#include "common.h"
#include <time.h>
#include "soundlist.h"
#include "MusicManager.h"
#include "AudioManager.h"
#include "ControllerConfig.h"
#include "Camera.h"
#include "Font.h"
#include "Hud.h"
#include "ModelIndices.h"
#include "Replay.h"
#include "Pad.h"
#include "Text.h"
#include "Timer.h"
#include "World.h"
#include "sampman.h"
#include "Stats.h"
#include "Script.h"
#include "ZoneCull.h"
#include "Weather.h"
#include "DMAudio.h"
#include "GenericGameStorage.h"
#if !defined FIX_BUGS && (defined RADIO_SCROLL_TO_PREV_STATION || defined RADIO_OFF_TEXT)
static_assert(false, "R*'s radio implementation is quite buggy, RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work without FIX_BUGS");
#endif
cMusicManager MusicManager;
int32 gNumRetunePresses;
int32 gRetuneCounter;
bool8 g_bAnnouncementReadPosAlready;
uint8 RadioStaticCounter = 5;
uint32 RadioStaticTimer;
CVector vecRiotPosition(300.7f, -322.0f, 12.0f);
uint32 NewGameRadioTimers[10] =
{
948160,
452150,
2438150,
3538230,
3513100,
4246050,
1418050,
3178240,
471210,
0
};
cMusicManager::cMusicManager()
{
m_bIsInitialised = FALSE;
m_bDisabled = FALSE;
m_nFrontendTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
m_nUpcomingMusicMode = MUSICMODE_DISABLED;
m_nMusicMode = MUSICMODE_DISABLED;
m_bSetNextStation = FALSE;
for (int i = 0; i < NUM_RADIOS; i++)
aListenTimeArray[i] = 0.0f;
m_nLastTrackServiceTime = 0.0f;
m_nVolumeLatency = 0;
m_nCurrentVolume = 0;
m_nMaxVolume = 0;
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = FALSE;
}
void
cMusicManager::ResetMusicAfterReload()
{
float afRadioTime[NUM_RADIOS];
m_bRadioSetByScript = FALSE;
m_nRadioStationScript = WILDSTYLE;
m_nRadioPosition = -1;
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = FALSE;
m_bSetNextStation = FALSE;
RadioStaticTimer = 0;
gNumRetunePresses = 0;
gRetuneCounter = 0;
m_nFrontendTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
m_FrontendLoopFlag = FALSE;
m_bTrackChangeStarted = FALSE;
m_nNextTrack = NO_TRACK;
m_nNextLoopFlag = FALSE;
m_bVerifyNextTrackStartedToPlay = FALSE;
m_bGameplayAllowsRadio = FALSE;
m_bRadioStreamReady = FALSE;
nFramesSinceCutsceneEnded = -1;
m_bUserResumedGame = FALSE;
m_bMusicModeChangeStarted = FALSE;
m_bEarlyFrontendTrack = FALSE;
m_nVolumeLatency = 0;
m_nCurrentVolume = 0;
m_nMaxVolume = 0;
bool8 bRadioWasEverListened = FALSE;
for (int i = 0; i < NUM_RADIOS; i++) {
afRadioTime[i] = CStats::GetFavoriteRadioStationList(i);
if (!bRadioWasEverListened && afRadioTime[i] != 0.0f)
bRadioWasEverListened = TRUE;
}
if (!bRadioWasEverListened) return;
for (int i = 0; i < NUM_RADIOS; i++) {
aListenTimeArray[i] = afRadioTime[i];
int32 trackPos = GetSavedRadioStationPosition(i);
if (trackPos != -1) {
if (trackPos > m_aTracks[i].m_nLength) {
debug("Radio Track %d saved position is %d, Length is only %d\n", i, trackPos, m_aTracks[i].m_nLength);
trackPos %= m_aTracks[i].m_nLength;
}
m_aTracks[i].m_nPosition = trackPos;
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
}
}
void
cMusicManager::SetStartingTrackPositions(bool8 isNewGameTimer)
{
int pos;
if (IsInitialised()) {
time_t timevalue = time(0);
if (timevalue == -1) {
pos = AudioManager.GetRandomNumber(0);
} else {
tm* pTm = localtime(&timevalue);
if (pTm->tm_sec == 0)
pTm->tm_sec = AudioManager.GetRandomNumber(0);
if (pTm->tm_min == 0)
pTm->tm_min = AudioManager.GetRandomNumber(1);
if (pTm->tm_hour == 0)
pTm->tm_hour = AudioManager.GetRandomNumber(2);
if (pTm->tm_mday == 0)
pTm->tm_mday = AudioManager.GetRandomNumber(3);
if (pTm->tm_mon == 0)
pTm->tm_mon = AudioManager.GetRandomNumber(4);
if (pTm->tm_year == 0)
pTm->tm_year = AudioManager.GetRandomNumber(3);
if (pTm->tm_wday == 0)
pTm->tm_wday = AudioManager.GetRandomNumber(2);
pos = pTm->tm_yday
* pTm->tm_wday
* pTm->tm_year
* pTm->tm_mon
* pTm->tm_mday
* pTm->tm_hour * pTm->tm_hour
* pTm->tm_min * pTm->tm_min
* pTm->tm_sec * pTm->tm_sec * pTm->tm_sec * pTm->tm_sec;
}
for (int i = 0; i < TOTAL_STREAMED_SOUNDS; i++) {
m_aTracks[i].m_nLength = SampleManager.GetStreamedFileLength(i);
if (i < STREAMED_SOUND_CITY_AMBIENT && isNewGameTimer)
m_aTracks[i].m_nPosition = NewGameRadioTimers[i];
else if (i < STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED)
m_aTracks[i].m_nPosition = (pos * AudioManager.GetRandomNumber(i % 5)) % m_aTracks[i].m_nLength;
else
m_aTracks[i].m_nPosition = 0;
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
}
}
bool8
cMusicManager::Initialise()
{
if (!IsInitialised()) {
m_bIsInitialised = TRUE;
SetStartingTrackPositions(FALSE);
m_bResetTimers = FALSE;
m_nResetTime = 0;
m_bRadioSetByScript = FALSE;
m_nRadioStationScript = WILDSTYLE;
m_nRadioPosition = -1;
m_nRadioInCar = NO_TRACK;
gRetuneCounter = 0;
gNumRetunePresses = 0;
m_nFrontendTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
m_nUpcomingMusicMode = MUSICMODE_DISABLED;
m_nMusicMode = MUSICMODE_DISABLED;
m_FrontendLoopFlag = FALSE;
m_bTrackChangeStarted = FALSE;
m_nNextTrack = NO_TRACK;
m_nNextLoopFlag = FALSE;
m_bVerifyNextTrackStartedToPlay = FALSE;
m_bGameplayAllowsRadio = FALSE;
m_bRadioStreamReady = FALSE;
nFramesSinceCutsceneEnded = -1;
m_bUserResumedGame = FALSE;
m_bMusicModeChangeStarted = FALSE;
m_nMusicModeToBeSet = MUSICMODE_DISABLED;
m_bEarlyFrontendTrack = FALSE;
m_nVolumeLatency = 0;
m_nCurrentVolume = 0;
m_nMaxVolume = 0;
}
return m_bIsInitialised;
}
void
cMusicManager::Terminate()
{
if (!IsInitialised()) return;
if (SampleManager.IsStreamPlaying()) {
SampleManager.StopStreamedFile();
m_nPlayingTrack = NO_TRACK;
}
m_bIsInitialised = FALSE;
}
void
cMusicManager::SetRadioChannelByScript(uint32 station, int32 pos)
{
if (m_bIsInitialised) {
if (station == STREAMED_SOUND_RADIO_MP3_PLAYER)
station = STREAMED_SOUND_CITY_AMBIENT;
if (station <= STREAMED_SOUND_RADIO_POLICE) {
m_bRadioSetByScript = TRUE;
m_nRadioStationScript = station;
m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength;
}
}
}
bool8
cMusicManager::PlayerInCar()
{
CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
if(!vehicle)
return FALSE;
int32 State = FindPlayerPed()->m_nPedState;
if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
return FALSE;
if (vehicle->GetStatus() == STATUS_WRECKED)
return FALSE;
return TRUE;
}
uint32
cMusicManager::GetRadioInCar(void)
{
if (!m_bIsInitialised) return WILDSTYLE;
if (PlayerInCar()) {
CVehicle* veh = AudioManager.FindVehicleOfPlayer();
if (veh != nil) {
if (UsesPoliceRadio(veh) || UsesTaxiRadio(veh)) {
if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return STREAMED_SOUND_RADIO_POLICE;
return m_nRadioInCar;
}
else return veh->m_nRadioStation;
}
}
if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return RADIO_OFF;
return m_nRadioInCar;
}
void
cMusicManager::SetRadioInCar(uint32 station)
{
if (m_bIsInitialised) {
if (!PlayerInCar()) {
m_nRadioInCar = station;
return;
}
CVehicle* veh = AudioManager.FindVehicleOfPlayer();
if (veh == nil) return;
if (UsesPoliceRadio(veh) || UsesTaxiRadio(veh))
m_nRadioInCar = station;
else
veh->m_nRadioStation = station;
}
}
void
cMusicManager::RecordRadioStats()
{
if (m_nPlayingTrack < NUM_RADIOS) {
double time /*Rusty*/ = CTimer::GetTimeInMillisecondsPauseMode();
if (time > m_nLastTrackServiceTime)
aListenTimeArray[m_nPlayingTrack] += time - m_nLastTrackServiceTime;
}
}
void
cMusicManager::ChangeMusicMode(uint8 mode)
{
if (!IsInitialised()) return;
switch (mode)
{
case MUSICMODE_FRONTEND:
m_nUpcomingMusicMode = MUSICMODE_FRONTEND;
#ifdef PAUSE_RADIO_IN_FRONTEND
// rewind those streams we weren't listening right now
for( uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++ )
m_aTracks[i].m_nPosition = GetTrackStartPos(i);
#endif
break;
case MUSICMODE_GAME: m_nUpcomingMusicMode = MUSICMODE_GAME; break;
case MUSICMODE_CUTSCENE:
m_nUpcomingMusicMode = MUSICMODE_CUTSCENE;
if (SampleManager.IsStreamPlaying()) {
if (m_nPlayingTrack != NO_TRACK) {
RecordRadioStats();
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
}
SampleManager.StopStreamedFile();
while (SampleManager.IsStreamPlaying())
SampleManager.StopStreamedFile();
m_nMusicMode = m_nUpcomingMusicMode;
m_bMusicModeChangeStarted = FALSE;
m_bTrackChangeStarted = FALSE;
m_nNextTrack = NO_TRACK;
m_nNextLoopFlag = FALSE;
m_bVerifyNextTrackStartedToPlay = FALSE;
m_nPlayingTrack = NO_TRACK;
m_nFrontendTrack = NO_TRACK;
m_bAnnouncementInProgress = FALSE;
m_nAnnouncement = NO_TRACK;
g_bAnnouncementReadPosAlready = FALSE;
break;
case MUSICMODE_DISABLE: m_nUpcomingMusicMode = MUSICMODE_DISABLED; break;
default: return;
}
}
void
cMusicManager::ResetTimers(int32 time)
{
m_bResetTimers = TRUE;
m_nResetTime = time;
}
void
cMusicManager::Service()
{
if (m_bResetTimers) {
m_bResetTimers = FALSE;
m_nLastTrackServiceTime = m_nResetTime;
}
static bool8 bRadioStatsRecorded = FALSE;
if (!m_bIsInitialised || m_bDisabled) return;
if (!m_bMusicModeChangeStarted)
m_nMusicModeToBeSet = m_nUpcomingMusicMode;
if (m_nMusicModeToBeSet == m_nMusicMode) {
if (!AudioManager.m_nUserPause || AudioManager.m_nPreviousUserPause || m_nMusicMode != MUSICMODE_FRONTEND)
{
switch (m_nMusicMode)
{
case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break;
case MUSICMODE_GAME: ServiceGameMode(); break;
case MUSICMODE_CUTSCENE: SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); break;
}
}
else
m_nMusicMode = MUSICMODE_DISABLED;
} else {
m_bMusicModeChangeStarted = TRUE;
if (!m_bUserResumedGame && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
m_bUserResumedGame = TRUE;
if (AudioManager.m_FrameCounter % 4 == 0) {
gNumRetunePresses = 0;
gRetuneCounter = 0;
m_bSetNextStation = FALSE;
if (SampleManager.IsStreamPlaying()) {
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded)
{
RecordRadioStats();
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
bRadioStatsRecorded = TRUE;
}
SampleManager.StopStreamedFile();
} else {
bRadioStatsRecorded = FALSE;
m_nMusicMode = m_nMusicModeToBeSet;
m_bMusicModeChangeStarted = FALSE;
m_bTrackChangeStarted = FALSE;
m_nNextTrack = NO_TRACK;
m_nNextLoopFlag = FALSE;
m_bVerifyNextTrackStartedToPlay = FALSE;
m_nPlayingTrack = NO_TRACK;
if (m_bEarlyFrontendTrack)
m_bEarlyFrontendTrack = FALSE;
else
m_nFrontendTrack = NO_TRACK;
}
}
}
}
void
cMusicManager::ServiceFrontEndMode()
{
static bool8 bRadioStatsRecorded = FALSE;
#ifdef PAUSE_RADIO_IN_FRONTEND
// pause radio
for (uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++)
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
#endif
if (m_bAnnouncementInProgress) {
SampleManager.StopStreamedFile();
if (SampleManager.IsStreamPlaying())
return;
g_bAnnouncementReadPosAlready = FALSE;
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = FALSE;
m_nNextTrack = NO_TRACK;
m_nFrontendTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
}
if (AudioManager.m_FrameCounter % 4 != 0) return;
if (!m_bTrackChangeStarted && !m_bVerifyNextTrackStartedToPlay) {
m_nNextTrack = m_nFrontendTrack;
m_nNextLoopFlag = m_FrontendLoopFlag;
}
if (m_nNextTrack == m_nPlayingTrack) {
if (SampleManager.IsStreamPlaying()) {
if (m_nVolumeLatency > 0) m_nVolumeLatency--;
else {
if (m_nCurrentVolume < m_nMaxVolume)
m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6);
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
}
} else {
if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER)
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0);
else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && AudioManager.m_nUserPause == 0)
ChangeMusicMode(MUSICMODE_GAME);
}
} else {
m_bTrackChangeStarted = TRUE;
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) {
bRadioStatsRecorded = FALSE;
if (SampleManager.IsStreamPlaying() || m_nNextTrack == NO_TRACK) {
m_nPlayingTrack = m_nNextTrack;
m_bVerifyNextTrackStartedToPlay = FALSE;
m_bTrackChangeStarted = FALSE;
} else {
uint32 trackStartPos = (m_nNextTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nNextTrack);
if (m_nNextTrack != NO_TRACK) {
SampleManager.SetStreamedFileLoopFlag(m_nNextLoopFlag);
SampleManager.StartStreamedFile(m_nNextTrack, trackStartPos);
m_nVolumeLatency = 3;
m_nCurrentVolume = 0;
m_nMaxVolume = 100;
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
m_bVerifyNextTrackStartedToPlay = TRUE;
}
}
} else {
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) {
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
RecordRadioStats();
bRadioStatsRecorded = TRUE;
}
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
SampleManager.StopStreamedFile();
}
}
}
void
cMusicManager::ServiceGameMode()
{
CPed *ped = FindPlayerPed();
CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
m_bRadioStreamReady = m_bGameplayAllowsRadio;
m_bGameplayAllowsRadio = FALSE;
switch (CGame::currArea)
{
case AREA_HOTEL:
case AREA_MALL:
case AREA_STRIP_CLUB:
case AREA_DIRT:
case AREA_BLOOD:
case AREA_OVALRING:
case AREA_MALIBU_CLUB:
m_bGameplayAllowsRadio = FALSE;
break;
default:
if (SampleManager.GetMusicVolume()) {
if (PlayerInCar())
m_bGameplayAllowsRadio = TRUE;
} else
m_bGameplayAllowsRadio = FALSE;
break;
}
if (!m_bGameplayAllowsRadio) {
nFramesSinceCutsceneEnded = -1;
gNumRetunePresses = 0;
gRetuneCounter = 0;
m_bSetNextStation = FALSE;
} else if (ped) {
if(!ped->DyingOrDead() && vehicle) {
#ifdef GTA_PC
if (SampleManager.IsMP3RadioChannelAvailable()
&& vehicle->m_nRadioStation < USERTRACK
&& ControlsManager.GetIsKeyboardKeyJustDown(rsF9))
{
if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
gNumRetunePresses = 0;
gRetuneCounter = 20;
RadioStaticCounter = 0;
if (vehicle->m_nRadioStation < USERTRACK)
{
do
++gNumRetunePresses;
while (gNumRetunePresses + vehicle->m_nRadioStation < USERTRACK);
}
}
}
#endif
if (CPad::GetPad(0)->ChangeStationJustDown())
{
if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
gNumRetunePresses++;
gRetuneCounter = 20;
RadioStaticCounter = 0;
}
}
#ifdef RADIO_SCROLL_TO_PREV_STATION
else if(CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown()) {
if(!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE);
int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON
: scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1;
if(scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) {
gNumRetunePresses--;
gRetuneCounter = 20;
RadioStaticCounter = 0;
int track = gNumRetunePresses + vehicle->m_nRadioStation;
while(track < 0) track += NUM_RADIOS + 1;
while(track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
if(!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses--;
}
}
}
#endif
}
}
if (m_bUserResumedGame)
{
m_bRadioStreamReady = FALSE;
m_bUserResumedGame = FALSE;
}
if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK)
m_bRadioStreamReady = FALSE;
if (m_bGameplayAllowsRadio)
{
if (!m_bRadioStreamReady)
{
if(vehicle == nil) {
m_nFrontendTrack = STREAMED_SOUND_RADIO_WAVE; // huh?
return;
}
if(m_bRadioSetByScript) {
if(UsesPoliceRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
else if(UsesTaxiRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
else {
m_nFrontendTrack = m_nRadioStationScript;
vehicle->m_nRadioStation = m_nRadioStationScript;
}
if(m_nRadioPosition != -1) {
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
m_bRadioSetByScript = FALSE;
return;
}
// This starts the radio when you enter the car.
m_nFrontendTrack = GetCarTuning();
return;
}
if (m_nAnnouncement < NO_TRACK) {
if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) {
if (m_bAnnouncementInProgress) {
m_bSetNextStation = FALSE;
gNumRetunePresses = 0;
gRetuneCounter = 0;
return;
}
if(m_nAnnouncement == NO_TRACK) {
m_nNextTrack = NO_TRACK;
m_nFrontendTrack = GetCarTuning();
m_bSetNextStation = FALSE;
gRetuneCounter = 0;
gNumRetunePresses = 0;
}
}
}
if (!m_bAnnouncementInProgress
&& m_nAnnouncement == NO_TRACK
&& m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER
&& !SampleManager.IsStreamPlaying())
{
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0);
}
if (!m_bRadioSetByScript)
{
// Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't.
#ifdef RADIO_SCROLL_TO_PREV_STATION
if(gRetuneCounter != 0) {
if(gRetuneCounter > 1)
gRetuneCounter--;
else if(gRetuneCounter == 1) {
m_bSetNextStation = TRUE;
gRetuneCounter = 0;
}
}
#else
if (gNumRetunePresses != 0)
{
if (--gRetuneCounter == 0)
{
m_bSetNextStation = TRUE;
gRetuneCounter = 0;
}
}
#endif
if (gRetuneCounter)
{
int32 station = gNumRetunePresses + vehicle->m_nRadioStation;
#ifdef RADIO_SCROLL_TO_PREV_STATION
while (station < 0) station += NUM_RADIOS + 1;
#endif
while (station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
// Scrolling back won't hit here, so increasing isn't problem
if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK)
{
++gNumRetunePresses;
station = RADIO_OFF;
}
if (station == RADIO_OFF)
{
if (gRetuneCounter == 19) // One less then what switching radio sets, so runs right after turning off radio
{
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f);
RadioStaticCounter = 5;
}
}
else
{
#ifdef RADIO_SCROLL_TO_PREV_STATION
if (vehicle->m_nRadioStation == RADIO_OFF && gRetuneCounter == 19) // Right after turning on the radio
#else
if (station == 0 && gRetuneCounter == 19) // Right after turning on the radio
#endif
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_ON, 0.0f);
AudioManager.DoPoliceRadioCrackle();
}
}
if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800)
{
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f);
RadioStaticCounter++;
RadioStaticTimer = CTimer::GetTimeInMilliseconds();
}
if (m_bSetNextStation)
m_nFrontendTrack = GetNextCarTuning();
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
SetUpCorrectAmbienceTrack();
ServiceTrack(vehicle, ped);
if (m_bSetNextStation)
m_bSetNextStation = FALSE;
return;
}
if (UsesPoliceRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
else if (UsesTaxiRadio(vehicle))
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
else {
m_nFrontendTrack = m_nRadioStationScript;
vehicle->m_nRadioStation = m_nRadioStationScript;
}
if (m_nRadioPosition != -1) {
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
gRetuneCounter = 0;
gNumRetunePresses = 0;
m_bSetNextStation = FALSE;
m_bRadioSetByScript = FALSE;
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
SetUpCorrectAmbienceTrack();
ServiceTrack(vehicle, ped);
if (m_bSetNextStation)
m_bSetNextStation = FALSE;
return;
}
if (m_bAnnouncementInProgress)
{
SampleManager.StopStreamedFile();
if (SampleManager.IsStreamPlaying())
return;
g_bAnnouncementReadPosAlready = FALSE;
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = FALSE;
m_nNextTrack = NO_TRACK;
m_nFrontendTrack = NO_TRACK;
m_nPlayingTrack = NO_TRACK;
}
SetUpCorrectAmbienceTrack();
ServiceTrack(nil, ped);
}
void
cMusicManager::SetUpCorrectAmbienceTrack()
{
switch (CGame::currArea)
{
case AREA_MAIN_MAP:
case AREA_EVERYWHERE:
if (CTheScripts::RiotIntensity != 0 && ((TheCamera.GetPosition() - vecRiotPosition).MagnitudeSqr() < SQR(65.0f)))
m_nFrontendTrack = STREAMED_SOUND_LAW4RIOT_AMBIENT;
else if (TheCamera.DistanceToWater <= 90.0f) {
if (CCullZones::bAtBeachForAudio) {
if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f)
m_nFrontendTrack = STREAMED_SOUND_BEACH_AMBIENT;
else
m_nFrontendTrack = STREAMED_SOUND_HAVANA_BEACH_AMBIENT;
}
else if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f)
m_nFrontendTrack = STREAMED_SOUND_WATER_AMBIENT;
else
m_nFrontendTrack = STREAMED_SOUND_HAVANA_WATER_AMBIENT;
}
else if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f)
m_nFrontendTrack = STREAMED_SOUND_CITY_AMBIENT;
else
m_nFrontendTrack = STREAMED_SOUND_HAVANA_CITY_AMBIENT;
break;
case AREA_HOTEL:
m_nFrontendTrack = STREAMED_SOUND_HOTEL_AMBIENT;
break;
case AREA_MALL:
m_nFrontendTrack = STREAMED_SOUND_MALL_AMBIENT;
break;
case AREA_STRIP_CLUB:
m_nFrontendTrack = STREAMED_SOUND_STRIPCLUB_AMBIENT;
break;
case AREA_DIRT:
case AREA_BLOOD:
case AREA_OVALRING:
m_nFrontendTrack = STREAMED_SOUND_DIRTRING_AMBIENT;
break;
case AREA_MALIBU_CLUB:
m_nFrontendTrack = STREAMED_SOUND_MALIBU_AMBIENT;
break;
case AREA_MANSION:
case AREA_BANK:
case AREA_LAWYERS:
case AREA_COFFEE_SHOP:
case AREA_CONCERT_HALL:
case AREA_STUDIO:
case AREA_RIFLE_RANGE:
case AREA_BIKER_BAR:
case AREA_POLICE_STATION:
m_nFrontendTrack = STREAMED_SOUND_AMBSIL_AMBIENT;
break;
}
}
float
GetHeightScale()
{
if (TheCamera.GetPosition().z > 20.0f) {
if (TheCamera.GetPosition().z < 50.0f)
return 1.0f - (TheCamera.GetPosition().z - 20.0f) / 30.0f;
return 0.0f;
}
return 1.0f;
}
void
cMusicManager::ComputeAmbienceVol(bool8 reset, uint8& outVolume)
{
static float fVol = 0.0f;
float fHeightScale = GetHeightScale();
if (CTheScripts::RiotIntensity > 0) {
float distToRiotSq = (TheCamera.GetPosition() - vecRiotPosition).MagnitudeSqr();
if (distToRiotSq < SQR(100.0f)) {
if (distToRiotSq >= SQR(65.0f))
outVolume = (Sqrt(distToRiotSq) - 65.0f) / 35.0f * (127.0f * fHeightScale);
else if (distToRiotSq >= SQR(20.0f))
outVolume = (CTheScripts::RiotIntensity * (1.0f - (Sqrt(distToRiotSq) - 20.0f) / 45.0f) * (127.0f * fHeightScale)) / MAX_VOLUME;
else
outVolume = (CTheScripts::RiotIntensity * (127.0f * fHeightScale)) / MAX_VOLUME;
return;
}
}
if (reset)
fVol = 0.0f;
else if (fVol < 60.0f) {
if ((m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT) && (m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT))
fVol += 20.0f;
else
fVol += 1.0f;
fVol = Min(fVol, 60.0f);
}
if ((m_nPlayingTrack >= STREAMED_SOUND_MALL_AMBIENT) && (m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)) {
outVolume = fVol;
return;
}
if (CWeather::OldWeatherType == WEATHER_HURRICANE || CWeather::NewWeatherType == WEATHER_HURRICANE) {
if (CWeather::Wind > 1.0f) {
outVolume = (CWeather::Wind - 1.0f) * fVol;
return;
}
fVol = (1.0f - CWeather::Wind) * fVol;
}
if (TheCamera.DistanceToWater > 140.0f) {
outVolume = fVol;
return;
}
if (TheCamera.DistanceToWater > 90.0f) {
outVolume = ((TheCamera.DistanceToWater - 90.0f) / 50.0f * fVol * fHeightScale);
return;
}
if (TheCamera.DistanceToWater > 40.0f) {
outVolume = fVol;
return;
}
outVolume = (90.0f - fHeightScale) / 50.0f * fVol;
}
bool8
cMusicManager::ServiceAnnouncement()
{
if (m_bAnnouncementInProgress) {
if (SampleManager.IsStreamPlaying())
m_nPlayingTrack = m_nNextTrack;
else if (m_nPlayingTrack != NO_TRACK) {
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = FALSE;
m_nPlayingTrack = NO_TRACK;
}
return TRUE;
} else if (SampleManager.IsStreamPlaying()) {
if (m_nPlayingTrack != NO_TRACK && !g_bAnnouncementReadPosAlready) {
RecordRadioStats();
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
g_bAnnouncementReadPosAlready = TRUE;
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
SampleManager.StopStreamedFile();
} else {
g_bAnnouncementReadPosAlready = FALSE;
m_nPlayingTrack = NO_TRACK;
m_nNextTrack = m_nAnnouncement;
SampleManager.SetStreamedFileLoopFlag(FALSE);
SampleManager.StartStreamedFile(m_nNextTrack, 0);
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, FALSE);
m_bAnnouncementInProgress = TRUE;
}
return TRUE;
}
void
cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
{
static bool8 bRadioStatsRecorded = FALSE;
static bool8 bRadioStatsRecorded2 = FALSE;
uint8 volume;
if (!m_bTrackChangeStarted)
m_nNextTrack = m_nFrontendTrack;
if (gRetuneCounter != 0 || m_bSetNextStation) {
if (SampleManager.IsStreamPlaying()) {
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) {
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
RecordRadioStats();
bRadioStatsRecorded = TRUE;
}
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
SampleManager.StopStreamedFile();
}
return;
}
if (bRadioStatsRecorded) {
bRadioStatsRecorded = FALSE;
m_nPlayingTrack = NO_TRACK;
}
if (m_nNextTrack != m_nPlayingTrack)
{
m_bTrackChangeStarted = TRUE;
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
if (!(AudioManager.m_FrameCounter & 1)) {
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) {
bRadioStatsRecorded2 = FALSE;
if (SampleManager.IsStreamPlaying()) {
m_nPlayingTrack = m_nNextTrack;
m_bVerifyNextTrackStartedToPlay = FALSE;
m_bTrackChangeStarted = FALSE;
if (veh) {
#ifdef FIX_BUGS
if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
veh->m_nRadioStation = RADIO_OFF;
else if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT)
veh->m_nRadioStation = m_nPlayingTrack;
#else
if (veh->m_nRadioStation >= STREAMED_SOUND_CITY_AMBIENT && veh->m_nRadioStation <= STREAMED_SOUND_AMBSIL_AMBIENT)
veh->m_nRadioStation = RADIO_OFF;
else
veh->m_nRadioStation = m_nPlayingTrack;
#endif
}
} else {
uint32 pos = GetTrackStartPos(m_nNextTrack);
if (m_nNextTrack != NO_TRACK) {
SampleManager.SetStreamedFileLoopFlag(TRUE);
SampleManager.StartStreamedFile(m_nNextTrack, pos);
if (m_nFrontendTrack < STREAMED_SOUND_CITY_AMBIENT || m_nFrontendTrack > STREAMED_SOUND_AMBSIL_AMBIENT)
{
m_nVolumeLatency = 10;
m_nCurrentVolume = 0;
m_nMaxVolume = 100;
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
}
else
{
ComputeAmbienceVol(TRUE, volume);
SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE);
}
if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
m_bVerifyNextTrackStartedToPlay = TRUE;
}
}
} else {
if (m_nPlayingTrack == NO_TRACK)
debug("m_nPlayingTrack == NO_TRACK, yet track playing - tidying up\n");
else if (!bRadioStatsRecorded2)
{
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition();
m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
bRadioStatsRecorded2 = TRUE;
RecordRadioStats();
if (m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
{
if (m_nNextTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nNextTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_HURRICANE, 0.0);
}
}
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
SampleManager.StopStreamedFile();
}
}
return;
}
if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
{
ComputeAmbienceVol(FALSE, volume);
SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE);
return;
}
if (CTimer::GetIsSlowMotionActive())
{
if (TheCamera.pTargetEntity)
{
float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr();
if (DistToTargetSq >= SQR(55.0f))
{
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
}
else if (DistToTargetSq >= SQR(10.0f))
{
volume = (45.0f - (Sqrt(DistToTargetSq) - 10.0f)) / 45.0f * m_nCurrentVolume;
if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1))
volume /= 4;
uint8 pan = 0;
if (volume > 0)
{
CVector panVec;
AudioManager.TranslateEntity(&TheCamera.pTargetEntity->GetPosition(), &panVec);
pan = AudioManager.ComputePan(55.0f, &panVec);
}
if (gRetuneCounter != 0)
volume = 0;
SampleManager.SetStreamedVolumeAndPan(volume, pan, FALSE);
}
else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1))
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
else if (gRetuneCounter != 0)
SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE);
else
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE);
}
} else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) {
SampleManager.SetStreamedVolumeAndPan(Min(m_nCurrentVolume, 25), 63, FALSE);
nFramesSinceCutsceneEnded = 0;
} else {
if (nFramesSinceCutsceneEnded == -1)
volume = m_nCurrentVolume;
else if (nFramesSinceCutsceneEnded < 20)
{
volume = Min(m_nCurrentVolume, 25);
nFramesSinceCutsceneEnded++;
}
else if (nFramesSinceCutsceneEnded < 40)
{
volume = Min(m_nCurrentVolume, 3 * (nFramesSinceCutsceneEnded - 20) + 25);
nFramesSinceCutsceneEnded++;
}
else
{
volume = m_nCurrentVolume;
nFramesSinceCutsceneEnded = -1;
}
if (gRetuneCounter != 0)
volume = 0;
SampleManager.SetStreamedVolumeAndPan(volume, 63, FALSE);
}
if (m_nVolumeLatency > 0)
m_nVolumeLatency--;
else if (m_nCurrentVolume < m_nMaxVolume)
m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6);
}
void
cMusicManager::PreloadCutSceneMusic(uint32 track)
{
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && m_nMusicMode == MUSICMODE_CUTSCENE) {
AudioManager.ResetPoliceRadio();
while (SampleManager.IsStreamPlaying())
SampleManager.StopStreamedFile();
SampleManager.PreloadStreamedFile(track);
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE);
m_nPlayingTrack = track;
}
}
void
cMusicManager::PlayPreloadedCutSceneMusic(void)
{
if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE)
SampleManager.StartPreloadedStreamedFile();
}
void
cMusicManager::StopCutSceneMusic(void)
{
if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) {
SampleManager.StopStreamedFile();
m_nPlayingTrack = NO_TRACK;
}
}
void
cMusicManager::PlayFrontEndTrack(uint32 track, bool8 loopFlag)
{
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND))
{
m_nFrontendTrack = track;
m_FrontendLoopFlag = loopFlag;
if (m_nMusicMode != MUSICMODE_FRONTEND)
m_bEarlyFrontendTrack = TRUE;
}
}
void
cMusicManager::StopFrontEndTrack()
{
if (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND)
m_nFrontendTrack = NO_TRACK;
}
void
cMusicManager::PlayAnnouncement(uint32 announcement)
{
if (IsInitialised() && !m_bDisabled && !m_bAnnouncementInProgress)
m_nAnnouncement = announcement;
}
uint32
cMusicManager::GetNextCarTuning()
{
CVehicle *veh = AudioManager.FindVehicleOfPlayer();
if (veh == nil) return STREAMED_SOUND_CITY_AMBIENT;
if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE;
if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI;
if (gNumRetunePresses != 0) {
#ifdef RADIO_SCROLL_TO_PREV_STATION
// m_nRadioStation is unsigned, so...
int station = veh->m_nRadioStation + gNumRetunePresses;
while(station < 0) station += NUM_RADIOS + 1;
while(station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
veh->m_nRadioStation = station;
#else
veh->m_nRadioStation += gNumRetunePresses;
while(veh->m_nRadioStation >= NUM_RADIOS + 1)
veh->m_nRadioStation -= NUM_RADIOS + 1;
#endif
DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P they manipulate gNumRetunePresses on DisplayRadioStationName in this case
gNumRetunePresses = 0;
}
return veh->m_nRadioStation;
}
uint32
cMusicManager::GetCarTuning()
{
CVehicle* veh = AudioManager.FindVehicleOfPlayer();
if (veh == nil) return STREAMED_SOUND_CITY_AMBIENT;
if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE;
if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI;
if (veh->m_nRadioStation == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable())
veh->m_nRadioStation = AudioManager.GetRandomNumber(2) % USERTRACK;
return veh->m_nRadioStation;
}
float*
cMusicManager::GetListenTimeArray()
{
return aListenTimeArray;
}
uint32
cMusicManager::GetTrackStartPos(uint32 track)
{
if (!IsInitialised()) return 0;
uint32 pos = m_aTracks[track].m_nPosition;
if (CTimer::GetTimeInMillisecondsPauseMode() > m_aTracks[track].m_nLastPosCheckTimer)
pos += Min(CTimer::GetTimeInMillisecondsPauseMode() - m_aTracks[track].m_nLastPosCheckTimer, 270000);
else
m_aTracks[track].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
if (pos > m_aTracks[track].m_nLength)
pos %= m_aTracks[track].m_nLength;
return pos;
}
uint32
cMusicManager::GetRadioPosition(uint32 station)
{
if (station < NUM_RADIOS)
return GetTrackStartPos(station);
return 0;
}
uint32
cMusicManager::GetFavouriteRadioStation()
{
uint32 favstation = 0;
for (int i = 1; i < NUM_RADIOS; i++) {
if (aListenTimeArray[i] > aListenTimeArray[favstation])
favstation = i;
}
return favstation;
}
bool8
cMusicManager::CheckForMusicInterruptions()
{
return (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED) || (m_nPlayingTrack == STREAMED_SOUND_CUTSCENE_FINALE);
}
void
cMusicManager::SetMalibuClubTrackPos(uint8 scriptObject)
{
if (!IsInitialised())
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = 8640;
if (m_nNextTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) {
switch (scriptObject)
{
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 8640;
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 286720;
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 509120;
break;
}
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
}
void
cMusicManager::SetStripClubTrackPos(uint8 scriptObject)
{
if (!IsInitialised())
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = 0;
if (m_nNextTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT)
{
switch (scriptObject)
{
case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = AudioManager.m_anRandomTable[0] % 128;
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 320200;
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 672000;
break;
}
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
}
void
cMusicManager::DisplayRadioStationName()
{
uint8 gStreamedSound;
static wchar *pCurrentStation = nil;
static uint8 cDisplay = 0;
if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && PlayerInCar() &&
!CReplay::IsPlayingBack()) {
CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
if (vehicle)
{
// Prev scroll needs it to be signed, and m_nFrontendTrack can be NO_TRACK thus FIX_BUGS
#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS
int track;
#else
uint8 track;
#endif
gStreamedSound = vehicle->m_nRadioStation;
if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT)
gStreamedSound = RADIO_OFF;
if (gNumRetunePresses != 0)
{
track = gNumRetunePresses + gStreamedSound;
#ifdef RADIO_SCROLL_TO_PREV_STATION
while (track < 0) track += NUM_RADIOS + 1;
#endif
while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
// On scrolling back we handle this condition on key press. No need to change this.
if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK)
gNumRetunePresses++;
}
else
#ifdef RADIO_OFF_TEXT
track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
#else
track = m_nFrontendTrack;
#endif
wchar* string = nil;
switch (track) {
case WILDSTYLE: string = TheText.Get("FEA_FM0"); break;
case FLASH_FM: string = TheText.Get("FEA_FM1"); break;
case KCHAT: string = TheText.Get("FEA_FM2"); break;
case FEVER: string = TheText.Get("FEA_FM3"); break;
case V_ROCK: string = TheText.Get("FEA_FM4"); break;
case VCPR: string = TheText.Get("FEA_FM5"); break;
case RADIO_ESPANTOSO: string = TheText.Get("FEA_FM6"); break;
case EMOTION: string = TheText.Get("FEA_FM7"); break;
case WAVE: string = TheText.Get("FEA_FM8"); break;
case USERTRACK:
if (!SampleManager.IsMP3RadioChannelAvailable())
return;
string = TheText.Get("FEA_MP3"); break;
#ifdef RADIO_OFF_TEXT
case RADIO_OFF: {
// Otherwise RADIO OFF will be seen after pausing-resuming game and Mission Complete text
if (!m_bRadioStreamReady || !m_bGameplayAllowsRadio)
return;
extern wchar WideErrorString[];
string = TheText.Get("FEA_NON");
if (string == WideErrorString) {
pCurrentStation = nil;
return;
}
break;
}
#endif
default: return;
};
if (pCurrentStation != string) {
pCurrentStation = string;
cDisplay = 60;
}
else {
if (cDisplay == 0) return;
#ifdef FIX_BUGS
cDisplay -= CTimer::GetLogicalFramesPassed();
#else
cDisplay--;
#endif
}
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetPropOn();
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
if (gNumRetunePresses)
CFont::SetColor(CRGBA(102, 133, 143, 255));
else
CFont::SetColor(CRGBA(147, 196, 211, 255));
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(22.0f), pCurrentStation);
CFont::DrawFonts();
}
}
// Always show station text after entering car. Same behaviour as III and SA.
#ifdef FIX_BUGS
else
pCurrentStation = nil;
#endif
}
bool8
cMusicManager::UsesPoliceRadio(CVehicle *veh)
{
switch (veh->GetModelIndex())
{
case MI_VCNMAV:
case MI_POLMAV:
case MI_COASTG:
case MI_RHINO:
case MI_BARRACKS:
return TRUE;
case MI_MRWHOOP:
case MI_HUNTER:
return FALSE;
}
return veh->UsesSiren();
}
bool8
cMusicManager::UsesTaxiRadio(CVehicle *veh)
{
if (veh->GetModelIndex() != MI_KAUFMAN) return FALSE;
return CTheScripts::bPlayerHasMetDebbieHarry;
}
void
cMusicManager::ServiceAmbience()
{
}
bool8
cMusicManager::ChangeRadioChannel()
{
return TRUE;
}
// these two are empty
void cMusicManager::Enable() {}
void cMusicManager::Disable() {}