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#pragma once
#include "Lists.h"
#include "Entity.h"
class CDummy : public CEntity
{
public:
CEntryInfoList m_entryInfoList;
CDummy(void) { m_type = ENTITY_TYPE_DUMMY; }
void Add(void);
void Remove(void);
static void *operator new(size_t) throw();
static void operator delete(void*, size_t) throw();
};
bool IsDummyPointerValid(CDummy* pDummy);
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