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authorSergeanur <s.anureev@yandex.ua>2021-05-10 01:43:55 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-24 20:32:43 +0200
commit0f6583560dfec7c2bd6092f139cfef4a39fd7583 (patch)
tree022c378103008a35c5f0679a96bea86916e5b668
parentUse some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/RoadBlocks.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 16627b17..c22bebaa 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -80,9 +80,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
CPedPlacement::FindZCoorForPed(&posForZ);
pCopPed->SetPosition(posForZ);
- CVector vecSavedPos = pCopPed->GetPosition();
- pCopPed->GetMatrix().SetRotate(0.0f, 0.0f, -HALFPI);
- pCopPed->GetMatrix().GetPosition() += vecSavedPos;
+ pCopPed->SetOrientation(0.0f, 0.0f, -HALFPI);
pCopPed->m_bIsDisabledCop = true;
pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true;