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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-26 08:54:04 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-26 08:54:04 +0200 |
commit | 371f1be9b3adcb5fb6caeba62a411687c2059316 (patch) | |
tree | 98e37faaacafdb691710fe6932f8b507655a4a80 | |
parent | Fix muzzleflash rotation (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/PlayerPed.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index d96cb683..1d96ba6d 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -574,8 +574,12 @@ CPlayerPed::DoWeaponSmoothSpray(void) return -1.0f; case WEAPONTYPE_CHAINSAW: - if (GetMeleeStartAnim(weaponInfo) && RpAnimBlendClumpGetAssociation(GetClump(), GetMeleeStartAnim(weaponInfo))) + if (GetMeleeStartAnim(weaponInfo) && RpAnimBlendClumpGetAssociation(GetClump(), GetMeleeStartAnim(weaponInfo))) { +#ifdef FREE_CAM + if (TheCamera.Cams[0].Using3rdPersonMouseCam()) return -1.0f; +#endif return PI / 128.0f; + } else if (GetFireAnimGround(weaponInfo, false) && RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(weaponInfo, false))) return PI / 176.f; else @@ -1475,6 +1479,13 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) padMoveInGameUnit = CVector2D(leftRight, upDown).Magnitude() / PAD_MOVE_TO_GAME_WORLD_MOVE; } +#ifdef FREE_CAM + if (TheCamera.Cams[0].Using3rdPersonMouseCam() && smoothSprayRate > 0.0f) { + padMoveInGameUnit = 0.0f; + smoothSprayWithoutMove = false; + } +#endif + if (padMoveInGameUnit > 0.0f || smoothSprayWithoutMove) { float padHeading = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown); float neededTurn = CGeneral::LimitRadianAngle(padHeading - camOrientation); |