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authorSergeanur <s.anureev@yandex.ua>2021-02-11 04:03:41 +0100
committerSergeanur <s.anureev@yandex.ua>2021-02-11 04:03:41 +0100
commit4f27a28762d3700946c064a315cd9ed0f104f321 (patch)
treedb4c9496486bff6e1c731566c62206a01c2f302b
parentFix borders (diff)
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Diffstat (limited to '')
-rw-r--r--gamefiles/TEXT/american.gxtbin423838 -> 423830 bytes
-rw-r--r--gamefiles/TEXT/french.gxtbin468076 -> 468068 bytes
-rw-r--r--gamefiles/TEXT/german.gxtbin459742 -> 459734 bytes
-rw-r--r--gamefiles/TEXT/italian.gxtbin457046 -> 457038 bytes
-rw-r--r--gamefiles/TEXT/spanish.gxtbin454838 -> 454830 bytes
-rw-r--r--src/core/ControllerConfig.cpp4
-rw-r--r--src/core/Frontend.cpp8
-rw-r--r--utils/gxt/american.txt8
-rw-r--r--utils/gxt/french.txt8
-rw-r--r--utils/gxt/german.txt8
-rw-r--r--utils/gxt/italian.txt8
-rw-r--r--utils/gxt/spanish.txt8
12 files changed, 26 insertions, 26 deletions
diff --git a/gamefiles/TEXT/american.gxt b/gamefiles/TEXT/american.gxt
index f4afab9e..1039deb8 100644
--- a/gamefiles/TEXT/american.gxt
+++ b/gamefiles/TEXT/american.gxt
Binary files differ
diff --git a/gamefiles/TEXT/french.gxt b/gamefiles/TEXT/french.gxt
index 79e594ec..4dbb44f4 100644
--- a/gamefiles/TEXT/french.gxt
+++ b/gamefiles/TEXT/french.gxt
Binary files differ
diff --git a/gamefiles/TEXT/german.gxt b/gamefiles/TEXT/german.gxt
index c51d56e2..27ee143c 100644
--- a/gamefiles/TEXT/german.gxt
+++ b/gamefiles/TEXT/german.gxt
Binary files differ
diff --git a/gamefiles/TEXT/italian.gxt b/gamefiles/TEXT/italian.gxt
index 144356ec..a67d957d 100644
--- a/gamefiles/TEXT/italian.gxt
+++ b/gamefiles/TEXT/italian.gxt
Binary files differ
diff --git a/gamefiles/TEXT/spanish.gxt b/gamefiles/TEXT/spanish.gxt
index 454e7734..1401b505 100644
--- a/gamefiles/TEXT/spanish.gxt
+++ b/gamefiles/TEXT/spanish.gxt
Binary files differ
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index d95abd24..2c79b6aa 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -2532,7 +2532,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
O, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
- L1, /* PED_ANSWER_PHONE */ \
+ T, /* PED_ANSWER_PHONE */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
@@ -2579,7 +2579,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
- L1, /* PED_ANSWER_PHONE */ \
+ O, /* PED_ANSWER_PHONE */ \
VFB(R1) /* VEHICLE_FIREWEAPON */ \
RSU, /* VEHICLE_ACCELERATE */ \
RSD, /* VEHICLE_BRAKE */ \
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 31580e0e..97525388 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -6175,13 +6175,13 @@ CMenuManager::PrintController(void)
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
CFont::SetJustifyOn();
CFont::SetWrapx(SCREEN_WIDTH);
- CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT"));
CFont::SetRightJustifyOn();
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
CFont::SetJustifyOn();
- CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
diff --git a/utils/gxt/american.txt b/utils/gxt/american.txt
index 9bc1c96d..99da103b 100644
--- a/utils/gxt/american.txt
+++ b/utils/gxt/american.txt
@@ -4456,11 +4456,11 @@ Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Paramedic missions on o
[GUN_H1]
~w~Press the~h~ ~k~~PED_SPRINT~ ~w~button to buy. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ ~w~button to exit.
-[PU_CF3]
-Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot.
+[PU_CF3] { reVC update }
+Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to replace current weapon in this slot.
-[PU_CF4]
-Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot.
+[PU_CF4] { reVC update }
+Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to replace current weapon in this slot.
[HELP9_B]
Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle.
diff --git a/utils/gxt/french.txt b/utils/gxt/french.txt
index a1bd7baa..4eea0ef4 100644
--- a/utils/gxt/french.txt
+++ b/utils/gxt/french.txt
@@ -6214,11 +6214,11 @@ Appuie sur la ~h~~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver les miss
[GUN_H1]
~w~Appuie sur la~h~ ~k~~PED_SPRINT~~w~ pour acheter. ~w~Appuie sur la~h~ ~k~~VEHICLE_ENTER_EXIT~~w~ pour quitter.
-[PU_CF3]
-Appuie sur la ~h~~k~~VEHICLE_ENTER_EXIT~~w~ pour remplacer l'arme actuelle dans cet emplacement.
+[PU_CF3] { reVC update }
+Appuie sur la ~h~~k~~PED_ANSWER_PHONE~~w~ pour remplacer l'arme actuelle dans cet emplacement.
-[PU_CF4]
-Appuie sur la ~h~~k~~VEHICLE_ENTER_EXIT~~w~ pour remplacer l'arme actuelle dans cet emplacement.
+[PU_CF4] { reVC update }
+Appuie sur la ~h~~k~~PED_ANSWER_PHONE~~w~ pour remplacer l'arme actuelle dans cet emplacement.
[HELP9_B]
Appuie sur la~h~ ~k~~PED_FIREWEAPON~ ~w~pour ~h~tirer~w~ avec le fusil à lunette.
diff --git a/utils/gxt/german.txt b/utils/gxt/german.txt
index 449e4993..589ba084 100644
--- a/utils/gxt/german.txt
+++ b/utils/gxt/german.txt
@@ -6175,11 +6175,11 @@ Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~~w~, um Krankenwagen-Missionen an- oder ab
[GUN_H1]
~w~Drück die~h~ ~k~~PED_SPRINT~~w~, um zu kaufen. ~w~Drück die~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, um zu gehen.
-[PU_CF3]
-Drück die ~h~~k~~VEHICLE_ENTER_EXIT~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
+[PU_CF3] { reVC update }
+Drück die ~h~~k~~PED_ANSWER_PHONE~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
-[PU_CF4]
-Drück die ~h~~k~~VEHICLE_ENTER_EXIT~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
+[PU_CF4] { reVC update }
+Drück die ~h~~k~~PED_ANSWER_PHONE~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
[HELP9_B]
Drücke die~h~ ~k~~PED_FIREWEAPON~~w~, um das Prãzisionsgewehr ~h~abzufeuern~w~.
diff --git a/utils/gxt/italian.txt b/utils/gxt/italian.txt
index 5d8f65f4..e1edd771 100644
--- a/utils/gxt/italian.txt
+++ b/utils/gxt/italian.txt
@@ -6007,11 +6007,11 @@ Premi il ~h~~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni In
[GUN_H1]
~w~Premi il ~h~~k~~PED_SPRINT~~w~ per comprare. ~w~Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per uscire.
-[PU_CF3]
-Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per sostituire l'arma attuale con quella presente in questo slot.
+[PU_CF3] { reVC update }
+Premi il ~h~~k~~PED_ANSWER_PHONE~~w~ per sostituire l'arma attuale con quella presente in questo slot.
-[PU_CF4]
-Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per sostituire l'arma attuale con quella presente in questo slot.
+[PU_CF4] { reVC update }
+Premi il ~h~~k~~PED_ANSWER_PHONE~~w~ per sostituire l'arma attuale con quella presente in questo slot.
[HELP9_B]
Premi il ~h~~k~~PED_FIREWEAPON~~w~ per sparare con il fucile di precisione.
diff --git a/utils/gxt/spanish.txt b/utils/gxt/spanish.txt
index 93524500..6163a1fe 100644
--- a/utils/gxt/spanish.txt
+++ b/utils/gxt/spanish.txt
@@ -5834,11 +5834,11 @@ Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para comenzar o cancelar las misiones de ATS
[GUN_H1]
~w~Pulsa ~h~~k~~PED_SPRINT~~w~ para comprar. ~w~Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para salir.
-[PU_CF3]
-Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para reemplazar tu arma actual en esta ranura.
+[PU_CF3] { reVC update }
+Pulsa ~h~~k~~PED_ANSWER_PHONE~~w~ para reemplazar tu arma actual en esta ranura.
-[PU_CF4]
-Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para reemplazar tu arma actual en esta ranura.
+[PU_CF4] { reVC update }
+Pulsa ~h~~k~~PED_ANSWER_PHONE~~w~ para reemplazar tu arma actual en esta ranura.
[HELP9_B]
Pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para ~h~disparar~w~ el rifle de francotirador.