#include "common.h"
#include "patcher.h"
#include "main.h"
#include "Pickups.h"
#include "Camera.h"
#include "Entity.h"
#include "Timer.h"
#include "Shadows.h"
#include "Coronas.h"
#include "World.h"
#include "ModelIndices.h"
#include "PlayerPed.h"
#include "Object.h"
#include "Pools.h"
#include "Pad.h"
#include "Script.h"
#include "Darkel.h"
#include "Garages.h"
#include "Explosion.h"
#include "WaterLevel.h"
#include "SpecialFX.h"
#include "PointLights.h"
#include "Sprite.h"
#include "Font.h"
CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
int16 CPickups::NumMessages;// = *(int16*)0x95CC98;
int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];// = *(int32(*)[NUMCOLLECTEDPICKUPS])*(uintptr*)0x87C538;
int16 CPickups::CollectedPickUpIndex;// = *(int16*)0x95CC8A;
// unused
bool &CPickups::bPickUpcamActivated = *(bool*)0x95CD71;
CVehicle *&CPickups::pPlayerVehicle = *(CVehicle**)0x8F29E8;
CVector &CPickups::StaticCamCoors = *(CVector*)0x9404C8;
uint32 &CPickups::StaticCamStartTime = *(uint32*)0x8E289C;
tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4)
uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 };
uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 128, 0, 255, 0 };
uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 };
uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
WRAPPER void CPacManPickups::Init(void) { EAXJMP(0x432760); }
WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); }
WRAPPER void CPacManPickups::GeneratePMPickUps(CVector, float, int16, uint8) { EAXJMP(0x432AE0); }
WRAPPER void CPacManPickups::GeneratePMPickUpsForRace(int32) { EAXJMP(0x432D50); }
WRAPPER void CPacManPickups::GenerateOnePMPickUp(CVector) { EAXJMP(0x432F20); }
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
WRAPPER void CPacManPickups::DoCleanUpPacManStuff(void) { EAXJMP(0x433150); }
WRAPPER void CPacManPickups::StartPacManRace(int32) { EAXJMP(0x433340); }
WRAPPER void CPacManPickups::StartPacManRecord(void) { EAXJMP(0x433360); }
WRAPPER uint32 CPacManPickups::QueryPowerPillsEatenInRace(void) { EAXJMP(0x4333A0); }
WRAPPER void CPacManPickups::ResetPowerPillsEatenInRace(void) { EAXJMP(0x4333B0); }
WRAPPER void CPacManPickups::CleanUpPacManStuff(void) { EAXJMP(0x4333C0); }
WRAPPER void CPacManPickups::StartPacManScramble(CVector, float, int16) { EAXJMP(0x4333D0); }
WRAPPER uint32 CPacManPickups::QueryPowerPillsCarriedByPlayer(void) { EAXJMP(0x4333F0); }
WRAPPER void CPacManPickups::ResetPowerPillsCarriedByPlayer(void) { EAXJMP(0x433410); }
void
CPickup::RemoveKeepType()
{
CWorld::Remove(m_pObject);
delete m_pObject;
m_bRemoved = true;
m_pObject = nil;
}
void
CPickup::Remove()
{
RemoveKeepType();
m_eType = PICKUP_NONE;
}
CObject *
CPickup::GiveUsAPickUpObject(int32 handle)
{
CObject *object;
if (handle <= 0) object = new CObject(m_eModelIndex, false);
else {
CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
object = new(handle) CObject(m_eModelIndex, false);
}
if (object == nil) return nil;
object->ObjectCreatedBy = MISSION_OBJECT;
object->GetPosition() = m_vecPos;
object->SetOrientation(0.0f, 0.0f, -HALFPI);
object->GetMatrix().UpdateRW();
object->UpdateRwFrame();
object->bAffectedByGravity = false;
object->bExplosionProof = true;
object->bUsesCollision = false;
object->bIsPickup = true;
object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
switch (m_eType)
{
case PICKUP_IN_SHOP:
object->m_obj_flag2 = true;
object->bOutOfStock = false;
break;
case PICKUP_ON_STREET:
case PICKUP_ONCE:
case PICKUP_ONCE_TIMEOUT:
case PICKUP_COLLECTABLE1:
case PICKUP_MONEY:
case PICKUP_MINE_INACTIVE:
case PICKUP_MINE_ARMED:
case PICKUP_NAUTICAL_MINE_INACTIVE:
case PICKUP_NAUTICAL_MINE_ARMED:
case PICKUP_FLOATINGPACKAGE:
case PICKUP_ON_STREET_SLOW:
object->m_obj_flag2 = false;
object->bOutOfStock = false;
break;
case PICKUP_IN_SHOP_OUT_OF_STOCK:
object->m_obj_flag2 = false;
object->bOutOfStock = true;
object->bRenderScorched = true;
break;
case PICKUP_FLOATINGPACKAGE_FLOATING:
default:
break;
}
return object;
}
bool
CPickup::CanBePickedUp(CPlayerPed *player)
{
assert(m_pObject != nil);
bool cannotBePickedUp =
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
return !cannotBePickedUp;
}
bool
CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
{
float waterLevel;
if (m_bRemoved) {
if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
// respawn pickup if we're far enough
float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y);
if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) {
m_pObject = GiveUsAPickUpObject(-1);
if (m_pObject) {
CWorld::Add(m_pObject);
m_bRemoved = false;
}
}
}
return false;
}
if (!m_pObject) return false;
if (!IsMine()) {
// let's check if we touched the pickup
bool isPickupTouched = false;
if (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE) {
if (vehicle != nil) {
if (vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f))
isPickupTouched = true;
}
else {
if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
(player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
isPickupTouched = true;
}
}
} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA) {
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
isPickupTouched = true;
}
} else if (vehicle == nil) {
if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
(player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
isPickupTouched = true;
}
}
// if we didn't then we've got nothing to do
if (isPickupTouched && CanBePickedUp(player)) {
CPad::GetPad(0)->StartShake(120, 100);
switch (m_eType)
{
case PICKUP_IN_SHOP:
if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
} else {
CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
}
RemoveKeepType();
m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
return true;
}
break;
case PICKUP_ON_STREET:
case PICKUP_ON_STREET_SLOW:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
CPickups::bPickUpcamActivated = true;
CPickups::pPlayerVehicle = FindPlayerVehicle();
CPickups::StaticCamCoors = m_pObject->GetPosition();
CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
}
}
if (m_eType == PICKUP_ON_STREET) {
m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
} else if (m_eType == PICKUP_ON_STREET_SLOW) {
if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
else
m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
}
RemoveKeepType();
return true;
case PICKUP_ONCE:
case PICKUP_ONCE_TIMEOUT:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
}
Remove();
return true;
case PICKUP_COLLECTABLE1:
CWorld::Players[playerId].m_nCollectedPackages++;
CWorld::Players[playerId].m_nMoney += 1000;
if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
printf("All collectables have been picked up\n");
CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000;
} else
CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
return true;
case PICKUP_MONEY:
CWorld::Players[playerId].m_nMoney += m_nQuantity;
sprintf(gString, "$%d", m_nQuantity);
#ifdef MONEY_MESSAGES
CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
#endif
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
//case PICKUP_IN_SHOP_OUT_OF_STOCK:
//case PICKUP_MINE_INACTIVE:
//case PICKUP_MINE_ARMED:
//case PICKUP_NAUTICAL_MINE_INACTIVE:
//case PICKUP_NAUTICAL_MINE_ARMED:
//case PICKUP_FLOATINGPACKAGE:
//case PICKUP_FLOATINGPACKAGE_FLOATING:
default:
break;
}
}
} else {
switch (m_eType)
{
case PICKUP_MINE_INACTIVE:
if (vehicle != nil && !vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
m_eType = PICKUP_MINE_ARMED;
m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
}
break;
case PICKUP_NAUTICAL_MINE_INACTIVE:
{
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
m_pObject->GetPosition().z = waterLevel + 0.6f;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
bool touched = false;
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
touched = true;
break; // added break here
}
}
if (!touched) {
m_eType = PICKUP_NAUTICAL_MINE_ARMED;
m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
}
break;
}
case PICKUP_NAUTICAL_MINE_ARMED:
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
m_pObject->GetPosition().z = waterLevel + 0.6f;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
// no break here
case PICKUP_MINE_ARMED:
{
bool explode = false;
if (CTimer::GetTimeInMilliseconds() > m_nTimer)
explode = true;
else {// added else here since vehicle lookup is useless
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
explode = true;
break; // added break here
}
}
}
if (explode) {
CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
Remove();
}
break;
}
case PICKUP_FLOATINGPACKAGE:
m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
m_pObject->GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
break;
case PICKUP_FLOATINGPACKAGE_FLOATING:
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
m_pObject->GetPosition().z = waterLevel;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
return true;
}
break;
}
}
if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
Remove();
return false;
}
void
CPickups::Init(void)
{
NumMessages = 0;
for (int i = 0; i < NUMPICKUPS; i++) {
aPickUps[i].m_eType = PICKUP_NONE;
aPickUps[i].m_nIndex = 1;
aPickUps[i].m_pObject = nil;
}
for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++)
aPickUpsCollected[i] = 0;
CollectedPickUpIndex = 0;
}
bool
CPickups::IsPickUpPickedUp(int32 pickupId)
{
for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
if (pickupId == aPickUpsCollected[i]) {
aPickUpsCollected[i] = 0;
return true;
}
}
return false;
}
void
CPickups::PassTime(uint32 time)
{
for (int i = 0; i < NUMPICKUPS; i++) {
if (aPickUps[i].m_eType != PICKUP_NONE) {
if (aPickUps[i].m_nTimer <= time)
aPickUps[i].m_nTimer = 0;
else
aPickUps[i].m_nTimer -= time;
}
}
}
int32
CPickups::GetActualPickupIndex(int32 index)
{
if (index == -1) return -1;
// doesn't look nice
if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1;
return (uint16)index;
}
bool
CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
{
CPlayerPed *player;
if (playerIndex <= 0) player = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
else player = CWorld::Players[playerIndex].m_pPed;
if (modelIndex == MI_PICKUP_ADRENALINE) {
player->m_bAdrenalineActive = true;
player->m_nAdrenalineTime = CTimer::GetTimeInMilliseconds() + 20000;
player->m_fCurrentStamina = player->m_fMaxStamina;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
return true;
} else if (modelIndex == MI_PICKUP_BODYARMOUR) {
player->m_fArmour = 100.0f;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
return true;
} else if (modelIndex == MI_PICKUP_INFO) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_HEALTH) {
player->m_fHealth = 100.0f;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
return true;
} else if (modelIndex == MI_PICKUP_BONUS) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_BRIBE) {
int32 level = FindPlayerPed()->m_pWanted->m_nWantedLevel - 1;
if (level < 0) level = 0;
player->SetWantedLevel(level);
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_KILLFRENZY) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
}
return false;
}
void
CPickups::RemoveAllFloatingPickups()
{
for (int i = 0; i < NUMPICKUPS; i++) {
if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) {
if (aPickUps[i].m_pObject) {
CWorld::Remove(aPickUps[i].m_pObject);
delete aPickUps[i].m_pObject;
aPickUps[i].m_pObject = nil;
}
}
}
}
void
CPickups::RemovePickUp(int32 pickupIndex)
{
int32 index = CPickups::GetActualPickupIndex(pickupIndex);
if (index == -1) return;
if (aPickUps[index].m_pObject) {
CWorld::Remove(aPickUps[index].m_pObject);
delete aPickUps[index].m_pObject;
aPickUps[index].m_pObject = nil;
}
aPickUps[index].m_eType = PICKUP_NONE;
aPickUps[index].m_bRemoved = true;
}
int32
CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity)
{
bool bFreeFound = false;
int32 slot = 0;
if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) {
for (slot = NUMPICKUPS; slot >= 0; slot--) {
if (aPickUps[slot].m_eType == PICKUP_NONE) {
bFreeFound = true;
break;
}
}
} else {
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_NONE) {
bFreeFound = true;
break;
}
}
}
if (!bFreeFound)
{
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_MONEY) break;
}
if (slot >= NUMGENERALPICKUPS)
{
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break;
}
if (slot >= NUMGENERALPICKUPS) return -1;
}
}
if (slot >= NUMPICKUPS) return -1;
aPickUps[slot].m_eType = (ePickupType)type;
aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_nQuantity = quantity;
if (type == PICKUP_ONCE_TIMEOUT)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
else if (type == PICKUP_MONEY)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) {
aPickUps[slot].m_eType = PICKUP_MINE_INACTIVE;
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
} else if (type == PICKUP_NAUTICAL_MINE_INACTIVE || type == PICKUP_NAUTICAL_MINE_ARMED) {
aPickUps[slot].m_eType = PICKUP_NAUTICAL_MINE_INACTIVE;
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
}
aPickUps[slot].m_eModelIndex = modelIndex;
aPickUps[slot].m_vecPos = pos;
aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1);
if (aPickUps[slot].m_pObject)
CWorld::Add(aPickUps[slot].m_pObject);
return GetNewUniquePickupIndex(slot);
}
int32
CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
{
return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
}
int32
CPickups::GetNewUniquePickupIndex(int32 slot)
{
if (aPickUps[slot].m_nIndex >= 0xFFFE)
aPickUps[slot].m_nIndex = 1;
else
aPickUps[slot].m_nIndex++;
return slot | (aPickUps[slot].m_nIndex << 16);
}
int32
CPickups::ModelForWeapon(eWeaponType weaponType)
{
switch (weaponType)
{
case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT;
case WEAPONTYPE_COLT45: return MI_COLT;
case WEAPONTYPE_UZI: return MI_UZI;
case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN;
case WEAPONTYPE_AK47: return MI_AK47;
case WEAPONTYPE_M16: return MI_M16;
case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER;
case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER;
case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER;
case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV;
case WEAPONTYPE_GRENADE: return MI_GRENADE;
}
return 0;
}
eWeaponType
CPickups::WeaponForModel(int32 model)
{
if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR;
switch (model)
{
case MI_GRENADE: return WEAPONTYPE_GRENADE;
case MI_AK47: return WEAPONTYPE_AK47;
case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT;
case MI_COLT: return WEAPONTYPE_COLT45;
case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV;
case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER;
case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN;
case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE;
case MI_UZI: return WEAPONTYPE_UZI;
case MI_MISSILE: return WEAPONTYPE_UNARMED;
case MI_M16: return WEAPONTYPE_M16;
case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER;
}
return WEAPONTYPE_UNARMED;
}
int32
CPickups::FindColourIndexForWeaponMI(int32 model)
{
return WeaponForModel(model) - 1;
}
void
CPickups::AddToCollectedPickupsArray(int32 index)
{
aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16);
if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
CollectedPickUpIndex = 0;
}
void
CPickups::Update()
{
#ifndef FIX_BUGS
// BUG: this code can only reach 318 out of 320 pickups
#define PICKUPS_FRAME_SPAN (6)
#define PICKUPS_PER_FRAME (NUMGENERALPICKUPS/PICKUPS_FRAME_SPAN)
for (uint32 i = PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
AddToCollectedPickupsArray(i);
}
}
for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
AddToCollectedPickupsArray(i);
}
}
#undef PICKUPS_FRAME_SPAN
#undef PICKUPS_PER_FRAME
#else
for (uint32 i = 0; i < NUMPICKUPS; i++) {
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
AddToCollectedPickupsArray(i);
}
}
#endif
}
void
CPickups::DoPickUpEffects(CEntity *entity)
{
if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
entity->m_flagD80 = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
if (!entity->m_flagD80) {
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
float modifiedSin = 0.3f * (s + 1.0f);
int16 colorId;
if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA)
colorId = 11;
else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE)
colorId = 12;
else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
colorId = 13;
else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS)
colorId = 14;
else
colorId = FindColourIndexForWeaponMI(entity->GetModelIndex());
assert(colorId >= 0);
CVector &pos = entity->GetPosition();
float colorModifier = ((double)(rand() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
CShadows::StoreStaticShadow(
(uintptr)entity,
SHADOWTYPE_ADDITIVE,
gpShadowExplosionTex,
&pos,
2.0f, 0.0f, 0.0f, -2.0f,
255, // this is 0 on PC which results in no shadow
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
4.0f, 1.0f, 40.0f, false, 0.0f);
float radius = (rand() & 0xF) * 0.1f + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
float size = (rand() & 0xF) * 0.0005f + 0.6f;
CCoronas::RegisterCorona( (uintptr)entity,
aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
255,
pos,
size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
CObject *object = (CObject*)entity;
if (object->m_obj_flag2 || object->bOutOfStock || object->field_172) {
float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 12.0f;
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
RwV3d vecOut;
float fDistX, fDistY;
if (CSprite::CalcScreenCoors(entity->GetPosition() + CVector(0.0f, 0.0f, 0.7f), &vecOut, &fDistX, &fDistY, true)) {
aMessages[NumMessages].m_pos.x = vecOut.x;
aMessages[NumMessages].m_pos.y = vecOut.y;
aMessages[NumMessages].m_dist.x = fDistX;
aMessages[NumMessages].m_dist.y = fDistY;
aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
aMessages[NumMessages].m_color.red = aWeaponReds[colorId];
aMessages[NumMessages].m_color.green = aWeaponGreens[colorId];
aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
aMessages[NumMessages].m_quantity = object->field_172;
NumMessages++;
}
}
}
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
}
}
void
CPickups::DoMineEffects(CEntity *entity)
{
CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));
int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
2.0f, 0.0f, 0.0f, -2.0f,
255, // this is 0 on PC which results in no shadow
red, 0, 0,
4.0f, 1.0f, 40.0f, false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
}
void
CPickups::DoMoneyEffects(CEntity *entity)
{
CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));
int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
2.0f, 0.0f, 0.0f, -2.0f,
255, // this is 0 on PC which results in no shadow
0, green, 0,
4.0f, 1.0f, 40.0f, false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
}
void
CPickups::DoCollectableEffects(CEntity *entity)
{
CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 14.0f;
if (dist < MAXDIST) {
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
2.0f, 0.0f, 0.0f, -2.0f,
255, // this is 0 on PC which results in no shadow
color, color, color,
4.0f, 1.0f, 40.0f, false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
}
void
CPickups::RenderPickUpText()
{
wchar *strToPrint;
for (int32 i = 0; i < NumMessages; i++) {
if (aMessages[i].m_quantity <= 39) {
switch (aMessages[i].m_quantity) // could use some enum maybe
{
case 0:
if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code?
// what is this??
sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
} else {
if (aMessages[i].m_bOutOfStock)
strToPrint = TheText.Get("STOCK");
else {
sprintf(gString, "$%d", CostOfWeapon[aMessages[i].m_weaponType]);
AsciiToUnicode(gString, gUString);
strToPrint = gUString;
}
}
break;
case 1:
strToPrint = TheText.Get("SECURI");
break;
case 2:
strToPrint = TheText.Get("MOONBM");
break;
case 3:
strToPrint = TheText.Get("COACH");
break;
case 4:
strToPrint = TheText.Get("FLATBED");
break;
case 5:
strToPrint = TheText.Get("LINERUN");
break;
case 6:
strToPrint = TheText.Get("TRASHM");
break;
case 7:
strToPrint = TheText.Get("PATRIOT");
break;
case 8:
strToPrint = TheText.Get("WHOOPEE");
break;
case 9:
strToPrint = TheText.Get("BLISTA");
break;
case 10:
strToPrint = TheText.Get("MULE");
break;
case 11:
strToPrint = TheText.Get("YANKEE");
break;
case 12:
strToPrint = TheText.Get("BOBCAT");
break;
case 13:
strToPrint = TheText.Get("DODO");
break;
case 14:
strToPrint = TheText.Get("BUS");
break;
case 15:
strToPrint = TheText.Get("RUMPO");
break;
case 16:
strToPrint = TheText.Get("PONY");
break;
case 17:
strToPrint = TheText.Get("SENTINL");
break;
case 18:
strToPrint = TheText.Get("CHEETAH");
break;
case 19:
strToPrint = TheText.Get("BANSHEE");
break;
case 20:
strToPrint = TheText.Get("IDAHO");
break;
case 21:
strToPrint = TheText.Get("INFERNS");
break;
case 22:
strToPrint = TheText.Get("TAXI");
break;
case 23:
strToPrint = TheText.Get("KURUMA");
break;
case 24:
strToPrint = TheText.Get("STRETCH");
break;
case 25:
strToPrint = TheText.Get("PEREN");
break;
case 26:
strToPrint = TheText.Get("STINGER");
break;
case 27:
strToPrint = TheText.Get("MANANA");
break;
case 28:
strToPrint = TheText.Get("LANDSTK");
break;
case 29:
strToPrint = TheText.Get("STALION");
break;
case 30:
strToPrint = TheText.Get("BFINJC");
break;
case 31:
strToPrint = TheText.Get("CABBIE");
break;
case 32:
strToPrint = TheText.Get("ESPERAN");
break;
case 33:
strToPrint = TheText.Get("FIRETRK");
break;
case 34:
strToPrint = TheText.Get("AMBULAN");
break;
case 35:
strToPrint = TheText.Get("ENFORCR");
break;
case 36:
strToPrint = TheText.Get("FBICAR");
break;
case 37:
strToPrint = TheText.Get("RHINO");
break;
case 38:
strToPrint = TheText.Get("BARRCKS");
break;
case 39:
strToPrint = TheText.Get("POLICAR");
break;
default:
break;
}
}
CFont::SetPropOn();
CFont::SetBackgroundOff();
const float MAX_SCALE = 1.0f;
float fScaleY = aMessages[i].m_dist.y / 100.0f;
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
float fScaleX = aMessages[i].m_dist.x / 100.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
CFont::SetScale(fScaleX, fScaleY);
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha));
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint);
}
NumMessages = 0;
}
void
CPickups::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
aPickUps[i] = ReadSaveBuf<CPickup>(buf);
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((int32)aPickUps[i].m_pObject - 1);
}
CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
ReadSaveBuf<uint16>(buf);
NumMessages = 0;
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
VALIDATESAVEBUF(size)
}
void
CPickups::Save(uint8 *buf, uint32 *size)
{
*size = sizeof(aPickUps) + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
}
WriteSaveBuf(buf, CollectedPickUpIndex);
WriteSaveBuf(buf, (uint16)0); // possibly was NumMessages
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
WriteSaveBuf(buf, aPickUpsCollected[i]);
VALIDATESAVEBUF(*size)
}
STARTPATCHES
InjectHook(0x430220, CPickups::Init, PATCH_JUMP);
InjectHook(0x4303D0, CPickups::Update, PATCH_JUMP);
InjectHook(0x432440, CPickups::RenderPickUpText, PATCH_JUMP);
InjectHook(0x431C30, CPickups::DoCollectableEffects, PATCH_JUMP);
InjectHook(0x431F40, CPickups::DoMoneyEffects, PATCH_JUMP);
InjectHook(0x4321C0, CPickups::DoMineEffects, PATCH_JUMP);
InjectHook(0x431520, CPickups::DoPickUpEffects, PATCH_JUMP);
InjectHook(0x4304B0, CPickups::GenerateNewOne, PATCH_JUMP);
InjectHook(0x430660, CPickups::GenerateNewOne_WeaponType, PATCH_JUMP);
InjectHook(0x4307A0, CPickups::RemovePickUp, PATCH_JUMP);
InjectHook(0x430800, CPickups::RemoveAllFloatingPickups, PATCH_JUMP);
InjectHook(0x433D60, CPickups::AddToCollectedPickupsArray, PATCH_JUMP);
InjectHook(0x430770, CPickups::IsPickUpPickedUp, PATCH_JUMP);
InjectHook(0x430690, CPickups::ModelForWeapon, PATCH_JUMP);
InjectHook(0x4306F0, CPickups::WeaponForModel, PATCH_JUMP);
InjectHook(0x431510, CPickups::FindColourIndexForWeaponMI, PATCH_JUMP);/**/
InjectHook(0x433DF0, CPickups::GetActualPickupIndex, PATCH_JUMP);
InjectHook(0x433DB0, CPickups::GetNewUniquePickupIndex, PATCH_JUMP);
InjectHook(0x433B60, CPickups::PassTime, PATCH_JUMP);
InjectHook(0x4339F0, CPickups::GivePlayerGoodiesWithPickUpMI, PATCH_JUMP);
InjectHook(0x433F60, CPickups::Load, PATCH_JUMP);
InjectHook(0x433E40, CPickups::Save, PATCH_JUMP);
InjectHook(0x433BA0, &CPickup::GiveUsAPickUpObject, PATCH_JUMP);
InjectHook(0x430860, &CPickup::Update, PATCH_JUMP);
ENDPATCHES