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#pragma once
// TODO: reverse mobile code
class CPlayerName
{
friend class CGrid;
float x;
float y;
wchar unk_8[34];
int unk_4c;
public:
CPlayerName();
void DisplayName(int);
};
class CRow
{
friend class CGrid;
int unk_0;
int unk_4;
wchar unk_8[20];
int unk_30;
public:
CRow();
void SetLetter(int, wchar *);
};
class CGrid
{
CRow rows[5];
int unk_int1;
int unk_int2;
int unk_int3;
float unk_float1;
float unk_float2;
CPlayerName playerName;
char unk2[4];
char unk3[4];
public:
CGrid();
void ProcessAnyLeftJustDown();
void ProcessAnyRightJustDown();
void ProcessAnyUpJustDown();
void ProcessAnyDownJustDown();
void AllDoneMakePlayerName();
void ProcessDPadCrossJustDown();
void DisplayGrid();
void ProcessControllerInput();
void Process();
};
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