#include "rwcore.h"
#include "skeleton.h"
#include "events.h"
//#include "main.h"
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "common.h"
#include "Pad.h"
#include "ControllerConfig.h"
#include "Frontend.h"
#include "Camera.h"
#include "patcher.h"
/*
*****************************************************************************
*/
static RsEventStatus
HandleKeyDown(RsKeyStatus *keyStatus)
{
CPad *pad0 = CPad::GetPad(0);
CPad *pad1 = CPad::GetPad(1);
RwInt32 c = keyStatus->keyCharCode;
if ( c != rsNULL )
{
switch (c)
{
case rsESC:
{
CPad::TempKeyState.ESC = 255;
break;
}
case rsINS:
{
CPad::TempKeyState.INS = 255;
break;
}
case rsDEL:
{
CPad::TempKeyState.DEL = 255;
break;
}
case rsHOME:
{
CPad::TempKeyState.HOME = 255;
break;
}
case rsEND:
{
CPad::TempKeyState.END = 255;
break;
}
case rsPGUP:
{
CPad::TempKeyState.PGUP = 255;
break;
}
case rsPGDN:
{
CPad::TempKeyState.PGDN = 255;
break;
}
case rsUP:
{
CPad::TempKeyState.UP = 255;
break;
}
case rsDOWN:
{
CPad::TempKeyState.DOWN = 255;
break;
}
case rsLEFT:
{
CPad::TempKeyState.LEFT = 255;
break;
}
case rsRIGHT:
{
CPad::TempKeyState.RIGHT = 255;
break;
}
case rsNUMLOCK:
{
CPad::TempKeyState.NUMLOCK = 255;
break;
}
case rsPADDEL:
{
CPad::TempKeyState.DECIMAL = 255;
break;
}
case rsPADEND:
{
CPad::TempKeyState.NUM1 = 255;
break;
}
case rsPADDOWN:
{
CPad::TempKeyState.NUM2 = 255;
break;
}
case rsPADPGDN:
{
CPad::TempKeyState.NUM3 = 255;
break;
}
case rsPADLEFT:
{
CPad::TempKeyState.NUM4 = 255;
break;
}
case rsPAD5:
{
CPad::TempKeyState.NUM5 = 255;
break;
}
case rsPADRIGHT:
{
CPad::TempKeyState.NUM6 = 255;
break;
}
case rsPADHOME:
{
CPad::TempKeyState.NUM7 = 255;
break;
}
case rsPADUP:
{
CPad::TempKeyState.NUM8 = 255;
break;
}
case rsPADPGUP:
{
CPad::TempKeyState.NUM9 = 255;
break;
}
case rsPADINS:
{
CPad::TempKeyState.NUM0 = 255;
break;
}
case rsDIVIDE:
{
CPad::TempKeyState.DIV = 255;
break;
}
case rsTIMES:
{
CPad::TempKeyState.MUL = 255;
break;
}
case rsMINUS:
{
CPad::TempKeyState.SUB = 255;
break;
}
case rsPADENTER:
{
CPad::TempKeyState.ENTER = 255;
break;
}
case rsPLUS:
{
CPad::TempKeyState.ADD = 255;
break;
}
case rsENTER:
{
CPad::TempKeyState.EXTENTER = 255;
break;
}
case rsSCROLL:
{
CPad::TempKeyState.SCROLLLOCK = 255;
break;
}
case rsPAUSE:
{
CPad::TempKeyState.PAUSE = 255;
break;
}
case rsBACKSP:
{
CPad::TempKeyState.BACKSP = 255;
break;
}
case rsTAB:
{
CPad::TempKeyState.TAB = 255;
break;
}
case rsCAPSLK:
{
CPad::TempKeyState.CAPSLOCK = 255;
break;
}
case rsLSHIFT:
{
CPad::TempKeyState.LSHIFT = 255;
break;
}
case rsSHIFT:
{
CPad::TempKeyState.SHIFT = 255;
break;
}
case rsRSHIFT:
{
CPad::TempKeyState.RSHIFT = 255;
break;
}
case rsLCTRL:
{
CPad::TempKeyState.LCTRL = 255;
break;
}
case rsRCTRL:
{
CPad::TempKeyState.RCTRL = 255;
break;
}
case rsLALT:
{
CPad::TempKeyState.LALT = 255;
break;
}
case rsRALT:
{
CPad::TempKeyState.RALT = 255;
break;
}
case rsLWIN:
{
CPad::TempKeyState.LWIN = 255;
break;
}
case rsRWIN:
{
CPad::TempKeyState.RWIN = 255;
break;
}
case rsAPPS:
{
CPad::TempKeyState.APPS = 255;
break;
}
case rsF1:
case rsF2:
case rsF3:
case rsF4:
case rsF5:
case rsF6:
case rsF7:
case rsF8:
case rsF9:
case rsF10:
case rsF11:
case rsF12:
{
CPad::TempKeyState.F[c - rsF1] = 255;
break;
}
default:
{
if ( c < 255 )
{
CPad::TempKeyState.VK_KEYS[c] = 255;
pad0->AddToPCCheatString(c);
}
break;
}
}
if ( CPad::m_bMapPadOneToPadTwo )
{
if ( c == 'D' ) pad1->PCTempKeyState.LeftStickX = 128;
if ( c == 'A' ) pad1->PCTempKeyState.LeftStickX = -128;
if ( c == 'W' ) pad1->PCTempKeyState.LeftStickY = 128;
if ( c == 'S' ) pad1->PCTempKeyState.LeftStickY = -128;
if ( c == 'J' ) pad1->PCTempKeyState.RightStickX = 128;
if ( c == 'G' ) pad1->PCTempKeyState.RightStickX = -128;
if ( c == 'Y' ) pad1->PCTempKeyState.RightStickY = 128;
if ( c == 'H' ) pad1->PCTempKeyState.RightStickY = -128;
if ( c == 'Z' ) pad1->PCTempKeyState.LeftShoulder1 = 255;
if ( c == 'X' ) pad1->PCTempKeyState.LeftShoulder2 = 255;
if ( c == 'C' ) pad1->PCTempKeyState.RightShoulder1 = 255;
if ( c == 'V' ) pad1->PCTempKeyState.RightShoulder2 = 255;
if ( c == 'O' ) pad1->PCTempKeyState.DPadUp = 255;
if ( c == 'L' ) pad1->PCTempKeyState.DPadDown = 255;
if ( c == 'K' ) pad1->PCTempKeyState.DPadLeft = 255;
if ( c == ';' ) pad1->PCTempKeyState.DPadRight = 255;
if ( c == 'B' ) pad1->PCTempKeyState.Start = 255;
if ( c == 'N' ) pad1->PCTempKeyState.Select = 255;
if ( c == 'M' ) pad1->PCTempKeyState.Square = 255;
if ( c == ',' ) pad1->PCTempKeyState.Triangle = 255;
if ( c == '.' ) pad1->PCTempKeyState.Cross = 255;
if ( c == '/' ) pad1->PCTempKeyState.Circle = 255;
if ( c == rsRSHIFT ) pad1->PCTempKeyState.LeftShock = 255;
if ( c == rsRCTRL ) pad1->PCTempKeyState.RightShock = 255;
}
}
return rsEVENTPROCESSED;
}
static RsEventStatus
HandleKeyUp(RsKeyStatus *keyStatus)
{
CPad *pad0 = CPad::GetPad(0);
CPad *pad1 = CPad::GetPad(1);
RwInt32 c = keyStatus->keyCharCode;
if ( c != rsNULL )
{
switch (c)
{
case rsESC:
{
CPad::TempKeyState.ESC = 0;
break;
}
case rsINS:
{
CPad::TempKeyState.INS = 0;
break;
}
case rsDEL:
{
CPad::TempKeyState.DEL = 0;
break;
}
case rsHOME:
{
CPad::TempKeyState.HOME = 0;
break;
}
case rsEND:
{
CPad::TempKeyState.END = 0;
break;
}
case rsPGUP:
{
CPad::TempKeyState.PGUP = 0;
break;
}
case rsPGDN:
{
CPad::TempKeyState.PGDN = 0;
break;
}
case rsUP:
{
CPad::TempKeyState.UP = 0;
break;
}
case rsDOWN:
{
CPad::TempKeyState.DOWN = 0;
break;
}
case rsLEFT:
{
CPad::TempKeyState.LEFT = 0;
break;
}
case rsRIGHT:
{
CPad::TempKeyState.RIGHT = 0;
break;
}
case rsNUMLOCK:
{
CPad::TempKeyState.NUMLOCK = 0;
break;
}
case rsPADDEL:
{
CPad::TempKeyState.DECIMAL = 0;
break;
}
case rsPADEND:
{
CPad::TempKeyState.NUM1 = 0;
break;
}
case rsPADDOWN:
{
CPad::TempKeyState.NUM2 = 0;
break;
}
case rsPADPGDN:
{
CPad::TempKeyState.NUM3 = 0;
break;
}
case rsPADLEFT:
{
CPad::TempKeyState.NUM4 = 0;
break;
}
case rsPAD5:
{
CPad::TempKeyState.NUM5 = 0;
break;
}
case rsPADRIGHT:
{
CPad::TempKeyState.NUM6 = 0;
break;
}
case rsPADHOME:
{
CPad::TempKeyState.NUM7 = 0;
break;
}
case rsPADUP:
{
CPad::TempKeyState.NUM8 = 0;
break;
}
case rsPADPGUP:
{
CPad::TempKeyState.NUM9 = 0;
break;
}
case rsPADINS:
{
CPad::TempKeyState.NUM0 = 0;
break;
}
case rsDIVIDE:
{
CPad::TempKeyState.DIV = 0;
break;
}
case rsTIMES:
{
CPad::TempKeyState.MUL = 0;
break;
}
case rsMINUS:
{
CPad::TempKeyState.SUB = 0;
break;
}
case rsPADENTER:
{
CPad::TempKeyState.ENTER = 0;
break;
}
case rsPLUS:
{
CPad::TempKeyState.ADD = 0;
break;
}
case rsENTER:
{
CPad::TempKeyState.EXTENTER = 0;
break;
}
case rsSCROLL:
{
CPad::TempKeyState.SCROLLLOCK = 0;
break;
}
case rsPAUSE:
{
CPad::TempKeyState.PAUSE = 0;
break;
}
case rsBACKSP:
{
CPad::TempKeyState.BACKSP = 0;
break;
}
case rsTAB:
{
CPad::TempKeyState.TAB = 0;
break;
}
case rsCAPSLK:
{
CPad::TempKeyState.CAPSLOCK = 0;
break;
}
case rsLSHIFT:
{
CPad::TempKeyState.LSHIFT = 0;
break;
}
case rsSHIFT:
{
CPad::TempKeyState.SHIFT = 0;
break;
}
case rsRSHIFT:
{
CPad::TempKeyState.RSHIFT = 0;
break;
}
case rsLCTRL:
{
CPad::TempKeyState.LCTRL = 0;
break;
}
case rsRCTRL:
{
CPad::TempKeyState.RCTRL = 0;
break;
}
case rsLALT:
{
CPad::TempKeyState.LALT = 0;
break;
}
case rsRALT:
{
CPad::TempKeyState.RALT = 0;
break;
}
case rsLWIN:
{
CPad::TempKeyState.LWIN = 0;
break;
}
case rsRWIN:
{
CPad::TempKeyState.RWIN = 0;
break;
}
case rsAPPS:
{
CPad::TempKeyState.APPS = 0;
break;
}
case rsF1:
case rsF2:
case rsF3:
case rsF4:
case rsF5:
case rsF6:
case rsF7:
case rsF8:
case rsF9:
case rsF10:
case rsF11:
case rsF12:
{
CPad::TempKeyState.F[c - rsF1] = 0;
break;
}
default:
{
if ( c < 255 )
{
CPad::TempKeyState.VK_KEYS[c] = 0;
}
break;
}
}
if ( CPad::m_bMapPadOneToPadTwo )
{
if ( c == 'D' ) pad1->PCTempKeyState.LeftStickX = 0;
if ( c == 'A' ) pad1->PCTempKeyState.LeftStickX = 0;
if ( c == 'W' ) pad1->PCTempKeyState.LeftStickY = 0;
if ( c == 'S' ) pad1->PCTempKeyState.LeftStickY = 0;
if ( c == 'J' ) pad1->PCTempKeyState.RightStickX = 0;
if ( c == 'G' ) pad1->PCTempKeyState.RightStickX = 0;
if ( c == 'Y' ) pad1->PCTempKeyState.RightStickY = 0;
if ( c == 'H' ) pad1->PCTempKeyState.RightStickY = 0;
if ( c == 'Z' ) pad1->PCTempKeyState.LeftShoulder1 = 0;
if ( c == 'X' ) pad1->PCTempKeyState.LeftShoulder2 = 0;
if ( c == 'C' ) pad1->PCTempKeyState.RightShoulder1 = 0;
if ( c == 'V' ) pad1->PCTempKeyState.RightShoulder2 = 0;
if ( c == 'O' ) pad1->PCTempKeyState.DPadUp = 0;
if ( c == 'L' ) pad1->PCTempKeyState.DPadDown = 0;
if ( c == 'K' ) pad1->PCTempKeyState.DPadLeft = 0;
if ( c == ';' ) pad1->PCTempKeyState.DPadRight = 0;
if ( c == 'B' ) pad1->PCTempKeyState.Start = 0;
if ( c == 'N' ) pad1->PCTempKeyState.Select = 0;
if ( c == 'M' ) pad1->PCTempKeyState.Square = 0;
if ( c == ',' ) pad1->PCTempKeyState.Triangle = 0;
if ( c == '.' ) pad1->PCTempKeyState.Cross = 0;
if ( c == '/' ) pad1->PCTempKeyState.Circle = 0;
if ( c == rsRSHIFT ) pad1->PCTempKeyState.LeftShock = 0;
if ( c == rsRCTRL ) pad1->PCTempKeyState.RightShock = 0;
}
}
return rsEVENTPROCESSED;
}
/*
*****************************************************************************
*/
static RsEventStatus
KeyboardHandler(RsEvent event, void *param)
{
/*
* ...then the application events, if necessary...
*/
switch( event )
{
case rsKEYDOWN:
{
return HandleKeyDown((RsKeyStatus *)param);
}
case rsKEYUP:
{
return HandleKeyUp((RsKeyStatus *)param);
}
default:
{
return rsEVENTNOTPROCESSED;
}
}
}
/*
*****************************************************************************
*/
static RsEventStatus
HandlePadButtonDown(RsPadButtonStatus *padButtonStatus)
{
Bool bPadTwo = false;
Int32 padNumber = padButtonStatus->padID;
CPad *pad = CPad::GetPad(padNumber);
if ( CPad::m_bMapPadOneToPadTwo )
padNumber = 1;
if ( padNumber == 1 )
bPadTwo = true;
ControlsManager.UpdateJoyButtonState(padNumber);
for ( Int32 i = 0; i < _TODOCONST(16); i++ )
{
RsPadButtons btn = rsPADNULL;
if ( ControlsManager.m_aButtonStates[i] == TRUE )
btn = (RsPadButtons)(i + 1);
if ( FrontEndMenuManager.m_bMenuActive || bPadTwo )
ControlsManager.UpdateJoyInConfigMenus_ButtonDown(btn, padNumber);
else
ControlsManager.AffectControllerStateOn_ButtonDown(btn, JOYSTICK);
}
return rsEVENTPROCESSED;
}
/*
*****************************************************************************
*/
static RsEventStatus
HandlePadButtonUp(RsPadButtonStatus *padButtonStatus)
{
Bool bPadTwo = false;
Int32 padNumber = padButtonStatus->padID;
CPad *pad = CPad::GetPad(padNumber);
if ( CPad::m_bMapPadOneToPadTwo )
padNumber = 1;
if ( padNumber == 1 )
bPadTwo = true;
Bool bCam = false;
Int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
if ( mode == CCam::MODE_FLYBY || mode == CCam::MODE_FIXED )
Bool bCam = true;
ControlsManager.UpdateJoyButtonState(padNumber);
for ( Int32 i = 1; i < _TODOCONST(16); i++ )
{
RsPadButtons btn = rsPADNULL;
if ( ControlsManager.m_aButtonStates[i] == FALSE )
btn = (RsPadButtons)(i + 1); // bug ?, cycle begins from 1(not zero), 1+1==2==rsPADBUTTON2, so we skip rsPADBUTTON1, right ?
if ( FrontEndMenuManager.m_bMenuActive || bPadTwo || bCam )
ControlsManager.UpdateJoyInConfigMenus_ButtonUp(btn, padNumber);
else
ControlsManager.AffectControllerStateOn_ButtonUp(btn, JOYSTICK);
}
return rsEVENTPROCESSED;
}
/*
*****************************************************************************
*/
static RsEventStatus
PadHandler(RsEvent event, void *param)
{
switch( event )
{
case rsPADBUTTONDOWN:
{
return HandlePadButtonDown((RsPadButtonStatus *)param);
}
case rsPADBUTTONUP:
{
return HandlePadButtonUp((RsPadButtonStatus *)param);
}
default:
{
return rsEVENTNOTPROCESSED;
}
}
}
/*
*****************************************************************************
*/
RwBool
AttachInputDevices(void)
{
RsInputDeviceAttach(rsKEYBOARD, KeyboardHandler);
RsInputDeviceAttach(rsPAD, PadHandler);
return TRUE;
}
STARTPATCHES
InjectHook(0x583F10, HandleKeyDown, PATCH_JUMP);
InjectHook(0x5842F0, HandleKeyUp, PATCH_JUMP);
InjectHook(0x5846C0, KeyboardHandler, PATCH_JUMP);
InjectHook(0x5846F0, HandlePadButtonDown, PATCH_JUMP);
InjectHook(0x584770, HandlePadButtonUp, PATCH_JUMP);
InjectHook(0x584830, PadHandler, PATCH_JUMP);
InjectHook(0x584860, AttachInputDevices, PATCH_JUMP);
ENDPATCHES