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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-10 13:26:42 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-10 13:26:42 +0100 |
commit | 775db94a965ecf11c0f12b79d74b57dbe7f60c04 (patch) | |
tree | e0bd6c92d6c57ea95c98936f3c1286c8e24dda5a | |
parent | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 12437dcd..ba09e8a4 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2336,12 +2336,17 @@ CPed::ProcessControl(void) } uint8 flyDir = 0; float feetZ = GetPosition().z - FEET_OFFSET; - if ((obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ >= 500.0f) && (obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ <= feetZ)) { - if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f) - flyDir = 2; - } else { +#ifdef FIX_BUGS + if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f) flyDir = 1; - } + else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f) + flyDir = 2; +#else + if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ)) + flyDir = 1; + else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f) + flyDir = 2; +#endif if (flyDir != 0 && !bHeadStuckInCollision) { SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); @@ -2358,6 +2363,10 @@ CPed::ProcessControl(void) forceDir.z = 4.0f; ApplyMoveForce(forceDir); + // What was that for?? It pushes player inside of collision sometimes and kills him. +#ifdef FIX_BUGS + if (!IsPlayer()) +#endif GetMatrix().GetPosition() += 0.25f * offsetToCheck; m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(offsetToCheck.x, offsetToCheck.y, 0.0f, 0.0f); |