blob: fb8fd3a8491308b4111c2e73d0ff0fea392d7a4e (
plain) (
tree)
|
|
#pragma once
#include "Weapon.h"
class CEntity;
class CBulletInfo
{
eWeaponType m_eWeaponType;
CEntity* m_pSource;
float m_fTimer; // big mistake
bool m_bInUse;
CVector m_vecPosition;
CVector m_vecSpeed;
int16 m_nDamage;
public:
enum {
NUM_BULLETS = 100
};
static void Initialise(void);
static void Shutdown(void);
static bool AddBullet(CEntity*, eWeaponType, CVector, CVector);
static void Update(void);
static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2);
};
|