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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-08-16 19:02:40 +0200 |
---|---|---|
committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-08-16 19:02:40 +0200 |
commit | 8641e9d0bb123580a7a8b701a72c1a813503bc9a (patch) | |
tree | be236ef46d2f585da1c266597637151fc80ae55d | |
parent | Fix ped comments playing at full volume behind the wall (diff) | |
parent | Use svcGetInfo definitions from libnx (diff) | |
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Diffstat (limited to '')
37 files changed, 470 insertions, 22 deletions
diff --git a/.github/workflows/build-switch.yml b/.github/workflows/build-switch.yml new file mode 100644 index 00000000..46e1d501 --- /dev/null +++ b/.github/workflows/build-switch.yml @@ -0,0 +1,28 @@ +name: re3 cmake devkitA64 (Nintendo Switch) +on: + pull_request: + push: + release: + types: published +jobs: + build-nintendo-switch: + runs-on: ubuntu-latest + container: devkitpro/devkita64:latest + steps: + - uses: actions/checkout@v2 + with: + submodules: 'true' + - name: "Build files" + run: | + /opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -S. -Bbuild -DRE3_AUDIO=OAL -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=GLFW -DRE3_WITH_OPUS=False -DRE3_VENDORED_LIBRW=True -DRE3_INSTALL=True + cmake --build build --parallel + - name: "Create binary package (cpack)" + working-directory: ./build + run: | + cpack + - name: "Archive binary package (github artifacts)" + uses: actions/upload-artifact@v2 + with: + name: "switch-gl3" + path: build/*.zip + if-no-files-found: error diff --git a/.vscode/c_cpp_properties.json b/.vscode/c_cpp_properties.json index 327d8cc7..2ce82727 100644 --- a/.vscode/c_cpp_properties.json +++ b/.vscode/c_cpp_properties.json @@ -26,6 +26,24 @@ "compilerArgs": ["-ggdb"], "cStandard": "gnu11", "cppStandard": "gnu++14" + }, + { + "name": "devkitPro aarch64 (Nintendo Switch)", + "compilerPath": "${env:DEVKITPRO}/devkitA64/bin/aarch64-none-elf-g++", + "includePath": [ + "${default}", + "${env:DEVKITPRO}/portlibs/switch/include", + "${env:DEVKITPRO}/libnx/include" + ], + "intelliSenseMode": "gcc-arm64", + "cStandard": "gnu11", + "cppStandard": "gnu++11", + "defines": [ + "__SWITCH__", + "LIBRW", + "RW_GL3", + "AUDIO_OAL" + ] } ], "version": 4 diff --git a/.vscode/settings.json b/.vscode/settings.json index fee80960..98870ba1 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -2,8 +2,13 @@ "C_Cpp.default.cStandard": "gnu11", "C_Cpp.default.cppStandard": "gnu++14", "C_Cpp.default.includePath": [ + "src", "src/animation", "src/audio", + "src/audio/eax", + "src/audio/oal", + "src/buildings", + "src/collision", "src/control", "src/core", "src/entities", @@ -15,8 +20,9 @@ "src/peds", "src/renderer", "src/rw", - "src/save", - "src/skel", + "src/save/", + "src/skel/", + "src/skel/glfw", "src/text", "src/vehicles", "src/weapons", diff --git a/CMakeLists.txt b/CMakeLists.txt index 5396d3b4..adf3c29f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,15 +1,26 @@ -cmake_minimum_required(VERSION 3.8) +cmake_minimum_required(VERSION 3.14) set(EXECUTABLE re3) set(PROJECT RE3) project(${EXECUTABLE} C CXX) +set(${PROJECT}_AUTHOR "${PROJECT} Team") list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") include(GetGitRevisionDescription) get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR") message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}") +if(NINTENDO_SWITCH) + list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx") + include(NXFunctions) +endif() + +if(NOT COMMAND re3_platform_target) + function(re3_platform_target) + endfunction() +endif() + if(WIN32) set(${PROJECT}_AUDIOS "OAL" "MSS") else() @@ -66,6 +77,8 @@ if(${PROJECT}_INSTALL) set(os "-apple") elseif(UNIX) set(os "-linux") + elseif(NINTENDO_SWITCH) + set(os "-switch") else() set(compiler "-UNK") message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)") @@ -1,4 +1,4 @@ -<img src="https://github.com/GTAmodding/re3/blob/master/logo.png?raw=true" alt="re3 logo" width="200"> +<img src="https://github.com/GTAmodding/re3/blob/master/res/images/logo_1024.png?raw=true" alt="re3 logo" width="200"> [![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master) <a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> diff --git a/cmake/nx/NXFunctions.cmake b/cmake/nx/NXFunctions.cmake new file mode 100644 index 00000000..cf3f974b --- /dev/null +++ b/cmake/nx/NXFunctions.cmake @@ -0,0 +1,38 @@ +if(NOT COMMAND nx_generate_nacp) + message(FATAL_ERROR "The `nx_generate_nacp` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.") +endif() + +if(NOT COMMAND nx_create_nro) + message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.") +endif() + +set(CMAKE_EXECUTABLE_SUFFIX ".elf") + +function(re3_platform_target TARGET) + cmake_parse_arguments(RPT "INSTALL" "" "" ${ARGN}) + + get_target_property(TARGET_TYPE "${TARGET}" TYPE) + if(TARGET_TYPE STREQUAL "EXECUTABLE") + nx_generate_nacp(${TARGET}.nacp + NAME "${TARGET}" + AUTHOR "${${PROJECT}_AUTHOR}" + VERSION "1.0.0-${GIT_SHA1}" + ) + + nx_create_nro(${TARGET} + NACP ${TARGET}.nacp + ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg" + ) + + if(${PROJECT}_INSTALL AND RPT_INSTALL) + get_target_property(TARGET_OUTPUT_NAME ${TARGET} OUTPUT_NAME) + if(NOT TARGET_OUTPUT_NAME) + set(TARGET_OUTPUT_NAME "${TARGET}") + endif() + + install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_OUTPUT_NAME}.nro" + DESTINATION "." + ) + endif() + endif() +endfunction() diff --git a/gamefiles/TEXT/american.gxt b/gamefiles/TEXT/american.gxt Binary files differindex d4034411..d7b7c956 100644 --- a/gamefiles/TEXT/american.gxt +++ b/gamefiles/TEXT/american.gxt diff --git a/gamefiles/TEXT/french.gxt b/gamefiles/TEXT/french.gxt Binary files differindex 16c7a716..3dece994 100644 --- a/gamefiles/TEXT/french.gxt +++ b/gamefiles/TEXT/french.gxt diff --git a/gamefiles/TEXT/german.gxt b/gamefiles/TEXT/german.gxt Binary files differindex c3309d61..7f25bd05 100644 --- a/gamefiles/TEXT/german.gxt +++ b/gamefiles/TEXT/german.gxt diff --git a/gamefiles/TEXT/italian.gxt b/gamefiles/TEXT/italian.gxt Binary files differindex b30b74f4..5a060a9a 100644 --- a/gamefiles/TEXT/italian.gxt +++ b/gamefiles/TEXT/italian.gxt diff --git a/gamefiles/TEXT/polish.gxt b/gamefiles/TEXT/polish.gxt Binary files differindex d771427b..782f656d 100755 --- a/gamefiles/TEXT/polish.gxt +++ b/gamefiles/TEXT/polish.gxt diff --git a/gamefiles/TEXT/russian.gxt b/gamefiles/TEXT/russian.gxt Binary files differindex 0075c691..914f5b52 100644 --- a/gamefiles/TEXT/russian.gxt +++ b/gamefiles/TEXT/russian.gxt diff --git a/gamefiles/TEXT/spanish.gxt b/gamefiles/TEXT/spanish.gxt Binary files differindex 8980eb4d..cb884689 100644 --- a/gamefiles/TEXT/spanish.gxt +++ b/gamefiles/TEXT/spanish.gxt diff --git a/gamefiles/models/frontend_nsw.txd b/gamefiles/models/frontend_nsw.txd Binary files differnew file mode 100644 index 00000000..1379a1a7 --- /dev/null +++ b/gamefiles/models/frontend_nsw.txd diff --git a/gamefiles/models/nswbtns.txd b/gamefiles/models/nswbtns.txd Binary files differnew file mode 100644 index 00000000..0b1756ee --- /dev/null +++ b/gamefiles/models/nswbtns.txd diff --git a/logo.svg b/res/images/logo.svg index 9db8447c..9db8447c 100644 --- a/logo.svg +++ b/res/images/logo.svg diff --git a/logo.png b/res/images/logo_1024.png Binary files differindex 50ae8690..50ae8690 100644 --- a/logo.png +++ b/res/images/logo_1024.png diff --git a/res/images/logo_256.jpg b/res/images/logo_256.jpg Binary files differnew file mode 100644 index 00000000..595d2c3b --- /dev/null +++ b/res/images/logo_256.jpg diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 28090d7e..9cbd87a0 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -54,9 +54,13 @@ target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING) if(${PROJECT}_AUDIO STREQUAL "OAL") find_package(OpenAL REQUIRED) - target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR}) - target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY}) - target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS}) + if(TARGET OpenAL::OpenAL) + target_link_libraries(${EXECUTABLE} PRIVATE OpenAL::OpenAL) + else() + target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR}) + target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY}) + target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS}) + endif() target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL) elseif(${PROJECT}_AUDIO STREQUAL "MSS") find_package(MilesSDK REQUIRED) @@ -120,13 +124,19 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") ) endif() +if(NINTENDO_SWITCH) + set(${PROJECT}_C_CXX_EXTENSIONS ON) +else() + set(${PROJECT}_C_CXX_EXTENSIONS OFF) +endif() + set_target_properties(${EXECUTABLE} PROPERTIES C_STANDARD 11 - C_EXTENSIONS OFF + C_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS} C_STANDARD_REQUIRED ON CXX_STANDARD 11 - CXX_EXTENSIONS OFF + CXX_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS} CXX_STANDARD_REQUIRED ON ) @@ -140,3 +150,5 @@ if(${PROJECT}_INSTALL) install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL) endif() endif() + +re3_platform_target(${EXECUTABLE} INSTALL) diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index e72af7e4..8775792f 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -2644,6 +2644,14 @@ const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = #undef PS2_CROSS #undef PS2_SQUARE +const char *NintendoSwitchButtons_noIcons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("Y", "A", "B", "X", "L", "ZL", "LS", "R", "ZR", "RS", "BACK"); + +#ifdef BUTTON_ICONS +const char *NintendoSwitchButtons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK"); +#endif + #undef CONTROLLER_BUTTONS #undef VFB @@ -2664,6 +2672,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar * case CMenuManager::CONTROLLER_DUALSHOCK4: Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons; break; + case CMenuManager::CONTROLLER_NINTENDO_SWITCH: + Buttons = CFont::ButtonsSlot != -1 ? NintendoSwitchButtons : NintendoSwitchButtons_noIcons; + break; default: #endif Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons; @@ -2679,6 +2690,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar * case CMenuManager::CONTROLLER_DUALSHOCK4: Buttons = PlayStationButtons_noIcons; break; + case CMenuManager::CONTROLLER_NINTENDO_SWITCH: + Buttons = NintendoSwitchButtons_noIcons; + break; default: Buttons = XboxButtons_noIcons; break; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index b5d12d58..666774fe 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -142,8 +142,12 @@ int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW; #endif #ifdef GAMEPAD_MENU +#ifdef __SWITCH__ +int8 CMenuManager::m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH; +#else int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE; #endif +#endif int32 CMenuManager::OS_Language = LANG_ENGLISH; int8 CMenuManager::m_PrefsUseVibration; @@ -3674,6 +3678,7 @@ const char* controllerTypesPaths[] = { "MODELS/FRONTEND_DS4.TXD", "MODELS/FRONTEND_X360.TXD", "MODELS/FRONTEND_XONE.TXD", + "MODELS/FRONTEND_NSW.TXD", }; void @@ -3686,6 +3691,9 @@ CMenuManager::LoadController(int8 type) case CONTROLLER_DUALSHOCK4: CFont::LoadButtons("MODELS/PS3BTNS.TXD"); break; + case CONTROLLER_NINTENDO_SWITCH: + CFont::LoadButtons("MODELS/NSWBTNS.TXD"); + break; default: CFont::LoadButtons("MODELS/X360BTNS.TXD"); break; @@ -5925,6 +5933,18 @@ CMenuManager::PrintController(void) TEXT_L2R2_Y += 5.0f; TEXT_SELECT_X += 3.0f; break; + case CONTROLLER_NINTENDO_SWITCH: + TEXT_L1_Y += 5.0f; + TEXT_L1_Y_VEH = TEXT_L1_Y; + TEXT_R1_Y += 5.0f; + TEXT_TRIANGLE_Y += 3.0f; + TEXT_CIRCLE_Y += 3.0f; + TEXT_CROSS_Y += 3.0f; + TEXT_LSTICK_Y -= 23.0f; + TEXT_DPAD_Y += 25.0; + TEXT_RSTICK_Y += 1.0f; + TEXT_R3_Y += 1.0f; + break; }; if (m_DisplayControllerOnFoot) { diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 32e5ef9d..6e6c40f7 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -760,6 +760,7 @@ public: CONTROLLER_DUALSHOCK4, CONTROLLER_XBOX360, CONTROLLER_XBOXONE, + CONTROLLER_NINTENDO_SWITCH, }; static int8 m_PrefsControllerType; diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index c22b2e3a..5eecd841 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -36,7 +36,7 @@ #ifdef CUSTOM_FRONTEND_OPTIONS -#ifdef IMPROVED_VIDEOMODE +#if defined(IMPROVED_VIDEOMODE) && !defined(GTA_HANDHELD) #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) }, #else #define VIDEOMODE_SELECTOR @@ -388,7 +388,7 @@ void DetectJoystickGoBack() { #endif #ifdef GAMEPAD_MENU -const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" }; +const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE", "FEC_NSW" }; void ControllerTypeAfterChange(int8 before, int8 after) { FrontEndMenuManager.LoadController(after); @@ -418,10 +418,10 @@ CMenuScreenCustom aScreens[MENUPAGES] = { }, // MENUPAGE_CONTROLLER_SETTINGS = 4 -#ifdef GAMEPAD_MENU +#if defined(GAMEPAD_MENU) && !defined(GTA_HANDHELD) { "FET_AGS", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, #else - { "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + { "FET_AGS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, #endif MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, @@ -753,7 +753,11 @@ CMenuScreenCustom aScreens[MENUPAGES] = { // MENUPAGE_OPTIONS = 41 { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, +#ifdef GTA_HANDHELD + MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, +#else MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, +#endif MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, #ifdef GRAPHICS_MENU_OPTIONS @@ -887,7 +891,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = { { "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack, +#ifndef GTA_HANDHELD MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, +#endif MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, VIDEOMODE_SELECTOR MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, diff --git a/src/core/common.h b/src/core/common.h index 3f69a394..0d0528b1 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -11,6 +11,10 @@ #define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc #endif +#ifdef __SWITCH__ +#include <switch.h> +#endif + #include <stdint.h> #include <string.h> #include <math.h> diff --git a/src/core/config.h b/src/core/config.h index 1e9bf6d2..d26f9546 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -157,6 +157,11 @@ enum Config { #define GTA_VERSION GTA3_PC_11 +// Enable configuration for handheld console ports +#if defined(__SWITCH__) || defined(PSP2) + #define GTA_HANDHELD +#endif + #if defined GTA_PS2 # define GTA_PS2_STUFF # define RANDOMSPLASH @@ -166,7 +171,9 @@ enum Config { # define PS2_MENU #elif defined GTA_PC # define EXTERNAL_3D_SOUND -# define PC_PLAYER_CONTROLS // mouse player/cam mode +# ifndef GTA_HANDHELD +# define PC_PLAYER_CONTROLS // mouse player/cam mode +# endif # define GTA_REPLAY # define GTA_SCENE_EDIT # define PC_MENU @@ -322,7 +329,7 @@ enum Config { #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif -#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__) +#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD) #define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start. #endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m @@ -348,7 +355,7 @@ enum Config { //# define PS2_MENU_USEALLPAGEICONS #else -# ifdef XINPUT +# if defined(XINPUT) || defined(GTA_HANDHELD) # define GAMEPAD_MENU // Add gamepad menu # endif @@ -467,6 +474,14 @@ enum Config { #undef PEDS_REPORT_CRIMES_ON_PHONE #endif +#ifdef GTA_HANDHELD + #define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input +#endif + +#ifdef __SWITCH__ + #define USE_UNNAMED_SEM // named semaphores are unsupported on the switch +#endif + #endif // VANILLA_DEFINES #if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND) diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 4914cd9c..980ec845 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -45,9 +45,7 @@ #include "Population.h" #include "IniFile.h" -#ifdef DETECT_JOYSTICK_MENU #include "crossplatform.h" -#endif #ifndef _WIN32 #include "assert.h" diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp index 577983b6..e69c22e1 100644 --- a/src/skel/crossplatform.cpp +++ b/src/skel/crossplatform.cpp @@ -198,6 +198,20 @@ char* casepath(char const* path, bool checkPathFirst) size_t rl = 0; DIR* d; + char* c; + + #if defined(__SWITCH__) || defined(PSP2) + if( (c = strstr(p, ":/")) != NULL) // scheme used by some environments, eg. switch, vita + { + size_t deviceNameOffset = c - p + 3; + char* deviceNamePath = (char*)alloca(deviceNameOffset + 1); + strlcpy(deviceNamePath, p, deviceNameOffset); + deviceNamePath[deviceNameOffset] = 0; + d = opendir(deviceNamePath); + p = c + 1; + } + else + #endif if (p[0] == '/' || p[0] == '\\') { d = opendir("/"); @@ -212,7 +226,7 @@ char* casepath(char const* path, bool checkPathFirst) bool cantProceed = false; // just convert slashes in what's left in string, don't correct case of letters(because we can't) bool mayBeTrailingSlash = false; - char* c; + while (c = strsep(&p, "/\\")) { // May be trailing slash(allow), slash at the start(avoid), or multiple slashes(avoid) @@ -279,3 +293,133 @@ char* casepath(char const* path, bool checkPathFirst) return out; } #endif + +#ifdef __SWITCH__ +/* Taken from glibc */ +char *realpath(const char *name, char *resolved) +{ + char *rpath, *dest = NULL; + const char *start, *end, *rpath_limit; + long int path_max; + + /* As per Single Unix Specification V2 we must return an error if + either parameter is a null pointer. We extend this to allow + the RESOLVED parameter to be NULL in case the we are expected to + allocate the room for the return value. */ + if (!name) + return NULL; + + /* As per Single Unix Specification V2 we must return an error if + the name argument points to an empty string. */ + if (name[0] == '\0') + return NULL; + +#ifdef PATH_MAX + path_max = PATH_MAX; +#else + path_max = pathconf(name, _PC_PATH_MAX); + if (path_max <= 0) + path_max = 1024; +#endif + + if (!resolved) + { + rpath = (char*)malloc(path_max); + if (!rpath) + return NULL; + } + else + rpath = resolved; + rpath_limit = rpath + path_max; + + if (name[0] != '/') + { + if (!getcwd(rpath, path_max)) + { + rpath[0] = '\0'; + goto error; + } + dest = (char*)memchr(rpath, '\0', path_max); + } + else + { + rpath[0] = '/'; + dest = rpath + 1; + } + + for (start = end = name; *start; start = end) + { + /* Skip sequence of multiple path-separators. */ + while (*start == '/') + ++start; + + /* Find end of path component. */ + for (end = start; *end && *end != '/'; ++end) + /* Nothing. */; + + if (end - start == 0) + break; + else if (end - start == 1 && start[0] == '.') + /* nothing */; + else if (end - start == 2 && start[0] == '.' && start[1] == '.') + { + /* Back up to previous component, ignore if at root already. */ + if (dest > rpath + 1) + while ((--dest)[-1] != '/') + ; + } + else + { + size_t new_size; + + if (dest[-1] != '/') + *dest++ = '/'; + + if (dest + (end - start) >= rpath_limit) + { + ptrdiff_t dest_offset = dest - rpath; + char *new_rpath; + + if (resolved) + { + if (dest > rpath + 1) + dest--; + *dest = '\0'; + goto error; + } + new_size = rpath_limit - rpath; + if (end - start + 1 > path_max) + new_size += end - start + 1; + else + new_size += path_max; + new_rpath = (char *)realloc(rpath, new_size); + if (!new_rpath) + goto error; + rpath = new_rpath; + rpath_limit = rpath + new_size; + + dest = rpath + dest_offset; + } + + dest = (char*)memcpy(dest, start, end - start); + *dest = '\0'; + } + } + if (dest > rpath + 1 && dest[-1] == '/') + --dest; + *dest = '\0'; + + return rpath; + +error: + if (!resolved) + free(rpath); + return NULL; +} + +ssize_t readlink (const char * __path, char * __buf, size_t __buflen) +{ + errno = ENOSYS; + return -1; +} +#endif diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index aa90ce5a..67bb4282 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -157,3 +157,28 @@ bool FindNextFile(HANDLE, WIN32_FIND_DATA*); void FileTimeToSystemTime(time_t*, SYSTEMTIME*); void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int); #endif + +#ifdef __SWITCH__ + +// tweak glfw values for switch to match expected pc bindings +#ifdef GLFW_GAMEPAD_BUTTON_A + #undef GLFW_GAMEPAD_BUTTON_A +#endif +#define GLFW_GAMEPAD_BUTTON_A 1 + +#ifdef GLFW_GAMEPAD_BUTTON_B + #undef GLFW_GAMEPAD_BUTTON_B +#endif +#define GLFW_GAMEPAD_BUTTON_B 0 + +#ifdef GLFW_GAMEPAD_BUTTON_X + #undef GLFW_GAMEPAD_BUTTON_X +#endif +#define GLFW_GAMEPAD_BUTTON_X 3 + +#ifdef GLFW_GAMEPAD_BUTTON_Y + #undef GLFW_GAMEPAD_BUTTON_Y +#endif +#define GLFW_GAMEPAD_BUTTON_Y 2 + +#endif diff --git a/src/skel/events.cpp b/src/skel/events.cpp index 3e1e95b3..87447819 100644 --- a/src/skel/events.cpp +++ b/src/skel/events.cpp @@ -821,7 +821,9 @@ PadHandler(RsEvent event, void *param) RwBool AttachInputDevices(void) { +#ifndef IGNORE_MOUSE_KEYBOARD RsInputDeviceAttach(rsKEYBOARD, KeyboardHandler); +#endif RsInputDeviceAttach(rsPAD, PadHandler); diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 44f0c83a..92574953 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -12,12 +12,14 @@ DWORD _dwOperatingSystemVersion; #include "resource.h" #else long _dwOperatingSystemVersion; +#ifndef __SWITCH__ #ifndef __APPLE__ #include <sys/sysinfo.h> #else #include <mach/mach_host.h> #include <sys/sysctl.h> #endif +#endif #include <errno.h> #include <locale.h> #include <signal.h> @@ -51,7 +53,7 @@ long _dwOperatingSystemVersion; #include "MemoryMgr.h" // We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux. -#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND +#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_HANDHELD // && !defined WAYLAND #define GET_KEYBOARD_INPUT_FROM_X11 #endif @@ -327,6 +329,78 @@ psNativeTextureSupport(void) /* ***************************************************************************** */ + +#ifdef __SWITCH__ + +static HidVibrationValue SwitchVibrationValues[2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceHandles[2][2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceGC; + +static PadState SwitchPad; + +static Result HidInitializationResult[2]; +static Result HidInitializationGCResult; + +static void _psInitializeVibration() +{ + HidInitializationResult[0] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld); + if(R_FAILED(HidInitializationResult[0])) { + printf("Failed to initialize VibrationDevice for Handheld Mode\n"); + } + HidInitializationResult[1] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[1], 2, HidNpadIdType_No1, HidNpadStyleSet_NpadFullCtrl); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for Detached Mode\n"); + } + HidInitializationGCResult = hidInitializeVibrationDevices(&SwitchVibrationDeviceGC, 1, HidNpadIdType_No1, HidNpadStyleTag_NpadGc); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for GC Mode\n"); + } + + SwitchVibrationValues[0].freq_low = 160.0f; + SwitchVibrationValues[0].freq_high = 320.0f; + + padConfigureInput(1, HidNpadStyleSet_NpadFullCtrl); + padInitializeDefault(&SwitchPad); +} + +static void _psHandleVibration() +{ + padUpdate(&SwitchPad); + + uint8 target_device = padIsHandheld(&SwitchPad) ? 0 : 1; + + if(R_SUCCEEDED(HidInitializationResult[target_device])) { + CPad* pad = CPad::GetPad(0); + + // value conversion based on SDL2 switch port + SwitchVibrationValues[0].amp_high = SwitchVibrationValues[0].amp_low = pad->ShakeFreq == 0 ? 0.0f : 320.0f; + SwitchVibrationValues[0].freq_low = pad->ShakeFreq == 0.0 ? 160.0f : (float)pad->ShakeFreq * 1.26f; + SwitchVibrationValues[0].freq_high = pad->ShakeFreq == 0.0 ? 320.0f : (float)pad->ShakeFreq * 1.26f; + + if (pad->ShakeDur < CTimer::GetTimeStepInMilliseconds()) + pad->ShakeDur = 0; + else + pad->ShakeDur -= CTimer::GetTimeStepInMilliseconds(); + if (pad->ShakeDur == 0) pad->ShakeFreq = 0; + + + if(target_device == 1 && R_SUCCEEDED(HidInitializationGCResult)) { + // gamecube rumble + hidSendVibrationGcErmCommand(SwitchVibrationDeviceGC, pad->ShakeFreq > 0 ? HidVibrationGcErmCommand_Start : HidVibrationGcErmCommand_Stop); + } + + memcpy(&SwitchVibrationValues[1], &SwitchVibrationValues[0], sizeof(HidVibrationValue)); + hidSendVibrationValues(SwitchVibrationDeviceHandles[target_device], SwitchVibrationValues, 2); + } +} +#else +static void _psInitializeVibration() {} +static void _psHandleVibration() {} +#endif + +/* + ***************************************************************************** + */ RwBool psInitialize(void) { @@ -407,6 +481,8 @@ psInitialize(void) #endif #endif + + _psInitializeVibration(); gGameState = GS_START_UP; TRACE("gGameState = GS_START_UP"); @@ -484,6 +560,9 @@ psInitialize(void) _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size); debug("Physical memory size %llu\n", _dwMemAvailPhys); debug("Available physical memory %llu\n", size); +#elif defined (__SWITCH__) + svcGetInfo(&_dwMemAvailPhys, InfoType_UsedMemorySize, CUR_PROCESS_HANDLE, 0); + debug("Physical memory size %llu\n", _dwMemAvailPhys); #else struct sysinfo systemInfo; sysinfo(&systemInfo); @@ -949,13 +1028,15 @@ void psPostRWinit(void) RwVideoMode vm; RwEngineGetVideoModeInfo(&vm, GcurSelVM); + glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); +#ifndef IGNORE_MOUSE_KEYBOARD #ifndef GET_KEYBOARD_INPUT_FROM_X11 glfwSetKeyCallback(PSGLOBAL(window), keypressCB); #endif - glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); glfwSetScrollCallback(PSGLOBAL(window), scrollCB); glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB); glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB); +#endif glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB); glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB); glfwSetJoystickCallback(joysChangeCB); @@ -1791,7 +1872,7 @@ main(int argc, char *argv[]) InitMemoryMgr(); #endif -#ifndef _WIN32 +#if !defined(_WIN32) && !defined(__SWITCH__) struct sigaction act; act.sa_sigaction = terminateHandler; act.sa_flags = SA_SIGINFO; @@ -2455,6 +2536,8 @@ void CapturePad(RwInt32 padID) if ( Abs(rightStickPos.y) > 0.3f ) pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f); } + + _psHandleVibration(); return; } diff --git a/utils/gxt/american.txt b/utils/gxt/american.txt index d8f79f05..57ec4d74 100644 --- a/utils/gxt/american.txt +++ b/utils/gxt/american.txt @@ -8061,6 +8061,9 @@ XBOX 360 CONTROLLER [FEC_ONE] XBOX ONE CONTROLLER +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + [FEC_TYP] GAMEPAD TYPE diff --git a/utils/gxt/french.txt b/utils/gxt/french.txt index bd4acf96..bdb12c7b 100644 --- a/utils/gxt/french.txt +++ b/utils/gxt/french.txt @@ -8329,6 +8329,9 @@ XBOX 360 CONTROLLER [FEC_ONE] XBOX ONE CONTROLLER +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + [FEC_TYP] GAMEPAD TYPE diff --git a/utils/gxt/german.txt b/utils/gxt/german.txt index 5f5c53c4..b77cb17c 100644 --- a/utils/gxt/german.txt +++ b/utils/gxt/german.txt @@ -8146,6 +8146,9 @@ XBOX 360 CONTROLLER [FEC_ONE] XBOX ONE CONTROLLER +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + [FEC_TYP] GAMEPAD-TYP diff --git a/utils/gxt/italian.txt b/utils/gxt/italian.txt index 803b7fbf..9dfee85c 100644 --- a/utils/gxt/italian.txt +++ b/utils/gxt/italian.txt @@ -8158,6 +8158,9 @@ XBOX 360 CONTROLLER [FEC_ONE] XBOX ONE CONTROLLER +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + [FEC_TYP] GAMEPAD TYPE diff --git a/utils/gxt/polish.txt b/utils/gxt/polish.txt index 33716291..98d373ef 100755 --- a/utils/gxt/polish.txt +++ b/utils/gxt/polish.txt @@ -8067,6 +8067,9 @@ XBOX 360 CONTROLLER [FEC_ONE]
XBOX ONE CONTROLLER
+[FEC_NSW]
+NINTENDO SWITCH CONTROLLER
+
[FEC_TYP]
GAMEPAD TYPE
diff --git a/utils/gxt/russian.txt b/utils/gxt/russian.txt index 221e59f5..3b42bb21 100644 --- a/utils/gxt/russian.txt +++ b/utils/gxt/russian.txt @@ -8069,6 +8069,9 @@ DUALSHOCK 4 [FEC_ONE] КОНТРОЛЛЕР XBOX ONE +[FEC_NSW] +КОНТРОЛЛЕР NINTENDO SWITCH + [FEC_TYP] ГЕЙМПАД diff --git a/utils/gxt/spanish.txt b/utils/gxt/spanish.txt index 5f108d3b..2775d342 100644 --- a/utils/gxt/spanish.txt +++ b/utils/gxt/spanish.txt @@ -8128,6 +8128,9 @@ MANDO DE XBOX 360 [FEC_ONE] MANDO DE XBOX ONE +[FEC_NSW] +MANDO DE NINTENDO SWITCH + [FEC_TYP] TIPO DE MANDO |