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authoreray orçunus <erayorcunus@gmail.com>2019-10-16 01:00:09 +0200
committereray orçunus <erayorcunus@gmail.com>2019-10-16 19:18:03 +0200
commitb43ad08c031a54d6032bb579c9df71450cdaea70 (patch)
treea2e51e33a6da17f5e700fc302f8ca9b68d08f33f
parentMore PathFind fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/Ped.cpp336
1 files changed, 331 insertions, 5 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 5a2472e0..9eec49ab 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -62,7 +62,6 @@ WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
-WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
#define FEET_OFFSET 1.04f
@@ -3243,11 +3242,10 @@ CPed::CheckForGunShots(void)
{
int event;
if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
- int pedHandle = gaEvent[event].entityRef;
- if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
+ if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
// Is that a bug?!? (same on VC)
m_ped_flagD2 = false;
- return CPools::GetPed(pedHandle);
+ return CPools::GetPed(gaEvent[event].entityRef);
}
}
m_ped_flagD2 = false;
@@ -13466,7 +13464,8 @@ CPed::ProcessObjective(void)
if (bInVehicle && m_pMyVehicle) {
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
&& m_nPedState != PED_EXIT_TRAIN) {
- // VC checks for boat instead of train
+ // VC calls SetExitBoat for boats, which is not seperate func. in III but housed in CPlayerInfo::Process.
+ // This obj. will probably break/crash game if ped was in boat.
if (m_pMyVehicle->IsTrain())
SetExitTrain(m_pMyVehicle);
else if (m_pMyVehicle->bIsBus || m_pMyVehicle->IsBoat())
@@ -14909,6 +14908,332 @@ CPed::SetFollowPath(CVector dest)
return true;
}
+void
+AddYardieDoorSmoke(CVehicle *veh, uint32 doorNode)
+{
+ eDoors door;
+ switch (doorNode) {
+ case CAR_DOOR_RF:
+ door = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_LF:
+ door = DOOR_FRONT_LEFT;
+ break;
+ default:
+ break;
+ }
+
+ if (!veh->IsDoorMissing(door) && veh->IsComponentPresent(doorNode)) {
+ CVector pos;
+#ifdef FIX_BUGS
+ veh->GetComponentWorldPosition(doorNode, pos);
+#else
+ veh->GetComponentWorldPosition(CAR_DOOR_LF, pos);
+#endif
+ CParticle::AddYardieDoorSmoke(pos, veh->GetMatrix());
+ }
+}
+
+// wantedDoorNode = 0 means that func. will determine it
+void
+CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
+{
+ uint32 optedDoorNode = wantedDoorNode;
+ bool teleportNeeded = false;
+ bool isLow = veh->bLowVehicle;
+ if (!veh->CanPedExitCar()) {
+ if (veh->pDriver && !veh->pDriver->IsPlayer()) {
+ veh->AutoPilot.m_nCruiseSpeed = 0;
+ veh->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ return;
+ }
+
+ if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
+ return;
+
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ if (wantedDoorNode == 0) {
+ optedDoorNode = CAR_DOOR_LF;
+ if (!veh->bIsBus) {
+ if (veh->pDriver == this) {
+ optedDoorNode = CAR_DOOR_LF;
+ } else if (veh->pPassengers[0] == this) {
+ optedDoorNode = CAR_DOOR_RF;
+ } else if (veh->pPassengers[1] == this) {
+ optedDoorNode = CAR_DOOR_LR;
+ } else if (veh->pPassengers[2] == this) {
+ optedDoorNode = CAR_DOOR_RR;
+ } else {
+ for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) {
+ if (veh->pPassengers[i] == this) {
+ if (i & 1)
+ optedDoorNode = CAR_DOOR_RR;
+ else
+ optedDoorNode = CAR_DOOR_LR;
+
+ break;
+ }
+ }
+ }
+ }
+ }
+ bool someoneExitsFromOurExitDoor = false;
+ bool someoneEntersFromOurExitDoor = false;
+ switch (optedDoorNode) {
+ case CAR_DOOR_RF:
+ if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
+ someoneEntersFromOurExitDoor = true;
+ if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF)
+ someoneExitsFromOurExitDoor = true;
+ break;
+ case CAR_DOOR_RR:
+ if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
+ someoneEntersFromOurExitDoor = true;
+ if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR)
+ someoneExitsFromOurExitDoor = true;
+ break;
+ case CAR_DOOR_LF:
+ if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF)
+ someoneEntersFromOurExitDoor = true;
+ if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF)
+ someoneExitsFromOurExitDoor = true;
+ break;
+ case CAR_DOOR_LR:
+ if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
+ someoneEntersFromOurExitDoor = true;
+ if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR)
+ someoneExitsFromOurExitDoor = true;
+ break;
+ default:
+ break;
+ }
+ if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_VEHICLE) {
+ RestorePreviousObjective();
+ return;
+ }
+ if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) {
+ // Again, unused...
+ // CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
+ bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil);
+ if (veh->IsOnItsSide()) {
+ teleportNeeded = true;
+ } else if (!thereIsRoom) {
+ bool trySideSeat = false;
+ CPed *pedOnSideSeat = nil;
+ switch (optedDoorNode) {
+ case CAR_DOOR_RF:
+ if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) {
+ pedOnSideSeat = veh->pDriver;
+ trySideSeat = true;
+ } else
+ optedDoorNode = CAR_DOOR_LF;
+
+ break;
+ case CAR_DOOR_RR:
+ if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) {
+ pedOnSideSeat = veh->pPassengers[1];
+ trySideSeat = true;
+ } else
+ optedDoorNode = CAR_DOOR_LR;
+
+ break;
+ case CAR_DOOR_LF:
+ if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) {
+ pedOnSideSeat = veh->pPassengers[0];
+ trySideSeat = true;
+ } else
+ optedDoorNode = CAR_DOOR_RF;
+
+ break;
+ case CAR_DOOR_LR:
+ if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
+ pedOnSideSeat = (CPed*)veh->pPassengers[2];
+ trySideSeat = true;
+ } else
+ optedDoorNode = CAR_DOOR_RR;
+
+ break;
+ default:
+ break;
+ }
+ if (trySideSeat) {
+ if (!pedOnSideSeat || !IsPlayer() && CharCreatedBy != MISSION_CHAR)
+ return;
+
+ switch (optedDoorNode) {
+ case CAR_DOOR_RF:
+ optedDoorNode = CAR_DOOR_LF;
+ break;
+ case CAR_DOOR_RR:
+ optedDoorNode = CAR_DOOR_LR;
+ break;
+ case CAR_DOOR_LF:
+ optedDoorNode = CAR_DOOR_RF;
+ break;
+ case CAR_DOOR_LR:
+ optedDoorNode = CAR_DOOR_RR;
+ break;
+ default:
+ break;
+ }
+ }
+ // ...
+ // CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
+ if (!veh->IsRoomForPedToLeaveCar(optedDoorNode, nil)) {
+ if (!IsPlayer() && CharCreatedBy != MISSION_CHAR)
+ return;
+
+ teleportNeeded = true;
+ }
+ }
+ if (m_nPedState == PED_FLEE_POS) {
+ m_nLastPedState = PED_FLEE_POS;
+ m_nPrevMoveState = PEDMOVE_RUN;
+ SetMoveState(PEDMOVE_SPRINT);
+ } else {
+ m_nLastPedState = PED_IDLE;
+ m_nPrevMoveState = PEDMOVE_STILL;
+ SetMoveState(PEDMOVE_STILL);
+ }
+
+ ReplaceWeaponWhenExitingVehicle();
+ bUsesCollision = false;
+ m_pSeekTarget = veh;
+ m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
+ m_vehEnterType = optedDoorNode;
+ m_nPedState = PED_EXIT_CAR;
+ if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
+ m_pVehicleAnim->blendDelta = -1000.0f;
+ SetMoveState(PEDMOVE_NONE);
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+ RemoveInCarAnims();
+ veh->AutoPilot.m_nCruiseSpeed = 0;
+ if (teleportNeeded) {
+ PedSetOutCarCB(nil, this);
+
+ // This is same code with CPedPlacement::FindZCoorForPed, except we start from z + 1.5 and also check vehicles.
+ float zForPed;
+ float startZ = GetPosition().z - 100.0f;
+ float foundColZ = -100.0f;
+ float foundColZ2 = -100.0f;
+ CColPoint foundCol;
+ CEntity* foundEnt;
+
+ CVector vec = GetPosition();
+ vec.z += 1.5f;
+
+ if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
+ foundColZ = foundCol.point.z;
+
+ // Adjust coords and do a second test
+ vec.x += 0.1f;
+ vec.y += 0.1f;
+
+ if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
+ foundColZ2 = foundCol.point.z;
+
+ zForPed = max(foundColZ, foundColZ2);
+
+ if (zForPed > -99.0f)
+ GetPosition().z = FEET_OFFSET + zForPed;
+ } else {
+ if (veh->GetUp().z > -0.8f) {
+ bool addDoorSmoke = false;
+ if (veh->m_modelIndex == MI_YARDIE)
+ addDoorSmoke = true;
+
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ if (veh->bIsBus) {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
+ } else {
+ if (isLow)
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
+ else
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
+
+ if (addDoorSmoke)
+ AddYardieDoorSmoke(veh, CAR_DOOR_RF);
+ }
+ break;
+ case CAR_DOOR_RR:
+ if (veh->bIsVan) {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT);
+ } else if (isLow) {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
+ } else {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
+ }
+ break;
+ case CAR_DOOR_LF:
+ if (veh->bIsBus) {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
+ } else {
+ if (isLow)
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
+ else
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
+
+ if (addDoorSmoke)
+ AddYardieDoorSmoke(veh, CAR_DOOR_LF);
+ }
+ break;
+ case CAR_DOOR_LR:
+ if (veh->bIsVan) {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L);
+ } else if (isLow) {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
+ } else {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
+ }
+ break;
+ default:
+ break;
+ }
+ if (!bBusJacked) {
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
+ break;
+ case CAR_DOOR_RR:
+ veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR;
+ break;
+ case CAR_DOOR_LF:
+ veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
+ break;
+ case CAR_DOOR_LR:
+ veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR;
+ break;
+ default:
+ break;
+ }
+ }
+ m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
+ } else {
+ if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
+ } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
+ }
+ m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
+ }
+ }
+ bChangedSeat = false;
+ if (veh->bIsBus)
+ bRenderPedInCar = true;
+
+ SetRadioStation();
+ if (veh->pDriver == this) {
+ if (IsPlayer())
+ veh->m_status = STATUS_PLAYER_DISABLED;
+ else
+ veh->m_status = STATUS_ABANDONED;
+ }
+ }
+}
+
class CPed_ : public CPed
{
public:
@@ -15123,4 +15448,5 @@ STARTPATCHES
InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
+ InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
ENDPATCHES \ No newline at end of file