#pragma once
enum
{
SCRSOUND_TEST_1 = 0,
_SCRSOUND_UNK_1 = 1,
_SCRSOUND_UNK_2 = 2,
_SCRSOUND_UNK_3 = 3,
_SCRSOUND_CLUB_1_S = 4,
_SCRSOUND_CLUB_1_L = 5,
_SCRSOUND_CLUB_2_S = 6,
_SCRSOUND_CLUB_2_L = 7,
_SCRSOUND_CLUB_3_S = 8,
_SCRSOUND_CLUB_3_L = 9,
_SCRSOUND_CLUB_4_S = 10,
_SCRSOUND_CLUB_4_L = 11,
_SCRSOUND_CLUB_5_S = 12,
_SCRSOUND_CLUB_5_L = 13,
_SCRSOUND_CLUB_6_S = 14,
_SCRSOUND_CLUB_6_L = 15,
_SCRSOUND_CLUB_7_S = 16,
_SCRSOUND_CLUB_7_L = 17,
_SCRSOUND_CLUB_8_S = 18,
_SCRSOUND_CLUB_8_L = 19,
_SCRSOUND_CLUB_9_S = 20,
_SCRSOUND_CLUB_9_L = 21,
_SCRSOUND_CLUB_10_S = 22,
_SCRSOUND_CLUB_10_L = 23,
_SCRSOUND_CLUB_11_S = 24,
_SCRSOUND_CLUB_11_L = 25,
_SCRSOUND_CLUB_12_S = 26,
_SCRSOUND_CLUB_12_L = 27,
_SCRSOUND_CLUB_RAGGA_S = 28,
_SCRSOUND_CLUB_RAGGA_L = 29,
SCRSOUND_STRIP_CLUB_LOOP_1_S = 30,
_SCRSOUND_STRIP_CLUB_LOOP_1_L = 31,
SCRSOUND_STRIP_CLUB_LOOP_2_S = 32,
_SCRSOUND_STRIP_CLUB_LOOP_2_L = 33,
_SCRSOUND_SFX_WORKSHOP_1 = 34,
_SCRSOUND_SFX_WORKSHOP_2 = 35,
_SCRSOUND_SAWMILL_LOOP_S = 36,
SCRSOUND_SAWMILL_LOOP_L = 37,
_SCRSOUND_DOG_FOOD_FACTORY_S = 38,
_SCRSOUND_DOG_FOOD_FACTORY_L = 39,
_SCRSOUND_LAUNDERETTE_1 = 40,
_SCRSOUND_LAUNDERETTE_2 = 41,
_SCRSOUND_RESTAURANT_CHINATOWN_S = 42,
_SCRSOUND_RESTAURANT_CHINATOWN_L = 43,
_SCRSOUND_RESTAURANT_ITALY_S = 44,
_SCRSOUND_RESTAURANT_ITALY_L = 45,
_SCRSOUND_RESTAURANT_GENERIC_1_S = 46,
_SCRSOUND_RESTAURANT_GENERIC_1_L = 47,
_SCRSOUND_RESTAURANT_GENERIC_2_S = 48,
_SCRSOUND_RESTAURANT_GENERIC_2_L = 49,
_SCRSOUND_AIRPORT_ANNOUNCEMENT_S = 50,
_SCRSOUND_AIRPORT_ANNOUNCEMENT_L = 51,
_SCRSOUND_SHOP_LOOP_1 = 52,
_SCRSOUND_SHOP_LOOP_2 = 53,
_SCRSOUND_CINEMA_S = 54,
_SCRSOUND_CINEMA_L = 55,
_SCRSOUND_DOCKS_FOGHORN_S = 56,
_SCRSOUND_DOCKS_FOGHORN_L = 57,
_SCRSOUND_HOME_S = 58,
_SCRSOUND_HOME_L = 59,
_SCRSOUND_PIANO_BAR = 60,
_SCRSOUND_CLUB = 61,
SCRSOUND_PORN_CINEMA_1_S = 62,
_SCRSOUND_PORN_CINEMA_1_L = 63,
SCRSOUND_PORN_CINEMA_2_S = 64,
_SCRSOUND_PORN_CINEMA_2_L = 65,
SCRSOUND_PORN_CINEMA_3_S = 66,
_SCRSOUND_PORN_CINEMA_3_L = 67,
_SCRSOUND_BANK_ALARM_LOOP_S = 68,
SCRSOUND_BANK_ALARM_LOOP_L = 69,
_SCRSOUND_POLICE_BALL_LOOP_S = 70,
SCRSOUND_POLICE_BALL_LOOP_L = 71,
_SCRSOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
SCRSOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
_SCRSOUND_UNK_74 = 74,
_SCRSOUND_UNK_75 = 75,
_SCRSOUND_POLICE_CELL_BEATING_LOOP_S = 76,
SCRSOUND_POLICE_CELL_BEATING_LOOP_L = 77,
SCRSOUND_INJURED_PED_MALE_OUCH_S = 78,
SCRSOUND_INJURED_PED_MALE_OUCH_L = 79,
SCRSOUND_INJURED_PED_FEMALE_OUCH_S = 80,
SCRSOUND_INJURED_PED_FEMALE_OUCH_L = 81,
SCRSOUND_EVIDENCE_PICKUP = 82,
SCRSOUND_UNLOAD_GOLD = 83,
_SCRSOUND_RAVE_INDUSTRIAL_S = 84,
_SCRSOUND_RAVE_INDUSTRIAL_L = 85,
_SCRSOUND_RAVE_COMMERCIAL_S = 86,
_SCRSOUND_RAVE_COMMERCIAL_L = 87,
_SCRSOUND_RAVE_SUBURBAN_S = 88,
_SCRSOUND_RAVE_SUBURBAN_L = 89,
_SCRSOUND_GROAN_S = 90,
_SCRSOUND_GROAN_L = 91,
SCRSOUND_GATE_START_CLUNK = 92,
SCRSOUND_GATE_STOP_CLUNK = 93,
SCRSOUND_PART_MISSION_COMPLETE = 94,
SCRSOUND_CHUNKY_RUN_SHOUT = 95,
SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
SCRSOUND_RACE_START_1 = 97,
SCRSOUND_RACE_START_2 = 98,
SCRSOUND_RACE_START_3 = 99,
SCRSOUND_RACE_START_GO = 100,
SCRSOUND_SWAT_PED_SHOUT = 101,
SCRSOUND_PRETEND_FIRE_LOOP = 102,
SCRSOUND_AMMUNATION_CHAT_1 = 103,
SCRSOUND_AMMUNATION_CHAT_2 = 104,
SCRSOUND_AMMUNATION_CHAT_3 = 105,
_SCRSOUND_BULLET_WALL_1 = 106,
_SCRSOUND_BULLET_WALL_2 = 107,
_SCRSOUND_BULLET_WALL_3 = 108,
_SCRSOUND_UNK_109 = 109,
_SCRSOUND_GLASSFX2_1 = 110,
_SCRSOUND_GLASSFX2_2 = 111,
_SCRSOUND_PHONE_RING = 112,
_SCRSOUND_UNK_113 = 113,
_SCRSOUND_GLASS_SMASH_1 = 114,
_SCRSOUND_GLASS_SMASH_2 = 115,
_SCRSOUND_GLASS_CRACK = 116,
_SCRSOUND_GLASS_SHARD = 117,
_SCRSOUND_WOODEN_BOX_SMASH = 118,
_SCRSOUND_CARDBOARD_BOX_SMASH = 119,
_SCRSOUND_COL_CAR = 120,
_SCRSOUND_TYRE_BUMP = 121,
_SCRSOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
_SCRSOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
};
class cAudioScriptObject
{
public:
int16 AudioId;
CVector Posn;
int32 AudioEntity;
void Reset(); /// ok
static void* operator new(size_t);
static void* operator new(size_t, int);
static void operator delete(void*, size_t);
static void operator delete(void*, int);
static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size);
};
static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);