#define _WIN32_WINDOWS 0x0410
#define WINVER 0x0500
#define DIRECTINPUT_VERSION 0x0800
#define WM_GRAPHNOTIFY WM_USER+13
#include <windows.h>
#include <mmsystem.h>
#include <shellapi.h>
#include <windowsx.h>
#include <basetsd.h>
#include <regstr.h>
#include <shlobj.h>
#include <dbt.h>
#pragma warning( push )
#pragma warning( disable : 4005)
#include <ddraw.h>
#include <dinput.h>
#include <DShow.h>
//#include <dmusici.h>
#pragma warning( pop )
#pragma comment( lib, "Winmm.lib" )
#pragma comment( lib, "dxguid.lib" )
#pragma comment( lib, "strmiids.lib" )
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
#include <stdio.h>
#include "rwcore.h"
#include "resource.h"
#include "skeleton.h"
#include "platform.h"
#include "win.h"
#define MAX_SUBSYSTEMS (16)
static RwBool ForegroundApp = TRUE;
static RwBool RwInitialised = FALSE;
static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
static RwInt32 GnumSubSystems = 0;
static RwInt32 GcurSel = 0, GcurSelVM = 0;
static RwBool startupDeactivate;
static RwBool useDefault;
static RwBool defaultFullscreenRes = TRUE;
/* Class name for the MS Window's window class. */
static const RwChar *AppClassName = RWSTRING("Grand theft auto 3");
/* platform specfic global data */
typedef struct
{
HWND window;
HINSTANCE instance;
RwBool fullScreen;
RwV2d lastMousePos;
DWORD field_14;
LPDIRECTINPUT8 diInterface;
LPDIRECTINPUTDEVICE8 diMouse;
LPDIRECTINPUTDEVICE8 diDevice1;
LPDIRECTINPUTDEVICE8 diDevice2;
}
psGlobalType;
//static psGlobalType PsGlobal;
static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60;
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
#undef MAKEPOINTS
#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
#define JIF(x) if (FAILED(hr=(x))) \
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return hr;}
#include "common.h"
#include "patcher.h"
#include "FileMgr.h"
#include "Text.h"
#include "Pad.h"
#include "Timer.h"
#include "DMAudio.h"
#include "ControllerConfig.h"
#include "Frontend.h"
#include "Game.h"
#include "PCSave.h"
#include "Sprite2D.h"
VALIDATE_SIZE(psGlobalType, 0x28);
// DirectShow interfaces
IGraphBuilder *pGB = NULL;
IMediaControl *pMC = NULL;
IMediaEventEx *pME = NULL;
IVideoWindow *pVW = NULL;
IMediaSeeking *pMS = NULL;
/**/
DWORD dwDXVersion;
DWORD _dwMemTotalPhys;
DWORD &_dwMemAvailPhys = *(DWORD*)0x70F29C;
DWORD _dwMemTotalVirtual;
DWORD _dwMemAvailVirtual;
DWORD &_dwMemTotalVideo = *(DWORD*)0x70F2A8;
DWORD _dwMemAvailVideo;
DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
//
WRAPPER RwUInt32 GetBestRefreshRate(RwUInt32 width, RwUInt32 height, RwUInt32 depth) { EAXJMP(0x581CB0); }
WRAPPER HRESULT _GetVideoMemInfo(DWORD *total, DWORD *avaible) { EAXJMP(0x580F30); }
WRAPPER BOOL _InputTranslateKey(RsKeyCodes *rs, DWORD flag, UINT key) { EAXJMP(0x583A20); }
WRAPPER void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) { EAXJMP(0x583DC0); }
WRAPPER HRESULT _InputInitialise() { EAXJMP(0x5830D0); }
WRAPPER void _InputShutdown() { EAXJMP(0x583910); }
WRAPPER HRESULT _InputInitialiseMouse() { EAXJMP(0x583110); }
WRAPPER void _InputInitialiseJoys() { EAXJMP(0x583580); }
WRAPPER Bool InitialiseGame(void) { EAXJMP(0x48E7E0); }
WRAPPER const Char *GetLevelSplashScreen(Int32 number) { EAXJMP(0x48D750); }
//
void LoadingScreen(char const *msg1, char const *msg2, char const *screen);
CSprite2d *LoadSplash(const char *name);
void InitialiseLanguage();
RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode);
HRESULT CenterVideo(void);
void CloseClip(void);
/**/
_TODO("")
//CJoySticks::CJoySticks((void)) 00580B30
//CJoySticks::ClearJoyInfo((int)) 00580B50
/*
*****************************************************************************
*/
void _psCreateFolder(LPCSTR path)
{
HANDLE hfle = CreateFile(path, GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_NORMAL,
NULL);
if ( hfle == INVALID_HANDLE_VALUE )
CreateDirectory(path, NULL);
else
CloseHandle(hfle);
}
/*
*****************************************************************************
*/
const char *_psGetUserFilesFolder()
{
HKEY hKey = NULL;
static CHAR szUserFiles[256];
if ( RegOpenKeyEx(HKEY_CURRENT_USER,
REGSTR_PATH_SPECIAL_FOLDERS,
REG_OPTION_RESERVED,
KEY_READ,
&hKey) == ERROR_SUCCESS )
{
DWORD KeyType;
DWORD KeycbData = sizeof(szUserFiles);
if ( RegQueryValueEx(hKey,
"Personal",
NULL,
&KeyType,
(LPBYTE)szUserFiles,
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
strcat(szUserFiles, "\\GTA3 User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
RegCloseKey(hKey);
}
strcpy(szUserFiles, "data");
return szUserFiles;
}
/*
*****************************************************************************
*/
RwBool
psCameraBeginUpdate(RwCamera *camera)
{
if ( !RwCameraBeginUpdate(Scene.camera) )
{
ForegroundApp = FALSE;
RsEventHandler(rsACTIVATE, (void *)FALSE);
return FALSE;
}
return TRUE;
}
/*
*****************************************************************************
*/
void
psCameraShowRaster(RwCamera *camera)
{
if (CMenuManager::m_PrefsVsync)
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC);
else
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT);
return;
}
/*
*****************************************************************************
*/
RwUInt32
psTimer(void)
{
RwUInt32 time;
TIMECAPS TimeCaps;
timeGetDevCaps(&TimeCaps, sizeof(TIMECAPS));
timeBeginPeriod(TimeCaps.wPeriodMin);
time = (RwUInt32) timeGetTime();
timeEndPeriod(TimeCaps.wPeriodMin);
return time;
}
/*
*****************************************************************************
*/
void
psMouseSetPos(RwV2d *pos)
{
POINT point;
point.x = (RwInt32) pos->x;
point.y = (RwInt32) pos->y;
ClientToScreen(PSGLOBAL(window), &point);
SetCursorPos(point.x, point.y);
PSGLOBAL(lastMousePos.x) = (RwInt32)pos->x;
PSGLOBAL(lastMousePos.y) = (RwInt32)pos->y;
return;
}
/*
*****************************************************************************
*/
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
return 0;
}
/*
*****************************************************************************
*/
RwBool
psInstallFileSystem(void)
{
return (TRUE);
}
/*
*****************************************************************************
*/
RwBool
psNativeTextureSupport(void)
{
return RwD3D8DeviceSupportsDXTTexture();
}
/*
*****************************************************************************
*/
static BOOL
InitApplication(HANDLE instance)
{
/*
* Perform any necessary MS Windows application initialization. Basically,
* this means registering the window class for this application.
*/
WNDCLASS windowClass;
windowClass.style = CS_BYTEALIGNWINDOW;
windowClass.lpfnWndProc = (WNDPROC) MainWndProc;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = (HINSTANCE)instance;
windowClass.hIcon = NULL;
windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
windowClass.hbrBackground = NULL;
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = AppClassName;
return RegisterClass(&windowClass);
}
/*
*****************************************************************************
*/
static HWND
InitInstance(HANDLE instance)
{
/*
* Perform any necessary initialization for this instance of the
* application.
*
* Create the MS Window's window instance for this application. The
* initial window size is given by the defined camera size. The window
* is not given a title as we set it during Init3D() with information
* about the version of RenderWare being used.
*/
RECT rect;
rect.left = rect.top = 0;
rect.right = RsGlobal.maximumWidth;
rect.bottom = RsGlobal.maximumHeight;
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
return CreateWindow(AppClassName, RsGlobal.appName,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
rect.right - rect.left, rect.bottom - rect.top,
(HWND)NULL, (HMENU)NULL, (HINSTANCE)instance, NULL);
}
_TODO("")
//_GetVideoMemInfo 0x580F30
/*
*****************************************************************************
*/
typedef HRESULT(WINAPI * DIRECTDRAWCREATEEX)( GUID*, VOID**, REFIID, IUnknown* );
//-----------------------------------------------------------------------------
// Name: GetDXVersion()
// Desc: This function returns the DirectX version number as follows:
// 0x0000 = No DirectX installed
// 0x0700 = At least DirectX 7 installed.
// 0x0800 = At least DirectX 8 installed.
//
// Please note that this code is intended as a general guideline. Your
// app will probably be able to simply query for functionality (via
// QueryInterface) for one or two components.
//
// Please also note:
// "if( dwDXVersion != 0x500 ) return FALSE;" is VERY BAD.
// "if( dwDXVersion < 0x500 ) return FALSE;" is MUCH BETTER.
// to ensure your app will run on future releases of DirectX.
//-----------------------------------------------------------------------------
DWORD GetDXVersion()
{
DIRECTDRAWCREATEEX DirectDrawCreateEx = NULL;
HINSTANCE hDDrawDLL = NULL;
HINSTANCE hD3D8DLL = NULL;
HINSTANCE hDPNHPASTDLL = NULL;
DWORD dwDXVersion = 0;
//HRESULT hr;
// First see if DDRAW.DLL even exists.
hDDrawDLL = LoadLibrary( "DDRAW.DLL" );
if( hDDrawDLL == NULL )
{
dwDXVersion = 0;
OutputDebugString( "Couldn't LoadLibrary DDraw\r\n" );
return dwDXVersion;
}
//-------------------------------------------------------------------------
// DirectX 7.0 Checks
//-------------------------------------------------------------------------
// Check for DirectX 7 by creating a DDraw7 object
LPDIRECTDRAW7 pDD7;
DirectDrawCreateEx = (DIRECTDRAWCREATEEX)GetProcAddress( hDDrawDLL,
"DirectDrawCreateEx" );
if( NULL == DirectDrawCreateEx )
{
FreeLibrary( hDDrawDLL );
OutputDebugString( "Couldn't GetProcAddress DirectDrawCreateEx\r\n" );
return dwDXVersion;
}
if( FAILED( DirectDrawCreateEx( NULL, (VOID**)&pDD7, IID_IDirectDraw7,
NULL ) ) )
{
FreeLibrary( hDDrawDLL );
OutputDebugString( "Couldn't DirectDrawCreateEx\r\n" );
return dwDXVersion;
}
// DDraw7 was created successfully. We must be at least DX7.0
dwDXVersion = 0x700;
pDD7->Release();
//-------------------------------------------------------------------------
// DirectX 8.0 Checks
//-------------------------------------------------------------------------
// Simply see if D3D8.dll exists.
hD3D8DLL = LoadLibrary( "D3D8.DLL" );
if( hD3D8DLL == NULL )
{
FreeLibrary( hDDrawDLL );
OutputDebugString( "Couldn't LoadLibrary D3D8.DLL\r\n" );
return dwDXVersion;
}
// D3D8.dll exists. We must be at least DX8.0
dwDXVersion = 0x800;
//-------------------------------------------------------------------------
// DirectX 8.1 Checks
//-------------------------------------------------------------------------
// Simply see if dpnhpast.dll exists.
hDPNHPASTDLL = LoadLibrary( "dpnhpast.dll" );
if( hDPNHPASTDLL == NULL )
{
FreeLibrary( hDPNHPASTDLL );
OutputDebugString( "Couldn't LoadLibrary dpnhpast.dll\r\n" );
return dwDXVersion;
}
// dpnhpast.dll exists. We must be at least DX8.1
dwDXVersion = 0x801;
//-------------------------------------------------------------------------
// End of checking for versions of DirectX
//-------------------------------------------------------------------------
// Close open libraries and return
FreeLibrary( hDDrawDLL );
FreeLibrary( hD3D8DLL );
return dwDXVersion;
}
/*
*****************************************************************************
*/
static char cpuvendor[16] = "UnknownVendr";
__declspec(naked) const char * _psGetCpuVendr()
{
__asm
{
push ebx
xor eax, eax
cpuid
mov dword ptr [cpuvendor+0], ebx
mov dword ptr [cpuvendor+4], edx
mov dword ptr [cpuvendor+8], ecx
mov eax, offset cpuvendor
pop ebx
retn
}
}
/*
*****************************************************************************
*/
__declspec(naked) RwUInt32 _psGetCpuFeatures()
{
__asm
{
mov eax, 1
cpuid
mov eax, edx
retn
}
}
/*
*****************************************************************************
*/
__declspec(naked) RwUInt32 _psGetCpuFeaturesEx()
{
__asm
{
mov eax, 80000000h
cpuid
cmp eax, 80000000h
jbe short _NOEX
mov eax, 80000001h
cpuid
mov eax, edx
jmp short _RETEX
_NOEX:
xor eax, eax
mov eax, eax
_RETEX:
retn
}
}
void _psPrintCpuInfo()
{
RwUInt32 features = _psGetCpuFeatures();
RwUInt32 FeaturesEx = _psGetCpuFeaturesEx();
debug("Running on a %s", _psGetCpuVendr());
if ( features & 0x800000 )
debug("with MMX");
if ( features & 0x2000000 )
debug("with SSE");
if ( FeaturesEx & 0x80000000 )
debug("with 3DNow");
}
/*
*****************************************************************************
*/
#ifdef UNDER_CE
#define CMDSTR LPWSTR
#else
#define CMDSTR LPSTR
#endif
/*
*****************************************************************************
*/
RwBool
psInitialise(void)
{
PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0;
RsGlobal.ps = &PsGlobal;
PsGlobal.fullScreen = FALSE;
PsGlobal.diInterface = NULL;
PsGlobal.diMouse = NULL;
PsGlobal.diDevice1 = NULL;
PsGlobal.diDevice2 = NULL;
CFileMgr::Initialise();
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
FrontEndMenuManager.LoadSettings();
gGameState = GS_START_UP;
_psPrintCpuInfo();
OSVERSIONINFO verInfo;
verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&verInfo);
_dwOperatingSystemVersion = 0;
if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
{
if ( verInfo.dwMajorVersion == 4 )
{
debug("Operating System is WinNT\n");
_dwOperatingSystemVersion = oS_WINNT;
}
else if ( verInfo.dwMajorVersion == 5 )
{
debug("Operating System is Win2000\n");
_dwOperatingSystemVersion = OS_WIN2000;
}
else if ( verInfo.dwMajorVersion > 5 )
{
debug("Operating System is WinXP or greater\n");
_dwOperatingSystemVersion = OS_WINXP;
}
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
}
else
{
debug("Operating System is Win95\n");
_dwOperatingSystemVersion = OS_WIN95;
}
}
dwDXVersion = GetDXVersion();
debug("DirectX version 0x%x\n", dwDXVersion);
if ( _dwOperatingSystemVersion == OS_WIN95 )
{
MessageBoxW(NULL,
(LPCWSTR)TheText.Get("WIN_95"), // Grand Theft Auto III cannot run on Windows 95
(LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
MB_OK);
return FALSE;
}
if ( dwDXVersion < 0x801 )
{
MessageBoxW(NULL,
(LPCWSTR)TheText.Get("WIN_DX"), // Grand Theft Auto III requires at least DirectX version 8.1
(LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
MB_OK);
return FALSE;
}
MEMORYSTATUS memstats;
GlobalMemoryStatus(&memstats);
_dwMemTotalPhys = memstats.dwTotalPhys;
_dwMemAvailPhys = memstats.dwAvailPhys;
_dwMemTotalVirtual = memstats.dwTotalVirtual;
_dwMemAvailVirtual = memstats.dwAvailVirtual;
_GetVideoMemInfo(&_dwMemTotalVideo, &_dwMemAvailVideo);
debug("Physical memory size %d\n", _dwMemTotalPhys);
debug("Available physical memory %d\n", _dwMemAvailPhys);
debug("Video memory size %d\n", _dwMemTotalVideo);
debug("Available video memory %d\n", _dwMemAvailVideo);
if ( _dwMemAvailVideo < (12 * 1024 * 1024) /*12 MB*/ )
{
MessageBoxW(NULL,
(LPCWSTR)TheText.Get("WIN_VDM"), // Grand Theft Auto III requires at least 12MB of available video memory
(LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
MB_OK);
return FALSE;
}
TheText.Unload();
return TRUE;
}
/*
*****************************************************************************
*/
void
psTerminate(void)
{
return;
}
/*
*****************************************************************************
*/
static RwChar **_VMList;
RwInt32 _psGetNumVideModes()
{
return RwEngineGetNumVideoModes();
}
/*
*****************************************************************************
*/
RwBool _psFreeVideoModeList()
{
RwInt32 numModes;
RwInt32 i;
numModes = _psGetNumVideModes();
if ( _VMList == NULL )
return TRUE;
for ( i = 0; i < numModes; i++ )
{
RwFree(_VMList[i]);
}
RwFree(_VMList);
_VMList = NULL;
return TRUE;
}
/*
*****************************************************************************
*/
RwChar **_psGetVideoModeList()
{
RwInt32 numModes;
RwInt32 i;
if ( _VMList != NULL )
{
return _VMList;
}
numModes = RwEngineGetNumVideoModes();
_VMList = (RwChar **)RwCalloc(numModes, sizeof(RwChar*));
for ( i = 0; i < numModes; i++ )
{
RwVideoMode vm;
RwEngineGetVideoModeInfo(&vm, i);
if ( vm.flags & rwVIDEOMODEEXCLUSIVE )
{
if ( vm.width >= 640
&& vm.height >= 480
&& (vm.width == 640
&& vm.height == 480)
|| !(vm.flags & rwVIDEOMODEEXCLUSIVE)
|| (_dwMemTotalVideo - vm.depth * vm.height * vm.width / 8) > (12 * 1024 * 1024)/*12 MB*/ )
{
_VMList[i] = (RwChar*)RwCalloc(100, sizeof(RwChar));
rwsprintf(_VMList[i],"%lu X %lu X %lu", vm.width, vm.height, vm.depth);
}
else
_VMList[i] = NULL;
}
else
_VMList[i] = NULL;
}
return _VMList;
}
/*
*****************************************************************************
*/
void _psSelectScreenVM(RwInt32 videoMode)
{
RwTexDictionarySetCurrent( NULL );
FrontEndMenuManager.UnloadTextures();
if ( !_psSetVideoMode(RwEngineGetCurrentSubSystem(), videoMode) )
{
RsGlobal.quit = TRUE;
ShowWindow(PSGLOBAL(window), SW_HIDE);
MessageBoxW(NULL,
(LPCWSTR)TheText.Get("WIN_RSZ"), // Failed to select new screen resolution
(LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
MB_OK);
}
else
FrontEndMenuManager.LoadAllTextures();
}
/*
*****************************************************************************
*/
HRESULT WaitForState(FILTER_STATE State)
{
HRESULT hr;
// Make sure we have switched to the required state
LONG lfs;
do
{
hr = pMC->GetState(10, &lfs);
} while (State != lfs);
return hr;
}
/*
*****************************************************************************
*/
HRESULT HandleGraphEvent(void)
{
LONG evCode, evParam1, evParam2;
HRESULT hr=S_OK;
// Process all queued events
while(SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *) &evParam1,
(LONG_PTR *) &evParam2, 0)))
{
// Free memory associated with callback, since we're not using it
hr = pME->FreeEventParams(evCode, evParam1, evParam2);
// If this is the end of the clip, reset to beginning
if(EC_COMPLETE == evCode)
{
switch ( gGameState )
{
case GS_LOGO_MPEG:
gGameState = GS_INIT_INTRO_MPEG;
break;
case GS_INTRO_MPEG:
gGameState = GS_INIT_ONCE;
break;
default:
break;
}
pME->SetNotifyWindow((OAHWND)NULL, 0, 0);
}
}
return hr;
}
/*
*****************************************************************************
*/
LRESULT CALLBACK
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
{
POINTS points;
static BOOL noMemory = FALSE;
switch( message )
{
case WM_SETCURSOR:
{
ShowCursor(FALSE);
SetCursor(NULL);
break; // is this correct ?
}
case WM_SIZE:
{
RwRect r;
r.x = 0;
r.y = 0;
r.w = LOWORD(lParam);
r.h = HIWORD(lParam);
if (RwInitialised && r.h > 0 && r.w > 0)
{
RsEventHandler(rsCAMERASIZE, &r);
if (r.w != LOWORD(lParam) && r.h != HIWORD(lParam))
{
WINDOWPLACEMENT wp;
/* failed to create window of required size */
noMemory = TRUE;
/* stop re-sizing */
ReleaseCapture();
/* handle maximised window */
GetWindowPlacement(window, &wp);
if (wp.showCmd == SW_SHOWMAXIMIZED)
{
SendMessage(window, WM_WINDOWPOSCHANGED, 0, 0);
}
}
else
{
noMemory = FALSE;
}
}
return 0L;
}
case WM_SIZING:
{
/*
* Handle event to ensure window contents are displayed during re-size
* as this can be disabled by the user, then if there is not enough
* memory things don't work.
*/
RECT *newPos = (LPRECT) lParam;
RECT rect;
/* redraw window */
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
/* Manually resize window */
rect.left = rect.top = 0;
rect.bottom = newPos->bottom - newPos->top;
rect.right = newPos->right - newPos->left;
SetWindowPos(window, HWND_TOP, rect.left, rect.top,
(rect.right - rect.left),
(rect.bottom - rect.top), SWP_NOMOVE);
return 0L;
}
case WM_LBUTTONDOWN:
{
SetCapture(window);
return 0L;
}
case WM_RBUTTONDOWN:
{
SetCapture(window);
return 0L;
}
case WM_MBUTTONDOWN:
{
SetCapture(window);
return 0L;
}
case WM_MOUSEWHEEL:
{
return 0L;
}
case WM_MOUSEMOVE:
{
points = MAKEPOINTS(lParam);
FrontEndMenuManager.m_nMouseTempPosX = points.x;
FrontEndMenuManager.m_nMouseTempPosY = points.y;
return 0L;
}
case WM_LBUTTONUP:
{
ReleaseCapture();
return 0L;
}
case WM_RBUTTONUP:
{
ReleaseCapture();
return 0L;
}
case WM_MBUTTONUP:
{
ReleaseCapture();
return 0L;
}
case WM_KEYDOWN:
{
RsKeyCodes ks;
if ( _InputTranslateKey(&ks, lParam, wParam) )
RsKeyboardEventHandler(rsKEYDOWN, &ks);
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
return 0L;
}
case WM_KEYUP:
{
RsKeyCodes ks;
if ( _InputTranslateKey(&ks, lParam, wParam) )
RsKeyboardEventHandler(rsKEYUP, &ks);
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
return 0L;
}
case WM_SYSKEYDOWN:
{
RsKeyCodes ks;
if ( _InputTranslateKey(&ks, lParam, wParam) )
RsKeyboardEventHandler(rsKEYDOWN, &ks);
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
return 0L;
}
case WM_SYSKEYUP:
{
RsKeyCodes ks;
if ( _InputTranslateKey(&ks, lParam, wParam) )
RsKeyboardEventHandler(rsKEYUP, &ks);
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
return 0L;
}
case WM_ACTIVATEAPP:
{
switch ( gGameState )
{
case GS_LOGO_MPEG:
case GS_INTRO_MPEG:
{
LONG state;
pMC->GetState(10, &state);
if ( !(BOOL)wParam ) // losing activation
{
if ( state == State_Running && pMC != NULL )
{
HRESULT hr = pMC->Pause();
if (hr == S_FALSE)
OutputDebugString("Failed to pause the MPEG");
else
WaitForState(State_Paused);
}
}
else
{
CenterVideo();
if ( state != State_Running && pMC != NULL )
{
HRESULT hr = pMC->Run();
if ( hr == S_FALSE )
OutputDebugString("Failed to run the MPEG");
else
{
WaitForState(State_Running);
SetFocus(PSGLOBAL(window));
}
}
}
break;
}
case GS_START_UP:
{
if ( !(BOOL)wParam && PSGLOBAL(fullScreen) ) // losing activation
startupDeactivate = TRUE;
break;
}
}
CPad::GetPad(0)->Clear(false);
CPad::GetPad(1)->Clear(false);
return 0L;
}
case WM_TIMER:
{
return 0L;
}
case WM_GRAPHNOTIFY:
{
if (gGameState == GS_INTRO_MPEG || gGameState == GS_LOGO_MPEG)
HandleGraphEvent();
break;
}
case WM_CLOSE:
case WM_DESTROY:
{
/*
* Quit message handling.
*/
ClipCursor(NULL);
_InputShutdown();
PostQuitMessage(0);
return 0L;
}
case WM_DEVICECHANGE:
{
if( wParam == DBT_DEVICEREMOVECOMPLETE )
{
PDEV_BROADCAST_HDR pDev = (PDEV_BROADCAST_HDR)lParam;
if (pDev->dbch_devicetype != DBT_DEVTYP_VOLUME)
break;
if ( DMAudio.IsAudioInitialised() )
{
PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDev;
if ( pVol->dbcv_flags & DBTF_MEDIA )
{
Char c = DMAudio.GetCDAudioDriveLetter();
if ( c >= 'A' && pVol->dbcv_unitmask & (1 << (c - 'A')) )
{
OutputDebugString("About to check CD drive...");
while ( true )
{
FrontEndMenuManager.WaitForUserCD();
if ( !FrontEndMenuManager.m_bQuitGameNoCD )
{
if ( DMAudio.CheckForAnAudioFileOnCD() )
{
OutputDebugString("GTA3 Audio CD has been inserted");
break;
}
}
else
{
OutputDebugString("Exiting game as Audio CD was not inserted");
break;
}
}
}
}
}
}
break;
}
}
/*
* Let Windows handle all other messages.
*/
return DefWindowProc(window, message, wParam, lParam);
}
/*
*****************************************************************************
*/
RwBool IsForegroundApp()
{
return !!ForegroundApp;
}
_TODO("")
//GetBestRefreshRate(uint,uint,uint) 00581CB0
/*
*****************************************************************************
*/
RwBool
psSelectDevice()
{
RwVideoMode vm;
RwInt32 subSysNum;
RwInt32 AutoRenderer = 0;
RwBool modeFound = FALSE;
if ( !useDefault )
{
GnumSubSystems = RwEngineGetNumSubSystems();
if ( !GnumSubSystems )
{
return FALSE;
}
/* Just to be sure ... */
GnumSubSystems = (GnumSubSystems > MAX_SUBSYSTEMS) ? MAX_SUBSYSTEMS : GnumSubSystems;
/* Get the names of all the sub systems */
for (subSysNum = 0; subSysNum < GnumSubSystems; subSysNum++)
{
RwEngineGetSubSystemInfo(&GsubSysInfo[subSysNum], subSysNum);
}
/* Get the default selection */
GcurSel = RwEngineGetCurrentSubSystem();
}
/* Set the driver to use the correct sub system */
if (!RwEngineSetSubSystem(GcurSel))
{
return FALSE;
}
if ( !useDefault )
{
if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode )
{
FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode;
}
else
{
while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() )
{
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
if ( defaultFullscreenRes && vm.width != 640
|| vm.height != 480
|| vm.depth != 16
|| !(vm.flags & rwVIDEOMODEEXCLUSIVE) )
++GcurSelVM;
else
modeFound = TRUE;
}
if ( !modeFound )
{
MessageBox(NULL, "Cannot find 640x480 video mode", "GTA3", MB_OK);
return FALSE;
}
}
}
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
FrontEndMenuManager.m_nCurrOption = 0;
/* Set up the video mode and set the apps window
* dimensions to match */
if (!RwEngineSetVideoMode(GcurSelVM))
{
return FALSE;
}
if (vm.flags & rwVIDEOMODEEXCLUSIVE)
{
debug("%dx%dx%d", vm.width, vm.height, vm.depth);
RwUInt32 refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth);
if ( refresh != (RwUInt32)-1 )
{
debug("refresh %d", refresh);
RwD3D8EngineSetRefreshRate(refresh);
}
}
if (vm.flags & rwVIDEOMODEEXCLUSIVE)
{
RsGlobal.maximumWidth = vm.width;
RsGlobal.maximumHeight = vm.height;
RsGlobal.width = vm.width;
RsGlobal.height = vm.height;
PSGLOBAL(fullScreen) = TRUE;
}
return TRUE;
}
/*
*****************************************************************************
*/
RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode)
{
RwInitialised = FALSE;
RsEventHandler(rsRWTERMINATE, NULL);
GcurSel = subSystem;
GcurSelVM = videoMode;
useDefault = TRUE;
if ( RsEventHandler(rsRWINITIALISE, PSGLOBAL(window)) == rsEVENTERROR )
return FALSE;
RwInitialised = TRUE;
useDefault = FALSE;
RwRect r;
r.x = 0;
r.y = 0;
r.w = RsGlobal.maximumWidth;
r.h = RsGlobal.maximumHeight;
RsEventHandler(rsCAMERASIZE, &r);
return TRUE;
}
/*
*****************************************************************************
*/
static RwChar **
CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
{
RwInt32 numArgs = 0;
RwBool inArg, inString;
RwInt32 i, len;
RwChar *res, *str, **aptr;
len = strlen(cmdLine);
/*
* Count the number of arguments...
*/
inString = FALSE;
inArg = FALSE;
for(i=0; i<=len; i++)
{
if( cmdLine[i] == '"' )
{
inString = !inString;
}
if( (cmdLine[i] <= ' ' && !inString) || i == len )
{
if( inArg )
{
inArg = FALSE;
numArgs++;
}
}
else if( !inArg )
{
inArg = TRUE;
}
}
/*
* Allocate memory for result...
*/
res = (RwChar *)malloc(sizeof(RwChar *) * numArgs + len + 1);
str = res + sizeof(RwChar *) * numArgs;
aptr = (RwChar **)res;
strcpy(str, cmdLine);
/*
* Walk through cmdLine again this time setting pointer to each arg...
*/
inArg = FALSE;
inString = FALSE;
for(i=0; i<=len; i++)
{
if( cmdLine[i] == '"' )
{
inString = !inString;
}
if( (cmdLine[i] <= ' ' && !inString) || i == len )
{
if( inArg )
{
if( str[i-1] == '"' )
{
str[i-1] = '\0';
}
else
{
str[i] = '\0';
}
inArg = FALSE;
}
}
else if( !inArg && cmdLine[i] != '"' )
{
inArg = TRUE;
*aptr++ = &str[i];
}
}
*argCount = numArgs;
return (RwChar **)res;
}
/*
*****************************************************************************
*/
void InitialiseLanguage()
{
#pragma warning( push )
#pragma warning( disable : 4302)
WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
WORD primLayout = PRIMARYLANGID(GetKeyboardLayout(0));
WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
WORD subLayout = SUBLANGID(GetKeyboardLayout(0));
#pragma warning( pop )
if ( primUserLCID == LANG_GERMAN
|| primSystemLCID == LANG_GERMAN
|| primLayout == LANG_GERMAN )
{
CGame::nastyGame = false;
CMenuManager::m_PrefsAllowNastyGame = false;
CGame::germanGame = true;
}
if ( primUserLCID == LANG_FRENCH
|| primSystemLCID == LANG_FRENCH
|| primLayout == LANG_FRENCH )
{
CGame::nastyGame = false;
CMenuManager::m_PrefsAllowNastyGame = false;
CGame::frenchGame = true;
}
if ( subUserLCID == SUBLANG_ENGLISH_AUS
|| subSystemLCID == SUBLANG_ENGLISH_AUS
|| subLayout == SUBLANG_ENGLISH_AUS )
CGame::noProstitutes = true;
Int32 lang;
switch ( primSystemLCID )
{
case LANG_GERMAN:
{
lang = LANG_GERMAN;
break;
}
case LANG_FRENCH:
{
lang = LANG_FRENCH;
break;
}
case LANG_SPANISH:
{
lang = LANG_SPANISH;
break;
}
case LANG_ITALIAN:
{
lang = LANG_ITALIAN;
break;
}
default:
{
lang = ( subSystemLCID == SUBLANG_ENGLISH_AUS ) ? -99 : LANG_ENGLISH;
break;
}
}
CMenuManager::OS_Language = primUserLCID;
switch ( lang )
{
case LANG_GERMAN:
{
CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
break;
}
case LANG_SPANISH:
{
CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
break;
}
case LANG_FRENCH:
{
CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
break;
}
case LANG_ITALIAN:
{
CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
break;
}
default:
{
CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
break;
}
}
TheText.Unload();
TheText.Load();
}
/*
*****************************************************************************
*/
HRESULT CenterVideo(void)
{
HRESULT hr = S_OK;
RECT rect;
GetClientRect(PSGLOBAL(window), &rect);
JIF(pVW->SetWindowPosition(rect.left, rect.top, rect.right, rect.bottom));
JIF(pVW->put_MessageDrain((OAHWND) PSGLOBAL(window)));
SetFocus(PSGLOBAL(window));
return hr;
}
/*
*****************************************************************************
*/
HRESULT PlayMovieInWindow(int cmdShow, LPTSTR szFile)
{
WCHAR wFileName[256];
HRESULT hr;
// Clear open dialog remnants before calling RenderFile()
UpdateWindow(PSGLOBAL(window));
// Convert filename to wide character string
MultiByteToWideChar(CP_ACP, 0, szFile, -1, wFileName, sizeof(wFileName) - 1);
// Initialize COM
JIF(CoInitialize(NULL));
// Get the interface for DirectShow's GraphBuilder
JIF(CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC,
IID_IGraphBuilder, (void **)&pGB));
if(SUCCEEDED(hr))
{
// Have the graph builder construct its the appropriate graph automatically
JIF(pGB->RenderFile(&wFileName[0], NULL));
// QueryInterface for DirectShow interfaces
JIF(pGB->QueryInterface(IID_IMediaControl, (void **)&pMC));
JIF(pGB->QueryInterface(IID_IMediaEventEx, (void **)&pME));
JIF(pGB->QueryInterface(IID_IMediaSeeking, (void **)&pMS));
// Query for video interfaces, which may not be relevant for audio files
JIF(pGB->QueryInterface(IID_IVideoWindow, (void **)&pVW));
JIF(pVW->put_Owner((OAHWND) PSGLOBAL(window)));
JIF(pVW->put_WindowStyle(WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN));
// Have the graph signal event via window callbacks for performance
JIF(pME->SetNotifyWindow((OAHWND)PSGLOBAL(window), WM_GRAPHNOTIFY, 0));
CenterVideo();
// Run the graph to play the media file
JIF(pMC->Run());
SetFocus(PSGLOBAL(window));
}
if(FAILED(hr))
CloseClip();
return hr;
}
/*
*****************************************************************************
*/
void CloseInterfaces(void)
{
// Release and zero DirectShow interfaces
SAFE_RELEASE(pME);
SAFE_RELEASE(pMS);
SAFE_RELEASE(pMC);
SAFE_RELEASE(pVW);
SAFE_RELEASE(pGB);
}
/*
*****************************************************************************
*/
void CloseClip(void)
{
HRESULT hr;
// Stop playback
if(pMC)
hr = pMC->Stop();
// Free DirectShow interfaces
CloseInterfaces();
}
/*
*****************************************************************************
*/
void HandleExit()
{
MSG message;
while ( PeekMessage(&message, NULL, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
{
if( message.message == WM_QUIT )
{
RsGlobal.quit = TRUE;
}
else
{
TranslateMessage(&message);
DispatchMessage(&message);
}
}
}
/*
*****************************************************************************
*/
int PASCAL
_WinMain(HINSTANCE instance,
HINSTANCE prevInstance __RWUNUSED__,
CMDSTR cmdLine,
int cmdShow)
{
MSG message;
RwV2d pos;
RwInt32 argc, i;
RwChar **argv;
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, NULL, SPIF_SENDCHANGE);
/*
* Initialize the platform independent data.
* This will in turn initialize the platform specific data...
*/
if( RsEventHandler(rsINITIALISE, NULL) == rsEVENTERROR )
{
return FALSE;
}
/*
* Register the window class...
*/
if( !InitApplication(instance) )
{
return FALSE;
}
/*
* Get proper command line params, cmdLine passed to us does not
* work properly under all circumstances...
*/
cmdLine = GetCommandLine();
/*
* Parse command line into standard (argv, argc) parameters...
*/
argv = CommandLineToArgv(cmdLine, &argc);
/*
* Parse command line parameters (except program name) one at
* a time BEFORE RenderWare initialization...
*/
for(i=1; i<argc; i++)
{
RsEventHandler(rsPREINITCOMMANDLINE, argv[i]);
}
/*
* Create the window...
*/
PSGLOBAL(window) = InitInstance(instance);
if( PSGLOBAL(window) == NULL )
{
return FALSE;
}
PSGLOBAL(instance) = instance;
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
if ( _InputInitialise() == S_OK )
{
_InputInitialiseMouse();
_InputInitialiseJoys();
}
ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP);
SetWindowPos(PSGLOBAL(window), 0, 0, 0, 0, 0,
SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|
SWP_FRAMECHANGED);
/*
* Initialize the 3D (RenderWare) components of the app...
*/
if( rsEVENTERROR == RsEventHandler(rsRWINITIALISE, PSGLOBAL(window)) )
{
DestroyWindow(PSGLOBAL(window));
RsEventHandler(rsTERMINATE, NULL);
return FALSE;
}
/*
* Parse command line parameters (except program name) one at
* a time AFTER RenderWare initialization...
*/
for(i=1; i<argc; i++)
{
RsEventHandler(rsCOMMANDLINE, argv[i]);
}
/*
* Force a camera resize event...
*/
{
RwRect r;
r.x = 0;
r.y = 0;
r.w = RsGlobal.maximumWidth;
r.h = RsGlobal.maximumHeight;
RsEventHandler(rsCAMERASIZE, &r);
}
SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, FALSE, NULL, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETPOWEROFFACTIVE, FALSE, NULL, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETLOWPOWERACTIVE, FALSE, NULL, SPIF_SENDCHANGE);
STICKYKEYS SavedStickyKeys;
SavedStickyKeys.cbSize = sizeof(STICKYKEYS);
SystemParametersInfo(SPI_GETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
STICKYKEYS NewStickyKeys;
NewStickyKeys.cbSize = sizeof(STICKYKEYS);
NewStickyKeys.dwFlags = SKF_TWOKEYSOFF;
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
/*
* Show the window, and refresh it...
*/
ShowWindow(PSGLOBAL(window), cmdShow);
UpdateWindow(PSGLOBAL(window));
{
CFileMgr::SetDirMyDocuments();
Int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
if ( gta3set )
{
ControlsManager.LoadSettings(gta3set);
CFileMgr::CloseFile(gta3set);
}
CFileMgr::SetDir("");
}
SetErrorMode(SEM_FAILCRITICALERRORS);
while ( TRUE )
{
RwInitialised = TRUE;
/*
* Set the initial mouse position...
*/
pos.x = RsGlobal.maximumWidth * 0.5f;
pos.y = RsGlobal.maximumHeight * 0.5f;
RsMouseSetPos(&pos);
WINDOWPLACEMENT wp;
wp.length = sizeof(WINDOWPLACEMENT);
/*
* Enter the message processing loop...
*/
while( !RsGlobal.quit && !FrontEndMenuManager.m_bStartGameLoading )
{
if( PeekMessage(&message, NULL, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
{
if( message.message == WM_QUIT )
{
break;
}
else
{
TranslateMessage(&message);
DispatchMessage(&message);
}
}
else if( ForegroundApp )
{
switch ( gGameState )
{
case GS_START_UP:
{
gGameState = GS_INIT_LOGO_MPEG;
break;
}
case GS_INIT_LOGO_MPEG:
{
if ( !startupDeactivate )
PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
gGameState = GS_LOGO_MPEG;
break;
}
case GS_LOGO_MPEG:
{
CPad::UpdatePads();
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetExtEnterJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
++gGameState;
else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetTabJustDown() )
++gGameState;
}
case GS_INIT_INTRO_MPEG:
{
CloseClip();
CoUninitialize();
if ( CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN )
PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
else
PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
gGameState = GS_INTRO_MPEG;
break;
}
case GS_INTRO_MPEG:
{
CPad::UpdatePads();
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetExtEnterJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
++gGameState;
else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetTabJustDown() )
++gGameState;
}
case GS_INIT_ONCE:
{
CloseClip();
CoUninitialize();
LoadingScreen(NULL, NULL, "loadsc0");
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
gGameState = GS_INIT_FRONTEND;
break;
}
case GS_INIT_FRONTEND:
{
LoadingScreen(NULL, NULL, "loadsc0");
FrontEndMenuManager.m_bGameNotLoaded = true;
CMenuManager::m_bStartUpFrontEndRequested = true;
if ( defaultFullscreenRes )
{
defaultFullscreenRes = 0;
FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM;
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
}
gGameState = GS_FRONTEND;
break;
}
case GS_FRONTEND:
{
GetWindowPlacement(PSGLOBAL(window), &wp);
if ( wp.showCmd != SW_SHOWMINIMIZED )
RsEventHandler(rsFRONTENDIDLE, NULL);
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame )
gGameState = GS_INIT_PLAYING_GAME;
if ( FrontEndMenuManager.m_bLoadingSavedGame )
{
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
gGameState = GS_PLAYING_GAME;
}
break;
}
case GS_INIT_PLAYING_GAME:
{
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
gGameState = GS_PLAYING_GAME;
break;
}
case GS_PLAYING_GAME:
{
Float ms = (Float)CTimer::GetCurrentTimeInCycles() / (Float)CTimer::GetCyclesPerMillisecond();
if ( RwInitialised )
{
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (Float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsIDLE, (void *)TRUE);
}
break;
}
}
}
else
{
if ( RwCameraBeginUpdate(Scene.camera) )
{
RwCameraEndUpdate(Scene.camera);
ForegroundApp = TRUE;
RsEventHandler(rsACTIVATE, (void *)TRUE);
}
WaitMessage();
}
}
/*
* About to shut down - block resize events again...
*/
RwInitialised = FALSE;
FrontEndMenuManager.UnloadTextures();
if ( !FrontEndMenuManager.m_bStartGameLoading )
break;
CPad::ResetCheats();
CPad::StopPadsShaking();
DMAudio.ChangeMusicMode(_TODOCONST(3));
CTimer::Stop();
if ( FrontEndMenuManager.m_bLoadingSavedGame )
{
CGame::ShutDownForRestart();
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(_TODOCONST(1));
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
FrontEndMenuManager.m_bLoadingSavedGame = false;
}
else
{
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
CTimer::Stop();
if ( FrontEndMenuManager.m_bFirstTime == true )
gGameState = GS_INIT_FRONTEND;
else
gGameState = GS_INIT_PLAYING_GAME;
}
FrontEndMenuManager.m_bFirstTime = false;
FrontEndMenuManager.m_bStartGameLoading = false;
}
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
DMAudio.Terminate();
_psFreeVideoModeList();
/*
* Tidy up the 3D (RenderWare) components of the application...
*/
RsEventHandler(rsRWTERMINATE, NULL);
/*
* Kill the window...
*/
DestroyWindow(PSGLOBAL(window));
/*
* Free the platform dependent data...
*/
RsEventHandler(rsTERMINATE, NULL);
/*
* Free the argv strings...
*/
free(argv);
ShowCursor(TRUE);
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETPOWEROFFACTIVE, TRUE, NULL, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETLOWPOWERACTIVE, TRUE, NULL, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, TRUE, NULL, SPIF_SENDCHANGE);
SetErrorMode(0);
return message.wParam;
}
/*
*****************************************************************************
*/
_TODO("");
// _InputInitialise .text 005830D0 00000033 00000000 00000000 R . . . . . .
//_InputInitialiseMouse .text 00583110 00000073 00000004 00000000 R . . . . . .
//CapturePad(int) .text 00583190 000003E7 00000128 00000004 R . . . . . .
//_InputInitialiseJoys .text 00583580 000000EA 00000044 00000000 R . . . . . .
//_InputAddJoyStick .text 00583670 00000197 00000164 00000008 R . . . . . .
//_InputAddJoys .text 00583810 0000005B 00000004 00000000 R . . . . . .
//_InputGetMouseState .text 00583870 00000095 00000008 00000004 R . . . . T .
//_InputShutdown .text 00583910 00000021 00000004 00000000 R . . . . . .
//_InputEnumDevicesCallback .text 00583940 000000DB 00000008 00000004 R . . . . . .
//_InputTranslateKey .text 00583A20 0000039C 00000008 0000000C R . . . . T .
//_InputTranslateShiftKeyUpDown .text 00583DC0 00000088 00000004 00000004 R . . . . T .
//_InputTranslateShiftKey .text 00583E50 00000085 00000008 00000009 R . . . . T .
//_InputIsExtended .text 00583EE0 00000013 00000000 00000004 R . . . . . .
STARTPATCHES
InjectHook(0x580B70, _psCreateFolder, PATCH_JUMP);
InjectHook(0x580BB0, _psGetUserFilesFolder, PATCH_JUMP);
InjectHook(0x580C70, psCameraBeginUpdate, PATCH_JUMP);
InjectHook(0x580CA0, psCameraShowRaster, PATCH_JUMP);
InjectHook(0x580CE0, psTimer, PATCH_JUMP);
InjectHook(0x580D20, psMouseSetPos, PATCH_JUMP);
InjectHook(0x580E10, psGetMemoryFunctions, PATCH_JUMP);
InjectHook(0x580E20, psInstallFileSystem, PATCH_JUMP);
InjectHook(0x580E30, psNativeTextureSupport, PATCH_JUMP);
InjectHook(0x580E40, InitApplication, PATCH_JUMP);
InjectHook(0x580EB0, InitInstance, PATCH_JUMP);
InjectHook(0x580FA0, GetDXVersion, PATCH_JUMP);
InjectHook(0x5810C0, _psGetCpuVendr, PATCH_JUMP);
InjectHook(0x5810E0, _psGetCpuFeatures, PATCH_JUMP);
InjectHook(0x5810F0, _psGetCpuFeaturesEx, PATCH_JUMP);
InjectHook(0x581120, _psPrintCpuInfo, PATCH_JUMP);
InjectHook(0x581180, psInitialise, PATCH_JUMP);
InjectHook(0x581460, psTerminate, PATCH_JUMP);
InjectHook(0x581470, _psGetNumVideModes, PATCH_JUMP);
InjectHook(0x581480, _psFreeVideoModeList, PATCH_JUMP);
InjectHook(0x5814F0, _psGetVideoModeList, PATCH_JUMP);
InjectHook(0x581630, _psSelectScreenVM, PATCH_JUMP);
InjectHook(0x5816B0, WaitForState, PATCH_JUMP);
InjectHook(0x5816E0, HandleGraphEvent, PATCH_JUMP);
InjectHook(0x581790, MainWndProc, PATCH_JUMP);
InjectHook(0x581C90, IsForegroundApp, PATCH_JUMP);
InjectHook(0x581D80, psSelectDevice, PATCH_JUMP);
InjectHook(0x581F90, _psSetVideoMode, PATCH_JUMP);
InjectHook(0x582030, CommandLineToArgv, PATCH_JUMP);
InjectHook(0x582160, InitialiseLanguage, PATCH_JUMP);
InjectHook(0x5822F0, CenterVideo, PATCH_JUMP);
InjectHook(0x582380, PlayMovieInWindow, PATCH_JUMP);
InjectHook(0x5825E0, CloseInterfaces, PATCH_JUMP);
InjectHook(0x582680, CloseClip, PATCH_JUMP);
InjectHook(0x5826A0, HandleExit, PATCH_JUMP);
InjectHook(0x582710, _WinMain, PATCH_JUMP);
ENDPATCHES