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#include "common.h"
#include "World.h"
#include "Vehicle.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "References.h"
CReference CReferences::aRefs[NUMREFERENCES];
CReference *CReferences::pEmptyList;
void
CReferences::Init(void)
{
int i;
pEmptyList = &aRefs[0];
for(i = 0; i < NUMREFERENCES; i++){
aRefs[i].pentity = nil;
aRefs[i].next = &aRefs[i+1];
}
aRefs[NUMREFERENCES-1].next = nil;
}
void
CReferences::RemoveReferencesToPlayer(void)
{
if(FindPlayerVehicle())
FindPlayerVehicle()->ResolveReferences();
if(FindPlayerPed())
FindPlayerPed()->ResolveReferences();
}
void
CReferences::PruneAllReferencesInWorld(void)
{
int i;
CEntity *e;
i = CPools::GetPedPool()->GetSize();
while(--i >= 0){
e = CPools::GetPedPool()->GetSlot(i);
if(e)
e->PruneReferences();
}
i = CPools::GetVehiclePool()->GetSize();
while(--i >= 0){
e = CPools::GetVehiclePool()->GetSlot(i);
if(e)
e->PruneReferences();
}
i = CPools::GetObjectPool()->GetSize();
while(--i >= 0){
e = CPools::GetObjectPool()->GetSlot(i);
if(e)
e->PruneReferences();
}
}
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