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#pragma once
#include "common.h"
#include "Weapon.h"
#include "AnimManager.h"
class CWeaponInfo {
public:
eWeaponFire m_eWeaponFire;
float m_fRange;
uint32 m_nFiringRate;
uint32 m_nReload;
uint32 m_nAmountofAmmunition;
uint32 m_nDamage;
float m_fSpeed;
float m_fRadius;
float m_fLifespan;
float m_fSpread;
CVector m_vecFireOffset;
AnimationId m_AnimToPlay;
AnimationId m_Anim2ToPlay;
float m_fAnimLoopStart;
float m_fAnimLoopEnd;
float m_fAnimFrameFire;
float m_fAnim2FrameFire;
int32 m_nModelId;
// flags
uint8 m_bUseGravity : 1;
uint8 m_bSlowsDown : 1;
uint8 m_bDissipates : 1;
uint8 m_bRandSpeed : 1;
uint8 m_bExpands : 1;
uint8 m_bExplodes : 1;
uint8 m_bCanAim : 1;
uint8 m_bCanAimWithArm : 1;
uint8 m_b1stPerson : 1;
uint8 m_bHeavy : 1;
uint8 m_bThrow : 1;
uint8 stuff;
static CWeaponInfo (&ms_apWeaponInfos)[14];
static CWeaponInfo *GetWeaponInfo(eWeaponType weaponType);
};
static_assert(sizeof(CWeaponInfo) == 0x54, "CWeaponInfo: error");
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