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const char *neoGloss_frag_src =
"uniform sampler2D tex0;\n"
"uniform vec4 u_reflProps;\n"
"#define glossMult (u_reflProps.x)\n"
"FSIN vec3 v_normal;\n"
"FSIN vec3 v_light;\n"
"FSIN vec2 v_tex0;\n"
"FSIN float v_fog;\n"
"void\n"
"main(void)\n"
"{\n"
" vec4 color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
" vec3 n = 2.0*v_normal-1.0; // unpack\n"
" vec3 v = 2.0*v_light-1.0; //\n"
" float s = dot(n, v);\n"
" color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;\n"
" DoAlphaTest(color.a);\n"
" FRAGCOLOR(color);\n"
"}\n"
;
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