f * modificator + 14000;
if (modificator >= 0.75f)
emittingVol = 90;
else
emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75;
} else {
modificator = 0.0f;
emittingVol = 75;
}
if (veh->bIsDrowning)
emittingVol /= 4;
if (caddyBool) {
emittingVol = 100.0f * modificator;
freq = 2130.0f * modificator + 4270;
m_sQueueSample.m_nCounter = 2;
}
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (!caddyBool) {
if (veh->GetStatus() == STATUS_SIMPLE) {
if (modificator < 0.02f) {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
m_sQueueSample.m_nCounter = 2;
}
} else {
if (veh->m_fGasPedal < 0.02f) {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
m_sQueueSample.m_nCounter = 2;
}
}
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000;
} else {
if (FindVehicleOfPlayer() == params.m_pVehicle)
m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12;
else
m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12;
m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5)
m_sQueueSample.m_nFrequency /= 2;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 8;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
return TRUE;
}
return FALSE;
}
void
cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType)
{
float gasPedal = Abs(veh->m_fGasPedal);
float* gasPealAudioPtr;
switch(vehType) {
case VEHICLE_TYPE_CAR: gasPealAudioPtr = &((CAutomobile *)veh)->m_fGasPedalAudio; break;
case VEHICLE_TYPE_BIKE: gasPealAudioPtr = &((CBike *)veh)->m_fGasPedalAudio; break;
default: return;
}
if (*gasPealAudioPtr < gasPedal)
*gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal);
else
*gasPealAudioPtr = Max(*gasPealAudioPtr - 0.07f, gasPedal);
}
void
cAudioManager::PlayerJustGotInCar()
{
if (m_bIsInitialised)
bPlayerJustEnteredCar = TRUE;
}
void
cAudioManager::PlayerJustLeftCar(void)
{
// UNUSED: This is a perfectly empty function.
}
void
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping)
{
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nSampleIndex = sample;
#ifdef GTA_PS2
m_sQueueSample.m_nBankIndex = bank;
#else
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#endif // GTA_PS2
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nFrequency = freq;
if (notLooping) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFramesToPlay = 8;
} else {
m_sQueueSample.m_nLoopCount = 1;
}
SET_EMITTING_VOLUME(emittingVolume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = 50.0f;
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
void
cAudioManager::ProcessCesna(cVehicleParams ¶ms)
{
if(params.m_fDistance < SQR(200)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nFrequency = 12500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFramesToPlay = 8;
SET_EMITTING_VOLUME(80);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = 200.0f;
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
if(params.m_fDistance < SQR(90)) {
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFrequency = 25000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFramesToPlay = 4;
SET_EMITTING_VOLUME(80);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = 90.0f;
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
}
void
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh)
{
static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 };
tWheelState* wheelState;
CAutomobile* automobile;
CBike* bike;
CVector pos;
float* gasPedalAudioPtr;
int16 accelerateState;
int16 brakeState;
int32 freq;
int32 baseFreq;
int32 freqModifier;
uint32 gearSoundLength;
uint32 soundOffset;
uint8 engineSoundType;
uint8 wheelInUseCounter;
uint8 wheelsOnGround;
uint8 vol;
uint8 currentGear;
uint8 wheelsOnGroundPrev;
float accelerationMultipler;
float gasPedalAudio;
float velocityChangeForAudio;
float relativeVelocityChange;
float time;
bool8 channelUsed;
bool8 slowingDown;
bool8 noGearBox;
bool8 stuckInSand;
static int16 LastAccel = 0;
static uint8 CurrentPretendGear = 1;
static bool8 bLostTractionLastFrame = FALSE;
static bool8 bHandbrakeOnLastFrame = FALSE;
static int32 nCruising = 0;
static bool8 bAccelSampleStopped = TRUE;
bool8 lostTraction = FALSE;
bool8 isMoped = FALSE;
bool8 processedAccelSampleStopped = FALSE;
static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds();
uint8 nChannel = CHANNEL_PLAYER_VEHICLE_ENGINE; // TODO: PS2 channels
if (bPlayerJustEnteredCar) {
bAccelSampleStopped = TRUE;
bPlayerJustEnteredCar = FALSE;
nCruising = 0;
LastAccel = 0;
bLostTractionLastFrame = FALSE;
CurrentPretendGear = 1;
bHandbrakeOnLastFrame = FALSE;
}
if (CReplay::IsPlayingBack()) {
accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
} else {
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
}
slowingDown = params.m_fVelocityChange < -0.001f;
channelUsed = SampleManager.GetChannelUsedFlag(nChannel);
if (params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO) {
CurrentPretendGear = params.m_pTransmission->nNumberOfGears;
currentGear = CurrentPretendGear;
if (params.m_pVehicle->bIsHandbrakeOn) {
brakeState = 0;
nCruising = 0;
LastAccel = 0;
accelerateState = 0;
} else {
nCruising = 1;
}
isMoped = TRUE;
} else {
currentGear = params.m_pVehicle->m_nCurrentGear;
}
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)params.m_pVehicle;
wheelsOnGround = automobile->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev;
gasPedalAudioPtr = &automobile->m_fGasPedalAudio;
wheelState = automobile->m_aWheelState;
velocityChangeForAudio = automobile->m_fVelocityChangeForAudio;
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)params.m_pVehicle;
wheelsOnGround = bike->m_nDriveWheelsOnGround;
wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev;
gasPedalAudioPtr = &bike->m_fGasPedalAudio;
wheelState = bike->m_aWheelState;
velocityChangeForAudio = bike->m_fVelocityChangeForAudio;
break;
default:
debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType);
return;
}
if (!isMoped) {
switch (params.m_pTransmission->nDriveType) {
case '4':
if (params.m_VehicleType != VEHICLE_TYPE_BIKE) {
wheelInUseCounter = 0;
for (uint8 i = 0; i < 4; i++) {
if (wheelState[i] != WHEEL_STATE_NORMAL)
++wheelInUseCounter;
}
if (wheelInUseCounter > 2)
lostTraction = TRUE;
}
break;
case 'F':
if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL)
lostTraction = TRUE;
} else {
if ((wheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
(wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = TRUE;
}
break;
case 'R':
if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL)
lostTraction = TRUE;
} else {
if (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)
lostTraction = TRUE;
}
break;
default:
break;
}
}
if (params.m_fVelocityChange != 0.0f) {
time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange;
if (time > 0.0f)
freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
else
freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
if (slowingDown)
freqModifier = -freqModifier;
} else
freqModifier = 0;
if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed)
freqModifier += 1400;
gearSoundLength = 0;
engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
noGearBox = FALSE;
switch (engineSoundType) {
case SFX_BANK_PONTIAC:
gearSoundLength = 2526;
break;
case SFX_BANK_PORSCHE:
gearSoundLength = 3587;
break;
case SFX_BANK_SPIDER:
gearSoundLength = 4898;
break;
case SFX_BANK_MERC:
gearSoundLength = 4003;
break;
case SFX_BANK_TRUCK:
gearSoundLength = 6289;
break;
case SFX_BANK_HOTROD:
gearSoundLength = 2766;
break;
case SFX_BANK_COBRA:
gearSoundLength = 3523;
break;
case SFX_BANK_PONTIAC_SLOW:
gearSoundLength = 2773;
break;
case SFX_BANK_CADILLAC:
gearSoundLength = 2560;
break;
case SFX_BANK_PATHFINDER:
gearSoundLength = 4228;
break;
case SFX_BANK_PACARD:
gearSoundLength = 4648;
break;
case SFX_BANK_VTWIN:
gearSoundLength = 3480;
break;
case SFX_BANK_HONDA250:
gearSoundLength = 2380;
break;
case SFX_BANK_SPORTS_BIKE:
gearSoundLength = 2410;
break;
default:
noGearBox = TRUE;
break;
}
if (!channelUsed || nCruising || noGearBox) {
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
} else {
gearSoundLength -= 1000;
if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) {
channelUsed = FALSE;
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
}
}
relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
switch (engineSoundType) {
case SFX_BANK_MOPED:
++soundOffset;
break;
case SFX_BANK_HONDA250:
soundOffset += 2;
break;
case SFX_BANK_SPORTS_BIKE:
soundOffset += 3;
break;
default:
break;
}
if (accelerateState <= 0) {
if (slowingDown) {
if (channelUsed) {
SampleManager.StopChannel(nChannel);
bAccelSampleStopped = TRUE;
}
if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction)
gasPedalAudio = *gasPedalAudioPtr;
else if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
gasPedalAudio = 0.0f;
else
gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity);
*gasPedalAudioPtr = Max(0.0f, gasPedalAudio);
} else if (LastAccel > 0) {
if (channelUsed) {
SampleManager.StopChannel(nChannel);
bAccelSampleStopped = TRUE;
}
nCruising = 0;
if (wheelsOnGround == 0
|| params.m_pVehicle->bIsHandbrakeOn
|| lostTraction
|| params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) {
if (isMoped) {
gasPedalAudio = 0.0f;
} else {
*gasPedalAudioPtr *= 0.6f;
gasPedalAudio = *gasPedalAudioPtr;
}
}
if (gasPedalAudio > 0.05f) {
freq = (5000.f * ((gasPedalAudio - 0.05f) * 20.f / 19)) + 19000;
vol = (25.0f * ((gasPedalAudio - 0.05f) * 20.f / 19)) + 40;
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, FALSE);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
vol = 110 - (40.0f * gasPedalAudio);
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, TRUE);
CurrentPretendGear = Max(1, currentGear);
}
else {
if (nCruising == 0){
stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand;
if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction
|| (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) {
if (((wheelsOnGround && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) {
baseFreq = (8000.0f * accelerationMultipler) + 16000;
vol = (25.0f * accelerationMultipler) + 60;
*gasPedalAudioPtr = accelerationMultipler;
} else {
if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame)
&& wheelsOnGround != 0) {
*gasPedalAudioPtr *= 0.6f;
}
freqModifier = 0;
if (engineSoundType != SFX_BANK_GOLF_CART && engineSoundType != SFX_BANK_CAR_CHAINSAW)
baseFreq = (25000.0f * *gasPedalAudioPtr) + 14000;
else
baseFreq = (15000.0f * *gasPedalAudioPtr) + 14000;
vol = (25.0f * *gasPedalAudioPtr) + 60;
}
freq = freqModifier + baseFreq;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
if (channelUsed) {
SampleManager.StopChannel(nChannel);
bAccelSampleStopped = TRUE;
}
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, TRUE);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
#ifndef EXTERNAL_3D_SOUND
m_sQueueSample.m_nPan = ComputePan(m_sQueueSample.m_fDistance, &pos);
#endif
if (bAccelSampleStopped) {
if (CurrentPretendGear != 1 || currentGear != 2)
CurrentPretendGear = Max(1, currentGear - 1);
processedAccelSampleStopped = TRUE;
bAccelSampleStopped = FALSE;
}
if (!channelUsed) {
if (!processedAccelSampleStopped) {
if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1)
++CurrentPretendGear;
else {
nCruising = 1;
params.m_pVehicle->bAudioChangingGear = TRUE;
goto PlayCruising;
}
}
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
params.m_pVehicle->bAudioChangingGear = TRUE;
#ifdef GTA_PS2
SampleManager.InitialiseChannel(nChannel, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0);
#else
if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
#endif
}
#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
#else
SampleManager.SetChannelVolume(nChannel, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance));
SampleManager.SetChannelPan(nChannel, m_sQueueSample.m_nPan);
#endif
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
SampleManager.SetChannelFrequency(nChannel, freq);
if (!channelUsed) {
#ifdef AUDIO_REVERB
SampleManager.SetChannelReverbFlag(nChannel, m_bDynamicAcousticModelingStatus != FALSE);
#endif
SampleManager.StartChannel(nChannel);
}
}
} else {
PlayCruising:
bAccelSampleStopped = TRUE;
SampleManager.StopChannel(nChannel);
if (!isMoped && (accelerateState < 150 || wheelsOnGround == 0 || brakeState > 0 || params.m_pVehicle->bIsHandbrakeOn
|| lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1)) {
nCruising = 0;
} else {
if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
--nCruising;
}
freq = 27 * nCruising + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE);
}
}
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
}
bool8
cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
CAutomobile *automobile;
CBike *bike;
uint8 numWheels;
uint8 wheelsOnGround;
float gasPedalAudio;
tWheelState* wheelStateArr;
cTransmission *transmission;
int32 emittingVol;
float newSkidVal = 0.0f;
float skidVal = 0.0f;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)params.m_pVehicle;
numWheels = 4;
wheelStateArr = automobile->m_aWheelState;
wheelsOnGround = automobile->m_nWheelsOnGround;
gasPedalAudio = automobile->m_fGasPedalAudio;
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)params.m_pVehicle;
numWheels = 2;
wheelStateArr = bike->m_aWheelState;
wheelsOnGround = bike->m_nWheelsOnGround;
gasPedalAudio = bike->m_fGasPedalAudio;
break;
default:
debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType);
return TRUE;
}
if (wheelsOnGround == 0)
return TRUE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
for (int32 i = 0; i < numWheels; i++) {
if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
continue;
transmission = params.m_pTransmission;
switch (transmission->nDriveType) {
case '4':
newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
break;
case 'F':
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
else
newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
break;
case 'R':
if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange);
else
newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange);
break;
default:
break;
}
skidVal = Max(skidVal, newSkidVal);
}
if (skidVal > 0.0f) {
emittingVol = 50.f * skidVal;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 3;
switch (params.m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
emittingVol /= 4;
m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
m_sQueueSample.m_nVolume /= 4;
if (m_sQueueSample.m_nVolume == 0)
return TRUE;
break;
case SURFACE_GRAVEL:
case SURFACE_MUD_DRY:
case SURFACE_SAND:
case SURFACE_WATER:
case SURFACE_SAND_BEACH:
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break;
default:
m_sQueueSample.m_nSampleIndex = SFX_SKID;
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
m_sQueueSample.m_nFrequency += 2000;
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 8;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
return TRUE;
}
float
cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
float velChange;
float relativeVel;
switch (wheelState)
{
case WHEEL_STATE_SPINNING:
if (gasPedalAudio > 0.4f)
relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f;
break;
case WHEEL_STATE_SKIDDING:
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
break;
case WHEEL_STATE_FIXED:
relativeVel = gasPedalAudio;
if (relativeVel > 0.4f)
relativeVel = (gasPedalAudio - 0.4f) * (5.0f / 3.0f);
velChange = Abs(velocityChange);
if (velChange > 0.04f)
relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity);
if (relativeVel > relativeVelChange)
relativeVelChange = relativeVel;
break;
default:
break;
}
return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
float
cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
if (wheelState == WHEEL_STATE_SKIDDING)
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
bool8
cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
CVehicle *veh;
uint8 volume;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
veh = params.m_pVehicle;
if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params))
return TRUE;
if (veh->m_modelIndex == MI_MRWHOOP)
return TRUE;
if (veh->IsAlarmOn())
return TRUE;
if (veh->m_nCarHornTimer != 0) {
if (veh->GetStatus() != STATUS_PLAYER) {
veh->m_nCarHornTimer = Min(44, veh->m_nCarHornTimer);
if (veh->m_nCarHornTimer == 44)
veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer])
return TRUE;
}
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = veh->bIsDrowning ? 20 : 80;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0;
#ifdef FIX_BUGS
SET_EMITTING_VOLUME(volume);
#else
SET_EMITTING_VOLUME(80);
#endif
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 4;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
return TRUE;
}
bool8
cAudioManager::UsesSiren(cVehicleParams& params)
{
return params.m_pVehicle->UsesSiren();
}
bool8
cAudioManager::UsesSirenSwitching(cVehicleParams& params)
{
if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP)
return FALSE;
return UsesSiren(params);
}
bool8
cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
{
const float SOUND_INTENSITY = 110.0f;
CVehicle *veh;
uint8 volume;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
veh = params.m_pVehicle;
if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn())
return TRUE;
if (veh->IsAlarmOn()) {
if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer)
veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750;
if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375)
return TRUE;
}
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = veh->bIsDrowning ? 20 : 80;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 5;
if (UsesSiren(params)) {
if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED)
return TRUE;
if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) {
m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
if (params.m_nIndex == FBIRANCH)
m_sQueueSample.m_nFrequency = 12668;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
m_sQueueSample.m_nCounter = 60;
} else if (params.m_nIndex == VICECHEE) {
m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW;
m_sQueueSample.m_nFrequency = 11440;
} else {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample;
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
}
} else {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(volume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::UsesReverseWarning(uint32 model)
{
return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED;
}
bool8
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
{
const float SOUND_INTENSITY = 50.0f;
CVehicle *veh = params.m_pVehicle;
uint8 volume;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = veh->bIsDrowning ? 15 : 60;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
#ifdef FIX_BUGS
SET_EMITTING_VOLUME(volume);
#else
SET_EMITTING_VOLUME(60);
#endif
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
return TRUE;
}
bool8
cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
CAutomobile *automobile;
int8 doorState;
int32 emittingVol;
float velocity;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
automobile = (CAutomobile *)params.m_pVehicle;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
doorState = automobile->Doors[i].m_nDoorState;
if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
if (velocity > 0.0035f) {
emittingVol = (100.0f * velocity * 10.0f / 3.0f);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = i + 6;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 10;
m_sQueueSample.m_nLoopCount = 1;
SET_EMITTING_VOLUME(emittingVol);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(TRUE);
AddSampleToRequestedQueue();
}
}
}
}
}
return TRUE;
}
bool8
cAudioManager::ProcessAirBrakes(cVehicleParams& params)
{
const float SOUND_INTENSITY = 30.0f;
CAutomobile *automobile;
uint8 volume;
if (params.m_fDistance > SQR(SOUND_INTENSITY))
return FALSE;
automobile = (CAutomobile *)params.m_pVehicle;
if (!automobile->bEngineOn)
return TRUE;
if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) &&
(automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f))
return TRUE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
volume = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 13;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 10;
m_sQueueSample.m_nLoopCount = 1;
SET_EMITTING_VOLUME(volume);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::HasAirBrakes(uint32 model)
{
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS
|| model == COACH || model == PACKER || model == FLATBED;
}
bool8
cAudioManager::ProcessEngineDamage(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
float health;
uint8 emittingVolume;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
if (params.m_pVehicle->m_modelIndex == MI_CADDY)
return TRUE;
if (params.m_pVehicle->GetStatus() == STATUS_WRECKED)
return TRUE;
health = params.m_pVehicle->m_fHealth;
if (health < 390.0f) {
if (health < 250.0f) {
emittingVolume = 60;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nPriority = 7;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
} else {
emittingVolume = 30;
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nPriority = 7;
m_sQueueSample.m_nFrequency = 27000;
}
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if (params.m_pVehicle->bIsDrowning)
emittingVolume /= 2;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVolume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
return TRUE;
}
bool8
cAudioManager::ProcessCarBombTick(cVehicleParams& params)
{
const float SOUND_INTENSITY = 40.0f;
const uint8 EMITTING_VOLUME = 60;
uint8 bombType;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
if (params.m_pVehicle->bEngineOn) {
switch (params.m_VehicleType) {
case VEHICLE_TYPE_CAR:
bombType = params.m_pVehicle->m_bombType;
break;
case VEHICLE_TYPE_BIKE:
bombType = params.m_pVehicle->m_bombType;
break;
default:
debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType);
return TRUE;
break;
}
if (bombType == CARBOMB_TIMEDACTIVE) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 35;
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(EMITTING_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
return TRUE;
}
void
cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
{
int16 event;
uint8 emittingVol;
float relVol;
float vol;
bool8 noReflections;
bool8 stereo;
float maxDist;
static uint8 GunIndex = 53;
for (uint16 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflections = FALSE;
stereo = FALSE;
SET_SOUND_REFLECTION(FALSE);
event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch (event) {
case SOUND_CAR_DOOR_CLOSE_BONNET:
case SOUND_CAR_DOOR_CLOSE_BUMPER:
case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: {
const float SOUND_INTENSITY = 50.0f;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[2] % 5 + 122;
switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
break;
case NEW_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
break;
case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
break;
case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
default:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#ifdef THIS_IS_STUPID
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
#else
m_sQueueSample.m_nCounter = event + 22;
#endif
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 28062;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
SET_SOUND_REFLECTION(TRUE);
break;
}
case SOUND_CAR_DOOR_OPEN_BONNET:
case SOUND_CAR_DOOR_OPEN_BUMPER:
case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: {
const float SOUND_INTENSITY = 50.0f;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 10 + 117;
switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
break;
case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
break;
case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
default:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#ifdef THIS_IS_STUPID
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
#else
m_sQueueSample.m_nCounter = event + 10;
#endif
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 23459;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
SET_SOUND_REFLECTION(TRUE);
break;
}
case SOUND_CAR_WINDSHIELD_CRACK: {
const float SOUND_INTENSITY = 40.0f;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 68;
emittingVol = m_anRandomTable[1] % 30 + 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
} break;
case SOUND_CAR_JUMP:
case SOUND_CAR_JUMP_2: {
const float SOUND_INTENSITY = 35.0f;
static uint8 WheelIndex = 82;
maxDist = SQR(SOUND_INTENSITY);
#ifdef THIS_IS_STUPID
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
#else
if (event == SOUND_CAR_JUMP_2) {
#endif
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
} else {
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
emittingVol = Max(80.f, 2 * (100.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WheelIndex++;
if (WheelIndex > 85)
WheelIndex = 82;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
if (params.m_VehicleType == VEHICLE_TYPE_BIKE)
m_sQueueSample.m_nFrequency *= 2;
m_sQueueSample.m_nPriority = 6;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
break;
}
case SOUND_CAR_TYRE_POP: {
const float SOUND_INTENSITY = 60.0f;
static uint8 WheelIndex = 91;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WheelIndex++;
if (WheelIndex > 94)
WheelIndex = 91;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST);
m_sQueueSample.m_nFrequency += RandomDisplacement(2000);
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 10 + 117;
break;
}
case SOUND_CAR_ENGINE_START: {
const float SOUND_INTENSITY = 40.0f;
if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR
|| params.m_pVehicle->m_modelIndex == MI_CADDY)
continue;
emittingVol = 60;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
SET_SOUND_REFLECTION(TRUE);
break;
}
case SOUND_CAR_LIGHT_BREAK: {
const float SOUND_INTENSITY = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 37;
m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 10 + 30;
break;
}
case SOUND_CAR_HYDRAULIC_1:
case SOUND_CAR_HYDRAULIC_2: {
const float SOUND_INTENSITY = 35.0f;
if (event == SOUND_CAR_HYDRAULIC_1)
m_sQueueSample.m_nFrequency = 15600;
else
m_sQueueSample.m_nFrequency = 13118;
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 51;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[0] % 15 + 55;
break;
}
case SOUND_CAR_HYDRAULIC_3: {
const float SOUND_INTENSITY = 35.0f;
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 86;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_nFramesToPlay = 7;
noReflections = TRUE;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[0] % 15 + 55;
break;
}
case SOUND_CAR_JERK: {
const float SOUND_INTENSITY = 35.0f;
m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 87;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 15 + 55;
break;
}
case SOUND_CAR_SPLASH: {
const float SOUND_INTENSITY = 60.0f;
static uint8 WaveIndex = 41;
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
if (vol <= 150.0f)
continue;
if (vol > 800.0f)
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800.0f;
relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150.0f) / 650.0f;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WaveIndex++;
if (WaveIndex > 46)
WaveIndex = 41;
m_sQueueSample.m_nFrequency = (7000.0f * relVol) + 6000;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
emittingVol = (35.0f * relVol);
maxDist = SQR(SOUND_INTENSITY);
break;
}
/*case SOUND_17: {
const float SOUND_INTENSITY = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 47;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
maxDist = SQR(SOUND_INTENSITY);
break;
}*/
#ifdef GTA_TRAIN
case SOUND_TRAIN_DOOR_CLOSE:
case SOUND_TRAIN_DOOR_OPEN: {
const float SOUND_INTENSITY = 35.0f;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 59;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 20 + 70;
break;
}
#endif
case SOUND_CAR_TANK_TURRET_ROTATE: {
const float SOUND_INTENSITY = 40.0f;
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
if (vol > 24.0f / 625.0f)
vol = 24.0f / 625.0f;
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 79;
m_sQueueSample.m_nFrequency = (3000.0f * vol * 625.0f / 24.0f) + 9000;
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nFramesToPlay = 3;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90;
maxDist = SQR(SOUND_INTENSITY);
noReflections = TRUE;
break;
}
case SOUND_CAR_BOMB_TICK: {
const float SOUND_INTENSITY = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
SET_SOUND_REFLECTION(TRUE);
emittingVol = 60;
break;
}
case SOUND_PLANE_ON_GROUND: {
const float SOUND_INTENSITY = 180.0f;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 81;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 25 + 75;
break;
}
case SOUND_HELI_BLADE:{
const float SOUND_INTENSITY = 35.0f;
static uint8 HeliIndex = 89;
relVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
if (relVol < 0.2f || relVol == 1.0f)
continue;
emittingVol = (1.0f - relVol) * 70.0f;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = HeliIndex++;
if (HeliIndex > 90)
HeliIndex = 89;
m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
break;
}
case SOUND_WEAPON_SHOT_FIRED: {
const float SOUND_INTENSITY = 120.0f;
CVehicle *playerVeh;
CPlayerPed *playerPed;
switch (params.m_pVehicle->m_modelIndex) {
case MI_HUNTER:
case MI_CHOPPER:
case MI_SEASPAR:
case MI_SPARROW:
case MI_MAVERICK:
case MI_VCNMAV:
if (params.m_pVehicle->m_modelIndex == MI_HUNTER) {
if (Pads[0].GetHandBrake() == 0) {
playerVeh = FindPlayerVehicle();
playerPed = FindPlayerPed();
if (playerVeh == nil && playerPed != nil) {
if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
playerVeh = (CVehicle*)playerPed->m_attachedTo;
}
if (playerVeh != params.m_pVehicle) {
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
} else {
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
}
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nCounter = GunIndex++;
emittingVol = MAX_VOLUME;
if (GunIndex > 58)
GunIndex = 53;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
default:
{
maxDist = SQR(SOUND_INTENSITY);
#ifdef FIX_BUGS
int32 sampleIndex;
int32 frequency;
CPed *pPed = params.m_pVehicle->pDriver;
if(!pPed)
continue;
if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) {
sampleIndex = SFX_UZI_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
frequency += RandomDisplacement(frequency / 32);
} else
switch(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
case WEAPONTYPE_TEC9:
sampleIndex = SFX_TEC_LEFT;
frequency = RandomDisplacement(500) + 17000;
break;
case WEAPONTYPE_SILENCED_INGRAM:
sampleIndex = SFX_TEC_LEFT;
frequency = RandomDisplacement(1000) + 34000;
break;
case WEAPONTYPE_MP5:
sampleIndex = SFX_MP5_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
frequency += RandomDisplacement(frequency / 32);
break;
default:
sampleIndex = SFX_UZI_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
frequency += RandomDisplacement(frequency / 32);
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
#else
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
#endif
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = GunIndex++;
emittingVol = m_anRandomTable[2] % 15 + 65;
if(GunIndex > 58) GunIndex = 53;
#ifdef FIX_BUGS
m_sQueueSample.m_nFrequency = frequency;
#else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
#endif
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
SET_SOUND_REFLECTION(TRUE);
break;
}
}
break;
}
case SOUND_WEAPON_HIT_VEHICLE: {
const float SOUND_INTENSITY = 40.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 34;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 7;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[3] % 20 + 90;
break;
}
case SOUND_BOMB_TIMED_ACTIVATED:
case SOUND_91:
case SOUND_BOMB_ONIGNITION_ACTIVATED:
case SOUND_BOMB_TICK: {
const float SOUND_INTENSITY = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 36;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
SET_SOUND_REFLECTION(TRUE);
emittingVol = 50;
maxDist = SQR(SOUND_INTENSITY);
break;
}
case SOUND_PED_HELI_PLAYER_FOUND: {
cPedParams pedParams;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND);
continue;
}
/* case SOUND_PED_BODYCAST_HIT:
pedParams.m_pPed = nil;
pedParams.m_bDistanceCalculated = FALSE;
pedParams.m_fDistance = 0.0f;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
continue; */
case SOUND_PED_VCPA_PLAYER_FOUND: {
cPedParams pedParams;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
continue;
}
case SOUND_WATER_FALL: {
const float SOUND_INTENSITY = 40.0f;
static uint32 WaterFallFrame = 0;
if (m_FrameCounter <= WaterFallFrame)
continue;
WaterFallFrame = m_FrameCounter + 6;
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 15;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
SET_SOUND_REFLECTION(TRUE);
emittingVol = m_anRandomTable[4] % 20 + 90;
break;
}
case SOUND_SPLATTER: {
const float SOUND_INTENSITY = 40.0f;
static uint8 CrunchOffset = 0;
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 48;
m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
++CrunchOffset;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 20 + 55;
CrunchOffset %= 2;
SET_SOUND_REFLECTION(TRUE);
break;
}
case SOUND_CAR_PED_COLLISION: {
const float SOUND_INTENSITY = 40.0f;
vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]);
emittingVol = Min(127, (3 * (vol / 20.0f * 127.f)) / 2);
if (emittingVol == 0)
continue;
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 50;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
maxDist = SQR(SOUND_INTENSITY);
break;
}
default:
continue;
}
if (params.m_fDistance < maxDist) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (noReflections) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
} else {
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bStatic = TRUE;
}
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_EMITTING_VOLUME(emittingVol);
SET_SOUND_REVERB(TRUE);
if (stereo) {
if(m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_MaxDistance) {
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nPan = 0;
} else {
stereo = FALSE;
m_sQueueSample.m_bIs2D = FALSE;
}
} else m_sQueueSample.m_bIs2D = FALSE;
AddSampleToRequestedQueue();
if (stereo) {
m_sQueueSample.m_nPan = 127;
m_sQueueSample.m_nSampleIndex++;
m_sQueueSample.m_nCounter = GunIndex++;
if (GunIndex > 58)
GunIndex = 53;
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
continue;
}
}
}
}
#ifdef GTA_TRAIN
bool8
cAudioManager::ProcessTrainNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 300.0f;
CTrain *train;
uint8 emittingVol;
float speedMultipler;
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return FALSE;
if (params.m_fVelocityChange > 0.0f) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
train = (CTrain *)params.m_pVehicle;
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
if (train->m_fWagonPosition == 0.0f) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 32;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
const float SOUND_INTENSITY = 70.0f;
if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
return TRUE;
}
#endif
bool8
cAudioManager::ProcessBoatEngine(cVehicleParams& params)
{
CBoat *boat;
float padRelativeAccerate;
bool8 isV12 = FALSE;
static int32 LastFreq = 2000;
static int8 LastVol = 0;
static const float intensity = 90.0f;
if (params.m_fDistance < SQR(intensity)) {
boat = (CBoat *)params.m_pVehicle;
if(boat->GetStatus() == STATUS_WRECKED)
return TRUE;
float freqModificator;
float volModificator;
int BaseVol;
int BaseFreq;
switch(boat->GetModelIndex()) {
case MI_RIO:
freqModificator = 490.0f;
volModificator = 60.0f;
BaseVol = 20;
BaseFreq = 1888;
break;
case MI_PREDATOR:
case MI_SQUALO:
case MI_SPEEDER:
case MI_COASTG:
case MI_DINGHY:
case MI_JETMAX:
freqModificator = 6000.0f;
volModificator = 60.0f;
isV12 = TRUE;
BaseFreq = 9000;
BaseVol = 20;
break;
case MI_REEFER:
freqModificator = 715.0f;
volModificator = 80.0f;
BaseVol = 0;
BaseFreq = 3775;
break;
case MI_TROPIC:
case MI_MARQUIS:
freqModificator = 463.0f;
volModificator = 60.0f;
BaseVol = 20;
BaseFreq = 1782;
break;
default:
return TRUE;
}
bool8 bIsPlayerVeh;
if(FindPlayerVehicle() == params.m_pVehicle) {
float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
padRelativeAccerate = padAccelerate / 255.0f;
bIsPlayerVeh = TRUE;
} else {
padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal);
bIsPlayerVeh = FALSE;
}
int Freq = BaseFreq + (padRelativeAccerate * freqModificator);
int Vol = BaseVol + (padRelativeAccerate * volModificator);
if(!boat->bPropellerInWater)
Freq = (9 * Freq) / 8;
if(bIsPlayerVeh) {
if(Freq > LastFreq) {
if(isV12)
Freq = Min(Freq, LastFreq + 100);
else
Freq = Min(Freq, LastFreq + 15);
} else {
if(isV12)
Freq = Max(Freq, LastFreq - 100);
else
Freq = Max(Freq, LastFreq - 15);
}
if(Vol > LastVol)
Vol = Min(Vol, LastVol + 3);
else
Vol = Max(Vol, LastVol - 3);
}
if (Vol > 0) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nFrequency = Freq;
m_sQueueSample.m_nCounter = 40;
if (isV12)
m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
else
m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(Vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = intensity;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 7;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
if(boat->GetModelIndex() == MI_REEFER) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(80);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = intensity;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 7;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
if(bIsPlayerVeh) {
LastFreq = Freq;
LastVol = Vol;
}
return TRUE;
}
return FALSE;
}
bool8
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
{
float velocityChange;
int32 vol;
float multiplier;
if (params.m_fDistance > SQR(50))
return FALSE;
velocityChange = Abs(params.m_fVelocityChange);
if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater)
return TRUE;
velocityChange = Min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 38;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(vol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = 50.0f;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 6;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
return TRUE;
}
void
cAudioManager::ProcessPlane(cVehicleParams& params)
{
switch (params.m_nIndex) {
case AIRTRAIN:
ProcessJumbo(params);
break;
case DEADDODO:
ProcessCesna(params);
break;
default:
break;
}
}
#pragma region JUMBO
uint8 gJumboVolOffsetPercentage;
void
DoJumboVolOffset()
{
if (!(AudioManager.m_FrameCounter % (AudioManager.m_anRandomTable[0] % 6 + 3)))
gJumboVolOffsetPercentage = AudioManager.m_anRandomTable[1] % 60;
}
void
cAudioManager::ProcessJumbo(cVehicleParams& params)
{
CPlane *plane;
float position;
if (params.m_fDistance >= SQR(440))
return;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
plane = (CPlane*)params.m_pVehicle;
DoJumboVolOffset();
position = PlanePathPosition[plane->m_nPlaneId];
if (position <= TakeOffPoint) {
if (plane->m_fSpeed > 0.103344f) {
ProcessJumboAccel(plane);
} else {
ProcessJumboTaxi();
}
} else if (position <= TakeOffPoint + 300.0f) {
ProcessJumboTakeOff(plane);
} else if (position <= LandingPoint - 350.0f) {
ProcessJumboFlying();
} else if (position <= LandingPoint) {
ProcessJumboLanding(plane);
} else if (plane->m_fSpeed > 0.103344f) {
ProcessJumboDecel(plane);
} else {
ProcessJumboTaxi();
}
}
void
cAudioManager::ProcessJumboTaxi()
{
if (SetupJumboFlySound(20)) {
if (SetupJumboTaxiSound(75))
SetupJumboWhineSound(18, 29500);
}
}
void
cAudioManager::ProcessJumboAccel(CPlane *plane)
{
int32 engineFreq;
int32 vol;
float modificator;
float freqModifier;
if (SetupJumboFlySound(20)) {
modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if (modificator < 0.2f) {
freqModifier = modificator * 5.0f;
vol = MAX_VOLUME * freqModifier;
engineFreq = 6050.0f * freqModifier + 16000;
} else {
freqModifier = 1.0f;
engineFreq = 22050;
vol = MAX_VOLUME;
}
SetupJumboEngineSound(vol, engineFreq);
SetupJumboWhineSound(18, 14600.0f * freqModifier + 29500);
}
}
}
void
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) {
if (SetupJumboEngineSound(MAX_VOLUME, 22050))
SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
void
cAudioManager::ProcessJumboFlying()
{
if (SetupJumboFlySound(MAX_VOLUME))
SetupJumboEngineSound(63, 22050);
}
void
cAudioManager::ProcessJumboLanding(CPlane *plane)
{
const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
if (SetupJumboFlySound(107.f * modificator + 20)) {
if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
SetupJumboEngineSound(MAX_VOLUME, 22050);
SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
}
}
}
void
cAudioManager::ProcessJumboDecel(CPlane *plane)
{
if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
const float modificator = Min(1.f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
SetupJumboWhineSound(18, 29500);
}
}
bool8
cAudioManager::SetupJumboTaxiSound(uint8 vol)
{
const float SOUND_INTENSITY = 180.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
return FALSE;
uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY);
if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f)
emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 4;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
{
const float SOUND_INTENSITY = 170.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
return FALSE;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 4;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
{
const float SOUND_INTENSITY = 180.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
return FALSE;
uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 3;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 4;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
{
const float SOUND_INTENSITY = 440.0f;
if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return FALSE;
int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = vol;
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
return TRUE;
}
bool8
cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
{
const float SOUND_INTENSITY = 240.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
return FALSE;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 12;
m_sQueueSample.m_nPan = 0;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
m_sQueueSample.m_nPan = 127;
AddSampleToRequestedQueue();
}
return TRUE;
}
int32
cAudioManager::GetJumboTaxiFreq()
{
return (1.f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3
}
#pragma endregion Some jumbo crap
#pragma endregion All the vehicle audio code
#pragma region PED AUDIO
void
cAudioManager::ProcessPed(CPhysical *ped)
{
cPedParams params;
m_sQueueSample.m_vecPos = ped->GetPosition();
params.m_bDistanceCalculated = FALSE;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
ProcessPedOneShots(params);
}
void
cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
{
uint8 emittingVol;
int32 sampleIndex;
CPed *ped = params.m_pPed;
bool8 narrowSoundRange;
int16 sound;
bool8 stereo;
CWeapon *weapon;
float maxDist = 0.f; // uninitialized variable
static uint8 iSound = 21;
static uint32 iSplashFrame = 0;
weapon = params.m_pPed->GetWeapon();
for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
stereo = FALSE;
narrowSoundRange = FALSE;
SET_SOUND_REFLECTION(FALSE);
sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch (sound) {
case SOUND_STEP_START:
case SOUND_STEP_END:
if (params.m_pPed->bIsInTheAir)
continue;
emittingVol = m_anRandomTable[3] % 15 + 45;
if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
emittingVol /= 2;
maxDist = 400.f;
switch (params.m_pPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
break;
case SURFACE_GRAVEL:
case SURFACE_MUD_DRY:
sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
break;
case SURFACE_CAR:
case SURFACE_GARAGE_DOOR:
case SURFACE_CAR_PANEL:
case SURFACE_THICK_METAL_PLATE:
case SURFACE_SCAFFOLD_POLE:
case SURFACE_LAMP_POST:
case SURFACE_FIRE_HYDRANT:
case SURFACE_GIRDER:
case SURFACE_METAL_CHAIN_FENCE:
case SURFACE_CONTAINER:
case SURFACE_NEWS_VENDOR:
sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
break;
case SURFACE_SAND:
sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
break;
case SURFACE_WATER:
sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
break;
case SURFACE_WOOD_CRATES:
case SURFACE_WOOD_BENCH:
case SURFACE_WOOD_SOLID:
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
break;
case SURFACE_HEDGE:
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
break;
default:
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - SOUND_STEP_START + 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
switch (params.m_pPed->m_nMoveState) {
case PEDMOVE_WALK:
emittingVol /= 4;
m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
break;
case PEDMOVE_RUN:
emittingVol /= 2;
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
break;
case PEDMOVE_SPRINT:
m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
break;
default:
break;
}
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 20.0f;
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
case SOUND_FALL_LAND:
case SOUND_FALL_COLLAPSE:
if (ped->bIsInTheAir)
continue;
maxDist = SQR(30);
emittingVol = m_anRandomTable[3] % 20 + 80;
if (ped->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
} else if (sound == SOUND_FALL_LAND) {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
} else {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 30.0f;
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
case SOUND_FIGHT_37:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
case SOUND_FIGHT_38:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
case SOUND_FIGHT_39:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 20000;
goto AddFightSound;
case SOUND_FIGHT_40:
case SOUND_186:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
case SOUND_FIGHT_41:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
case SOUND_FIGHT_42:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 20000;
goto AddFightSound;
case SOUND_FIGHT_43:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
case SOUND_FIGHT_44:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
case SOUND_FIGHT_45:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 20000;
goto AddFightSound;
case SOUND_FIGHT_46:
case SOUND_187:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
case SOUND_FIGHT_47:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 16500;
goto AddFightSound;
case SOUND_FIGHT_48:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 20000;
AddFightSound:
{
uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
uint8 damagerType = soundParams & 0xFF;
uint32 weaponType = soundParams >> 8;
if (damagerType == ENTITY_TYPE_PED) {
if (weaponType == WEAPONTYPE_BRASSKNUCKLE) {
CPed* ped = params.m_pPed;
uint32 fightMove = ped->m_curFightMove;
if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
ped->m_nPedState == PED_ATTACK) {
CEntity* damageEntity = ped->m_pDamageEntity;
if (!damageEntity)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
else if (damageEntity->GetType() != ENTITY_TYPE_PED)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
else
m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1;
}
}
}
else {
m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
}
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
narrowSoundRange = TRUE;
++iSound;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 26 + 100;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
case SOUND_WEAPON_BAT_ATTACK:
case SOUND_WEAPON_KNIFE_ATTACK:
{
uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
uint8 damagerType = soundParams & 0xFF;
uint32 weaponType = soundParams >> 8;
if (damagerType == ENTITY_TYPE_PED) {
switch (weaponType) {
case WEAPONTYPE_SCREWDRIVER:
case WEAPONTYPE_KNIFE:
case WEAPONTYPE_CLEAVER:
case WEAPONTYPE_MACHETE:
case WEAPONTYPE_KATANA:
if (sound == SOUND_WEAPON_KNIFE_ATTACK)
m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SLASH;
else
m_sQueueSample.m_nSampleIndex = SFX_KNIFE_STAB;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
break;
case WEAPONTYPE_HAMMER:
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
break;
default:
m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
stereo = TRUE;
break;
}
}
else {
m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
}
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 20 + 100;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
}
case SOUND_WEAPON_CHAINSAW_IDLE:
if (FindVehicleOfPlayer())
continue;
m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE;
#ifdef GTA_PS2
m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
#else
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#endif
m_sQueueSample.m_nCounter = 70;
m_sQueueSample.m_nFrequency = 27000;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = 50.0f;
maxDist = SQR(50);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE)
SET_EMITTING_VOLUME(100);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
break;
case SOUND_WEAPON_CHAINSAW_ATTACK:
if (FindVehicleOfPlayer())
continue;
m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK;
#ifdef GTA_PS2
m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
#else
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#endif
m_sQueueSample.m_nCounter = 68;
m_sQueueSample.m_nFrequency = 27000;
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
SET_EMITTING_VOLUME(100);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
break;
case SOUND_WEAPON_CHAINSAW_MADECONTACT:
if (FindVehicleOfPlayer())
continue;
if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED)
ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f);
m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK;
#ifdef GTA_PS2
m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW;
#else
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#endif
m_sQueueSample.m_nCounter = 68;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000;
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
SET_EMITTING_VOLUME(100);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5;
break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = ped->GetWeapon();
if (!weapon)
continue;
switch (weapon->m_eWeaponType) {
case WEAPONTYPE_ROCKET:
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[0] % 20 + 80;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[1] % 10 + 90;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
case WEAPONTYPE_PYTHON:
m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = 127;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
case WEAPONTYPE_SHOTGUN:
case WEAPONTYPE_STUBBY_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 10 + 100;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
case WEAPONTYPE_SPAS12_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 10 + 100;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
case WEAPONTYPE_TEC9:
m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 70;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_UZI:
case WEAPONTYPE_MINIGUN:
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 70;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_SILENCED_INGRAM:
m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 70;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_MP5:
m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 70;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_M4:
m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 90;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_RUGER:
m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[3] % 15 + 90;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
break;
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_LASERSCOPE:
m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
if (weapon->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE)
m_sQueueSample.m_nFrequency = 25472;
else
m_sQueueSample.m_nFrequency = 20182;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[4] % 10 + 110;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
stereo = TRUE;
break;
case WEAPONTYPE_FLAMETHROWER:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 9;
emittingVol = 90;
m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_EMITTING_VOLUME(90);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 6;
stereo = TRUE;
break;
case WEAPONTYPE_M60:
case WEAPONTYPE_HELICANNON:
m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = 127;
SET_EMITTING_VOLUME(127);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
stereo = TRUE;
break;
default:
continue;
}
break;
case SOUND_WEAPON_RELOAD:
switch ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) {
case WEAPONTYPE_ROCKET:
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
break;
case WEAPONTYPE_COLT45:
case WEAPONTYPE_PYTHON:
m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300);
break;
case WEAPONTYPE_SHOTGUN:
case WEAPONTYPE_SPAS12_SHOTGUN:
case WEAPONTYPE_STUBBY_SHOTGUN:
case WEAPONTYPE_RUGER:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
m_sQueueSample.m_nFrequency = 30290;
break;
case WEAPONTYPE_TEC9:
case WEAPONTYPE_UZI:
case WEAPONTYPE_SILENCED_INGRAM:
case WEAPONTYPE_MP5:
case WEAPONTYPE_M4:
case WEAPONTYPE_M60:
case WEAPONTYPE_HELICANNON:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
m_sQueueSample.m_nFrequency = 39243;
break;
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_LASERSCOPE:
m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
break;
default:
continue;
}
emittingVol = 75;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
SET_EMITTING_VOLUME(75);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
case SOUND_WEAPON_AK47_BULLET_ECHO:
{
uint32 weaponType = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
switch (weaponType) {
case WEAPONTYPE_SPAS12_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT;
break;
case WEAPONTYPE_TEC9:
case WEAPONTYPE_SILENCED_INGRAM:
m_sQueueSample.m_nSampleIndex = SFX_TEC_TAIL;
break;
case WEAPONTYPE_UZI:
case WEAPONTYPE_MP5:
m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
break;
case WEAPONTYPE_M4:
case WEAPONTYPE_RUGER:
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_LASERSCOPE:
m_sQueueSample.m_nSampleIndex = SFX_RUGER_TAIL;
break;
case WEAPONTYPE_M60:
case WEAPONTYPE_HELICANNON:
m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT;
break;
default:
continue;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
switch (weaponType) {
case WEAPONTYPE_TEC9:
m_sQueueSample.m_nFrequency = 13000;
break;
case WEAPONTYPE_SILENCED_INGRAM:
m_sQueueSample.m_nFrequency = 26000;
break;
case WEAPONTYPE_M4:
m_sQueueSample.m_nFrequency = 15600;
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nFrequency = 9959;
break;
case WEAPONTYPE_LASERSCOPE:
m_sQueueSample.m_nFrequency = 7904;
break;
default:
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
break;
}
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 120.0f;
maxDist = SQR(120);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[4] % 10 + 80;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
}
case SOUND_WEAPON_FLAMETHROWER_FIRE:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = 60.0f;
maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = 70;
SET_EMITTING_VOLUME(70);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
break;
case SOUND_WEAPON_HIT_PED:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nPriority = 7;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[0] % 20 + 90;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
break;
case SOUND_SPLASH:
if (m_FrameCounter <= iSplashFrame)
continue;
iSplashFrame = m_FrameCounter + 6;
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 40.0f;
maxDist = SQR(40);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = m_anRandomTable[2] % 30 + 70;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
case SOUND_MELEE_ATTACK_START:
{
uint32 weaponType = ((uint32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) >> 8;
switch (weaponType)
{
case WEAPONTYPE_SCREWDRIVER:
case WEAPONTYPE_KNIFE:
case WEAPONTYPE_CLEAVER:
case WEAPONTYPE_MACHETE:
case WEAPONTYPE_KATANA:
m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SWING;
break;
default:
m_sQueueSample.m_nSampleIndex = SFX_GOLF_CLUB_SWING;
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
narrowSoundRange = TRUE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 30.0f;
if (weaponType == WEAPONTYPE_UNARMED || weaponType == WEAPONTYPE_BRASSKNUCKLE)
emittingVol = m_anRandomTable[1] % 10 + 35;
else
emittingVol = m_anRandomTable[2] % 20 + 70;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
}
case SOUND_SKATING:
{
uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
uint8 param1 = soundParams & 0xFF;
uint32 param2 = soundParams >> 8;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = TRUE;
++iSound;
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000;
if (param2 == 0)
m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) / 4;
m_sQueueSample.m_nPriority = 6;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = 20.0f;
maxDist = SQR(20);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127;
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
}
case SOUND_WEAPON_MINIGUN_ATTACK:
m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_LEFT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 68;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT);
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = 150.0f;
emittingVol = 127;
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 0;
SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT)
SET_EMITTING_VOLUME(127);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
break;
case SOUND_WEAPON_MINIGUN_2:
m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_RIGHT;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 69;
m_sQueueSample.m_nFrequency = 18569;
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = 150.0f;
emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 0;
SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT)
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
break;
case SOUND_WEAPON_MINIGUN_3:
m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_STOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 69;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP);
m_sQueueSample.m_nPriority = 4;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 150.0f;
maxDist = SQR(150);
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
emittingVol = 127;
SET_EMITTING_VOLUME(127);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REFLECTION(TRUE);
break;
case SOUND_SHIRT_WIND_FLAP:
if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) {
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) {
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f)
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f;
emittingVol = 90.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
switch (params.m_pPed->m_pMyVehicle->GetModelIndex())
{
case MI_ANGEL:
case MI_FREEWAY:
m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_17;
break;
case MI_PIZZABOY:
case MI_FAGGIO:
m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_18;
break;
case MI_PCJ600:
m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_20;
break;
case MI_SANCHEZ:
m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_19;
break;
default:
continue;
};
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 71;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_MaxDistance = 15.0f;
maxDist = SQR(15);
m_sQueueSample.m_nLoopCount = 0;
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_EMITTING_VOLUME(emittingVol);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
}
}
continue;
default:
SetupPedComments(params, sound);
continue;
}
if (narrowSoundRange && iSound > 60)
iSound = 21;
if (params.m_fDistance < maxDist) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (stereo) {
if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_MaxDistance) {
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nPan = 0;
} else {
stereo = FALSE;
}
}
SET_SOUND_REVERB(TRUE);
AddSampleToRequestedQueue();
if (stereo) {
m_sQueueSample.m_nPan = 127;
++m_sQueueSample.m_nSampleIndex;
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
m_sQueueSample.m_nCounter = iSound++;
if (iSound > 60)
iSound = 21;
} else {
++m_sQueueSample.m_nCounter;
}
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::SetPedTalkingStatus(CPed *ped, bool8 status)
{
if (ped != nil)
ped->m_canTalk = status;
}
void
cAudioManager::SetPlayersMood(uint8 mood, uint32 time)
{
if (!m_bIsInitialised) return;
if (mood < MAX_PLAYER_MOODS) {
m_nPlayerMood = mood;
m_nPlayerMoodTimer = CTimer::GetTimeInMilliseconds() + time;
}
}
void
cAudioManager::ProcessPlayerMood()
{
CPlayerPed *playerPed;
uint32& lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime();
uint32 curTime = CTimer::GetTimeInMilliseconds();
if (m_nPlayerMoodTimer <= curTime) {
playerPed = FindPlayerPed();
if (playerPed != nil) {
if (playerPed->m_pWanted->GetWantedLevel() > 3) {
m_nPlayerMood = PLAYER_MOOD_ANGRY;
return;
}
if (playerPed->m_pWanted->GetWantedLevel() > 1) {
m_nPlayerMood = PLAYER_MOOD_PISSED_OFF;
return;
}
if (lastMissionPassedTime != -1) {
if (curTime < lastMissionPassedTime) {
lastMissionPassedTime = curTime;
return;
}
if (curTime < lastMissionPassedTime + 180000) {
m_nPlayerMood = PLAYER_MOOD_WISECRACKING;
return;
}
}
m_nPlayerMood = PLAYER_MOOD_CALM;
}
}
}
void
cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound)
{
CPed *ped = params.m_pPed;
uint8 emittingVol;
float soundIntensity;
tPedComment pedComment;
if(ped != nil) {
if(!ped->m_canTalk) return;
m_bGenericSfx = FALSE;
pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
soundIntensity = 40.0f;
} else {
m_bGenericSfx = TRUE;
switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
soundIntensity = 400.0f;
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 20 + SFX_POLICE_HELI_1;
break;
case SOUND_PED_VCPA_PLAYER_FOUND:
soundIntensity = 400.0f;
#ifdef FIX_BUGS
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1;
#else
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_BOAT_1;
#endif
break;
case SOUND_INJURED_PED_MALE_OUCH:
soundIntensity = 40.0f;
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 41 + SFX_GENERIC_MALE_GRUNT_1;
break;
case SOUND_INJURED_PED_FEMALE:
soundIntensity = 40.0f;
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 33 + SFX_GENERIC_FEMALE_GRUNT_1;
break;
default:
return;
}
}
if(params.m_fDistance < SQR(soundIntensity)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
emittingVol = MAX_VOLUME;
else
emittingVol = 31;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
pedComment.m_nProcess = 10;
if (m_sQueueSample.m_nVolume > 0) {
pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
pedComment.m_fDistance = m_sQueueSample.m_fDistance;
pedComment.m_nVolume = m_sQueueSample.m_nVolume;
#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
pedComment.m_nEmittingVolume = emittingVol;
#endif
m_sPedComments.Add(&pedComment);
}
}
}
uint32
cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound)
{
if(ped->m_nPedState != PED_FALL || sound == SOUND_PED_DAMAGE || sound == SOUND_PED_HIT || sound == SOUND_PED_LAND) {
if(ped->m_getUpTimer == UINT32_MAX || ped->m_getUpTimer > CTimer::GetTimeInMilliseconds()) {
if(sound != SOUND_PED_DAMAGE && sound != SOUND_PED_HIT && sound != SOUND_PED_LAND) return NO_SAMPLE;
}
if(ped->IsPlayer()) return GetPlayerTalkSfx(ped, sound);
switch(ped->GetModelIndex()) {
case MI_PLAYER: return GetPlayerTalkSfx(ped, sound);
case MI_COP: return GetCopTalkSfx(ped, sound);
case MI_SWAT: return GetSwatTalkSfx(ped, sound);
case MI_FBI: return GetFBITalkSfx(ped, sound);
case MI_ARMY: return GetArmyTalkSfx(ped, sound);
case MI_MEDIC: return GetMedicTalkSfx(ped, sound);
case MI_FIREMAN: return GetFiremanTalkSfx(ped, sound);
case MI_MALE01: return GetDefaultTalkSfx(ped, sound);
case MI_HFYST: return GetHFYSTTalkSfx(ped, sound);
case MI_HFOST: return GetHFOSTTalkSfx(ped, sound);
case MI_HMYST: return GetHMYSTTalkSfx(ped, sound);
case MI_HMOST: return GetHMOSTTalkSfx(ped, sound);
case MI_HFYRI: return GetHFYRITalkSfx(ped, sound);
case MI_HFORI: return GetHFORITalkSfx(ped, sound);
case MI_HMYRI: return GetHMYRITalkSfx(ped, sound);
case MI_HMORI: return GetHMORITalkSfx(ped, sound);
case MI_HFYBE: return GetHFYBETalkSfx(ped, sound);
case MI_HFOBE: return GetHFOBETalkSfx(ped, sound);
case MI_HMYBE: return GetHMYBETalkSfx(ped, sound);
case MI_HMOBE: return GetHMOBETalkSfx(ped, sound);
case MI_HFYBU: return GetHFYBUTalkSfx(ped, sound);
case MI_HFYMD: return GetHFYMDTalkSfx(ped, sound);
case MI_HFYCG: return GetHFYCGTalkSfx(ped, sound);
case MI_HFYPR: return GetHFYPRTalkSfx(ped, sound);
case MI_HFOTR: return GetHFOTRTalkSfx(ped, sound);
case MI_HMOTR: return GetHMOTRTalkSfx(ped, sound);
case MI_HMYAP: return GetHMYAPTalkSfx(ped, sound);
case MI_HMOCA: return GetHMOCATalkSfx(ped, sound);
case MI_BMODK: return GetBMODKTalkSfx(ped, sound);
case MI_BMYKR: return GetBMYCRTalkSfx(ped, sound);
case MI_BFYST: return GetBFYSTTalkSfx(ped, sound);
case MI_BFOST: return GetBFOSTTalkSfx(ped, sound);
case MI_BMYST: return GetBMYSTTalkSfx(ped, sound);
case MI_BMOST: return GetBMOSTTalkSfx(ped, sound);
case MI_BFYRI: return GetBFYRITalkSfx(ped, sound);
case MI_BFORI: return GetBFORITalkSfx(ped, sound);
case MI_BMYRI: return GetBMYRITalkSfx(ped, sound);
case MI_BFYBE: return GetBFYBETalkSfx(ped, sound);
case MI_BMYBE: return GetBMYBETalkSfx(ped, sound);
case MI_BFOBE: return GetBFOBETalkSfx(ped, sound);
case MI_BMOBE: return GetBMOBETalkSfx(ped, sound);
case MI_BMYBU: return GetBMYBUTalkSfx(ped, sound);
case MI_BFYPR: return GetBFYPRTalkSfx(ped, sound);
case MI_BFOTR: return GetBFOTRTalkSfx(ped, sound);
case MI_BMOTR: return GetBMOTRTalkSfx(ped, sound);
case MI_BMYPI: return GetBMYPITalkSfx(ped, sound);
case MI_BMYBB: return GetBMYBBTalkSfx(ped, sound);
case MI_WMYCR: return GetWMYCRTalkSfx(ped, sound);
case MI_WFYST: return GetWFYSTTalkSfx(ped, sound);
case MI_WFOST: return GetWFOSTTalkSfx(ped, sound);
case MI_WMYST: return GetWMYSTTalkSfx(ped, sound);
case MI_WMOST: return GetWMOSTTalkSfx(ped, sound);
case MI_WFYRI: return GetWFYRITalkSfx(ped, sound);
case MI_WFORI: return GetWFORITalkSfx(ped, sound);
case MI_WMYRI: return GetWMYRITalkSfx(ped, sound);
case MI_WMORI: return GetWMORITalkSfx(ped, sound);
case MI_WFYBE: return GetWFYBETalkSfx(ped, sound);
case MI_WMYBE: return GetWMYBETalkSfx(ped, sound);
case MI_WFOBE: return GetWFOBETalkSfx(ped, sound);
case MI_WMOBE: return GetWMOBETalkSfx(ped, sound);
case MI_WMYCW: return GetWMYCWTalkSfx(ped, sound);
case MI_WMYGO: return GetWMYGOTalkSfx(ped, sound);
case MI_WFOGO: return GetWFOGOTalkSfx(ped, sound);
case MI_WMOGO: return GetWMOGOTalkSfx(ped, sound);
case MI_WFYLG: return GetWFYLGTalkSfx(ped, sound);
case MI_WMYLG: return GetWMYLGTalkSfx(ped, sound);
case MI_WFYBU: return GetWFYBUTalkSfx(ped, sound);
case MI_WMYBU: return GetWMYBUTalkSfx(ped, sound);
case MI_WMOBU: return GetWMOBUTalkSfx(ped, sound);
case MI_WFYPR: return GetWFYPRTalkSfx(ped, sound);
case MI_WFOTR: return GetWFOTRTalkSfx(ped, sound);
case MI_WMOTR: return GetWMOTRTalkSfx(ped, sound);
case MI_WMYPI: return GetWMYPITalkSfx(ped, sound);
case MI_WMOCA: return GetWMOCATalkSfx(ped, sound);
case MI_WFYJG: return GetWFYJGTalkSfx(ped, sound);
case MI_WMYJG: return GetWMYJGTalkSfx(ped, sound);
case MI_WFYSK: return GetWFYSKTalkSfx(ped, sound);
case MI_WMYSK: return GetWMYSKTalkSfx(ped, sound);
case MI_WFYSH: return GetWFYSHTalkSfx(ped, sound);
case MI_WFOSH: return GetWFOSHTalkSfx(ped, sound);
case MI_JFOTO: return GetJFOTOTalkSfx(ped, sound);
case MI_JMOTO: return GetJMOTOTalkSfx(ped, sound);
case MI_CBA:
case MI_CBB: return GetCBTalkSfx(ped, sound);
case MI_HNA:
case MI_HNB: return GetHNTalkSfx(ped, sound);
case MI_SGA:
case MI_SGB: return GetSGTalkSfx(ped, sound);
case MI_CLA:
case MI_CLB: return GetCLTalkSfx(ped, sound);
case MI_GDA:
case MI_GDB: return GetGDTalkSfx(ped, sound);
case MI_BKA:
case MI_BKB: return GetBKTalkSfx(ped, sound);
case MI_PGA:
case MI_PGB: return GetPGTalkSfx(ped, sound);
case MI_VICE1:
case MI_VICE2:
case MI_VICE3:
case MI_VICE4:
case MI_VICE5:
case MI_VICE7:
case MI_VICE8: return GetViceWhiteTalkSfx(ped, sound);
case MI_VICE6: return GetViceBlackTalkSfx(ped, sound);
case MI_WFYG1: return GetWFYG1TalkSfx(ped, sound);
case MI_WFYG2: return GetWFYG2TalkSfx(ped, sound);
case MI_SPECIAL01:
case MI_SPECIAL02:
case MI_SPECIAL03:
case MI_SPECIAL04:
case MI_SPECIAL05:
case MI_SPECIAL06:
case MI_SPECIAL07:
case MI_SPECIAL08:
case MI_SPECIAL09:
case MI_SPECIAL10:
case MI_SPECIAL11:
case MI_SPECIAL12:
case MI_SPECIAL13:
case MI_SPECIAL14:
case MI_SPECIAL15:
case MI_SPECIAL16:
case MI_SPECIAL17:
case MI_SPECIAL18:
case MI_SPECIAL19:
case MI_SPECIAL20:
case MI_SPECIAL21: return GetSpecialCharacterTalkSfx(ped, ped->GetModelIndex(), sound);
default: return GetGenericMaleTalkSfx(ped, sound);
}
}
return NO_SAMPLE;
}
void
cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset)
{
phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
// check if the same sfx like last time, if yes, then try use next one,
// if exceeded range, then choose first available sample
if (phrase == prevPhrase && ++phrase >= sample + maxOffset)
phrase = sample;
prevPhrase = phrase;
}
#pragma region PED_COMMENTS
#define cooldown_phrase(count) static uint8 cooldown = 0;\
if (cooldown != 0) {\
if (++cooldown == count) cooldown = 0;\
return NO_SAMPLE;\
}\
cooldown = 1;
uint32
cAudioManager::GetPlayerTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
if(m_bIsPlayerShutUp) return NO_SAMPLE;
switch(sound) {
case SOUND_PED_DEATH: return SFX_PLAYER_DEATH;
case SOUND_PED_DAMAGE:
case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_BULLET_1, 33); break;
case SOUND_PED_HIT:
case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_FIST_1, 42); break;
case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_GROUND_1, 35); break;
case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ON_FIRE_1, 16); break;
case SOUND_PED_PLAYER_REACTTOCOP:
switch(m_nPlayerMood) {
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_BUSTED_1, 38);
break;
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_BUSTED_1, 20);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_BUSTED_1, 22);
break;
}
break;
case SOUND_PED_ON_FIRE: {
cooldown_phrase(8);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_SHOOT_1, 29);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SHOOT_1, 39);
break;
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SHOOT_1, 9);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SHOOT_1, 35);
break;
}
break;
}
case SOUND_PED_AIMING: {
cooldown_phrase(8);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PULL_GUN_1, 25);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PULL_GUN_1, 52);
break;
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PULL_GUN_1, 19);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PULL_GUN_1, 39);
break;
}
break;
}
case SOUND_PED_CAR_JACKING: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKING_1, 36);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKING_1, 43);
break;
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKING_1, 18);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKING_1, 40);
break;
}
break;
}
case SOUND_PED_MUGGING: {
cooldown_phrase(8);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_1, 25);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_CASH_1, 12);
break;
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_CASH_1, 23);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_CASH_1, 11);
break;
}
break;
}
case SOUND_PED_CAR_JACKED: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKED_1, 21);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKED_1, 33);
break;
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKED_1, 18);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKED_1, 24);
break;
}
break;
}
case SOUND_PED_PLAYER_AFTERSEX: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_AFTERSEX_1, 18); break;
case SOUND_PED_PLAYER_BEFORESEX:
switch(m_nPlayerMood) {
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SEX_1, 18);
break;
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SEX_1, 10);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SEX_1, 8);
break;
}
break;
case SOUND_PED_PLAYER_FARFROMCOPS: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CHASED_1, 9);
break;
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CHASED_1, 7);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CHASED_1, 20);
break;
}
break;
}
case SOUND_PED_ATTACK: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_FIGHT_1, 61);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_FIGHT_1, 61);
break;
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_FIGHT_1, 27);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_FIGHT_1, 47);
break;
}
break;
}
case SOUND_PED_CRASH_VEHICLE:
case SOUND_PED_CRASH_CAR:
case SOUND_PED_ANNOYED_DRIVER: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_CRASH_1, 44);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CRASH_1, 41);
break;
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CRASH_1, 19);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CRASH_1, 43);
break;
}
break;
}
case SOUND_PED_SOLICIT: {
cooldown_phrase(4);
switch(m_nPlayerMood) {
case PLAYER_MOOD_PISSED_OFF:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_1, 17);
break;
case PLAYER_MOOD_ANGRY:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_HOOKER_1, 6);
break;
case PLAYER_MOOD_WISECRACKING:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_1, 11);
break;
default:
GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_HOOKER_1, 22);
break;
}
break;
}
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetGenericMaleTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
m_bGenericSfx = TRUE;
switch(sound) {
case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_DEATH_1, 41); break;
case SOUND_PED_BULLET_HIT:
case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_GRUNT_1, 41); break;
case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_FIRE_1, 32); break;
case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_PANIC_1, 35); break;
default: return NO_SAMPLE;
}
return sfx;
}
uint32
cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
m_bGenericSfx = TRUE;
switch(sound) {
case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break;
case SOUND_PED_BULLET_HIT:
case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_GRUNT_1, 33); break;
case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_FIRE_1, 17); break;
case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_PANIC_1, 27); break;
default: return NO_SAMPLE;
}
return sfx;
}
uint32
cAudioManager::GetDefaultTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GUN_PANIC_1, 12); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKED_1, 12); break;
#ifdef FIX_BUGS
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKING_1, 13); break;
#endif
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_MUGGED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SAVED_1, 4); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_TAXI_1, 5); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_FIGHT_1, 16); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_DODGE_1, 19); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_RUN_1, 19); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GENERIC_CRASH_1, 13); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CAR_CRASH_1, 15); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BLOCKED_1, 16); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_LOST_1, 5); break;
#ifdef FIX_BUGS
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break;
#else
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break;
#endif
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SHOCKED_1, 6); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BUMP_1, 25); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CHAT_1, 25); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetCopTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
PedState objective;
switch(sound) {
case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_ARREST_1, 4); break;
case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_PULLOUTWEAPON_1, 3); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_SAVED_1, 2); break;
case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_TARGETING_1, 4); break;
case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1, 2); break;
case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break;
case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ALONE_1, 4); break;
case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break;
case SOUND_PED_COP_ASK_FOR_ID: {
cooldown_phrase(4);
GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ASK_FOR_ID_1, 2);
break;
}
case SOUND_PED_COP_LITTLECOPSAROUND:
objective = FindPlayerPed()->m_nPedState;
if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE;
GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1, 4);
break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_FIGHT_1, 4); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_DODGE_1, 3); break;
#ifdef FIX_BUGS
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_CAR_CRASH_1, 4); break;
#endif
case SOUND_PED_PED_COLLISION:
if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0)
GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_BUMP_1, 5);
else
return NO_SAMPLE;
break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
}
uint32
cAudioManager::GetSwatTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1, 7); break;
case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_TARGETING_1, 4); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_DODGE_1, 3); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
sfx += (SFX_SWAT_VOICE_2_DODGE_1 - SFX_SWAT_VOICE_1_DODGE_1) * (m_sQueueSample.m_nEntityIndex % 3);
return sfx;
}
uint32
cAudioManager::GetFBITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
#ifdef FIX_BUGS
case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 6); break;
#else
case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 4); break;
#endif
case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1, 3); break;
case SOUND_PED_GUNAIMEDAT2: sfx = SFX_FBI_VOICE_1_GUNAIMEDAT2_1; break;
case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_GUNAIMEDAT3_1, 4); break;
case SOUND_PED_CRASH_VEHICLE:
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_CAR_CRASH_1, 4); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
#ifdef FIX_BUGS
sfx += (SFX_FBI_VOICE_2_GUNAIMEDAT3_1 - SFX_FBI_VOICE_1_GUNAIMEDAT3_1) * (m_sQueueSample.m_nEntityIndex % 3);
#else
sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3);
#endif
return sfx;
}
uint32
cAudioManager::GetArmyTalkSfx(CPed *ped, uint16 sound)
{
return GetGenericMaleTalkSfx(ped, sound);
}
uint32
cAudioManager::GetMedicTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_FIGHT_1, 6); break;
case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 17); break;
case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
sfx += (SFX_MEDIC_VOICE_2_FIGHT_1 - SFX_MEDIC_VOICE_1_FIGHT_1) * (m_sQueueSample.m_nEntityIndex % 2);
return sfx;
}
uint32
cAudioManager::GetFiremanTalkSfx(CPed *ped, uint16 sound)
{
return GetGenericMaleTalkSfx(ped, sound);
}
uint32
cAudioManager::GetWFYG1TalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GUN_COOL_1, 6); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGING_1, 2); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYG1_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFYG1_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_FIGHT_1, 4); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_RUN_1, 2); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_LOST_1, 3); break;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: return SFX_WFYG1_SHOCKED_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYG2TalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GUN_COOL_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_MUGGED_1, 2); break;
#ifdef FIX_BUGS
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_TAXI_1, 2); break;
#else
case SOUND_PED_TAXI_WAIT: return SFX_WFYG2_TAXI_1;
#endif
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BLOCKED_1, 5); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYG2_LOST_1;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_EYEING_1, 4); break;
case SOUND_PED_CHAT_EVENT: return SFX_WFYG2_SHOCKED_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CHAT_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKING_1, 4); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_HFYST_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CHAT_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GUN_COOL_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_MUGGED_1, 3); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GENERIC_CRASH_1, 11); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BLOCKED_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BUMP_1, 12); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CHAT_1, 11); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GUN_PANIC_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYST_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_HMYST_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_DODGE_1, 6); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_BUMP_1, 13); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_CHAT_1, 11); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKING_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_MUGGED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_HMOST_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: return SFX_HMOST_EYEING_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CHAT_1, 11); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYRITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_MUGGED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_HFYRI_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BUMP_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFORITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_JACKED_1, 9); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFORI_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_HFORI_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_DODGE_1, 6); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BLOCKED_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BUMP_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMYRITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GUN_PANIC_1, 7); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKING_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKED_1, 8); break;
case SOUND_PED_ROBBED: return SFX_HMYRI_MUGGED_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GENERIC_CRASH_1, 12); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BLOCKED_1, 7); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BUMP_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMORITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_MUGGED_1, 3); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_DODGE_1, 7); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GENERIC_CRASH_1, 11); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GUN_PANIC_1, 7); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_JACKED_1, 7); break;
case SOUND_PED_TAXI_WAIT: return SFX_HFYBE_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_DODGE_1, 11); break;
#ifdef FIX_BUGS // assumption
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_RUN_1, 7); break;
#endif
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CAR_CRASH_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_JACKED_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOBE_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_DODGE_1, 7); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GENERIC_CRASH_1, 5); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BLOCKED_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMYBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_JACKED_1, 12); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYBE_SAVED_1;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_INNOCENT_1, 4); break;
case SOUND_PED_TAXI_WAIT: return SFX_HMYBE_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_DODGE_1, 7); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GENERIC_CRASH_1, 10); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CAR_CRASH_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_LOST_1, 3); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_EYEING_1, 5); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_GUN_PANIC_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_JACKED_1, 6); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_INNOCENT_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_DODGE_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BLOCKED_1, 10); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_EYEING_1, 4); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BUMP_1, 8); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYBUTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKING_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYBU_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_HFYBU_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GENERIC_CRASH_1, 12); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BUMP_1, 11); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYMDTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_GUN_PANIC_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SAVED_1, 3); break;
#ifdef FIX_BUGS
case SOUND_PED_TAXI_WAIT: return SFX_HFYMD_TAXI_1;
#else
case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1;
#endif
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_FIGHT_1, 9); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_DODGE_1, 8); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SOLICIT_1, 15); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_BUMP_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYCGTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_GUN_PANIC_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYCG_SAVED_1;
#ifdef FIX_BUGS
case SOUND_PED_TAXI_WAIT: return SFX_HFYCG_TAXI_1;
#else
case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1;
#endif
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_RUN_1, 4); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_SOLICIT_1, 14); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_BUMP_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFYPRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_GUN_COOL_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYPR_SAVED_1;
case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FUCKING_1, 8); break;
case SOUND_PED_TAXI_WAIT: return SFX_HFYPR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_DODGE_1, 9); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_SOLICIT_1, 14); break;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_EYEING_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_CHAT_1, 12); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHFOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_GUN_COOL_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOTR_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_DODGE_1, 8); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_CHAT_1, 12); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_GUN_COOL_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_HMOTR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_DODGE_1, 11); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SOLICIT_1, 8); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMOCATalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKING_1, 11); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKED_1, 10); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_MUGGED_1, 7); break;
case SOUND_PED_TAXI_WAIT: return SFX_HMOCA_TAXI_1;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_RUN_1, 2); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_BLOCKED_1, 8); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_EYEING_1, 2); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYCRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GUN_COOL_1, 6); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKING_1, 12); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGING_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGED_1, 3); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_SAVED_1, 2); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_INNOCENT_1, 4); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BLOCKED_1, 12); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BUMP_1, 11); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_BFYST_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BUMP_1, 9); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CHAT_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_BFOST_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_DODGE_1, 11); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GUN_COOL_1, 6); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKING_1, 4); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGED_1, 2); break;
#ifdef FIX_BUGS
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_TAXI_1, 2); break;
#else
case SOUND_PED_TAXI_WAIT: return SFX_BMYST_TAXI_1;
#endif
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BLOCKED_1, 8); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CHAT_1, 12); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GUN_PANIC_1, 9); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_MUGGED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BMOST_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_BMOST_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GENERIC_CRASH_1, 13); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CAR_CRASH_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_LOST_1, 6); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_EYEING_1, 6); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_BUMP_1, 17); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CHAT_1, 18); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFYRITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_MUGGED_1, 3); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_BFYRI_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BLOCKED_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_EYEING_1, 3); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SHOCKED_1, 4); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BUMP_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFORITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_JACKED_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BFORI_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BUMP_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYRITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GUN_PANIC_1, 7); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_JACKED_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYRI_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_BMYRI_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BLOCKED_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: return SFX_BMYRI_EYEING_1;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BUMP_1, 7); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFYBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GUN_COOL_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_MUGGED_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_TAXI_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GENERIC_CRASH_1, 8); break;
#ifdef FIX_BUGS
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 10); break;
#else
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 8); break;
#endif
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_BLOCKED_1, 12); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_LOST_1, 4); break;
#ifdef FIX_BUGS
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break;
#else
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break;
#endif
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SHOCKED_1, 4); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CHAT_1, 16); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GUN_COOL_1, 4); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKING_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKED_1, 6); break;
case SOUND_PED_ROBBED: return SFX_BMYBE_MUGGED_1;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBE_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_BMYBE_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_BMYBE_LOST_1;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_MUGGED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BLOCKED_1, 8); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CHAT_1, 8); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_MUGGED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SAVED_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_BMOBE_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_DODGE_1, 11); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CAR_CRASH_1, 9); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_BUMP_1, 5); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYBUTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBU_SAVED_1;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_INNOCENT_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_BMYBU_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BLOCKED_1, 8); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BUMP_1, 7); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFYPRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_GUN_COOL_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BFYPR_SAVED_1;
case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FUCKING_1, 7); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_DODGE_1, 7); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SOLICIT_1, 13); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_CHAT_1, 13); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBFOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_GUN_COOL_1, 6); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGING_1, 3); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BFOTR_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_BFOTR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_DODGE_1, 9); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SOLICIT_1, 5); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_CHAT_1, 15); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_GUN_COOL_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SAVED_1, 1); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_INNOCENT_1, 4); break;
case SOUND_PED_TAXI_WAIT: return SFX_BMOTR_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_DODGE_1, 11); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_RUN_1, 7); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SOLICIT_1, 7); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_EYEING_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYPITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKED_1, 6); break;
case SOUND_PED_ROBBED: return SFX_BMYPI_MUGGED_1;
case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYPI_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GENERIC_CRASH_1, 13); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_CAR_CRASH_1, 5); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BLOCKED_1, 6); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_EYEING_1, 4); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BUMP_1, 9); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMYBBTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKING_1, 9); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGING_1, 8); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKED_1, 11); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGED_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SAVED_1, 6); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_INNOCENT_1, 4); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_TAXI_1, 3); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_FIGHT_1, 12); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_DODGE_1, 18); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GENERIC_CRASH_1, 9); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BLOCKED_1, 13); break;
case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JEER_1, 16); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_EYEING_1, 16); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SHOCKED_1, 6); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BUMP_1, 17); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CHAT_1, 21); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYCRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_JACKING_1, 6); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGING_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGED_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_WMYCR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GENERIC_CRASH_1, 9); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_CAR_CRASH_1, 9); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_BUMP_1, 18); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKING_1, 4); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYST_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFYST_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BLOCKED_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYST_LOST_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYSKTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_GUN_PANIC_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: return SFX_WFYSK_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_FIGHT_1, 11); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_DODGE_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BLOCKED_1, 11); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BUMP_1, 18); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYSKTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_GUN_PANIC_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SAVED_1, 2); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_INNOCENT_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_WMYSK_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_DODGE_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_BUMP_1, 14); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_CHAT_1, 13); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_MUGGED_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_SAVED_1, 4); break;
case SOUND_PED_TAXI_WAIT: return SFX_WFOST_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_DODGE_1, 12); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_RUN_1, 7); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GENERIC_CRASH_1, 10); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CAR_CRASH_1, 11); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BLOCKED_1, 12); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_LOST_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BUMP_1, 19); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CHAT_1, 16); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GUN_PANIC_1, 5); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_MUGGING_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_JACKED_1, 5); break;
case SOUND_PED_ROBBED: return SFX_WMYST_MUGGED_1;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYST_SAVED_1;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_INNOCENT_1, 3); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_RUN_1, 7); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GENERIC_CRASH_1, 5); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOSTTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JACKED_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOST_SAVED_1;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_INNOCENT_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_WMOST_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BLOCKED_1, 8); break;
case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JEER_1, 4); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYRITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_JACKED_1, 7); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYRI_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFYRI_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BUMP_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFORITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_MUGGED_1, 3); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFORI_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFORI_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_DODGE_1, 11); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_CAR_CRASH_1, 10); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BUMP_1, 11); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYRITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GUN_PANIC_1, 8); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_JACKED_1, 8); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYRI_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GENERIC_CRASH_1, 11); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BLOCKED_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WMYRI_LOST_1;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_EYEING_1, 3); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_SHOCKED_1, 4); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BUMP_1, 8); break;
#ifdef FIX_BUGS
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CHAT_1, 10); break;
#endif
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMORITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GUN_PANIC_1, 9); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_MUGGED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_RUN_1, 12); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BLOCKED_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_EYEING_1, 3); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SHOCKED_1, 4); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BUMP_1, 14); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_JACKED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYBE_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFYBE_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GENERIC_CRASH_1, 6); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BLOCKED_1, 7); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GUN_PANIC_1, 8); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKING_1, 3); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKED_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_DODGE_1, 12); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BLOCKED_1, 9); break;
case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JEER_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_LOST_1, 3); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_SHOCKED_1, 6); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BUMP_1, 14); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CHAT_1, 11); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_JACKED_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SAVED_1, 3); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_RUN_1, 7); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GENERIC_CRASH_1, 10); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BLOCKED_1, 8); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOBETalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKING_1, 4); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_MUGGING_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKED_1, 8); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SAVED_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break;
case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JEER_1, 16); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BUMP_1, 12); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYCWTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKED_1, 6); break;
case SOUND_PED_ROBBED: return SFX_WMYCW_MUGGED_1;
#ifdef FIX_BUGS
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_INNOCENT_1, 3); break;
#endif
case SOUND_PED_TAXI_WAIT: return SFX_WMYCW_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BLOCKED_1, 9); break;
case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JEER_1, 5); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_EYEING_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BUMP_1, 9); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CHAT_1, 15); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYGOTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYGO_SAVED_1;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_TAXI_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_DODGE_1, 11); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CAR_CRASH_1, 7); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_BUMP_1, 9); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFOGOTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOGO_SAVED_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_FIGHT_1, 14); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_RUN_1, 2); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CAR_CRASH_1, 8); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CHAT_1, 11); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOGOTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GUN_PANIC_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_JACKED_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOGO_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WMOGO_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_FIGHT_1, 13); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_DODGE_1, 12); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CAR_CRASH_1, 9); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYLGTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_GUN_COOL_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYLG_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFYLG_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_DODGE_1, 8); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYLGTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_GUN_COOL_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYLG_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WMYLG_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_DODGE_1, 9); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYBUTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GUN_PANIC_1, 8); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_MUGGED_1, 4); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_TAXI_1, 2); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_RUN_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_CAR_CRASH_1, 9); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_BUMP_1, 21); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYBUTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_JACKED_1, 5); break;
case SOUND_PED_ROBBED: return SFX_WMYBU_MUGGED_1;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SAVED_1, 2); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_INNOCENT_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_RUN_1, 3); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GENERIC_CRASH_1, 5); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CAR_CRASH_1, 9); break;
#ifdef FIX_BUGS
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BLOCKED_1, 9); break;
#else
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break;
#endif
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_LOST_1, 5); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SHOCKED_1, 5); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOBUTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_JACKED_1, 7); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_SAVED_1, 3); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_FIGHT_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_CAR_CRASH_1, 7); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BLOCKED_1, 7); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_LOST_1, 3); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BUMP_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYPRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_GUN_COOL_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYPR_SAVED_1;
case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FUCKING_1, 5); break;
case SOUND_PED_TAXI_WAIT: return SFX_WFYPR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FIGHT_1, 9); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_DODGE_1, 10); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_SOLICIT_1, 15); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_CHAT_1, 14); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_GUN_COOL_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOTR_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WFOTR_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_RUN_1, 6); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_SOLICIT_1, 9); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_CHAT_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOTRTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_GUN_COOL_1, 5); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOTR_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WMOTR_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_DODGE_1, 17); break;
case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SOLICIT_1, 7); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SHOCKED_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_CHAT_1, 13); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYPITalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_SAVED_1, 2); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_INNOCENT_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_TAXI_1, 4); break;
#ifdef FIX_BUGS
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 9); break;
#else
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 7); break;
#endif
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_DODGE_1, 8); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BLOCKED_1, 8); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_EYEING_1, 6); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BUMP_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMOCATalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GUN_PANIC_1, 6); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKING_1, 11); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKED_1, 10); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOCA_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WMOCA_TAXI_1;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_FIGHT_1, 8); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GENERIC_CRASH_1, 9); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_CAR_CRASH_1, 10); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BLOCKED_1, 12); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BUMP_1, 6); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYSHTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_GUN_COOL_1, 9); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SAVED_1, 4); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_DODGE_1, 11); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_RUN_1, 11); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SHOCKED_1, 5); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_BUMP_1, 12); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFOSHTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_GUN_COOL_1, 10); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SAVED_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_WFOSH_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_DODGE_1, 10); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_RUN_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_LOST_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SHOCKED_1, 5); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_CHAT_1, 9); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetJFOTOTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_RUN_1, 5); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GENERIC_CRASH_1, 6); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JFOTO_LOST_1;
case SOUND_PED_CHAT_EVENT: return SFX_JFOTO_SHOCKED_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CHAT_1, 13); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetJMOTOTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_JACKED_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_JMOTO_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_JMOTO_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_DODGE_1, 6); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GENERIC_CRASH_1, 6); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JMOTO_LOST_1;
case SOUND_PED_CHAT_EVENT: return SFX_JMOTO_SHOCKED_1;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BUMP_1, 8); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHNTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_MUGGED_1, 3); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_HAITIAN_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: sfx = SFX_HAITIAN_GANG_1_TAXI_1; break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_DODGE_1, 10); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GENERIC_CRASH_1, 9); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BLOCKED_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_LOST_1, 4); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BUMP_1, 12); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CHAT_1, 14); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_HAITIAN_GANG_2_BLOCKED_1 - SFX_HAITIAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetBKTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKED_1, 8); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_BIKER_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_FIGHT_1, 9); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GENERIC_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BLOCKED_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_LOST_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_CHAT_1, 12); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_BIKER_GANG_2_BLOCKED_1 - SFX_BIKER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetCBTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKING_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKED_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_FIGHT_1, 9); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CAR_CRASH_1, 8); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_CUBAN_GANG_2_BLOCKED_1 - SFX_CUBAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetSGTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKING_1, 5); break;
case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGING_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGED_1, 3); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_STREET_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: sfx = SFX_STREET_GANG_1_TAXI_1; break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_DODGE_1, 9); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GENERIC_CRASH_1, 6); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CAR_CRASH_1, 6); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BLOCKED_1, 8); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_EYEING_1, 3); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CHAT_1, 12); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
if(ped->GetModelIndex() == MI_SGB) sfx += (SFX_STREET_GANG_2_BLOCKED_1 - SFX_STREET_GANG_1_BLOCKED_1);
return sfx;
}
uint32
cAudioManager::GetCLTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GUN_COOL_1, 5); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKING_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKED_1, 6); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_LORD_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_DODGE_1, 13); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_1, 8); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CAR_CRASH_1, 10); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BLOCKED_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_CUBAN_LORD_GANG_2_BLOCKED_1 - SFX_CUBAN_LORD_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetGDTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_GUN_COOL_1, 6); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SAVED_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_FIGHT_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_DODGE_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_BUMP_1, 10); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_CHAT_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_GUARD_DUTY_2_BUMP_1 - SFX_GUARD_DUTY_1_BUMP_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetPGTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GUN_COOL_1, 4); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKING_1, 5); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKED_1, 5); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_PLAYER_GANG_1_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_TAXI_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_DODGE_1, 7); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GENERIC_CRASH_1, 5); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CAR_CRASH_1, 5); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BLOCKED_1, 10); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_EYEING_1, 2); break;
case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_SHOCKED_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BUMP_1, 5); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return (SFX_PLAYER_GANG_2_BLOCKED_1 - SFX_PLAYER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetViceWhiteTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_1_ARREST_1, 3); break;
case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1; break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
sfx += (SFX_VICE_VOICE_2_ARREST_1-SFX_VICE_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5);
return sfx;
}
uint32
cAudioManager::GetViceBlackTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_6_ARREST_1, 3); break;
case SOUND_PED_MIAMIVICE_EXITING_CAR: return SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetBMODKTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GUN_PANIC_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_JACKED_1, 9); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_MUGGED_1, 2); break;
case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_INNOCENT_1, 3); break;
case SOUND_PED_TAXI_WAIT: return SFX_BMODK_TAXI_1;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_DODGE_1, 7); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_RUN_1, 4); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GENERIC_CRASH_1, 7); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_CAR_CRASH_1, 10); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BLOCKED_1, 8); break;
case SOUND_PED_147: // this is some cut behaviour, the guy was selling something
GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 11);
// what is this? some sort of censorship?
switch(sfx) {
case SFX_BMODK_UNK_147_5:
case SFX_BMODK_UNK_147_6:
case SFX_BMODK_UNK_147_7: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 4); break;
default: break;
}
break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BUMP_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetHMYAPTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GUN_PANIC_1, 7); break;
case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKING_1, 4); break;
case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKED_1, 7); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_SAVED_1, 2); break;
case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_TAXI_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_DODGE_1, 9); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_RUN_1, 6); break;
case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GENERIC_CRASH_1, 6); break;
case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CAR_CRASH_1, 9); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BLOCKED_1, 9); break;
case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_LOST_1, 2); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_EYEING_1, 3); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BUMP_1, 11); break;
case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWFYJGTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_GUN_PANIC_1, 4); break;
case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_WFYJG_SAVED_1; break;
case SOUND_PED_TAXI_WAIT: sfx = SFX_WFYJG_TAXI_1; break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_DODGE_1, 8); break;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_RUN_1, 6); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_BUMP_1, 12); break;
default: return GetGenericFemaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetWMYJGTalkSfx(CPed *ped, uint16 sound)
{
uint32 sfx;
switch(sound) {
case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_GUN_PANIC_1, 4); break;
case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_MUGGED_1, 2); break;
case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYJG_SAVED_1;
case SOUND_PED_TAXI_WAIT: return SFX_WMYJG_TAXI_1;
case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_RUN_1, 5); break;
case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BLOCKED_1, 10); break;
case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_EYEING_1, 2); break;
case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BUMP_1, 10); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
}
uint32
cAudioManager::GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound)
{
return NO_SAMPLE;
}
void
cAudioManager::DebugPlayPedComment(int32 sound)
{
tPedComment pedComment;
pedComment.m_nSampleIndex = sound;
pedComment.m_nProcess = 10;
pedComment.m_nEntityIndex = 0;
pedComment.m_fDistance = 0.0f;
pedComment.m_nVolume = 99;
#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
pedComment.m_nEmittingVolume = 99;
#endif
pedComment.m_vecPos = CWorld::Players[0].m_pPed->GetPosition();
m_sPedComments.Add(&pedComment);
}
void
cPedComments::Add(tPedComment *com)
{
uint8 index;
if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
if (m_asPedComments[m_nActiveBank][index].m_nVolume > com->m_nVolume)
return;
} else {
index = m_nCommentsInBank[m_nActiveBank]++;
}
m_asPedComments[m_nActiveBank][index] = *com;
uint32 i = 0;
if (index != 0) {
for (i = 0; i < index; i++) {
if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume) {
break;
}
}
if (i < index)
memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
}
m_nIndexMap[m_nActiveBank][i] = index;
}
void
cPedComments::Process()
{
uint32 sampleIndex;
uint8 actualUsedBank;
tPedComment *comment;
bool8 prevUsed = FALSE;
static uint8 counter = 0;
static int32 prevSamples[10];
if(AudioManager.m_nUserPause) return;
if(m_nCommentsInBank[m_nActiveBank]) {
for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) {
if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex ==
prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) {
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
prevUsed = TRUE;
break;
}
}
if(!prevUsed) {
sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
if(!SampleManager.IsPedCommentLoaded(sampleIndex)) {
#if defined(GTA_PC) && !defined(FIX_BUGS)
if(!m_bDelay)
#endif
SampleManager.LoadPedComment(sampleIndex);
} else {
AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
AudioManager.m_sQueueSample.m_nPriority = 3;
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
#ifndef GTA_PS2
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
#endif
#ifdef EXTERNAL_3D_SOUND
#ifdef FIX_BUGS
AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
#else
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
#endif // FIX_BUGS
#endif // EXTERNAL_3D_SOUND
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
AudioManager.m_sQueueSample.m_MaxDistance = 40.0f;
AudioManager.m_sQueueSample.m_bStatic = TRUE;
AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
#ifdef AUDIO_REVERB
AudioManager.m_sQueueSample.m_bReverb = TRUE;
#endif // AUDIO_REVERB
#ifdef AUDIO_REFLECTIONS
AudioManager.m_sQueueSample.m_bReflections = TRUE;
#endif // AUDIO_REFLECTIONS
AudioManager.m_sQueueSample.m_bIs2D = FALSE;
#ifdef FIX_BUGS
if((sampleIndex >= SFX_POLICE_BOAT_1 && sampleIndex <= SFX_POLICE_BOAT_23) ||
(sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_20))
AudioManager.m_sQueueSample.m_MaxDistance = 400.0f;
else if (sampleIndex >= SFX_PLAYER_ANGRY_BUSTED_1 && sampleIndex <= SFX_PLAYER_ON_FIRE_16) { // check if player sfx
AudioManager.m_sQueueSample.m_bIs2D = TRUE;
AudioManager.m_sQueueSample.m_nPan = 63;
}
#endif // FIX_BUGS
AudioManager.m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2;
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
prevSamples[counter++] = sampleIndex;
if(counter == 10) counter = 0;
AudioManager.AddSampleToRequestedQueue();
#if defined(GTA_PC) && !defined(FIX_BUGS)
m_nDelayTimer = CTimer::GetTimeInMilliseconds();
m_bDelay = TRUE;
#endif
}
}
}
// Switch bank
if (m_nActiveBank == 0) {
actualUsedBank = 0;
m_nActiveBank = 1;
} else {
actualUsedBank = 1;
m_nActiveBank = 0;
}
comment = m_asPedComments[actualUsedBank];
for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
--m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
Add(&comment[m_nIndexMap[actualUsedBank][i]]);
}
}
for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
}
m_nCommentsInBank[actualUsedBank] = 0;
#if defined(GTA_PC) && !defined(FIX_BUGS)
if(m_bDelay)
if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = FALSE;
#endif
}
#undef cooldown_phrase
#pragma endregion
#pragma endregion All the ped audio code
void
cAudioManager::ProcessExplosions(int32 explosion)
{
uint8 type;
float distSquared;
for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
if (CExplosion::DoesExplosionMakeSound(i) && CExplosion::GetExplosionActiveCounter(i) == 1) {
CExplosion::ResetExplosionActiveCounter(i);
type = CExplosion::GetExplosionType(i);
switch (type) {
case EXPLOSION_GRENADE:
case EXPLOSION_ROCKET:
case EXPLOSION_BARREL:
case EXPLOSION_TANK_GRENADE:
m_sQueueSample.m_MaxDistance = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
SET_SOUND_REFLECTION(TRUE);
break;
case EXPLOSION_MOLOTOV:
m_sQueueSample.m_MaxDistance = 150.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
SET_SOUND_REFLECTION(FALSE);
break;
case EXPLOSION_MINE:
case EXPLOSION_HELI_BOMB:
m_sQueueSample.m_MaxDistance = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
SET_SOUND_REFLECTION(TRUE);
break;
default:
m_sQueueSample.m_MaxDistance = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19500;
if (type == EXPLOSION_HELI)
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; //same *= 8 / 10;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
#ifdef FIX_BUGS
SET_SOUND_REFLECTION(TRUE);
#endif
break;
}
m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i);
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bStatic = TRUE;
SET_EMITTING_VOLUME(MAX_VOLUME);
RESET_LOOP_OFFSETS
SET_SOUND_REVERB(TRUE);
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessFires(int32)
{
CEntity *entity;
uint8 emittingVol;
float distSquared;
for (uint8 i = 0; i < NUM_FIRES; i++) {
if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
entity = gFireManager.m_aFires[i].m_pEntity;
if (entity) {
switch (entity->GetType()) {
case ENTITY_TYPE_BUILDING:
m_sQueueSample.m_MaxDistance = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
emittingVol = 100;
m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
m_sQueueSample.m_nPriority = 6;
break;
case ENTITY_TYPE_PED:
m_sQueueSample.m_MaxDistance = 25.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
emittingVol = 60;
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
m_sQueueSample.m_nPriority = 10;
break;
default:
m_sQueueSample.m_MaxDistance = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
emittingVol = 80;
m_sQueueSample.m_nPriority = 8;
}
} else {
m_sQueueSample.m_MaxDistance = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
emittingVol = 80;
m_sQueueSample.m_nPriority = 8;
}
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nFramesToPlay = 10;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) {
gFireManager.m_aFires[i].m_bExtinguishedWithWater = FALSE;
emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nFrequency = 19591;
m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
m_sQueueSample.m_nPriority = 9;
m_sQueueSample.m_nCounter = i + 40;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nFramesToPlay = 10;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessWaterCannon(int32)
{
const float SOUND_INTENSITY = 30.0f;
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
if (CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nFramesToPlay = 8;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
SET_EMITTING_VOLUME(50);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
}
}
#pragma region SCRIPT_OBJECTS
const int SCRIPT_OBJECT_INTENSITY_S = 30;
const int SCRIPT_OBJECT_INTENSITY_L = 80;
void
cAudioManager::ProcessScriptObject(int32 id)
{
if (MusicManager.m_nMusicMode == MUSICMODE_GAME) {
cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity;
if (entity != nil) {
m_sQueueSample.m_vecPos = entity->Posn;
if (m_asAudioEntities[id].m_AudioEvents == 1)
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
else
ProcessLoopingScriptObject(entity->AudioId);
}
}
}
void
cAudioManager::ProcessOneShotScriptObject(uint8 sound)
{
CPlayerPed *playerPed;
uint8 emittingVolume;
float distSquared;
static uint8 iSound = 0;
switch (sound) {
case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK:
m_sQueueSample.m_MaxDistance = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 10600;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 3;
emittingVolume = 60;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
break;
case SCRIPT_SOUND_GARAGE_DOOR_CLUNK:
m_sQueueSample.m_MaxDistance = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh?
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 22000;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 4;
emittingVolume = 60;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
break;
case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT:
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
m_sQueueSample.m_MaxDistance = 50.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nPriority = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = m_anRandomTable[2] % 20 + 90;
break;
case SCRIPT_SOUND_WILLIE_CARD_SWIPE:
emittingVolume = 70;
m_sQueueSample.m_MaxDistance = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 20159;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(FALSE);
break;
case SCRIPT_SOUND_MALE_AMBULANCE_OUCH:
{
cPedParams pedParams;
pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH);
return;
}
case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH:
{
cPedParams pedParams;
pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE);
return;
}
case SCRIPT_SOUND_SEAPLANE_LOW_FUEL:
m_sQueueSample.m_MaxDistance = 1000.0f;
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 100;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG?
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = TRUE;
SET_SOUND_REFLECTION(FALSE);
break;
case SCRIPT_SOUND_PAYPHONE_RINGING:
m_sQueueSample.m_MaxDistance = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(FALSE);
break;
case SCRIPT_SOUND_GLASS_BREAK_L:
m_sQueueSample.m_MaxDistance = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_GLASS_BREAK_S:
m_sQueueSample.m_MaxDistance = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 60;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_GLASS_CRACK:
m_sQueueSample.m_MaxDistance = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
break;
case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
m_sQueueSample.m_MaxDistance = 55.0f;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
m_sQueueSample.m_nPriority = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = RandomDisplacement(11) + 25;
break;
case SCRIPT_SOUND_BOX_DESTROYED_1:
m_sQueueSample.m_MaxDistance = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_BOX_DESTROYED_2:
m_sQueueSample.m_MaxDistance = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_METAL_COLLISION:
m_sQueueSample.m_MaxDistance = 60.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
emittingVolume = m_anRandomTable[2] % 30 + 70;
break;
case SCRIPT_SOUND_TIRE_COLLISION:
m_sQueueSample.m_MaxDistance = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
emittingVolume = m_anRandomTable[2] % 30 + 60;
break;
case SCRIPT_SOUND_HIT_BALL:
m_sQueueSample.m_MaxDistance = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nPriority = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
SET_SOUND_REFLECTION(TRUE);
emittingVolume = m_anRandomTable[2] % 30 + 60;
break;
case SCRIPT_SOUND_GUNSHELL_DROP:
playerPed = FindPlayerPed();
if (playerPed) {
switch (playerPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_GRAVEL:
case SURFACE_MUD_DRY:
case SURFACE_TRANSPARENT_CLOTH:
case SURFACE_PED:
case SURFACE_SAND:
case SURFACE_RUBBER:
case SURFACE_HEDGE:
case SURFACE_SAND_BEACH:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(600) + 10600;
m_sQueueSample.m_nPriority = 18;
break;
case SURFACE_WATER:
return;
default:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
m_sQueueSample.m_nPriority = 15;
break;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
m_sQueueSample.m_nPriority = 15;
}
m_sQueueSample.m_MaxDistance = 20.0f;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.m_nPriority = 18;
m_sQueueSample.m_MaxDistance = 20.0f;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = FALSE;
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
default:
return;
}
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bStatic = TRUE;
SET_EMITTING_VOLUME(emittingVolume);
RESET_LOOP_OFFSETS
SET_SOUND_REVERB(TRUE);
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessLoopingScriptObject(uint8 sound)
{
uint8 emittingVolume;
float distSquared;
switch(sound) {
case SCRIPT_SOUND_BANK_ALARM_LOOP:
m_sQueueSample.m_MaxDistance = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
emittingVolume = 90;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM);
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_nFramesToPlay = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP:
case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP:
m_sQueueSample.m_MaxDistance = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 90;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_SNORING_LOOP:
m_sQueueSample.m_MaxDistance = 6.0f;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING;
emittingVolume = 25;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE);
m_sQueueSample.m_nPriority = 6;
m_sQueueSample.m_nFramesToPlay = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP:
m_sQueueSample.m_MaxDistance = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 60;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET);
m_sQueueSample.m_nPriority = 4;
m_sQueueSample.m_nFramesToPlay = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_1:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1;
m_sQueueSample.m_MaxDistance = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_2:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2;
m_sQueueSample.m_MaxDistance = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_3:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3;
m_sQueueSample.m_MaxDistance = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_4:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4;
m_sQueueSample.m_MaxDistance = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1);
m_sQueueSample.m_MaxDistance = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2);
m_sQueueSample.m_MaxDistance = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3);
m_sQueueSample.m_MaxDistance = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1);
m_sQueueSample.m_MaxDistance = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2);
m_sQueueSample.m_MaxDistance = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3);
m_sQueueSample.m_MaxDistance = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_BUILDING_CHURCH:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH;
m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH;
m_sQueueSample.m_MaxDistance = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_nFramesToPlay = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
case SCRIPT_SOUND_NEW_WATERFALL:
emittingVolume = 30;
m_sQueueSample.m_MaxDistance = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 20812;
m_sQueueSample.m_nPriority = 4;
m_sQueueSample.m_nFramesToPlay = 9;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = FALSE;
break;
default: return;
}
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_MaxDistance)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(TRUE);
SET_EMITTING_VOLUME(emittingVolume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
#pragma endregion All the code for script object audio on the map
void
cAudioManager::ProcessWeather(int32 id)
{
uint8 vol;
float x;
float y;
float modifier;
float wind;
static uint8 iSound = 0;
if (m_asAudioEntities[id].m_AudioEvents > 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if (m_asAudioEntities[id].m_afVolume[0] < 10.0f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f) + 35;
vol += 35;
} else {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = ((m_asAudioEntities[id].m_afVolume[0] - 10.0f) * 10.0f * 0.1f);
vol += 40;
}
m_sQueueSample.m_nVolume = vol;
if (TheCamera.SoundDistUp < 20.0f)
m_sQueueSample.m_nVolume <<= 1;
if (iSound == 4)
iSound = 0;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nPan = (m_anRandomTable[2] & 15) + 55;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bStatic = TRUE;
SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
RESET_LOOP_OFFSETS
SET_SOUND_REVERB(FALSE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain);
m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nPan = 63;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 30;
SET_SOUND_REVERB(FALSE);
SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
x = 0.0f;
y = 0.0f;
CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y);
modifier = Max(Abs(x), Abs(y)) * 10.0f;
modifier = Min(1.0f, modifier);
wind = Max(CWeather::Wind, modifier);
if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) {
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nPan = 63;
m_sQueueSample.m_bIs2D = TRUE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 7;
SET_SOUND_REVERB(FALSE);
SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
CObject::fDistToNearestTree = 999999.9f;
}
}
void
cAudioManager::ProcessFrontEnd()
{
bool8 stereo;
bool8 processedPickup;
bool8 processedMission;
bool8 staticFreq;
bool8 center;
int16 sample;
static uint8 iSound = 0;
static uint32 cPickupNextFrame = 0;
static uint32 cPartMisComNextFrame = 0;
static uint32 radioDial = SFX_RADIO_DIAL_1;
for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
staticFreq = FALSE;
processedPickup = FALSE;
center = FALSE;
processedMission = FALSE;
stereo = FALSE;
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
break;
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
break;
case SOUND_GARAGE_NO_MONEY:
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_GARAGE_BOMB_ALREADY_SET:
m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
stereo = TRUE;
staticFreq = TRUE;
center = TRUE;
break;
case SOUND_GARAGE_OPENING:
case SOUND_71: //case SOUND_41:
case SOUND_GARAGE_VEHICLE_DECLINED:
case SOUND_GARAGE_VEHICLE_ACCEPTED:
case SOUND_EVIDENCE_PICKUP:
case SOUND_UNLOAD_GOLD:
stereo = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
break;
case SOUND_GARAGE_BOMB1_SET:
case SOUND_GARAGE_BOMB2_SET:
case SOUND_GARAGE_BOMB3_SET:
case SOUND_PICKUP_WEAPON_BOUGHT:
case SOUND_PICKUP_WEAPON:
center = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
stereo = TRUE;
break;
case SOUND_PICKUP_HEALTH:
case SOUND_81: //case SOUND_4B:
case SOUND_PICKUP_ADRENALINE:
case SOUND_PICKUP_ARMOUR:
stereo = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
break;
case SOUND_80:
stereo = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
center = TRUE;
staticFreq = TRUE;
break;
case SOUND_PICKUP_BONUS:
case SOUND_FRONTEND_MENU_STARTING:
case SOUND_HUD:
stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT;
center = TRUE;
break;
case SOUND_PICKUP_MONEY:
stereo = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT;
break;
case SOUND_PICKUP_HIDDEN_PACKAGE:
case SOUND_PICKUP_PACMAN_PILL:
case SOUND_PICKUP_PACMAN_PACKAGE:
case SOUND_PICKUP_FLOAT_PACKAGE:
center = TRUE;
processedPickup = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
stereo = TRUE;
break;
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
case SOUND_PART_MISSION_COMPLETE:
stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT;
processedMission = TRUE;
center = TRUE;
break;
case SOUND_RACE_START_GO:
stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_GO_LEFT;
center = TRUE;
break;
case SOUND_CLOCK_TICK:
m_sQueueSample.m_nSampleIndex = SFX_TIMER;
break;
case SOUND_FRONTEND_RADIO_TURN_OFF:
case SOUND_FRONTEND_RADIO_TURN_ON:
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
case SOUND_FRONTEND_HURRICANE:
m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
break;
case SOUND_BULLETTRACE_1:
case SOUND_BULLETTRACE_2:
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] % 2) + SFX_BULLET_PASS_1;
break;
case SOUND_AMMUNATION_IMRAN_ARM_BOMB:
m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
break;
case SOUND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2;
if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_12)
m_sQueueSample.m_nSampleIndex -= 12;
radioDial = m_sQueueSample.m_nSampleIndex;
break;
case SOUND_FRONTEND_HIGHLIGHT_OPTION:
stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
break;
case SOUND_FRONTEND_ENTER_OR_ADJUST:
stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT;
break;
case SOUND_FRONTEND_BACK:
stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_FE_BACK_LEFT;
break;
case SOUND_FRONTEND_FAIL:
stereo = TRUE;
m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT;
break;
case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_FE_NOISE_BURST_1;
break;
default:
continue;
}
if (processedPickup) {
if (m_FrameCounter <= cPickupNextFrame)
continue;
cPickupNextFrame = m_FrameCounter + 5;
} else if (processedMission) {
if (m_FrameCounter <= cPartMisComNextFrame)
continue;
cPartMisComNextFrame = m_FrameCounter + 5;
}
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if (sample == SOUND_FRONTEND_RADIO_TURN_OFF)
m_sQueueSample.m_nFrequency = 28509;
else if (sample == SOUND_FRONTEND_RADIO_TURN_ON)
m_sQueueSample.m_nFrequency = 32000;
else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
} else if (staticFreq)
m_sQueueSample.m_nFrequency = 5382;
else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nVolume = 127;
if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f)
m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bStatic = TRUE;
m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU;
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_bIs2D = TRUE;
SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
RESET_LOOP_OFFSETS
if (stereo) {
m_sQueueSample.m_nPan = 0;
m_sQueueSample.m_fDistance = 1.0f;
} else {
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if (sample == SOUND_BULLETTRACE_1) {
m_sQueueSample.m_nPan = 20;
m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
m_sQueueSample.m_nPriority = 10;
m_sQueueSample.m_fDistance = 100.0f;
} else if (sample == SOUND_BULLETTRACE_2) {
m_sQueueSample.m_nPan = 107;
m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
m_sQueueSample.m_nPriority = 10;
m_sQueueSample.m_fDistance = 100.0f;
} else {
m_sQueueSample.m_nPan = 63;
m_sQueueSample.m_fDistance = 1.0f;
}
}
SET_SOUND_REVERB(FALSE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
if (stereo) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nPan = 127 - m_sQueueSample.m_nPan;
AddSampleToRequestedQueue();
}
if (center) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nPan = 63;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
AddSampleToRequestedQueue();
}
}
}
/*void
cAudioManager::ProcessCrane()
{
CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
float distSquared;
bool8 distCalculated = FALSE;
static const int intensity = 80;
if (crane) {
if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
if (crane->m_nCraneState != CCrane::IDLE) {
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 2;
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(100);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(TRUE);
AddSampleToRequestedQueue();
}
}
}
}
}
}*/
void
cAudioManager::ProcessProjectiles()
{
uint8 emittingVol;
float distSquared;
for (int32 i = 0; i < NUM_PROJECTILES; i++) {
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
case WEAPONTYPE_TEARGAS:
emittingVol = 80;
m_sQueueSample.m_MaxDistance = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 13879;
m_sQueueSample.m_nPriority = 7;
break;
case WEAPONTYPE_MOLOTOV:
emittingVol = 50;
m_sQueueSample.m_MaxDistance = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
m_sQueueSample.m_nPriority = 7;
break;
case WEAPONTYPE_ROCKET:
emittingVol = 127;
m_sQueueSample.m_MaxDistance = 90.0f;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
m_sQueueSample.m_nPriority = 3;
break;
default:
return;
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nFramesToPlay = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessEscalators()
{
const float SOUND_INTENSITY = 30.0f;
const uint8 EMITTING_VOLUME = 26;
float distance;
for (int i = 0; i < CEscalators::NumEscalators; i++) {
if (!CEscalators::GetEscalator(i).IsActive())
continue;
m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distance < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = Sqrt(distance);
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = i * 50 % 250 + 3973;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_nFramesToPlay = 5;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(EMITTING_VOLUME);
SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP)
SET_SOUND_REVERB(TRUE);
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
}
//positon of arcade machines
CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVector(-1004.476f, 181.697f, 11.324f) };
void
cAudioManager::ProcessExtraSounds()
{
const float SOUND_INTENSITY = 18.0f;
const uint8 EMITTING_VOLUME = 50;
float distance;
for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distance < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = Sqrt(distance);
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nPriority = 4;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
SET_EMITTING_VOLUME(EMITTING_VOLUME);
SET_LOOP_OFFSETS(SFX_ARCADE)
SET_SOUND_REVERB(TRUE);
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
SET_SOUND_REFLECTION(FALSE);
m_sQueueSample.m_nFramesToPlay = 3;
AddSampleToRequestedQueue();
}
}
}
}
void
cAudioManager::ProcessGarages()
{
const float SOUND_INTENSITY = 80.0f;
CEntity *entity;
uint8 state;
uint32 sampleIndex;
uint8 j;
float distSquared;
bool8 distCalculated;
static uint8 iSound = 32;
for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
continue;
entity = CGarages::aGarages[i].m_pDoor1;
if (entity == nil)
continue;
m_sQueueSample.m_vecPos = entity->GetPosition();
distCalculated = FALSE;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
state = CGarages::aGarages[i].m_eGarageState;
// while is here just to exit prematurely and avoid goto
while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
if (m_FrameCounter & 1) {
if (m_anRandomTable[1] & 1)
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
else
sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bStatic = TRUE;
m_sQueueSample.m_nCounter = iSound++;
if (iSound < 32)
iSound = 32;
} else break; // premature exit to go straight to the for loop
} else {
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 6543;
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFramesToPlay = 3;
m_sQueueSample.m_bStatic = FALSE;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nFrequency = 13961;
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFramesToPlay = 3;
m_sQueueSample.m_bStatic = FALSE;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 3;
SET_EMITTING_VOLUME(90);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
break;
}
}
for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) {
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) {
case SOUND_GARAGE_DOOR_CLOSED:
case SOUND_GARAGE_DOOR_OPENED:
if (distSquared < SQR(SOUND_INTENSITY)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
m_sQueueSample.m_nFrequency = 6735;
} else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == SOUND_GARAGE_DOOR_OPENED) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
m_sQueueSample.m_nFrequency = 22000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1;
m_sQueueSample.m_nFrequency = 18000;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nPriority = 4;
SET_EMITTING_VOLUME(60);
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
SET_SOUND_REVERB(TRUE);
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_bStatic = TRUE;
m_sQueueSample.m_nLoopCount = 1;
RESET_LOOP_OFFSETS
m_sQueueSample.m_nCounter = iSound++;
if (iSound < 32)
iSound = 32;
SET_SOUND_REFLECTION(TRUE);
AddSampleToRequestedQueue();
}
}
break;
default:
break;
}
}
}
}
void
cAudioManager::ProcessFireHydrant()
{
const float SOUND_INTENSITY = 35;
float distSquared;
bool8 distCalculated = FALSE;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nPriority = 4;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nCounter = 0;
SET_EMITTING_VOLUME(40);
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nLoopCount = 0;
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REFLECTION(FALSE);
m_sQueueSample.m_nFramesToPlay = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
AddSampleToRequestedQueue();
}
}
}
#ifdef GTA_BRIDGE
#pragma region BRIDGE
const int bridgeIntensity = 400;
void
cAudioManager::ProcessBridge()
{
float dist;
bool8 distCalculated = FALSE;
if (CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (dist < SQR(450.0f)) {
CalculateDistance(distCalculated, dist);
switch (CBridge::State) {
case STATE_BRIDGE_LOCKED:
case STATE_LIFT_PART_IS_UP:
case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
ProcessBridgeWarning();
break;
case STATE_LIFT_PART_MOVING_DOWN:
case STATE_LIFT_PART_MOVING_UP:
ProcessBridgeWarning();
ProcessBridgeMotor();
break;
default:
break;
}
ProcessBridgeOneShots();
}
}
}
void
cAudioManager::ProcessBridgeWarning()
{
if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(100);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = 450.0f;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 8;
SET_SOUND_REVERB(FALSE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessBridgeMotor()
{
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(MAX_VOLUME);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = bridgeIntensity;
m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REVERB(FALSE);
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessBridgeOneShots()
{
if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP)
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN)
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP)
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP)
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
else return;
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 1;
SET_EMITTING_VOLUME(MAX_VOLUME);
RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_MaxDistance = bridgeIntensity;
m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REVERB(FALSE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
}
}
#pragma endregion
#endif
#pragma region MISSION_AUDIO
bool8 g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS];
struct MissionAudioData {
const char *m_pName;
int32 m_nId;
};
const MissionAudioData MissionAudioNameSfxAssoc[] = {
{"mobring", STREAMED_SOUND_MISSION_MOBR1}, {"pagring", STREAMED_SOUND_MISSION_PAGER}, {"carrev", STREAMED_SOUND_MISSION_CARREV},
{"bikerev", STREAMED_SOUND_MISSION_BIKEREV}, {"liftop", STREAMED_SOUND_MISSION_LIFTOP}, {"liftcl", STREAMED_SOUND_MISSION_LIFTCL},
{"liftrun", STREAMED_SOUND_MISSION_LIFTRUN}, {"liftbel", STREAMED_SOUND_MISSION_LIFTBEL}, {"inlift", STREAMED_SOUND_MISSION_INLIFT},
{"caml", STREAMED_SOUND_MISSION_CAMERAL}, {"camr", STREAMED_SOUND_MISSION_CAMERAR}, {"cheer1", STREAMED_SOUND_MISSION_CHEER1},
{"cheer2", STREAMED_SOUND_MISSION_CHEER2}, {"cheer3", STREAMED_SOUND_MISSION_CHEER3}, {"cheer4", STREAMED_SOUND_MISSION_CHEER4},
{"ooh1", STREAMED_SOUND_MISSION_OOH1}, {"ooh2", STREAMED_SOUND_MISSION_OOH2}, {"race1", STREAMED_SOUND_MISSION_RACE1},
{"race2", STREAMED_SOUND_MISSION_RACE2}, {"race3", STREAMED_SOUND_MISSION_RACE3}, {"race4", STREAMED_SOUND_MISSION_RACE4},
{"race5", STREAMED_SOUND_MISSION_RACE5}, {"race6", STREAMED_SOUND_MISSION_RACE6}, {"race7", STREAMED_SOUND_MISSION_RACE7},
{"race8", STREAMED_SOUND_MISSION_RACE8}, {"race9", STREAMED_SOUND_MISSION_RACE9}, {"race10", STREAMED_SOUND_MISSION_RACE10},
{"race11", STREAMED_SOUND_MISSION_RACE11}, {"race12", STREAMED_SOUND_MISSION_RACE12}, {"race13", STREAMED_SOUND_MISSION_RACE13},
{"race14", STREAMED_SOUND_MISSION_RACE14}, {"race15", STREAMED_SOUND_MISSION_RACE15}, {"hot1", STREAMED_SOUND_MISSION_HOT1},
{"hot2", STREAMED_SOUND_MISSION_HOT2}, {"hot3", STREAMED_SOUND_MISSION_HOT3}, {"hot4", STREAMED_SOUND_MISSION_HOT4},
{"hot5", STREAMED_SOUND_MISSION_HOT5}, {"hot6", STREAMED_SOUND_MISSION_HOT6}, {"hot7", STREAMED_SOUND_MISSION_HOT7},
{"hot8", STREAMED_SOUND_MISSION_HOT8}, {"hot9", STREAMED_SOUND_MISSION_HOT9}, {"hot10", STREAMED_SOUND_MISSION_HOT10},
{"hot11", STREAMED_SOUND_MISSION_HOT11}, {"hot12", STREAMED_SOUND_MISSION_HOT12}, {"hot13", STREAMED_SOUND_MISSION_HOT13},
{"hot14", STREAMED_SOUND_MISSION_HOT14}, {"hot15", STREAMED_SOUND_MISSION_HOT15}, {"lanstp1", STREAMED_SOUND_MISSION_LANSTP1},
{"lanstp2", STREAMED_SOUND_MISSION_LANSTP2}, {"lanamu1", STREAMED_SOUND_MISSION_LANAMU1}, {"lanamu2", STREAMED_SOUND_MISSION_LANAMU2},
{"airhrnl", STREAMED_SOUND_MISSION_AIRHORNL}, {"airhrnr", STREAMED_SOUND_MISSION_AIRHORNR}, {"sniper", STREAMED_SOUND_MISSION_SNIPSCRL},
{"snipsh", STREAMED_SOUND_MISSION_SNIPSHORT}, {"bloroof", STREAMED_SOUND_MISSION_BLOWROOF}, {"sfx_01", STREAMED_SOUND_MISSION_SFX_01},
{"sfx_02", STREAMED_SOUND_MISSION_SFX_02}, {"LAW1_1", STREAMED_SOUND_MISSION_LAW1_1}, {"LAW1_2", STREAMED_SOUND_MISSION_LAW1_2},
{"LAW1_3", STREAMED_SOUND_MISSION_LAW1_3}, {"LAW1_4", STREAMED_SOUND_MISSION_LAW1_4}, {"LAW1_5", STREAMED_SOUND_MISSION_LAW1_5},
{"LAW1_6", STREAMED_SOUND_MISSION_LAW1_6}, {"LAW1_7", STREAMED_SOUND_MISSION_LAW1_7}, {"LAW1_8", STREAMED_SOUND_MISSION_LAW1_8},
{"LAW1_9", STREAMED_SOUND_MISSION_LAW1_9}, {"LAW1_10", STREAMED_SOUND_MISSION_LAW1_10}, {"LAW2_1", STREAMED_SOUND_MISSION_LAW2_1},
{"LAW2_2", STREAMED_SOUND_MISSION_LAW2_2}, {"LAW2_3", STREAMED_SOUND_MISSION_LAW2_3}, {"LAW2_4", STREAMED_SOUND_MISSION_LAW2_4},
{"LAW2_5", STREAMED_SOUND_MISSION_LAW2_5}, {"LAW2_6", STREAMED_SOUND_MISSION_LAW2_6}, {"LAW2_7", STREAMED_SOUND_MISSION_LAW2_7},
{"LAW2_8", STREAMED_SOUND_MISSION_LAW2_8}, {"LAW2_9", STREAMED_SOUND_MISSION_LAW2_9}, {"LAW2_10", STREAMED_SOUND_MISSION_LAW2_10},
{"LAW3_1", STREAMED_SOUND_MISSION_LAW3_1}, {"LAW3_2", STREAMED_SOUND_MISSION_LAW3_2}, {"LAW3_3", STREAMED_SOUND_MISSION_LAW3_3},
{"LAW3_4", STREAMED_SOUND_MISSION_LAW3_4}, {"LAW3_5", STREAMED_SOUND_MISSION_LAW3_5}, {"LAW3_6", STREAMED_SOUND_MISSION_LAW3_6},
{"LAW3_10", STREAMED_SOUND_MISSION_LAW3_10}, {"LAW3_11", STREAMED_SOUND_MISSION_LAW3_11}, {"LAW3_12", STREAMED_SOUND_MISSION_LAW3_12},
{"LAW3_13", STREAMED_SOUND_MISSION_LAW3_13}, {"LAW3_14", STREAMED_SOUND_MISSION_LAW3_14}, {"LAW3_16", STREAMED_SOUND_MISSION_LAW3_16},
{"LAW3_17", STREAMED_SOUND_MISSION_LAW3_17}, {"LAW3_18", STREAMED_SOUND_MISSION_LAW3_18}, {"LAW3_19", STREAMED_SOUND_MISSION_LAW3_19},
{"LAW3_20", STREAMED_SOUND_MISSION_LAW3_20}, {"LAW3_21", STREAMED_SOUND_MISSION_LAW3_21}, {"LAW3_22", STREAMED_SOUND_MISSION_LAW3_22},
{"LAW3_23", STREAMED_SOUND_MISSION_LAW3_23}, {"LAW3_24", STREAMED_SOUND_MISSION_LAW3_24}, {"LAW3_25", STREAMED_SOUND_MISSION_LAW3_25},
{"LAW4_1a", STREAMED_SOUND_MISSION_LAW4_1A}, {"LAW4_1b", STREAMED_SOUND_MISSION_LAW4_1B}, {"LAW4_1c", STREAMED_SOUND_MISSION_LAW4_1C},
{"LAW4_1d", STREAMED_SOUND_MISSION_LAW4_1D}, {"LAW4_10", STREAMED_SOUND_MISSION_LAW4_10}, {"LAW4_3", STREAMED_SOUND_MISSION_LAW4_3},
{"LAW4_4", STREAMED_SOUND_MISSION_LAW4_4}, {"LAW4_5", STREAMED_SOUND_MISSION_LAW4_5}, {"LAW4_6", STREAMED_SOUND_MISSION_LAW4_6},
{"LAW4_7", STREAMED_SOUND_MISSION_LAW4_7}, {"LAW4_8", STREAMED_SOUND_MISSION_LAW4_8}, {"LAW4_9", STREAMED_SOUND_MISSION_LAW4_9},
{"COL1_1", STREAMED_SOUND_MISSION_COL1_1}, {"COL1_2", STREAMED_SOUND_MISSION_COL1_2}, {"COL1_3", STREAMED_SOUND_MISSION_COL1_3},
{"COL1_4", STREAMED_SOUND_MISSION_COL1_4}, {"COL1_5", STREAMED_SOUND_MISSION_COL1_5}, {"COL1_6", STREAMED_SOUND_MISSION_COL1_6},
{"COL1_7", STREAMED_SOUND_MISSION_COL1_7}, {"COL1_8", STREAMED_SOUND_MISSION_COL1_8}, {"COL2_1", STREAMED_SOUND_MISSION_COL2_1},
{"COL2_2", STREAMED_SOUND_MISSION_COL2_2}, {"COL2_3", STREAMED_SOUND_MISSION_COL2_3}, {"COL2_4", STREAMED_SOUND_MISSION_COL2_4},
{"COL2_5", STREAMED_SOUND_MISSION_COL2_5}, {"COL2_6a", STREAMED_SOUND_MISSION_COL2_6A}, {"COL2_7", STREAMED_SOUND_MISSION_COL2_7},
{"COL2_8", STREAMED_SOUND_MISSION_COL2_8}, {"COL2_9", STREAMED_SOUND_MISSION_COL2_9}, {"COL2_10", STREAMED_SOUND_MISSION_COL2_10},
{"COL2_11", STREAMED_SOUND_MISSION_COL2_11}, {"COL2_12", STREAMED_SOUND_MISSION_COL2_12}, {"COL2_13", STREAMED_SOUND_MISSION_COL2_13},
{"COL2_14", STREAMED_SOUND_MISSION_COL2_14}, {"COL2_15", STREAMED_SOUND_MISSION_COL2_15}, {"COL2_16", STREAMED_SOUND_MISSION_COL2_16},
{"COL3_1", STREAMED_SOUND_MISSION_COL3_1}, {"COL3_2", STREAMED_SOUND_MISSION_COL3_2}, {"COL3_2a", STREAMED_SOUND_MISSION_COL3_2A},
{"COL3_2b", STREAMED_SOUND_MISSION_COL3_2B}, {"COL3_3", STREAMED_SOUND_MISSION_COL3_3}, {"COL3_4", STREAMED_SOUND_MISSION_COL3_4},
{"COL3_5", STREAMED_SOUND_MISSION_COL3_5}, {"COL3_6", STREAMED_SOUND_MISSION_COL3_6}, {"COL3_7", STREAMED_SOUND_MISSION_COL3_7},
{"COL3_8", STREAMED_SOUND_MISSION_COL3_8}, {"COL3_9", STREAMED_SOUND_MISSION_COL3_9}, {"COL3_10", STREAMED_SOUND_MISSION_COL3_10},
{"COL3_11", STREAMED_SOUND_MISSION_COL3_11}, {"COL3_12", STREAMED_SOUND_MISSION_COL3_12}, {"COL3_13", STREAMED_SOUND_MISSION_COL3_13},
{"COL3_14", STREAMED_SOUND_MISSION_COL3_14}, {"COL3_15", STREAMED_SOUND_MISSION_COL3_15}, {"COL3_16", STREAMED_SOUND_MISSION_COL3_16},
{"COL3_17", STREAMED_SOUND_MISSION_COL3_17}, {"COL3_18", STREAMED_SOUND_MISSION_COL3_18}, {"COL3_19", STREAMED_SOUND_MISSION_COL3_19},
{"COL3_20", STREAMED_SOUND_MISSION_COL3_20}, {"COL3_21", STREAMED_SOUND_MISSION_COL3_21}, {"COL3_23", STREAMED_SOUND_MISSION_COL3_23},
{"COL3_24", STREAMED_SOUND_MISSION_COL3_24}, {"COL3_25", STREAMED_SOUND_MISSION_COL3_25}, {"COL4_1", STREAMED_SOUND_MISSION_COL4_1},
{"COL4_2", STREAMED_SOUND_MISSION_COL4_2}, {"COL4_3", STREAMED_SOUND_MISSION_COL4_3}, {"COL4_4", STREAMED_SOUND_MISSION_COL4_4},
{"COL4_5", STREAMED_SOUND_MISSION_COL4_5}, {"COL4_6", STREAMED_SOUND_MISSION_COL4_6}, {"COL4_7", STREAMED_SOUND_MISSION_COL4_7},
{"COL4_8", STREAMED_SOUND_MISSION_COL4_8}, {"COL4_9", STREAMED_SOUND_MISSION_COL4_9}, {"COL4_10", STREAMED_SOUND_MISSION_COL4_10},
{"COL4_11", STREAMED_SOUND_MISSION_COL4_11}, {"COL4_12", STREAMED_SOUND_MISSION_COL4_12}, {"COL4_13", STREAMED_SOUND_MISSION_COL4_13},
{"COL4_14", STREAMED_SOUND_MISSION_COL4_14}, {"COL4_15", STREAMED_SOUND_MISSION_COL4_15}, {"COL4_16", STREAMED_SOUND_MISSION_COL4_16},
{"COL4_17", STREAMED_SOUND_MISSION_COL4_17}, {"COL4_18", STREAMED_SOUND_MISSION_COL4_18}, {"COL4_19", STREAMED_SOUND_MISSION_COL4_19},
{"COL4_20", STREAMED_SOUND_MISSION_COL4_20}, {"COL4_21", STREAMED_SOUND_MISSION_COL4_21}, {"COL4_22", STREAMED_SOUND_MISSION_COL4_22},
{"COL4_23", STREAMED_SOUND_MISSION_COL4_23}, {"COL4_24", STREAMED_SOUND_MISSION_COL4_24}, {"COL4_25", STREAMED_SOUND_MISSION_COL4_25},
{"COL4_26", STREAMED_SOUND_MISSION_COL4_26}, {"COL5_1", STREAMED_SOUND_MISSION_COL5_1}, {"COL5_2", STREAMED_SOUND_MISSION_COL5_2},
{"COL5_3", STREAMED_SOUND_MISSION_COL5_3}, {"COL5_4", STREAMED_SOUND_MISSION_COL5_4}, {"COL5_5", STREAMED_SOUND_MISSION_COL5_5},
{"COL5_6", STREAMED_SOUND_MISSION_COL5_6}, {"COL5_7", STREAMED_SOUND_MISSION_COL5_7}, {"COL5_8", STREAMED_SOUND_MISSION_COL5_8},
{"COL5_9", STREAMED_SOUND_MISSION_COL5_9}, {"COL5_10", STREAMED_SOUND_MISSION_COL5_10}, {"COL5_11", STREAMED_SOUND_MISSION_COL5_11},
{"COL5_12", STREAMED_SOUND_MISSION_COL5_12}, {"COL5_13", STREAMED_SOUND_MISSION_COL5_13}, {"COL5_14", STREAMED_SOUND_MISSION_COL5_14},
{"COL5_15", STREAMED_SOUND_MISSION_COL5_15}, {"COL5_16", STREAMED_SOUND_MISSION_COL5_16}, {"COL5_17", STREAMED_SOUND_MISSION_COL5_17},
{"COL5_18", STREAMED_SOUND_MISSION_COL5_18}, {"COL5_19", STREAMED_SOUND_MISSION_COL5_19}, {"COL5_20", STREAMED_SOUND_MISSION_COL5_20},
{"COL5_21", STREAMED_SOUND_MISSION_COL5_21}, {"COL5_22", STREAMED_SOUND_MISSION_COL5_22}, {"COK1_1", STREAMED_SOUND_MISSION_COK1_1},
{"COK1_2", STREAMED_SOUND_MISSION_COK1_2}, {"COK1_3", STREAMED_SOUND_MISSION_COK1_3}, {"COK1_4", STREAMED_SOUND_MISSION_COK1_4},
{"COK1_5", STREAMED_SOUND_MISSION_COK1_5}, {"COK1_6", STREAMED_SOUND_MISSION_COK1_6}, {"COK2_1", STREAMED_SOUND_MISSION_COK2_1},
{"COK2_2", STREAMED_SOUND_MISSION_COK2_2}, {"COK2_3", STREAMED_SOUND_MISSION_COK2_3}, {"COK2_4", STREAMED_SOUND_MISSION_COK2_4},
{"COK2_5", STREAMED_SOUND_MISSION_COK2_5}, {"COK2_6", STREAMED_SOUND_MISSION_COK2_6}, {"COK2_7a", STREAMED_SOUND_MISSION_COK2_7A},
{"COK2_7b", STREAMED_SOUND_MISSION_COK2_7B}, {"COK2_7c", STREAMED_SOUND_MISSION_COK2_7C}, {"COK2_8a", STREAMED_SOUND_MISSION_COK2_8A},
{"COK2_8b", STREAMED_SOUND_MISSION_COK2_8B}, {"COK2_8c", STREAMED_SOUND_MISSION_COK2_8C}, {"COK2_8d", STREAMED_SOUND_MISSION_COK2_8D},
{"COK2_9", STREAMED_SOUND_MISSION_COK2_9}, {"COK210a", STREAMED_SOUND_MISSION_COK210A}, {"COK210b", STREAMED_SOUND_MISSION_COK210B},
{"COK210c", STREAMED_SOUND_MISSION_COK210C}, {"COK212a", STREAMED_SOUND_MISSION_COK212A}, {"COK212b", STREAMED_SOUND_MISSION_COK212B},
{"COK2_13", STREAMED_SOUND_MISSION_COK2_13}, {"COK2_14", STREAMED_SOUND_MISSION_COK2_14}, {"COK2_15", STREAMED_SOUND_MISSION_COK2_15},
{"COK2_16", STREAMED_SOUND_MISSION_COK2_16}, {"COK2_20", STREAMED_SOUND_MISSION_COK2_20}, {"COK2_21", STREAMED_SOUND_MISSION_COK2_21},
{"COK2_22", STREAMED_SOUND_MISSION_COK2_22}, {"COK3_1", STREAMED_SOUND_MISSION_COK3_1}, {"COK3_2", STREAMED_SOUND_MISSION_COK3_2},
{"COK3_3", STREAMED_SOUND_MISSION_COK3_3}, {"COK3_4", STREAMED_SOUND_MISSION_COK3_4}, {"COK4_1", STREAMED_SOUND_MISSION_COK4_1},
{"COK4_2", STREAMED_SOUND_MISSION_COK4_2}, {"COK4_3", STREAMED_SOUND_MISSION_COK4_3}, {"COK4_4", STREAMED_SOUND_MISSION_COK4_4},
{"COK4_5", STREAMED_SOUND_MISSION_COK4_5}, {"COK4_6", STREAMED_SOUND_MISSION_COK4_6}, {"COK4_7", STREAMED_SOUND_MISSION_COK4_7},
{"COK4_8", STREAMED_SOUND_MISSION_COK4_8}, {"COK4_9", STREAMED_SOUND_MISSION_COK4_9}, {"COK4_9A", STREAMED_SOUND_MISSION_COK4_9A},
{"COK4_10", STREAMED_SOUND_MISSION_COK4_10}, {"COK4_11", STREAMED_SOUND_MISSION_COK4_11}, {"COK4_12", STREAMED_SOUND_MISSION_COK4_12},
{"COK4_13", STREAMED_SOUND_MISSION_COK4_13}, {"COK4_14", STREAMED_SOUND_MISSION_COK4_14}, {"COK4_15", STREAMED_SOUND_MISSION_COK4_15},
{"COK4_16", STREAMED_SOUND_MISSION_COK4_16}, {"COK4_17", STREAMED_SOUND_MISSION_COK4_17}, {"COK4_18", STREAMED_SOUND_MISSION_COK4_18},
{"COK4_19", STREAMED_SOUND_MISSION_COK4_19}, {"COK4_20", STREAMED_SOUND_MISSION_COK4_20}, {"COK4_21", STREAMED_SOUND_MISSION_COK4_21},
{"COK4_22", STREAMED_SOUND_MISSION_COK4_22}, {"COK4_23", STREAMED_SOUND_MISSION_COK4_23}, {"COK4_24", STREAMED_SOUND_MISSION_COK4_24},
{"COK4_25", STREAMED_SOUND_MISSION_COK4_25}, {"COK4_26", STREAMED_SOUND_MISSION_COK4_26}, {"COK4_27", STREAMED_SOUND_MISSION_COK4_27},
{"RESC_1", STREAMED_SOUND_MISSION_RESC_1}, {"RESC_2", STREAMED_SOUND_MISSION_RESC_2}, {"RESC_3", STREAMED_SOUND_MISSION_RESC_3},
{"RESC_4", STREAMED_SOUND_MISSION_RESC_4}, {"RESC_5", STREAMED_SOUND_MISSION_RESC_5}, {"RESC_6", STREAMED_SOUND_MISSION_RESC_6},
{"RESC_7", STREAMED_SOUND_MISSION_RESC_7}, {"RESC_8", STREAMED_SOUND_MISSION_RESC_8}, {"RESC_9", STREAMED_SOUND_MISSION_RESC_9},
{"RESC_10", STREAMED_SOUND_MISSION_RESC_10}, {"ASS_1", STREAMED_SOUND_MISSION_ASS_1}, {"ASS_2", STREAMED_SOUND_MISSION_ASS_2},
{"ASS_3", STREAMED_SOUND_MISSION_ASS_3}, {"ASS_4", STREAMED_SOUND_MISSION_ASS_4}, {"ASS_5", STREAMED_SOUND_MISSION_ASS_5},
{"ASS_6", STREAMED_SOUND_MISSION_ASS_6}, {"ASS_7", STREAMED_SOUND_MISSION_ASS_7}, {"ASS_8", STREAMED_SOUND_MISSION_ASS_8},
{"ASS_9", STREAMED_SOUND_MISSION_ASS_9}, {"ASS_10", STREAMED_SOUND_MISSION_ASS_10}, {"ASS_11", STREAMED_SOUND_MISSION_ASS_11},
{"ASS_12", STREAMED_SOUND_MISSION_ASS_12}, {"ASS_13", STREAMED_SOUND_MISSION_ASS_13}, {"ASS_14", STREAMED_SOUND_MISSION_ASS_14},
{"BUD1_1", STREAMED_SOUND_MISSION_BUD1_1}, {"BUD1_2", STREAMED_SOUND_MISSION_BUD1_2}, {"BUD1_3", STREAMED_SOUND_MISSION_BUD1_3},
{"BUD1_4", STREAMED_SOUND_MISSION_BUD1_4}, {"BUD1_5", STREAMED_SOUND_MISSION_BUD1_5}, {"BUD1_9", STREAMED_SOUND_MISSION_BUD1_9},
{"BUD1_10", STREAMED_SOUND_MISSION_BUD1_10}, {"BUD2_1", STREAMED_SOUND_MISSION_BUD2_1}, {"BUD2_2", STREAMED_SOUND_MISSION_BUD2_2},
{"BUD2_3", STREAMED_SOUND_MISSION_BUD2_3}, {"BUD2_4", STREAMED_SOUND_MISSION_BUD2_4}, {"BUD2_5", STREAMED_SOUND_MISSION_BUD2_5},
{"BUD2_6", STREAMED_SOUND_MISSION_BUD2_6}, {"BUD2_7", STREAMED_SOUND_MISSION_BUD2_7}, {"BUD3_1a", STREAMED_SOUND_MISSION_BUD3_1A},
{"BUD3_1b", STREAMED_SOUND_MISSION_BUD3_1B}, {"BUD3_1", STREAMED_SOUND_MISSION_BUD3_1}, {"BUD3_2", STREAMED_SOUND_MISSION_BUD3_2},
{"BUD3_3", STREAMED_SOUND_MISSION_BUD3_3}, {"BUD3_4", STREAMED_SOUND_MISSION_BUD3_4}, {"BUD3_1c", STREAMED_SOUND_MISSION_BUD3_1C},
{"BUD3_5", STREAMED_SOUND_MISSION_BUD3_5}, {"BUD3_6", STREAMED_SOUND_MISSION_BUD3_6}, {"BUD3_7", STREAMED_SOUND_MISSION_BUD3_7},
{"BUD3_8a", STREAMED_SOUND_MISSION_BUD3_8A}, {"BUD3_8b", STREAMED_SOUND_MISSION_BUD3_8B}, {"BUD3_8c", STREAMED_SOUND_MISSION_BUD3_8C},
{"BUD3_9a", STREAMED_SOUND_MISSION_BUD3_9A}, {"BUD3_9b", STREAMED_SOUND_MISSION_BUD3_9B}, {"BUD3_9c", STREAMED_SOUND_MISSION_BUD3_9C},
{"CAP1_2", STREAMED_SOUND_MISSION_CAP1_2}, {"CAP1_3", STREAMED_SOUND_MISSION_CAP1_3}, {"CAP1_4", STREAMED_SOUND_MISSION_CAP1_4},
{"CAP1_5", STREAMED_SOUND_MISSION_CAP1_5}, {"CAP1_6", STREAMED_SOUND_MISSION_CAP1_6}, {"CAP1_7", STREAMED_SOUND_MISSION_CAP1_7},
{"CAP1_8", STREAMED_SOUND_MISSION_CAP1_8}, {"CAP1_9", STREAMED_SOUND_MISSION_CAP1_9}, {"CAP1_10", STREAMED_SOUND_MISSION_CAP1_10},
{"CAP1_11", STREAMED_SOUND_MISSION_CAP1_11}, {"CAP1_12", STREAMED_SOUND_MISSION_CAP1_12}, {"FINKILL", STREAMED_SOUND_MISSION_FINKILL},
{"FIN_1a", STREAMED_SOUND_MISSION_FIN_1A}, {"FIN_1b", STREAMED_SOUND_MISSION_FIN_1B}, {"FIN_1c", STREAMED_SOUND_MISSION_FIN_1C},
{"FIN_2b", STREAMED_SOUND_MISSION_FIN_2B}, {"FIN_2c", STREAMED_SOUND_MISSION_FIN_2C}, {"FIN_3", STREAMED_SOUND_MISSION_FIN_3},
{"FIN_4", STREAMED_SOUND_MISSION_FIN_4}, {"FIN_5", STREAMED_SOUND_MISSION_FIN_5}, {"FIN_6", STREAMED_SOUND_MISSION_FIN_6},
{"FIN_10", STREAMED_SOUND_MISSION_FIN_10}, {"FIN_11a", STREAMED_SOUND_MISSION_FIN_11A}, {"FIN_11b", STREAMED_SOUND_MISSION_FIN_11B},
{"FIN_12a", STREAMED_SOUND_MISSION_FIN_12A}, {"FIN_12b", STREAMED_SOUND_MISSION_FIN_12B}, {"FIN_12c", STREAMED_SOUND_MISSION_FIN_12C},
{"FIN_13", STREAMED_SOUND_MISSION_FIN_13}, {"BNK1_1", STREAMED_SOUND_MISSION_BNK1_1}, {"BNK1_2", STREAMED_SOUND_MISSION_BNK1_2},
{"BNK1_3", STREAMED_SOUND_MISSION_BNK1_3}, {"BNK1_4", STREAMED_SOUND_MISSION_BNK1_4}, {"BNK1_5", STREAMED_SOUND_MISSION_BNK1_5},
{"BNK1_6", STREAMED_SOUND_MISSION_BNK1_6}, {"BNK1_7", STREAMED_SOUND_MISSION_BNK1_7}, {"BNK1_8", STREAMED_SOUND_MISSION_BNK1_8},
{"BNK1_10", STREAMED_SOUND_MISSION_BNK1_10}, {"BNK1_11", STREAMED_SOUND_MISSION_BNK1_11}, {"BNK1_12", STREAMED_SOUND_MISSION_BNK1_12},
{"BNK1_13", STREAMED_SOUND_MISSION_BNK1_13}, {"BNK1_14", STREAMED_SOUND_MISSION_BNK1_14}, {"BNK2_1", STREAMED_SOUND_MISSION_BNK2_1},
{"BNK2_2", STREAMED_SOUND_MISSION_BNK2_2}, {"BNK2_3", STREAMED_SOUND_MISSION_BNK2_3}, {"BNK2_4", STREAMED_SOUND_MISSION_BNK2_4},
{"BNK2_5", STREAMED_SOUND_MISSION_BNK2_5}, {"BNK2_6", STREAMED_SOUND_MISSION_BNK2_6}, {"BNK2_7", STREAMED_SOUND_MISSION_BNK2_7},
{"BNK2_8", STREAMED_SOUND_MISSION_BNK2_8}, {"BNK2_9", STREAMED_SOUND_MISSION_BNK2_9}, {"BNK3_1", STREAMED_SOUND_MISSION_BNK3_1},
{"BNK3_2", STREAMED_SOUND_MISSION_BNK3_2}, {"BNK3_3a", STREAMED_SOUND_MISSION_BNK3_3A}, {"BNK3_3b", STREAMED_SOUND_MISSION_BNK3_3B},
{"BNK3_3c", STREAMED_SOUND_MISSION_BNK3_3C}, {"BNK3_4a", STREAMED_SOUND_MISSION_BNK3_4A}, {"BNK3_4b", STREAMED_SOUND_MISSION_BNK3_4B},
{"BNK3_4c", STREAMED_SOUND_MISSION_BNK3_4C}, {"BNK4_1", STREAMED_SOUND_MISSION_BNK4_1}, {"BNK4_2", STREAMED_SOUND_MISSION_BNK4_2},
{"BNK4_3A", STREAMED_SOUND_MISSION_BNK4_3A}, {"BNK4_3B", STREAMED_SOUND_MISSION_BNK4_3B}, {"BNK4_3C", STREAMED_SOUND_MISSION_BNK4_3C},
{"BNK4_3D", STREAMED_SOUND_MISSION_BNK4_3D}, {"BNK4_3E", STREAMED_SOUND_MISSION_BNK4_3E}, {"BNK4_3F", STREAMED_SOUND_MISSION_BNK4_3F},
{"BNK4_3G", STREAMED_SOUND_MISSION_BNK4_3G}, {"BNK4_3H", STREAMED_SOUND_MISSION_BNK4_3H}, {"BNK4_3I", STREAMED_SOUND_MISSION_BNK4_3I},
{"BNK4_3J", STREAMED_SOUND_MISSION_BNK4_3J}, {"BNK4_3K", STREAMED_SOUND_MISSION_BNK4_3K}, {"BNK4_3M", STREAMED_SOUND_MISSION_BNK4_3M},
{"BNK4_3O", STREAMED_SOUND_MISSION_BNK4_3O}, {"BNK4_3P", STREAMED_SOUND_MISSION_BNK4_3P}, {"BNK4_3Q", STREAMED_SOUND_MISSION_BNK4_3Q},
{"BNK4_3R", STREAMED_SOUND_MISSION_BNK4_3R}, {"BNK4_3S", STREAMED_SOUND_MISSION_BNK4_3S}, {"BNK4_3T", STREAMED_SOUND_MISSION_BNK4_3T},
{"BNK4_3U", STREAMED_SOUND_MISSION_BNK4_3U}, {"BNK4_3V", STREAMED_SOUND_MISSION_BNK4_3V}, {"BNK4_4a", STREAMED_SOUND_MISSION_BNK4_4A},
{"BNK4_4b", STREAMED_SOUND_MISSION_BNK4_4B}, {"BNK4_5", STREAMED_SOUND_MISSION_BNK4_5}, {"BNK4_6", STREAMED_SOUND_MISSION_BNK4_6},
{"BNK4_7", STREAMED_SOUND_MISSION_BNK4_7}, {"BNK4_8", STREAMED_SOUND_MISSION_BNK4_8}, {"BNK4_9", STREAMED_SOUND_MISSION_BNK4_9},
{"BNK4_10", STREAMED_SOUND_MISSION_BNK4_10}, {"BNK4_11", STREAMED_SOUND_MISSION_BNK4_11}, {"BK4_12a", STREAMED_SOUND_MISSION_BK4_12A},
{"BK4_12b", STREAMED_SOUND_MISSION_BK4_12B}, {"BK4_12c", STREAMED_SOUND_MISSION_BK4_12C}, {"BNK4_13", STREAMED_SOUND_MISSION_BNK4_13},
{"BK4_14a", STREAMED_SOUND_MISSION_BK4_14A}, {"BK4_14b", STREAMED_SOUND_MISSION_BK4_14B}, {"BNK4_15", STREAMED_SOUND_MISSION_BNK4_15},
{"BNK4_16", STREAMED_SOUND_MISSION_BNK4_16}, {"BNK4_17", STREAMED_SOUND_MISSION_BNK4_17}, {"BNK4_18", STREAMED_SOUND_MISSION_BNK4_18},
{"BK4_19a", STREAMED_SOUND_MISSION_BK4_19A}, {"BK4_19b", STREAMED_SOUND_MISSION_BK4_19B}, {"BK4_20a", STREAMED_SOUND_MISSION_BK4_20A},
{"BK4_20b", STREAMED_SOUND_MISSION_BK4_20B}, {"BNK4_21", STREAMED_SOUND_MISSION_BNK4_21}, {"BNK422a", STREAMED_SOUND_MISSION_BNK422A},
{"BNK422b", STREAMED_SOUND_MISSION_BNK422B}, {"BK4_23a", STREAMED_SOUND_MISSION_BK4_23A}, {"BK4_23b", STREAMED_SOUND_MISSION_BK4_23B},
{"BK4_23c", STREAMED_SOUND_MISSION_BK4_23C}, {"BK4_23d", STREAMED_SOUND_MISSION_BK4_23D}, {"BK4_24a", STREAMED_SOUND_MISSION_BK4_24A},
{"BK4_24b", STREAMED_SOUND_MISSION_BK4_24B}, {"BNK4_25", STREAMED_SOUND_MISSION_BNK4_25}, {"BNK4_26", STREAMED_SOUND_MISSION_BNK4_26},
{"BNK4_27", STREAMED_SOUND_MISSION_BNK4_27}, {"BNK4_28", STREAMED_SOUND_MISSION_BNK4_28}, {"BNK4_29", STREAMED_SOUND_MISSION_BNK4_29},
{"BNK4_30", STREAMED_SOUND_MISSION_BNK4_30}, {"BK4_31a", STREAMED_SOUND_MISSION_BK4_31A}, {"BK4_31b", STREAMED_SOUND_MISSION_BK4_31B},
{"BNK4_32", STREAMED_SOUND_MISSION_BNK4_32}, {"BK4_34a", STREAMED_SOUND_MISSION_BK4_34A}, {"BK4_34b", STREAMED_SOUND_MISSION_BK4_34B},
{"BK4_35a", STREAMED_SOUND_MISSION_BK4_35A}, {"BK4_35b", STREAMED_SOUND_MISSION_BK4_35B}, {"BNK4_36", STREAMED_SOUND_MISSION_BNK4_36},
{"BNK4_37", STREAMED_SOUND_MISSION_BNK4_37}, {"BNK4_38", STREAMED_SOUND_MISSION_BNK4_38}, {"BNK_39", STREAMED_SOUND_MISSION_BNK4_39},
{"BK4_40a", STREAMED_SOUND_MISSION_BK4_40A}, {"BK4_40b", STREAMED_SOUND_MISSION_BK4_40B}, {"BNK4_41", STREAMED_SOUND_MISSION_BNK4_41},
{"BNK4_42", STREAMED_SOUND_MISSION_BNK4_42}, {"BNK4_43", STREAMED_SOUND_MISSION_BNK4_43}, {"BNK4_44", STREAMED_SOUND_MISSION_BNK4_44},
{"BNK4_45", STREAMED_SOUND_MISSION_BNK4_45}, {"BNK4_46", STREAMED_SOUND_MISSION_BNK4_46}, {"BNK4_47", STREAMED_SOUND_MISSION_BNK4_47},
{"BNK4_48", STREAMED_SOUND_MISSION_BNK4_48}, {"BNK4_49", STREAMED_SOUND_MISSION_BNK4_49}, {"BNK450A", STREAMED_SOUND_MISSION_BNK450A},
{"BNK450B", STREAMED_SOUND_MISSION_BNK450B}, {"BNK4_51", STREAMED_SOUND_MISSION_BNK4_51}, {"BNK4_94", STREAMED_SOUND_MISSION_BNK4_94},
{"BNK4_95", STREAMED_SOUND_MISSION_BNK4_95}, {"BNK4_96", STREAMED_SOUND_MISSION_BNK4_96}, {"BNK4_97", STREAMED_SOUND_MISSION_BNK4_97},
{"BNK4_98", STREAMED_SOUND_MISSION_BNK4_98}, {"BNK4_99", STREAMED_SOUND_MISSION_BNK4_99}, {"CNT1_1", STREAMED_SOUND_MISSION_CNT1_1},
{"CNT1_2", STREAMED_SOUND_MISSION_CNT1_2}, {"CNT1_3", STREAMED_SOUND_MISSION_CNT1_3}, {"CNT1_4", STREAMED_SOUND_MISSION_CNT1_4},
{"CNT1_5", STREAMED_SOUND_MISSION_CNT1_5}, {"CNT2_1", STREAMED_SOUND_MISSION_CNT2_1}, {"CNT2_2", STREAMED_SOUND_MISSION_CNT2_2},
{"CNT2_3", STREAMED_SOUND_MISSION_CNT2_3}, {"CNT2_4", STREAMED_SOUND_MISSION_CNT2_4}, {"PORN1_1", STREAMED_SOUND_MISSION_PORN1_1},
{"PORN1_2", STREAMED_SOUND_MISSION_PORN1_2}, {"PORN1_3", STREAMED_SOUND_MISSION_PORN1_3}, {"PRN1_3A", STREAMED_SOUND_MISSION_PRN1_3A},
{"PORN1_4", STREAMED_SOUND_MISSION_PORN1_4}, {"PORN1_5", STREAMED_SOUND_MISSION_PORN1_5}, {"PORN1_6", STREAMED_SOUND_MISSION_PORN1_6},
{"PORN1_7", STREAMED_SOUND_MISSION_PORN1_7}, {"PORN1_8", STREAMED_SOUND_MISSION_PORN1_8}, {"PORN1_9", STREAMED_SOUND_MISSION_PORN1_9},
{"PRN1_10", STREAMED_SOUND_MISSION_PRN1_10}, {"PRN1_11", STREAMED_SOUND_MISSION_PRN1_11}, {"PRN1_12", STREAMED_SOUND_MISSION_PRN1_12},
{"PRN1_13", STREAMED_SOUND_MISSION_PRN1_13}, {"PRN1_14", STREAMED_SOUND_MISSION_PRN1_14}, {"PRN1_15", STREAMED_SOUND_MISSION_PRN1_15},
{"PRN1_16", STREAMED_SOUND_MISSION_PRN1_16}, {"PRN1_17", STREAMED_SOUND_MISSION_PRN1_17}, {"PRN1_18", STREAMED_SOUND_MISSION_PRN1_18},
{"PRN1_19", STREAMED_SOUND_MISSION_PRN1_19}, {"PRN1_20", STREAMED_SOUND_MISSION_PRN1_20}, {"PRN1_21", STREAMED_SOUND_MISSION_PRN1_21},
{"PORN3_1", STREAMED_SOUND_MISSION_PORN3_1}, {"PORN3_2", STREAMED_SOUND_MISSION_PORN3_2}, {"PORN3_3", STREAMED_SOUND_MISSION_PORN3_3},
{"PORN3_4", STREAMED_SOUND_MISSION_PORN3_4}, {"TAX1_1", STREAMED_SOUND_MISSION_TAX1_1}, {"TAX1_2", STREAMED_SOUND_MISSION_TAX1_2},
{"TAX1_3", STREAMED_SOUND_MISSION_TAX1_3}, {"TAX1_4", STREAMED_SOUND_MISSION_TAX1_4}, {"TAX1_5", STREAMED_SOUND_MISSION_TAX1_5},
{"TAX2_1", STREAMED_SOUND_MISSION_TAX2_1}, {"TAX2_2", STREAMED_SOUND_MISSION_TAX2_2}, {"TAX2_3", STREAMED_SOUND_MISSION_TAX2_3},
{"TAX2_4", STREAMED_SOUND_MISSION_TAX2_4}, {"TAX2_5", STREAMED_SOUND_MISSION_TAX2_5}, {"TAX2_6", STREAMED_SOUND_MISSION_TAX2_6},
{"TAX2_7", STREAMED_SOUND_MISSION_TAX2_7}, {"TAX3_1", STREAMED_SOUND_MISSION_TAX3_1}, {"TAX3_2", STREAMED_SOUND_MISSION_TAX3_2},
{"TAX3_3", STREAMED_SOUND_MISSION_TAX3_3}, {"TAX3_4", STREAMED_SOUND_MISSION_TAX3_4}, {"TAX3_5", STREAMED_SOUND_MISSION_TAX3_5},
{"TEX1_1", STREAMED_SOUND_MISSION_TEX1_1}, {"TEX1_2", STREAMED_SOUND_MISSION_TEX1_2}, {"TEX1_3", STREAMED_SOUND_MISSION_TEX1_3},
{"TEX1_4", STREAMED_SOUND_MISSION_TEX1_4}, {"TEX1_5", STREAMED_SOUND_MISSION_TEX1_5}, {"TEX1_6", STREAMED_SOUND_MISSION_TEX1_6},
{"TEX2_1", STREAMED_SOUND_MISSION_TEX2_1}, {"TEX3_1", STREAMED_SOUND_MISSION_TEX3_1}, {"TEX3_2", STREAMED_SOUND_MISSION_TEX3_2},
{"TEX3_3", STREAMED_SOUND_MISSION_TEX3_3}, {"TEX3_4", STREAMED_SOUND_MISSION_TEX3_4}, {"TEX3_5", STREAMED_SOUND_MISSION_TEX3_5},
{"TEX3_6", STREAMED_SOUND_MISSION_TEX3_6}, {"TEX3_7", STREAMED_SOUND_MISSION_TEX3_7}, {"TEX3_8", STREAMED_SOUND_MISSION_TEX3_8},
{"PHIL1_2", STREAMED_SOUND_MISSION_PHIL1_2}, {"PHIL1_3", STREAMED_SOUND_MISSION_PHIL1_3}, {"PHIL2_1", STREAMED_SOUND_MISSION_PHIL2_1},
{"PHIL2_2", STREAMED_SOUND_MISSION_PHIL2_2}, {"PHIL2_3", STREAMED_SOUND_MISSION_PHIL2_3}, {"PHIL2_4", STREAMED_SOUND_MISSION_PHIL2_4},
{"PHIL2_5", STREAMED_SOUND_MISSION_PHIL2_5}, {"PHIL2_6", STREAMED_SOUND_MISSION_PHIL2_6}, {"PHIL2_7", STREAMED_SOUND_MISSION_PHIL2_7},
{"PHIL2_8", STREAMED_SOUND_MISSION_PHIL2_8}, {"PHIL2_9", STREAMED_SOUND_MISSION_PHIL2_9}, {"PHIL210", STREAMED_SOUND_MISSION_PHIL210},
{"PHIL211", STREAMED_SOUND_MISSION_PHIL211}, {"BIKE1_1", STREAMED_SOUND_MISSION_BIKE1_1}, {"BIKE1_2", STREAMED_SOUND_MISSION_BIKE1_2},
{"BIKE1_3", STREAMED_SOUND_MISSION_BIKE1_3}, {"ROK1_1a", STREAMED_SOUND_MISSION_ROK1_1A}, {"ROK1_1b", STREAMED_SOUND_MISSION_ROK1_1B},
{"ROK1_5", STREAMED_SOUND_MISSION_ROK1_5}, {"ROK1_6", STREAMED_SOUND_MISSION_ROK1_6}, {"ROK1_7", STREAMED_SOUND_MISSION_ROK1_7},
{"ROK1_8", STREAMED_SOUND_MISSION_ROK1_8}, {"ROK1_9", STREAMED_SOUND_MISSION_ROK1_9}, {"PSYCH_1", STREAMED_SOUND_MISSION_PSYCH_1},
{"PSYCH_2", STREAMED_SOUND_MISSION_PSYCH_2}, {"ROK2_01", STREAMED_SOUND_MISSION_ROK2_01}, {"ROK3_1", STREAMED_SOUND_MISSION_ROK3_1},
{"ROK3_2", STREAMED_SOUND_MISSION_ROK3_2}, {"ROK3_3", STREAMED_SOUND_MISSION_ROK3_3}, {"ROK3_4", STREAMED_SOUND_MISSION_ROK3_4},
{"ROK3_5", STREAMED_SOUND_MISSION_ROK3_5}, {"ROK3_6", STREAMED_SOUND_MISSION_ROK3_6}, {"ROK3_7", STREAMED_SOUND_MISSION_ROK3_7},
{"ROK3_8", STREAMED_SOUND_MISSION_ROK3_8}, {"ROK3_9", STREAMED_SOUND_MISSION_ROK3_9}, {"ROK3_10", STREAMED_SOUND_MISSION_ROK3_10},
{"ROK3_11", STREAMED_SOUND_MISSION_ROK3_11}, {"ROK3_12", STREAMED_SOUND_MISSION_ROK3_12}, {"ROK3_13", STREAMED_SOUND_MISSION_ROK3_13},
{"ROK3_14", STREAMED_SOUND_MISSION_ROK3_14}, {"ROK3_15", STREAMED_SOUND_MISSION_ROK3_15}, {"ROK3_16", STREAMED_SOUND_MISSION_ROK3_16},
{"ROK3_17", STREAMED_SOUND_MISSION_ROK3_17}, {"ROK3_18", STREAMED_SOUND_MISSION_ROK3_18}, {"ROK3_19", STREAMED_SOUND_MISSION_ROK3_19},
{"ROK3_20", STREAMED_SOUND_MISSION_ROK3_20}, {"ROK3_21", STREAMED_SOUND_MISSION_ROK3_21}, {"ROK3_22", STREAMED_SOUND_MISSION_ROK3_22},
{"ROK3_23", STREAMED_SOUND_MISSION_ROK3_23}, {"ROK3_24", STREAMED_SOUND_MISSION_ROK3_24}, {"ROK3_25", STREAMED_SOUND_MISSION_ROK3_25},
{"ROK3_26", STREAMED_SOUND_MISSION_ROK3_26}, {"ROK3_27", STREAMED_SOUND_MISSION_ROK3_27}, {"ROK3_62", STREAMED_SOUND_MISSION_ROK3_62},
{"ROK3_63", STREAMED_SOUND_MISSION_ROK3_63}, {"ROK3_64", STREAMED_SOUND_MISSION_ROK3_64}, {"ROK3_65", STREAMED_SOUND_MISSION_ROK3_65},
{"ROK3_66", STREAMED_SOUND_MISSION_ROK3_66}, {"ROK3_67", STREAMED_SOUND_MISSION_ROK3_67}, {"ROK3_68", STREAMED_SOUND_MISSION_ROK3_68},
{"ROK3_69", STREAMED_SOUND_MISSION_ROK3_69}, {"ROK3_70", STREAMED_SOUND_MISSION_ROK3_70}, {"ROK3_71", STREAMED_SOUND_MISSION_ROK3_71},
{"ROK3_73", STREAMED_SOUND_MISSION_ROK3_73}, {"HAT_1a", STREAMED_SOUND_MISSION_HAT_1A}, {"intro1", STREAMED_SOUND_MISSION_INTRO1},
{"intro2", STREAMED_SOUND_MISSION_INTRO2}, {"intro3", STREAMED_SOUND_MISSION_INTRO3}, {"intro4", STREAMED_SOUND_MISSION_INTRO4},
{"CUB1_1", STREAMED_SOUND_MISSION_CUB1_1}, {"CUB1_2", STREAMED_SOUND_MISSION_CUB1_2}, {"CUB1_3", STREAMED_SOUND_MISSION_CUB1_3},
{"CUB1_4", STREAMED_SOUND_MISSION_CUB1_4}, {"CUB1_5", STREAMED_SOUND_MISSION_CUB1_5}, {"CUB1_6", STREAMED_SOUND_MISSION_CUB1_6},
{"CUB1_7", STREAMED_SOUND_MISSION_CUB1_7}, {"CUB1_8", STREAMED_SOUND_MISSION_CUB1_8}, {"CUB1_9", STREAMED_SOUND_MISSION_CUB1_9},
{"CUB1_10", STREAMED_SOUND_MISSION_CUB1_10}, {"CUB2_1", STREAMED_SOUND_MISSION_CUB2_1}, {"CUB2_2", STREAMED_SOUND_MISSION_CUB2_2},
{"CUB2_3a", STREAMED_SOUND_MISSION_CUB2_3A}, {"CUB2_3b", STREAMED_SOUND_MISSION_CUB2_3B}, {"CUB2_3c", STREAMED_SOUND_MISSION_CUB2_3C},
{"CUB2_4a", STREAMED_SOUND_MISSION_CUB2_4A}, {"CUB2_5", STREAMED_SOUND_MISSION_CUB2_5}, {"CUB2_6", STREAMED_SOUND_MISSION_CUB2_6},
{"CUB2_7", STREAMED_SOUND_MISSION_CUB2_7}, {"CUB2_8", STREAMED_SOUND_MISSION_CUB2_8}, {"CUB2_9", STREAMED_SOUND_MISSION_CUB2_9},
{"CUB2_10", STREAMED_SOUND_MISSION_CUB2_10}, {"CUB2_11", STREAMED_SOUND_MISSION_CUB2_11}, {"CUB3_1", STREAMED_SOUND_MISSION_CUB3_1},
{"CUB3_2", STREAMED_SOUND_MISSION_CUB3_2}, {"CUB3_3", STREAMED_SOUND_MISSION_CUB3_3}, {"CUB3_4", STREAMED_SOUND_MISSION_CUB3_4},
{"CUB4_1", STREAMED_SOUND_MISSION_CUB4_1}, {"CUB4_2", STREAMED_SOUND_MISSION_CUB4_2}, {"CUB4_3", STREAMED_SOUND_MISSION_CUB4_3},
{"CUB4_4", STREAMED_SOUND_MISSION_CUB4_4}, {"CUB4_5", STREAMED_SOUND_MISSION_CUB4_5}, {"CUB4_5A", STREAMED_SOUND_MISSION_CUB4_5A},
{"CUB4_6", STREAMED_SOUND_MISSION_CUB4_6}, {"CUB4_7", STREAMED_SOUND_MISSION_CUB4_7}, {"CUB4_8", STREAMED_SOUND_MISSION_CUB4_8},
{"CUB4_9", STREAMED_SOUND_MISSION_CUB4_9}, {"CUB4_10", STREAMED_SOUND_MISSION_CUB4_10}, {"CUB4_11", STREAMED_SOUND_MISSION_CUB4_11},
{"CUB4_12", STREAMED_SOUND_MISSION_CUB4_12}, {"CUB4_13", STREAMED_SOUND_MISSION_CUB4_13}, {"CUB4_14", STREAMED_SOUND_MISSION_CUB4_14},
{"CUB4_15", STREAMED_SOUND_MISSION_CUB4_15}, {"CUB4_16", STREAMED_SOUND_MISSION_CUB4_16}, {"golf_1", STREAMED_SOUND_MISSION_GOLF_1},
{"golf_2", STREAMED_SOUND_MISSION_GOLF_2}, {"golf_3", STREAMED_SOUND_MISSION_GOLF_3}, {"bar_1", STREAMED_SOUND_MISSION_BAR_1},
{"bar_2", STREAMED_SOUND_MISSION_BAR_2}, {"bar_3", STREAMED_SOUND_MISSION_BAR_3}, {"bar_4", STREAMED_SOUND_MISSION_BAR_4},
{"bar_5", STREAMED_SOUND_MISSION_BAR_5}, {"bar_6", STREAMED_SOUND_MISSION_BAR_6}, {"bar_7", STREAMED_SOUND_MISSION_BAR_7},
{"bar_8", STREAMED_SOUND_MISSION_BAR_8}, {"strip_1", STREAMED_SOUND_MISSION_STRIP_1}, {"strip_2", STREAMED_SOUND_MISSION_STRIP_2},
{"strip_3", STREAMED_SOUND_MISSION_STRIP_3}, {"strip_4", STREAMED_SOUND_MISSION_STRIP_4}, {"strip_5", STREAMED_SOUND_MISSION_STRIP_5},
{"strip_6", STREAMED_SOUND_MISSION_STRIP_6}, {"strip_7", STREAMED_SOUND_MISSION_STRIP_7}, {"strip_8", STREAMED_SOUND_MISSION_STRIP_8},
{"strip_9", STREAMED_SOUND_MISSION_STRIP_9}, {"star_1", STREAMED_SOUND_MISSION_STAR_1}, {"star_2", STREAMED_SOUND_MISSION_STAR_2},
{"star_3", STREAMED_SOUND_MISSION_STAR_3}, {"star_4", STREAMED_SOUND_MISSION_STAR_4}, {"mob_01a", STREAMED_SOUND_MISSION_MOB_01A},
{"mob_01b", STREAMED_SOUND_MISSION_MOB_01B}, {"mob_01c", STREAMED_SOUND_MISSION_MOB_01C}, {"mob_02a", STREAMED_SOUND_MISSION_MOB_02A},
{"mob_02b", STREAMED_SOUND_MISSION_MOB_02B}, {"mob_02c", STREAMED_SOUND_MISSION_MOB_02C}, {"mob_03a", STREAMED_SOUND_MISSION_MOB_03A},
{"mob_03b", STREAMED_SOUND_MISSION_MOB_03B}, {"mob_03c", STREAMED_SOUND_MISSION_MOB_03C}, {"mob_03d", STREAMED_SOUND_MISSION_MOB_03D},
{"mob_03e", STREAMED_SOUND_MISSION_MOB_03E}, {"shark_1", STREAMED_SOUND_MISSION_SHARK_1}, {"shark_2", STREAMED_SOUND_MISSION_SHARK_2},
{"shark_3", STREAMED_SOUND_MISSION_SHARK_3}, {"shark_4", STREAMED_SOUND_MISSION_SHARK_4}, {"shark_5", STREAMED_SOUND_MISSION_SHARK_5},
{"mob_04a", STREAMED_SOUND_MISSION_MOB_04A}, {"mob_04b", STREAMED_SOUND_MISSION_MOB_04B}, {"mob_04c", STREAMED_SOUND_MISSION_MOB_04C},
{"mob_04d", STREAMED_SOUND_MISSION_MOB_04D}, {"mob_05a", STREAMED_SOUND_MISSION_MOB_05A}, {"mob_05b", STREAMED_SOUND_MISSION_MOB_05B},
{"mob_05c", STREAMED_SOUND_MISSION_MOB_05C}, {"mob_05d", STREAMED_SOUND_MISSION_MOB_05D}, {"mob_06a", STREAMED_SOUND_MISSION_MOB_06A},
{"mob_06b", STREAMED_SOUND_MISSION_MOB_06B}, {"mob_06c", STREAMED_SOUND_MISSION_MOB_06C}, {"mob_07a", STREAMED_SOUND_MISSION_MOB_07A},
{"mob_07b", STREAMED_SOUND_MISSION_MOB_07B}, {"mob_08a", STREAMED_SOUND_MISSION_MOB_08A}, {"mob_08b", STREAMED_SOUND_MISSION_MOB_08B},
{"mob_08c", STREAMED_SOUND_MISSION_MOB_08C}, {"mob_08d", STREAMED_SOUND_MISSION_MOB_08D}, {"mob_08e", STREAMED_SOUND_MISSION_MOB_08E},
{"mob_08f", STREAMED_SOUND_MISSION_MOB_08F}, {"mob_08g", STREAMED_SOUND_MISSION_MOB_08G}, {"mob_09a", STREAMED_SOUND_MISSION_MOB_09A},
{"mob_09b", STREAMED_SOUND_MISSION_MOB_09B}, {"mob_09c", STREAMED_SOUND_MISSION_MOB_09C}, {"mob_09d", STREAMED_SOUND_MISSION_MOB_09D},
{"mob_09e", STREAMED_SOUND_MISSION_MOB_09E}, {"mob_09f", STREAMED_SOUND_MISSION_MOB_09F}, {"mob_10a", STREAMED_SOUND_MISSION_MOB_10A},
{"mob_10b", STREAMED_SOUND_MISSION_MOB_10B}, {"mob_10c", STREAMED_SOUND_MISSION_MOB_10C}, {"mob_10d", STREAMED_SOUND_MISSION_MOB_10D},
{"mob_10e", STREAMED_SOUND_MISSION_MOB_10E}, {"mob_11a", STREAMED_SOUND_MISSION_MOB_11A}, {"mob_11b", STREAMED_SOUND_MISSION_MOB_11B},
{"mob_11c", STREAMED_SOUND_MISSION_MOB_11C}, {"mob_11d", STREAMED_SOUND_MISSION_MOB_11D}, {"mob_11e", STREAMED_SOUND_MISSION_MOB_11E},
{"mob_11f", STREAMED_SOUND_MISSION_MOB_11F}, {"mob_14a", STREAMED_SOUND_MISSION_MOB_14A}, {"mob_14b", STREAMED_SOUND_MISSION_MOB_14B},
{"mob_14c", STREAMED_SOUND_MISSION_MOB_14C}, {"mob_14d", STREAMED_SOUND_MISSION_MOB_14D}, {"mob_14e", STREAMED_SOUND_MISSION_MOB_14E},
{"mob_14f", STREAMED_SOUND_MISSION_MOB_14F}, {"mob_14g", STREAMED_SOUND_MISSION_MOB_14G}, {"mob_14h", STREAMED_SOUND_MISSION_MOB_14H},
{"mob_16a", STREAMED_SOUND_MISSION_MOB_16A}, {"mob_16b", STREAMED_SOUND_MISSION_MOB_16B}, {"mob_16c", STREAMED_SOUND_MISSION_MOB_16C},
{"mob_16d", STREAMED_SOUND_MISSION_MOB_16D}, {"mob_16e", STREAMED_SOUND_MISSION_MOB_16E}, {"mob_16f", STREAMED_SOUND_MISSION_MOB_16F},
{"mob_16g", STREAMED_SOUND_MISSION_MOB_16G}, {"mob_17a", STREAMED_SOUND_MISSION_MOB_17A}, {"mob_17b", STREAMED_SOUND_MISSION_MOB_17B},
{"mob_17c", STREAMED_SOUND_MISSION_MOB_17C}, {"mob_17d", STREAMED_SOUND_MISSION_MOB_17D}, {"mob_17e", STREAMED_SOUND_MISSION_MOB_17E},
{"mob_17g", STREAMED_SOUND_MISSION_MOB_17G}, {"mob_17h", STREAMED_SOUND_MISSION_MOB_17H}, {"mob_17i", STREAMED_SOUND_MISSION_MOB_17I},
{"mob_17j", STREAMED_SOUND_MISSION_MOB_17J}, {"mob_17k", STREAMED_SOUND_MISSION_MOB_17K}, {"mob_17l", STREAMED_SOUND_MISSION_MOB_17L},
{"mob_18a", STREAMED_SOUND_MISSION_MOB_18A}, {"mob_18b", STREAMED_SOUND_MISSION_MOB_18B}, {"mob_18c", STREAMED_SOUND_MISSION_MOB_18C},
{"mob_18d", STREAMED_SOUND_MISSION_MOB_18D}, {"mob_18e", STREAMED_SOUND_MISSION_MOB_18E}, {"mob_18f", STREAMED_SOUND_MISSION_MOB_18F},
{"mob_18g", STREAMED_SOUND_MISSION_MOB_18G}, {"mob_20a", STREAMED_SOUND_MISSION_MOB_20A}, {"mob_20b", STREAMED_SOUND_MISSION_MOB_20B},
{"mob_20c", STREAMED_SOUND_MISSION_MOB_20C}, {"mob_20d", STREAMED_SOUND_MISSION_MOB_20D}, {"mob_20e", STREAMED_SOUND_MISSION_MOB_20E},
{"mob_24a", STREAMED_SOUND_MISSION_MOB_24A}, {"mob_24b", STREAMED_SOUND_MISSION_MOB_24B}, {"mob_24c", STREAMED_SOUND_MISSION_MOB_24C},
{"mob_24d", STREAMED_SOUND_MISSION_MOB_24D}, {"mob_24e", STREAMED_SOUND_MISSION_MOB_24E}, {"mob_24f", STREAMED_SOUND_MISSION_MOB_24F},
{"mob_24g", STREAMED_SOUND_MISSION_MOB_24G}, {"mob_24h", STREAMED_SOUND_MISSION_MOB_24H}, {"mob_25a", STREAMED_SOUND_MISSION_MOB_25A},
{"mob_25b", STREAMED_SOUND_MISSION_MOB_25B}, {"mob_25c", STREAMED_SOUND_MISSION_MOB_25C}, {"mob_25d", STREAMED_SOUND_MISSION_MOB_25D},
{"mob_26a", STREAMED_SOUND_MISSION_MOB_26A}, {"mob_26b", STREAMED_SOUND_MISSION_MOB_26B}, {"mob_26c", STREAMED_SOUND_MISSION_MOB_26C},
{"mob_26d", STREAMED_SOUND_MISSION_MOB_26D}, {"mob_26e", STREAMED_SOUND_MISSION_MOB_26E}, {"mob_29a", STREAMED_SOUND_MISSION_MOB_29A},
{"mob_29b", STREAMED_SOUND_MISSION_MOB_29B}, {"mob_29c", STREAMED_SOUND_MISSION_MOB_29C}, {"mob_29d", STREAMED_SOUND_MISSION_MOB_29D},
{"mob_29e", STREAMED_SOUND_MISSION_MOB_29E}, {"mob_29f", STREAMED_SOUND_MISSION_MOB_29F}, {"mob_29g", STREAMED_SOUND_MISSION_MOB_29G},
{"mob_30a", STREAMED_SOUND_MISSION_MOB_30A}, {"mob_30b", STREAMED_SOUND_MISSION_MOB_30B}, {"mob_30c", STREAMED_SOUND_MISSION_MOB_30C},
{"mob_30d", STREAMED_SOUND_MISSION_MOB_30D}, {"mob_30e", STREAMED_SOUND_MISSION_MOB_30E}, {"mob_30f", STREAMED_SOUND_MISSION_MOB_30F},
{"mob_33a", STREAMED_SOUND_MISSION_MOB_33A}, {"mob_33b", STREAMED_SOUND_MISSION_MOB_33B}, {"mob_33c", STREAMED_SOUND_MISSION_MOB_33C},
{"mob_33d", STREAMED_SOUND_MISSION_MOB_33D}, {"mob_34a", STREAMED_SOUND_MISSION_MOB_34A}, {"mob_34b", STREAMED_SOUND_MISSION_MOB_34B},
{"mob_34c", STREAMED_SOUND_MISSION_MOB_34C}, {"mob_34d", STREAMED_SOUND_MISSION_MOB_34D}, {"mob_35a", STREAMED_SOUND_MISSION_MOB_35A},
{"mob_35b", STREAMED_SOUND_MISSION_MOB_35B}, {"mob_35c", STREAMED_SOUND_MISSION_MOB_35C}, {"mob_35d", STREAMED_SOUND_MISSION_MOB_35D},
{"mob_36a", STREAMED_SOUND_MISSION_MOB_36A}, {"mob_36b", STREAMED_SOUND_MISSION_MOB_36B}, {"mob_36c", STREAMED_SOUND_MISSION_MOB_36C},
{"mob_40a", STREAMED_SOUND_MISSION_MOB_40A}, {"mob_40b", STREAMED_SOUND_MISSION_MOB_40B}, {"mob_40c", STREAMED_SOUND_MISSION_MOB_40C},
{"mob_40d", STREAMED_SOUND_MISSION_MOB_40D}, {"mob_40e", STREAMED_SOUND_MISSION_MOB_40E}, {"mob_40f", STREAMED_SOUND_MISSION_MOB_40F},
{"mob_40g", STREAMED_SOUND_MISSION_MOB_40G}, {"mob_40h", STREAMED_SOUND_MISSION_MOB_40H}, {"mob_40i", STREAMED_SOUND_MISSION_MOB_40I},
{"mob_41a", STREAMED_SOUND_MISSION_MOB_41A}, {"mob_41b", STREAMED_SOUND_MISSION_MOB_41B}, {"mob_41c", STREAMED_SOUND_MISSION_MOB_41C},
{"mob_41d", STREAMED_SOUND_MISSION_MOB_41D}, {"mob_41e", STREAMED_SOUND_MISSION_MOB_41E}, {"mob_41f", STREAMED_SOUND_MISSION_MOB_41F},
{"mob_41g", STREAMED_SOUND_MISSION_MOB_41G}, {"mob_41h", STREAMED_SOUND_MISSION_MOB_41H}, {"mob_42a", STREAMED_SOUND_MISSION_MOB_42A},
{"mob_42b", STREAMED_SOUND_MISSION_MOB_42B}, {"mob_42c", STREAMED_SOUND_MISSION_MOB_42C}, {"mob_42d", STREAMED_SOUND_MISSION_MOB_42D},
{"mob_42e", STREAMED_SOUND_MISSION_MOB_42E}, {"mob_43a", STREAMED_SOUND_MISSION_MOB_43A}, {"mob_43b", STREAMED_SOUND_MISSION_MOB_43B},
{"mob_43c", STREAMED_SOUND_MISSION_MOB_43C}, {"mob_43d", STREAMED_SOUND_MISSION_MOB_43D}, {"mob_43e", STREAMED_SOUND_MISSION_MOB_43E},
{"mob_43f", STREAMED_SOUND_MISSION_MOB_43F}, {"mob_43g", STREAMED_SOUND_MISSION_MOB_43G}, {"mob_43h", STREAMED_SOUND_MISSION_MOB_43H},
{"mob_45a", STREAMED_SOUND_MISSION_MOB_45A}, {"mob_45b", STREAMED_SOUND_MISSION_MOB_45B}, {"mob_45c", STREAMED_SOUND_MISSION_MOB_45C},
{"mob_45d", STREAMED_SOUND_MISSION_MOB_45D}, {"mob_45e", STREAMED_SOUND_MISSION_MOB_45E}, {"mob_45f", STREAMED_SOUND_MISSION_MOB_45F},
{"mob_45g", STREAMED_SOUND_MISSION_MOB_45G}, {"mob_45h", STREAMED_SOUND_MISSION_MOB_45H}, {"mob_45i", STREAMED_SOUND_MISSION_MOB_45I},
{"mob_45j", STREAMED_SOUND_MISSION_MOB_45J}, {"mob_45k", STREAMED_SOUND_MISSION_MOB_45K}, {"mob_45l", STREAMED_SOUND_MISSION_MOB_45L},
{"mob_45m", STREAMED_SOUND_MISSION_MOB_45M}, {"mob_45n", STREAMED_SOUND_MISSION_MOB_45N}, {"mob_46a", STREAMED_SOUND_MISSION_MOB_46A},
{"mob_46b", STREAMED_SOUND_MISSION_MOB_46B}, {"mob_46c", STREAMED_SOUND_MISSION_MOB_46C}, {"mob_46d", STREAMED_SOUND_MISSION_MOB_46D},
{"mob_46e", STREAMED_SOUND_MISSION_MOB_46E}, {"mob_46f", STREAMED_SOUND_MISSION_MOB_46F}, {"mob_46g", STREAMED_SOUND_MISSION_MOB_46G},
{"mob_46h", STREAMED_SOUND_MISSION_MOB_46H}, {"mob_47a", STREAMED_SOUND_MISSION_MOB_47A}, {"mob_52a", STREAMED_SOUND_MISSION_MOB_52A},
{"mob_52b", STREAMED_SOUND_MISSION_MOB_52B}, {"mob_52c", STREAMED_SOUND_MISSION_MOB_52C}, {"mob_52d", STREAMED_SOUND_MISSION_MOB_52D},
{"mob_52e", STREAMED_SOUND_MISSION_MOB_52E}, {"mob_52f", STREAMED_SOUND_MISSION_MOB_52F}, {"mob_52g", STREAMED_SOUND_MISSION_MOB_52G},
{"mob_52h", STREAMED_SOUND_MISSION_MOB_52H}, {"mob_54a", STREAMED_SOUND_MISSION_MOB_54A}, {"mob_54b", STREAMED_SOUND_MISSION_MOB_54B},
{"mob_54c", STREAMED_SOUND_MISSION_MOB_54C}, {"mob_54d", STREAMED_SOUND_MISSION_MOB_54D}, {"mob_54e", STREAMED_SOUND_MISSION_MOB_54E},
{"mob_55a", STREAMED_SOUND_MISSION_MOB_55A}, {"mob_55b", STREAMED_SOUND_MISSION_MOB_55B}, {"mob_55c", STREAMED_SOUND_MISSION_MOB_55C},
{"mob_55d", STREAMED_SOUND_MISSION_MOB_55D}, {"mob_55e", STREAMED_SOUND_MISSION_MOB_55E}, {"mob_55f", STREAMED_SOUND_MISSION_MOB_55F},
{"mob_56a", STREAMED_SOUND_MISSION_MOB_56A}, {"mob_56b", STREAMED_SOUND_MISSION_MOB_56B}, {"mob_56c", STREAMED_SOUND_MISSION_MOB_56C},
{"mob_56d", STREAMED_SOUND_MISSION_MOB_56D}, {"mob_56e", STREAMED_SOUND_MISSION_MOB_56E}, {"mob_56f", STREAMED_SOUND_MISSION_MOB_56F},
{"mob_57a", STREAMED_SOUND_MISSION_MOB_57A}, {"mob_57b", STREAMED_SOUND_MISSION_MOB_57B}, {"mob_57c", STREAMED_SOUND_MISSION_MOB_57C},
{"mob_57d", STREAMED_SOUND_MISSION_MOB_57D}, {"mob_57e", STREAMED_SOUND_MISSION_MOB_57E}, {"mob_58a", STREAMED_SOUND_MISSION_MOB_58A},
{"mob_58b", STREAMED_SOUND_MISSION_MOB_58B}, {"mob_58c", STREAMED_SOUND_MISSION_MOB_58C}, {"mob_58d", STREAMED_SOUND_MISSION_MOB_58D},
{"mob_58e", STREAMED_SOUND_MISSION_MOB_58E}, {"mob_58f", STREAMED_SOUND_MISSION_MOB_58F}, {"mob_58g", STREAMED_SOUND_MISSION_MOB_58G},
{"mob_61a", STREAMED_SOUND_MISSION_MOB_61A}, {"mob_61b", STREAMED_SOUND_MISSION_MOB_61B}, {"mob_62a", STREAMED_SOUND_MISSION_MOB_62A},
{"mob_62b", STREAMED_SOUND_MISSION_MOB_62B}, {"mob_62c", STREAMED_SOUND_MISSION_MOB_62C}, {"mob_62d", STREAMED_SOUND_MISSION_MOB_62D},
{"mob_63a", STREAMED_SOUND_MISSION_MOB_63A}, {"mob_63b", STREAMED_SOUND_MISSION_MOB_63B}, {"mob_63c", STREAMED_SOUND_MISSION_MOB_63C},
{"mob_63d", STREAMED_SOUND_MISSION_MOB_63D}, {"mob_63e", STREAMED_SOUND_MISSION_MOB_63E}, {"mob_63f", STREAMED_SOUND_MISSION_MOB_63F},
{"mob_63g", STREAMED_SOUND_MISSION_MOB_63G}, {"mob_63h", STREAMED_SOUND_MISSION_MOB_63H}, {"mob_63i", STREAMED_SOUND_MISSION_MOB_63I},
{"mob_63j", STREAMED_SOUND_MISSION_MOB_63J}, {"mob_66a", STREAMED_SOUND_MISSION_MOB_66A}, {"mob_66b", STREAMED_SOUND_MISSION_MOB_66B},
{"mob_68a", STREAMED_SOUND_MISSION_MOB_68A}, {"mob_68b", STREAMED_SOUND_MISSION_MOB_68B}, {"mob_68c", STREAMED_SOUND_MISSION_MOB_68C},
{"mob_68d", STREAMED_SOUND_MISSION_MOB_68D}, {"mob_70a", STREAMED_SOUND_MISSION_MOB_70A}, {"mob_70b", STREAMED_SOUND_MISSION_MOB_70B},
{"mob_71a", STREAMED_SOUND_MISSION_MOB_71A}, {"mob_71b", STREAMED_SOUND_MISSION_MOB_71B}, {"mob_71c", STREAMED_SOUND_MISSION_MOB_71C},
{"mob_71d", STREAMED_SOUND_MISSION_MOB_71D}, {"mob_71e", STREAMED_SOUND_MISSION_MOB_71E}, {"mob_71f", STREAMED_SOUND_MISSION_MOB_71F},
{"mob_71g", STREAMED_SOUND_MISSION_MOB_71G}, {"mob_71h", STREAMED_SOUND_MISSION_MOB_71H}, {"mob_71i", STREAMED_SOUND_MISSION_MOB_71I},
{"mob_71j", STREAMED_SOUND_MISSION_MOB_71J}, {"mob_71k", STREAMED_SOUND_MISSION_MOB_71K}, {"mob_71l", STREAMED_SOUND_MISSION_MOB_71L},
{"mob_71m", STREAMED_SOUND_MISSION_MOB_71M}, {"mob_71n", STREAMED_SOUND_MISSION_MOB_71N}, {"mob_72a", STREAMED_SOUND_MISSION_MOB_72A},
{"mob_72b", STREAMED_SOUND_MISSION_MOB_72B}, {"mob_72c", STREAMED_SOUND_MISSION_MOB_72C}, {"mob_72d", STREAMED_SOUND_MISSION_MOB_72D},
{"mob_72e", STREAMED_SOUND_MISSION_MOB_72E}, {"mob_72f", STREAMED_SOUND_MISSION_MOB_72F}, {"mob_72g", STREAMED_SOUND_MISSION_MOB_72G},
{"mob_73a", STREAMED_SOUND_MISSION_MOB_73A}, {"mob_73c", STREAMED_SOUND_MISSION_MOB_73C}, {"mob_73d", STREAMED_SOUND_MISSION_MOB_73D},
{"mob_73f", STREAMED_SOUND_MISSION_MOB_73F}, {"mob_73g", STREAMED_SOUND_MISSION_MOB_73G}, {"mob_73i", STREAMED_SOUND_MISSION_MOB_73I},
{"mob_95a", STREAMED_SOUND_MISSION_MOB_95A}, {"mob_96a", STREAMED_SOUND_MISSION_MOB_96A}, {"mob_98a", STREAMED_SOUND_MISSION_MOB_98A},
{"mob_99a", STREAMED_SOUND_MISSION_MOB_99A}, {"job1_1b", STREAMED_SOUND_MISSION_JOB1_1B}, {"job1_1c", STREAMED_SOUND_MISSION_JOB1_1C},
{"job1_1d", STREAMED_SOUND_MISSION_JOB1_1D}, {"job2_1b", STREAMED_SOUND_MISSION_JOB2_1B}, {"job2_2", STREAMED_SOUND_MISSION_JOB2_2},
{"job2_3", STREAMED_SOUND_MISSION_JOB2_3}, {"job2_4", STREAMED_SOUND_MISSION_JOB2_4}, {"job2_5", STREAMED_SOUND_MISSION_JOB2_5},
{"job2_6", STREAMED_SOUND_MISSION_JOB2_6}, {"job2_7", STREAMED_SOUND_MISSION_JOB2_7}, {"job2_8", STREAMED_SOUND_MISSION_JOB2_8},
{"job2_9", STREAMED_SOUND_MISSION_JOB2_9}, {"job3_1", STREAMED_SOUND_MISSION_JOB3_1}, {"job3_2", STREAMED_SOUND_MISSION_JOB3_2},
{"job3_3", STREAMED_SOUND_MISSION_JOB3_3}, {"job4_1", STREAMED_SOUND_MISSION_JOB4_1}, {"job4_2", STREAMED_SOUND_MISSION_JOB4_2},
{"job4_3", STREAMED_SOUND_MISSION_JOB4_3}, {"job5_1", STREAMED_SOUND_MISSION_JOB5_1}, {"job5_2", STREAMED_SOUND_MISSION_JOB5_2},
{"job5_3", STREAMED_SOUND_MISSION_JOB5_3}, {"bjm1_20", STREAMED_SOUND_MISSION_BJM1_20}, {"bjm1_4", STREAMED_SOUND_MISSION_BJM1_4},
{"bjm1_5", STREAMED_SOUND_MISSION_BJM1_5}, {"merc_39", STREAMED_SOUND_MISSION_MERC_39}, {"mono_1", STREAMED_SOUND_MISSION_MONO_1},
{"mono_2", STREAMED_SOUND_MISSION_MONO_2}, {"mono_3", STREAMED_SOUND_MISSION_MONO_3}, {"mono_4", STREAMED_SOUND_MISSION_MONO_4},
{"mono_5", STREAMED_SOUND_MISSION_MONO_5}, {"mono_6", STREAMED_SOUND_MISSION_MONO_6}, {"mono_7", STREAMED_SOUND_MISSION_MONO_7},
{"mono_8", STREAMED_SOUND_MISSION_MONO_8}, {"mono_9", STREAMED_SOUND_MISSION_MONO_9}, {"mono10", STREAMED_SOUND_MISSION_MONO10},
{"mono11", STREAMED_SOUND_MISSION_MONO11}, {"mono12", STREAMED_SOUND_MISSION_MONO12}, {"mono13", STREAMED_SOUND_MISSION_MONO13},
{"mono14", STREAMED_SOUND_MISSION_MONO14}, {"mono15", STREAMED_SOUND_MISSION_MONO15}, {"mono16", STREAMED_SOUND_MISSION_MONO16},
{"fud_01", STREAMED_SOUND_MISSION_FUD_01}, {"fud_02", STREAMED_SOUND_MISSION_FUD_02}, {"fud_03", STREAMED_SOUND_MISSION_FUD_03},
{"fud_04", STREAMED_SOUND_MISSION_FUD_04}, {"fud_05", STREAMED_SOUND_MISSION_FUD_05}, {"fud_06", STREAMED_SOUND_MISSION_FUD_06},
{"fud_07", STREAMED_SOUND_MISSION_FUD_07}, {"fud_08", STREAMED_SOUND_MISSION_FUD_08}, {"fud_09", STREAMED_SOUND_MISSION_FUD_09},
{"fud_10", STREAMED_SOUND_MISSION_FUD_10}, {"fud_11", STREAMED_SOUND_MISSION_FUD_11}, {"fud_12", STREAMED_SOUND_MISSION_FUD_12},
{"fud_13", STREAMED_SOUND_MISSION_FUD_13}, {"fud_14", STREAMED_SOUND_MISSION_FUD_14}, {"fud_15", STREAMED_SOUND_MISSION_FUD_15},
{"fud_16", STREAMED_SOUND_MISSION_FUD_16}, {"fud_17", STREAMED_SOUND_MISSION_FUD_17}, {"fud_18", STREAMED_SOUND_MISSION_FUD_18},
{"fud_19", STREAMED_SOUND_MISSION_FUD_19}, {"fud_20", STREAMED_SOUND_MISSION_FUD_20}, {"burg_01", STREAMED_SOUND_MISSION_BURG_01},
{"burg_02", STREAMED_SOUND_MISSION_BURG_02}, {"burg_03", STREAMED_SOUND_MISSION_BURG_03}, {"burg_04", STREAMED_SOUND_MISSION_BURG_04},
{"burg_05", STREAMED_SOUND_MISSION_BURG_05}, {"burg_06", STREAMED_SOUND_MISSION_BURG_06}, {"burg_07", STREAMED_SOUND_MISSION_BURG_07},
{"burg_08", STREAMED_SOUND_MISSION_BURG_08}, {"burg_09", STREAMED_SOUND_MISSION_BURG_09}, {"burg_10", STREAMED_SOUND_MISSION_BURG_10},
{"burg_11", STREAMED_SOUND_MISSION_BURG_11}, {"burg_12", STREAMED_SOUND_MISSION_BURG_12}, {"crust01", STREAMED_SOUND_MISSION_CRUST01},
{"crust02", STREAMED_SOUND_MISSION_CRUST02}, {"crust03", STREAMED_SOUND_MISSION_CRUST03}, {"crust04", STREAMED_SOUND_MISSION_CRUST04},
{"crust05", STREAMED_SOUND_MISSION_CRUST05}, {"crust06", STREAMED_SOUND_MISSION_CRUST06}, {"crust07", STREAMED_SOUND_MISSION_CRUST07},
{"crust08", STREAMED_SOUND_MISSION_CRUST08}, {"crust09", STREAMED_SOUND_MISSION_CRUST09}, {"band_01", STREAMED_SOUND_MISSION_BAND_01},
{"band_02", STREAMED_SOUND_MISSION_BAND_02}, {"band_03", STREAMED_SOUND_MISSION_BAND_03}, {"band_04", STREAMED_SOUND_MISSION_BAND_04},
{"band_05", STREAMED_SOUND_MISSION_BAND_05}, {"band_06", STREAMED_SOUND_MISSION_BAND_06}, {"band_07", STREAMED_SOUND_MISSION_BAND_07},
{"band_08", STREAMED_SOUND_MISSION_BAND_08}, {"shaft01", STREAMED_SOUND_MISSION_SHAFT01}, {"shaft02", STREAMED_SOUND_MISSION_SHAFT02},
{"shaft03", STREAMED_SOUND_MISSION_SHAFT03}, {"shaft04", STREAMED_SOUND_MISSION_SHAFT04}, {"shaft05", STREAMED_SOUND_MISSION_SHAFT05},
{"shaft06", STREAMED_SOUND_MISSION_SHAFT06}, {"shaft07", STREAMED_SOUND_MISSION_SHAFT07}, {"shaft08", STREAMED_SOUND_MISSION_SHAFT08},
{"piss_01", STREAMED_SOUND_MISSION_PISS_01}, {"piss_02", STREAMED_SOUND_MISSION_PISS_02}, {"piss_03", STREAMED_SOUND_MISSION_PISS_03},
{"piss_04", STREAMED_SOUND_MISSION_PISS_04}, {"piss_05", STREAMED_SOUND_MISSION_PISS_05}, {"piss_06", STREAMED_SOUND_MISSION_PISS_06},
{"piss_07", STREAMED_SOUND_MISSION_PISS_07}, {"piss_08", STREAMED_SOUND_MISSION_PISS_08}, {"piss_09", STREAMED_SOUND_MISSION_PISS_09},
{"piss_10", STREAMED_SOUND_MISSION_PISS_10}, {"piss_11", STREAMED_SOUND_MISSION_PISS_11}, {"piss_12", STREAMED_SOUND_MISSION_PISS_12},
{"piss_13", STREAMED_SOUND_MISSION_PISS_13}, {"piss_14", STREAMED_SOUND_MISSION_PISS_14}, {"piss_15", STREAMED_SOUND_MISSION_PISS_15},
{"piss_16", STREAMED_SOUND_MISSION_PISS_16}, {"piss_17", STREAMED_SOUND_MISSION_PISS_17}, {"piss_18", STREAMED_SOUND_MISSION_PISS_18},
{"piss_19", STREAMED_SOUND_MISSION_PISS_19}, {"gimme01", STREAMED_SOUND_MISSION_GIMME01}, {"gimme02", STREAMED_SOUND_MISSION_GIMME02},
{"gimme03", STREAMED_SOUND_MISSION_GIMME03}, {"gimme04", STREAMED_SOUND_MISSION_GIMME04}, {"gimme05", STREAMED_SOUND_MISSION_GIMME05},
{"gimme06", STREAMED_SOUND_MISSION_GIMME06}, {"gimme07", STREAMED_SOUND_MISSION_GIMME07}, {"gimme08", STREAMED_SOUND_MISSION_GIMME08},
{"gimme09", STREAMED_SOUND_MISSION_GIMME09}, {"gimme10", STREAMED_SOUND_MISSION_GIMME10}, {"gimme11", STREAMED_SOUND_MISSION_GIMME11},
{"gimme12", STREAMED_SOUND_MISSION_GIMME12}, {"gimme13", STREAMED_SOUND_MISSION_GIMME13}, {"gimme14", STREAMED_SOUND_MISSION_GIMME14},
{"gimme15", STREAMED_SOUND_MISSION_GIMME15}, {"bust_01", STREAMED_SOUND_MISSION_BUST_01}, {"bust_02", STREAMED_SOUND_MISSION_BUST_02},
{"bust_03", STREAMED_SOUND_MISSION_BUST_03}, {"bust_04", STREAMED_SOUND_MISSION_BUST_04}, {"bust_05", STREAMED_SOUND_MISSION_BUST_05},
{"bust_06", STREAMED_SOUND_MISSION_BUST_06}, {"bust_07", STREAMED_SOUND_MISSION_BUST_07}, {"bust_08", STREAMED_SOUND_MISSION_BUST_08},
{"bust_09", STREAMED_SOUND_MISSION_BUST_09}, {"bust_10", STREAMED_SOUND_MISSION_BUST_10}, {"bust_11", STREAMED_SOUND_MISSION_BUST_11},
{"bust_12", STREAMED_SOUND_MISSION_BUST_12}, {"bust_13", STREAMED_SOUND_MISSION_BUST_13}, {"bust_14", STREAMED_SOUND_MISSION_BUST_14},
{"bust_15", STREAMED_SOUND_MISSION_BUST_15}, {"bust_16", STREAMED_SOUND_MISSION_BUST_16}, {"bust_17", STREAMED_SOUND_MISSION_BUST_17},
{"bust_18", STREAMED_SOUND_MISSION_BUST_18}, {"bust_19", STREAMED_SOUND_MISSION_BUST_19}, {"bust_20", STREAMED_SOUND_MISSION_BUST_20},
{"bust_21", STREAMED_SOUND_MISSION_BUST_21}, {"bust_22", STREAMED_SOUND_MISSION_BUST_22}, {"bust_23", STREAMED_SOUND_MISSION_BUST_23},
{"bust_24", STREAMED_SOUND_MISSION_BUST_24}, {"bust_25", STREAMED_SOUND_MISSION_BUST_25}, {"bust_26", STREAMED_SOUND_MISSION_BUST_26},
{"bust_27", STREAMED_SOUND_MISSION_BUST_27}, {"bust_28", STREAMED_SOUND_MISSION_BUST_28}, {nil, 0} };
int32
FindMissionAudioSfx(const char *name)
{
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
return MissionAudioNameSfxAssoc[i].m_nId;
}
debug("Can't find mission audio %s", name);
return NO_SAMPLE;
}
const char *
cAudioManager::GetMissionAudioLoadedLabel(uint8 slot)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE) {
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
if (m_sMissionAudio.m_nSampleIndex[slot] == MissionAudioNameSfxAssoc[i].m_nId)
return MissionAudioNameSfxAssoc[i].m_pName;
}
}
#ifdef THIS_IS_STUPID
return MissionAudioNameSfxAssoc[0].m_pName; // yeah this is dumb
#else
return "";
#endif
}
bool8
cAudioManager::MissionScriptAudioUsesPoliceChannel(uint32 soundMission)
{
return FALSE;
}
void
cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
int32 missionAudioSfx = FindMissionAudioSfx(name);
if (missionAudioSfx != NO_SAMPLE) {
m_sMissionAudio.m_nSampleIndex[slot] = missionAudioSfx;
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
m_sMissionAudio.m_bIsPlaying[slot] = FALSE;
m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4;
m_sMissionAudio.m_bIsPlayed[slot] = FALSE;
m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
g_bMissionAudioLoadFailed[slot] = FALSE;
}
}
}
uint8
cAudioManager::GetMissionAudioLoadingStatus(uint8 slot)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS)
return m_sMissionAudio.m_nLoadingStatus[slot];
return LOADING_STATUS_LOADED;
}
void
cAudioManager::SetMissionAudioLocation(uint8 slot, float x, float y, float z)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
m_sMissionAudio.m_bPredefinedProperties[slot] = FALSE;
m_sMissionAudio.m_vecPos[slot] = CVector(x, y, z);
}
}
void
cAudioManager::PlayLoadedMissionAudio(uint8 slot)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus[slot] == LOADING_STATUS_LOADED &&
m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_STOPPED)
m_sMissionAudio.m_bIsPlayed[slot] = TRUE;
}
bool8
cAudioManager::ShouldDuckMissionAudio(uint8 slot)
{
if (IsMissionAudioSamplePlaying(slot))
return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01;
return FALSE;
}
bool8
cAudioManager::IsMissionAudioSamplePlaying(uint8 slot)
{
if (m_bIsInitialised) {
if (slot < MISSION_AUDIO_SLOTS)
return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_PLAYING;
else
return TRUE;
} else {
static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
return (cPretendFrame[slot]++ % 64) != 0;
}
}
bool8
cAudioManager::IsMissionAudioSampleFinished(uint8 slot)
{
if (m_bIsInitialised) {
if (slot < MISSION_AUDIO_SLOTS)
return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_FINISHED;
else
return TRUE;
}
static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
return (cPretendFrame[slot]++ % 64) == 0;
}
void
cAudioManager::ClearMissionAudio(uint8 slot)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
m_sMissionAudio.m_bIsPlaying[slot] = FALSE;
m_sMissionAudio.m_bIsPlayed[slot] = FALSE;
m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
m_sMissionAudio.m_bIsMobile[slot] = FALSE;
SampleManager.StopStreamedFile(slot + 1);
}
}
void
cAudioManager::ProcessMissionAudioSlot(uint8 slot)
{
float dist;
uint8 emittingVol;
uint8 pan;
float distSquared;
CVector vec;
static uint8 nCheckPlayingDelay[MISSION_AUDIO_SLOTS] = { 0, 0 };
static uint8 nFramesUntilFailedLoad[MISSION_AUDIO_SLOTS] = { 0, 0 };
static uint8 nFramesForPretendPlaying[MISSION_AUDIO_SLOTS] = { 0, 0 };
if (m_sMissionAudio.m_nSampleIndex[slot] == NO_SAMPLE) return;
switch (m_sMissionAudio.m_nLoadingStatus[slot]) {
case LOADING_STATUS_NOT_LOADED:
SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1);
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
nFramesUntilFailedLoad[slot] = 0;
break;
case LOADING_STATUS_LOADED:
if (!m_sMissionAudio.m_bIsPlayed[slot])
return;
if (g_bMissionAudioLoadFailed[slot]) {
if (m_bTimerJustReset) {
ClearMissionAudio(slot);
SampleManager.StopStreamedFile(slot + 1);
nFramesForPretendPlaying[slot] = 0;
nCheckPlayingDelay[slot] = 0;
nFramesUntilFailedLoad[slot] = 0;
} else if (!m_nUserPause) {
if (++nFramesForPretendPlaying[slot] < 90) {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
} else {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
}
}
break;
}
switch (m_sMissionAudio.m_nPlayStatus[slot]) {
case PLAY_STATUS_STOPPED:
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]);
} else {
if (m_nUserPause)
SampleManager.PauseStream(TRUE, slot + 1);
if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1);
else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1);
else
SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, slot + 1);
} else {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
if (distSquared >= SQR(80.0f)) {
emittingVol = 0;
pan = 63;
} else {
emittingVol = 80;
if (distSquared > 0.0f) {
dist = Sqrt(distSquared);
emittingVol = ComputeVolume(80, 80.0f, dist);
}
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
pan = ComputePan(80.f, &vec);
}
SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, slot + 1);
}
SampleManager.StartPreloadedStreamedFile(slot + 1);
}
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
nCheckPlayingDelay[slot] = 30;
if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
m_sMissionAudio.m_bIsMobile[slot] = TRUE;
break;
case PLAY_STATUS_PLAYING:
if (m_bTimerJustReset) {
ClearMissionAudio(slot);
SampleManager.StopStreamedFile(slot + 1);
break;
}
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
if (!m_nUserPause) {
if (nCheckPlayingDelay[slot]) {
--nCheckPlayingDelay[slot];
} else if ((g_bMissionAudioLoadFailed[slot] && m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
m_sMissionAudio.m_bIsMobile[slot] = FALSE;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
SampleManager.StopStreamedFile(slot + 1);
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
}
} else if (m_sMissionAudio.m_bIsPlaying[slot]) {
if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
if (m_nUserPause)
SampleManager.PauseStream(TRUE, slot + 1);
else
{
SampleManager.PauseStream(FALSE, slot + 1);
if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
if (distSquared >= SQR(80.0f)) {
emittingVol = 0;
pan = 63;
} else {
emittingVol = 127;
if (distSquared > 0.0f) {
dist = Sqrt(distSquared);
emittingVol = ComputeVolume(127, 80.0f, dist);
}
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
pan = ComputePan(80.f, &vec);
}
SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, slot + 1);
}
}
} else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
} else {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
m_sMissionAudio.m_bIsMobile[slot] = FALSE;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
SampleManager.StopStreamedFile(slot + 1);
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
}
} else {
if (m_nUserPause)
break;
if (nCheckPlayingDelay[slot]--) {
if (!SampleManager.IsStreamPlaying(slot + 1))
break;
nCheckPlayingDelay[slot] = 0;
}
m_sMissionAudio.m_bIsPlaying[slot] = TRUE;
}
break;
default:
break;
}
break;
case LOADING_STATUS_FAILED:
if (++nFramesUntilFailedLoad[slot] >= 120) {
nFramesForPretendPlaying[slot] = 0;
g_bMissionAudioLoadFailed[slot] = TRUE;
nFramesUntilFailedLoad[slot] = 0;
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
}
break;
default:
break;
}
}
void
cAudioManager::ProcessMissionAudio()
{
if (!m_bIsInitialised) return;
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
ProcessMissionAudioSlot(i);
if (m_sMissionAudio.m_bIsMobile[0] || m_sMissionAudio.m_bIsMobile[1])
field_5538 = 64;
else if (field_5538 < 127) {
field_5538 += 5;
if (field_5538 > 127)
field_5538 = 127;
}
}
#pragma endregion All the mission audio stuff