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author | aap <aap@papnet.eu> | 2020-04-25 14:37:58 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-25 14:37:58 +0200 |
commit | 8289b42c9e41c5370723438e5eff9b2fa27e6069 (patch) | |
tree | 249d184993ebd40e53406139a17fc80b254e01b6 | |
parent | real names (from LCS) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 54e73a41..a3d52f69 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -600,8 +600,8 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) rotOffset.Normalise(); target = *fireSource; - target.x = rotOffset.x * info->m_fRange; - target.y = rotOffset.y * info->m_fRange; + target.x += rotOffset.x * info->m_fRange; + target.y += rotOffset.y * info->m_fRange; if ( shooter->IsPed() ) DoDoomAiming(shooter, fireSource, &target); |