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#pragma once

enum eLevelName
{
	LEVEL_NONE = 0,
	LEVEL_INDUSTRIAL,
	LEVEL_COMMERCIAL,
	LEVEL_SUBURBAN
};

class CGame
{
public:
	static eLevelName &currLevel;
	static bool &bDemoMode;
	static bool &nastyGame;
	static bool &frenchGame;
	static bool &germanGame;
#ifdef MORE_LANGUAGES
	static bool russianGame;
#endif
	static bool &noProstitutes;
	static bool &playingIntro;
	static char *aDatFile;	//[32];

	static bool InitialiseOnceBeforeRW(void);
	static bool InitialiseRenderWare(void);
	static void ShutdownRenderWare(void);
	static bool InitialiseOnceAfterRW(void);
	static void FinalShutdown(void);
	static bool Initialise(const char *datFile);
	static bool ShutDown(void);
	static void ReInitGameObjectVariables(void);
	static void ReloadIPLs(void);
	static void ShutDownForRestart(void);
	static void InitialiseWhenRestarting(void);
	static void Process(void);
	
	// NB: these do something on PS2
	static void TidyUpMemory(bool, bool);
	static void DrasticTidyUpMemory(bool);
};