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path: root/src/rw/NodeName.cpp
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#include "common.h"

#include "NodeName.h"

static int32 gPluginOffset;

enum
{
	ID_NODENAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0xFE),
};

#define NODENAMEEXT(o) (RWPLUGINOFFSET(char, o, gPluginOffset))

void*
NodeNameConstructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
	if(gPluginOffset > 0)
		NODENAMEEXT(object)[0] = '\0';
	return object;
}

void*
NodeNameDestructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
	return object;
}

void*
NodeNameCopy(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
	strncpy(NODENAMEEXT(dstObject), NODENAMEEXT(srcObject), 23);
	return nil;
}

RwStream*
NodeNameStreamRead(RwStream *stream, RwInt32 binaryLength, void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
	RwStreamRead(stream, NODENAMEEXT(object), binaryLength);
	NODENAMEEXT(object)[binaryLength] = '\0';
	return stream;
}

RwStream*
NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
	RwStreamWrite(stream, NODENAMEEXT(object), binaryLength);
	return stream;
}

RwInt32
NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
	// game checks for null pointer on node name extension but that really happen
	return (RwInt32)rwstrlen(NODENAMEEXT(object));
}

bool
NodeNamePluginAttach(void)
{
	gPluginOffset = RwFrameRegisterPlugin(24, ID_NODENAME,
                                NodeNameConstructor,
                                NodeNameDestructor,
                                NodeNameCopy);
	RwFrameRegisterPluginStream(ID_NODENAME,
		NodeNameStreamRead,
		NodeNameStreamWrite,
		NodeNameStreamGetSize);
	return gPluginOffset != -1;
}

char*
GetFrameNodeName(RwFrame *frame)
{
	if(gPluginOffset < 0)
		return nil;
	return NODENAMEEXT(frame);
}