#include "common.h"
#include "Automobile.h"
#include "Bridge.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "Cranes.h"
#include "Darkel.h"
#include "Explosion.h"
#include "Fire.h"
#include "Frontend.h"
#include "General.h"
#include "HandlingMgr.h"
#include "Messages.h"
#include "Pad.h"
#include "PathFind.h"
#include "PlayerInfo.h"
#include "PlayerPed.h"
#include "PlayerSkin.h"
#include "ProjectileInfo.h"
#include "Remote.h"
#include "Renderer.h"
#include "Replay.h"
#include "Script.h"
#include "SpecialFX.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
#include "Wanted.h"
#include "WaterLevel.h"
#include "World.h"
#include "ZoneCull.h"
#include "main.h"
#include "Bike.h"
#include "Automobile.h"
#include "GameLogic.h"
// --MIAMI: File done
CVector lastPlayerPos;
void
CPlayerInfo::Clear(void)
{
m_pPed = nil;
m_pRemoteVehicle = nil;
if (m_pVehicleEx) {
m_pVehicleEx->bUsingSpecialColModel = false;
m_pVehicleEx = nil;
}
m_nVisibleMoney = 0;
m_nMoney = m_nVisibleMoney;
m_WBState = WBSTATE_PLAYING;
m_nWBTime = 0;
m_nTrafficMultiplier = 0;
m_fRoadDensity = 1.0f;
m_bInRemoteMode = false;
field_D5 = false;
field_D6 = false;
m_bUnusedTaxiThing = false;
m_nUnusedTaxiTimer = 0;
m_nCollectedPackages = 0;
m_nTotalPackages = 3;
m_nTimeLastHealthLoss = 0;
m_nTimeLastArmourLoss = 0;
m_nNextSexFrequencyUpdateTime = 0;
m_nNextSexMoneyUpdateTime = 0;
m_nSexFrequency = 0;
m_pHooker = nil;
m_nTimeTankShotGun = 0;
field_EC = 0;
m_nUpsideDownCounter = 0;
m_nTimeCarSpentOnTwoWheels = 0;
m_nDistanceCarTravelledOnTwoWheels = 0;
m_nTimeNotFullyOnGround = 0;
m_nTimeSpentOnWheelie = 0;
m_nDistanceTravelledOnWheelie = 0.0f;
m_nTimeSpentOnStoppie = 0;
m_nDistanceTravelledOnStoppie = 0.0f;
m_nCancelWheelStuntTimer = 0;
m_nLastTimeCarSpentOnTwoWheels = 0;
m_nLastDistanceCarTravelledOnTwoWheels = 0;
m_nLastTimeSpentOnWheelie = 0;
m_nLastDistanceTravelledOnWheelie = 0;
m_nLastTimeSpentOnStoppie = 0;
m_nLastDistanceTravelledOnStoppie = 0;
m_bInfiniteSprint = false;
m_bFastReload = false;
m_bFireproof = false;
m_nMaxHealth = m_nMaxArmour = 100;
m_bGetOutOfJailFree = false;
m_bGetOutOfHospitalFree = false;
m_bDriveByAllowed = true;
m_nPreviousTimeRewardedForExplosion = 0;
m_nExplosionsSinceLastReward = 0;
m_nHavocLevel = 0;
m_fMediaAttention = 0.0f;
m_nCurrentBustedAudio = 1;
m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
}
void
CPlayerInfo::Process(void)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
// Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
bool startTaxiTimer = true;
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
CVehicle *veh = m_pPed->m_pMyVehicle;
if (veh->IsTaxi()
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
timePassed -= 1000;
++m_nMoney;
}
startTaxiTimer = false;
}
}
if (startTaxiTimer)
m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
if (!m_pPed->InVehicle()) {
m_nTimeCarSpentOnTwoWheels = 0;
m_nTimeNotFullyOnGround = 0;
m_nTimeSpentOnWheelie = 0;
m_nTimeSpentOnStoppie = 0;
m_nCancelWheelStuntTimer = 0;
} else if (m_pPed->m_pMyVehicle->IsCar()) {
CAutomobile *car = (CAutomobile*)m_pPed->m_pMyVehicle;
if (car->m_nWheelsOnGround < 3)
m_nTimeNotFullyOnGround += CTimer::GetTimeInMilliseconds();
else
m_nTimeNotFullyOnGround = 0;
if (car->m_aSuspensionSpringRatioPrev[2] == 1.f && car->m_aSuspensionSpringRatioPrev[3] == 1.f) {
if (car->m_aSuspensionSpringRatioPrev[0] < 1.0f && car->m_aSuspensionSpringRatioPrev[1] < 1.0f && car->m_fDamageImpulse == 0.0f) {
m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds();
m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled;
m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.5f);
} else {
if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) {
m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
} else {
if (m_nTimeCarSpentOnTwoWheels >= 2000) {
m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels;
m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels;
if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000)
CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000;
if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels)
CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels;
}
m_nTimeCarSpentOnTwoWheels = 0;
m_nDistanceCarTravelledOnTwoWheels = 0;
m_nCancelWheelStuntTimer = 0;
}
}
} else if (car->m_aSuspensionSpringRatioPrev[0] == 1.0f && car->m_aSuspensionSpringRatioPrev[1] == 1.0f) {
#ifdef FIX_BUGS
if (car->m_aSuspensionSpringRatioPrev[2] < 1.f
#else
if (car->m_aSuspensionSpringRatioPrev[1] < 1.f
#endif
&& car->m_aSuspensionSpringRatioPrev[3] < 1.f && 0.0f == car->m_fDamageImpulse) {
m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds();
m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled;
m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f);
} else if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) {
m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
} else {
if (m_nTimeCarSpentOnTwoWheels >= 2000) {
m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels;
m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels;
if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000)
CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000;
if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels)
CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels;
}
m_nTimeCarSpentOnTwoWheels = 0;
m_nDistanceCarTravelledOnTwoWheels = 0;
m_nCancelWheelStuntTimer = 0;
}
} else if (m_nTimeCarSpentOnTwoWheels != 0) {
if (m_nTimeCarSpentOnTwoWheels >= 2000) {
m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels;
m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels;
if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000)
CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000;
if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels)
CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels;
}
m_nTimeCarSpentOnTwoWheels = 0;
m_nDistanceCarTravelledOnTwoWheels = 0;
m_nCancelWheelStuntTimer = 0;
}
m_nTimeSpentOnWheelie = 0;
m_nTimeSpentOnStoppie = 0;
} else if (m_pPed->m_pMyVehicle->IsBike()) {
CBike *bike = (CBike*)m_pPed->m_pMyVehicle;
if (bike->m_aSuspensionSpringRatioPrev[0] == 1.0f && bike->m_aSuspensionSpringRatioPrev[1] == 1.0f) {
if (bike->m_aSuspensionSpringRatioPrev[2] < 1.0f
|| (bike->m_aSuspensionSpringRatioPrev[3] < 1.0f && 0.0f == bike->m_fDamageImpulse)) {
m_nTimeSpentOnWheelie += CTimer::GetTimeStepInMilliseconds();
m_nDistanceTravelledOnWheelie += bike->m_fDistanceTravelled;
m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f);
} else {
if (m_nTimeSpentOnWheelie != 0 && m_nCancelWheelStuntTimer < 500) {
m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
} else {
if (m_nTimeSpentOnWheelie >= 5000) {
m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie;
m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie;
if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000)
CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000;
if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie)
CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie;
}
m_nTimeSpentOnWheelie = 0;
m_nDistanceTravelledOnWheelie = 0;
m_nCancelWheelStuntTimer = 0;
}
}
} else if (m_nTimeSpentOnWheelie != 0) {
if (m_nTimeSpentOnWheelie >= 5000) {
m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie;
m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie;
if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000)
CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000;
if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie)
CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie;
}
m_nTimeSpentOnWheelie = 0;
m_nDistanceTravelledOnWheelie = 0;
m_nCancelWheelStuntTimer = 0;
} else if (bike->m_aSuspensionSpringRatioPrev[2] == 1.0f && bike->m_aSuspensionSpringRatioPrev[3] == 1.0f
&& 0.0f == bike->m_fDamageImpulse) {
m_nTimeSpentOnStoppie += CTimer::GetTimeStepInMilliseconds();
m_nDistanceTravelledOnStoppie += bike->m_fDistanceTravelled;
m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f);
} else {
if (m_nTimeSpentOnStoppie != 0 && m_nCancelWheelStuntTimer < 500) {
m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
} else {
if (m_nTimeSpentOnStoppie >= 2000) {
m_nLastTimeSpentOnStoppie = m_nTimeSpentOnStoppie;
m_nLastDistanceTravelledOnStoppie = m_nDistanceTravelledOnStoppie;
if (CStats::LongestStoppie < m_nTimeSpentOnStoppie / 1000)
CStats::LongestStoppie = m_nTimeSpentOnStoppie / 1000;
if (CStats::LongestStoppieDist < m_nDistanceTravelledOnStoppie)
CStats::LongestStoppieDist = m_nDistanceTravelledOnStoppie;
}
m_nTimeSpentOnStoppie = 0;
m_nDistanceTravelledOnStoppie = 0;
m_nCancelWheelStuntTimer = 0;
}
}
m_nTimeCarSpentOnTwoWheels = 0;
m_nTimeNotFullyOnGround = 0;
} else {
m_nTimeCarSpentOnTwoWheels = 0;
m_nTimeNotFullyOnGround = 0;
m_nTimeSpentOnWheelie = 0;
m_nTimeSpentOnStoppie = 0;
m_nCancelWheelStuntTimer = 0;
}
// The effect that makes money counter does while earning/losing money
if (m_nVisibleMoney != m_nMoney) {
int diff = m_nMoney - m_nVisibleMoney;
int diffAbs = Abs(diff);
int changeBy;
if (diffAbs > 100000)
changeBy = 12345;
else if (diffAbs > 10000)
changeBy = 1234;
else if (diffAbs > 1000)
changeBy = 123;
else if (diffAbs > 50)
changeBy = 42;
else
changeBy = 1;
if (diff < 0)
m_nVisibleMoney -= changeBy;
else
m_nVisibleMoney += changeBy;
}
if (!(CTimer::GetFrameCounter() & 15)) {
CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
}
m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f);
// Because vehicle enter/exit use same key binding.
bool enterOrExitVeh;
if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle)
enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
else
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
if (enterOrExitVeh && m_pPed->m_nPedState != PED_ANSWER_MOBILE && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) {
if (m_pPed->bInVehicle) {
if (!m_pRemoteVehicle) {
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) {
CVehicle *veh = m_pPed->m_pMyVehicle;
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
bool canJumpOff = false;
if (veh->m_vehType == VEHICLE_TYPE_BIKE) {
canJumpOff = veh->CanPedJumpOffBike();
} else if (veh->pDriver == m_pPed) {
canJumpOff = veh->CanPedJumpOutCar();
}
if (canJumpOff || veh->m_vecMoveSpeed.Magnitude() < 0.1f) {
if (!veh->bIsInWater)
m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
} else if (veh->GetStatus() != STATUS_PLAYER && veh != CGameLogic::pShortCutTaxi) {
veh->AutoPilot.m_nTempAction = TEMPACT_WAIT;
veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
}
}
} else {
m_pPed->SetExitBoat(veh);
m_pPed->bTryingToReachDryLand = true;
}
}
}
} else {
// Enter vehicle
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
bool weAreOnBoat = false;
float lastCloseness = 0.0f;
CVehicle *carBelow = nil;
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
if (surfaceBelow && surfaceBelow->IsVehicle()) {
carBelow = (CVehicle*)surfaceBelow;
if (carBelow->IsBoat() && carBelow->m_modelIndex != MI_SKIMMER) {
weAreOnBoat = true;
m_pPed->bOnBoat = true;
if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
m_pPed->SetSeekBoatPosition(carBelow);
}
}
// Find closest car
if (!weAreOnBoat) {
float minX = m_pPed->GetPosition().x - 10.0f;
float maxX = 10.0f + m_pPed->GetPosition().x;
float minY = m_pPed->GetPosition().y - 10.0f;
float maxY = 10.0f + m_pPed->GetPosition().y;
int minXSector = CWorld::GetSectorIndexX(minX);
if (minXSector < 0) minXSector = 0;
int minYSector = CWorld::GetSectorIndexY(minY);
if (minYSector < 0) minYSector = 0;
int maxXSector = CWorld::GetSectorIndexX(maxX);
if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
int maxYSector = CWorld::GetSectorIndexY(maxY);
if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
CWorld::AdvanceCurrentScanCode();
for (int curY = minYSector; curY <= maxYSector; curY++) {
for (int curX = minXSector; curX <= maxXSector; curX++) {
CSector *sector = CWorld::GetSector(curX, curY);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
}
}
}
// carBelow is now closest vehicle
if (carBelow && !weAreOnBoat) {
if (carBelow->GetStatus() == STATUS_TRAIN_NOT_MOVING) {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) {
m_pPed->m_vehEnterType = 0;
m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
}
} else {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
}
}
}
}
}
if (m_bInRemoteMode) {
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(1.0f, 0);
}
if (timeWithoutRemoteCar > 2000) {
if (m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.RestoreWithJumpCut();
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(1.0f, 1);
TheCamera.Process();
CTimer::Stop();
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
CRenderer::RequestObjectsInFrustum();
CStreaming::LoadAllRequestedModels(false);
CTimer::Update();
}
m_bInRemoteMode = false;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
if (FindPlayerVehicle()) {
FindPlayerVehicle()->SetStatus(STATUS_PLAYER);
}
}
}
if (!(CTimer::GetFrameCounter() & 31)) {
CVehicle *veh = FindPlayerVehicle();
if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
&& veh->m_vecMoveSpeed.Magnitude() < 0.05f && (veh->IsCar() || veh->IsBoat()) && !veh->bIsInWater) {
if (veh->GetUp().z < -0.5f) {
m_nUpsideDownCounter += 2;
} else {
m_nUpsideDownCounter++;
}
} else {
m_nUpsideDownCounter = 0;
}
if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
if (veh->IsCar()) {
CAutomobile* car = (CAutomobile*)veh;
car->Damage.SetEngineStatus(225);
car->m_pSetOnFireEntity = nil;
}
}
}
if (FindPlayerVehicle()) {
CVehicle *veh = FindPlayerVehicle();
veh->m_nZoneLevel = LEVEL_IGNORE;
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
if (veh->pPassengers[i])
veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC;
}
if(veh->m_modelIndex == MI_CADDY)
CStats::DistanceTravelledByGolfCart += veh->m_fDistanceTravelled;
else {
if(veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
CStats::DistanceTravelledByHelicoptor += veh->m_fDistanceTravelled;
if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)
CStats::DistanceTravelledByPlane += veh->m_fDistanceTravelled;
if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
CStats::DistanceTravelledByCar += veh->m_fDistanceTravelled;
if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
CStats::DistanceTravelledByBike += veh->m_fDistanceTravelled;
if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT)
CStats::DistanceTravelledByBoat += veh->m_fDistanceTravelled;
if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) {
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
CStats::FlightTime += CTimer::GetTimeStep() * 16.f; // what a weird choice
}
}
}
} else {
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
}
if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) {
float maxDelta = 0.0f;
static bool movedSignificantly = true;
static bool thereIsACarPathNear = true;
// there was one more guard without variable's itself???
if (CTimer::GetTimeInMilliseconds() / 20000 != CTimer::GetPreviousTimeInMilliseconds() / 20000) {
float posChange = (lastPlayerPos - FindPlayerCoors()).Magnitude();
movedSignificantly = posChange >= 10.0f;
lastPlayerPos = FindPlayerCoors();
thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0;
}
switch (m_pPed->m_pWanted->m_nWantedLevel) {
case 1:
maxDelta = 31.f;
break;
case 2:
maxDelta = 62.f;
break;
case 3:
maxDelta = 125.f;
break;
case 4:
maxDelta = 250.f;
break;
case 5:
maxDelta = 500.f;
break;
case 6:
maxDelta = 1000.f;
break;
default:
break;
}
float increaseDelta = maxDelta - m_fMediaAttention;
float increaseAttentionBy = CTimer::GetTimeStep() * 0.0001f * increaseDelta;
if (increaseAttentionBy < 0.0f
|| movedSignificantly && thereIsACarPathNear && !CCullZones::NoPolice() && !CCullZones::PoliceAbandonCars() && CGame::currArea == AREA_MAIN_MAP) {
m_fMediaAttention += increaseAttentionBy;
}
} else {
m_fMediaAttention = 0.0f;
}
CStats::HighestChaseValue = Max(m_fMediaAttention, CStats::HighestChaseValue);
m_nMoney = Min(999999999, m_nMoney);
m_nVisibleMoney = Min(999999999, m_nVisibleMoney);
}
bool
CPlayerInfo::IsPlayerInRemoteMode()
{
return m_pRemoteVehicle || m_bInRemoteMode;
}
void
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
{
// Interesting
*size = sizeof(CPlayerInfo);
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio);
#undef CopyToBuf
}
void
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
{
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio)
#undef CopyFromBuf
}
void
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
{
for (CPtrNode* node = carList.first; node; node = node->next) {
CVehicle *car = (CVehicle*)node->item;
if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
if (!car->bUsesCollision || !car->IsVehicle())
continue;
car->m_scanCode = CWorld::GetCurrentScanCode();
if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
CVector carCentre = car->GetBoundCentre();
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f || car->IsCar() && carCentre.z < ped->GetPosition().z && ped->GetPosition().z - 4.f < carCentre.z) {
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
}
}
}
}
}
}
// lastCloseness is passed to other calls of this function
void
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
{
// This dist used for determining the angle to face
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
while (neededTurn >= PI) {
neededTurn -= 2 * PI;
}
while (neededTurn < -PI) {
neededTurn += 2 * PI;
}
// This dist used for evaluating cars' distances, weird...
// Accounts inverted needed turn (or needed turn in long way) and car dist.
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
if (closeness > *lastCloseness) {
*lastCloseness = closeness;
*closestCarOutput = (CVehicle*)carToTest;
}
}
const CVector &
CPlayerInfo::GetPos()
{
#ifdef FIX_BUGS
if (!m_pPed)
return TheCamera.GetPosition();
#endif
if (m_pPed->InVehicle())
return m_pPed->m_pMyVehicle->GetPosition();
return m_pPed->GetPosition();
}
CVector
FindPlayerCoors(void)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return TheCamera.GetPosition();
#endif
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle->GetPosition();
else
return ped->GetPosition();
}
const CVector &
FindPlayerSpeed(void)
{
#ifdef FIX_BUGS
static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
if (CReplay::IsPlayingBack())
return vecTmpVector;
#endif
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle->m_vecMoveSpeed;
else
return ped->m_vecMoveSpeed;
}
CVehicle *
FindPlayerVehicle(void)
{
CPlayerPed *ped = FindPlayerPed();
if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
return nil;
}
CEntity *
FindPlayerEntity(void)
{
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle;
else
return ped;
}
CVehicle *
FindPlayerTrain(void)
{
if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
return FindPlayerVehicle();
else
return nil;
}
CPlayerPed *
FindPlayerPed(void)
{
return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
}
const CVector &
FindPlayerCentreOfWorld(int32 player)
{
#ifdef FIX_BUGS
if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
#endif
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
return CWorld::Players[player].m_pPed->GetPosition();
}
const CVector &
FindPlayerCentreOfWorld_NoSniperShift(void)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
#endif
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
return FindPlayerPed()->GetPosition();
}
float
FindPlayerHeading(void)
{
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
return FindPlayerPed()->GetForward().Heading();
}
bool
CPlayerInfo::IsRestartingAfterDeath()
{
return m_WBState == WBSTATE_WASTED;
}
bool
CPlayerInfo::IsRestartingAfterArrest()
{
return m_WBState == WBSTATE_BUSTED;
}
void
CPlayerInfo::KillPlayer()
{
if (m_WBState != WBSTATE_PLAYING) return;
m_WBState = WBSTATE_WASTED;
m_nWBTime = CTimer::GetTimeInMilliseconds();
CDarkel::ResetOnPlayerDeath();
CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
CStats::TimesDied++;
}
void
CPlayerInfo::ArrestPlayer()
{
if (m_WBState != WBSTATE_PLAYING) return;
m_WBState = WBSTATE_BUSTED;
m_nWBTime = CTimer::GetTimeInMilliseconds();
m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
CDarkel::ResetOnPlayerDeath();
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
CStats::TimesArrested++;
}
void
CPlayerInfo::PlayerFailedCriticalMission()
{
if (m_WBState != WBSTATE_PLAYING)
return;
m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
m_nWBTime = CTimer::GetTimeInMilliseconds();
CDarkel::ResetOnPlayerDeath();
}
void
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
{
if (!car || car == m_pPed->m_pMyVehicle) {
if (m_pPed->EnteringCar())
m_pPed->QuitEnteringCar();
}
if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
m_pPed->ClearObjective();
}
void
CPlayerInfo::MakePlayerSafe(bool toggle)
{
if (toggle) {
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
CWorld::StopAllLawEnforcersInTheirTracks();
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
CPad::StopPadsShaking();
m_pPed->bBulletProof = true;
m_pPed->bFireProof = true;
m_pPed->bCollisionProof = true;
m_pPed->bMeleeProof = true;
m_pPed->bOnlyDamagedByPlayer = true;
m_pPed->bExplosionProof = true;
m_pPed->m_bCanBeDamaged = false;
((CPlayerPed*)m_pPed)->ClearAdrenaline();
CancelPlayerEnteringCars(nil);
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
CProjectileInfo::RemoveAllProjectiles();
CWorld::SetAllCarsCanBeDamaged(false);
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
CReplay::DisableReplays();
} else {
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
m_pPed->bBulletProof = false;
m_pPed->bFireProof = false;
m_pPed->bCollisionProof = false;
m_pPed->bMeleeProof = false;
m_pPed->bOnlyDamagedByPlayer = false;
m_pPed->bExplosionProof = false;
m_pPed->m_bCanBeDamaged = true;
CWorld::SetAllCarsCanBeDamaged(true);
CReplay::EnableReplays();
}
}
void
CPlayerInfo::BlowUpRCBuggy(bool actually)
{
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
return;
CRemote::TakeRemoteControlledCarFromPlayer(actually);
if (actually)
m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
}
#ifdef GTA_PC
void
CPlayerInfo::SetPlayerSkin(const char *skin)
{
strncpy(m_aSkinName, skin, 32);
LoadPlayerSkin();
}
void
CPlayerInfo::LoadPlayerSkin()
{
DeletePlayerSkin();
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
}
void
CPlayerInfo::DeletePlayerSkin()
{
if (m_pSkinTexture) {
RwTextureDestroy(m_pSkinTexture);
m_pSkinTexture = nil;
}
}
#endif